Yeah but memory on ps4 should be able to help a lot in such situations.
Selling my PS4 as we speak.
Changed my order to Xbox, didn't think I would be doing that this gen.
This thread will not end in unity.
Let this be a lesson to developers who focus on anything other than pees, framerate and AA. Sure, put a game in there, but don't get carried away.
Why? How would memory bandwidth help in CPU bound situations?Yeah but hardware memory/bandwith on ps4 should be able to help a lot in such situations.
PS4 is more powerful, but it's entirely possible they lead developed on the X1 then did a quick and dirty port to PS4 without optimizing it at all.
PS4 is more powerful, but it's entirely possible they lead developed on the X1 then did a quick and dirty port to PS4 without optimizing it at all.
This is fucked up. It being faster on XB1 shows where the bottleneck is, but maybe they could have done a few less NPCs? I mean, maybe at least lock it to 30 instead of proceeding with some incompetent design? It's not like these CPUs are a surprise at this point.
These guys...
Changed my order to Xbox, didn't think I would be doing that this gen.
Anyone that tries to get a victory out of this for console wars should be ashamed of themselves.
Ubi should be ashamed for this awful performance.
Woah. XB1 version is better.
How is that even possible? Sounds like they just ported it to PS4 and didn't bother tweaking it or anything. What a fucking joke.
I don't understand where there needs to be like 5000 dudes on screen, given the enormous blows to performance. At some point, probably a much lower number, it just becomes "a lot" to the player, and it gets across what Ubisoft was trying to portray.