Alexios
Cores, shaders and BIOS oh my!
That Tea for God thing is pretty cool, I didn't realize it was a room scale only game, I thought it would have regular locomotion, but you physically move everywhere as each area twists and turns into the next one so that walking in your play area feels like going through a larger space. Like this:
My play area is super tiny actually, I call it standing VR rather than room scale at this point, but it worked still. Rooms were super cramped obviously, I was constantly almost pivoting in place to turn into the next area over and over and over, but it was still pretty cool that the game adjusted down to that size fully. So yeah it's basically like Unseen Diplomacy which is still rare to see done in VR despite that dating all the way back to 2016 and I haven't actually played it or any other like it myself before this one. I wish I had a room fit for full room scale to make such experiences more immersing.
My play area is super tiny actually, I call it standing VR rather than room scale at this point, but it worked still. Rooms were super cramped obviously, I was constantly almost pivoting in place to turn into the next area over and over and over, but it was still pretty cool that the game adjusted down to that size fully. So yeah it's basically like Unseen Diplomacy which is still rare to see done in VR despite that dating all the way back to 2016 and I haven't actually played it or any other like it myself before this one. I wish I had a room fit for full room scale to make such experiences more immersing.
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