Someone needs to tell Phil Harrison that it would be a pure fucking miracle if F5 in this state would not hit 1080p60 on Xbone. Turn10 compromised a lot of things to acheve that rendering speed.
Disastrous anisotropic filtering [lack of texture bandwith to the GPU]
http://abload.de/img/ao067c8i.png
Insane track asset quality reduction
http://i.imgur.com/semvdyJ.jpg
Mortal Kombat crowd
http://abload.de/img/dat_3d_crowd_1akezo.jpg
Total reliance on ineffective shader-based AA techniques [aggressively semi-hidden by blur and dof]
http://abload.de/img/1920x-1g4enh.jpg
It's time they just accept the Xbox one for what it is and fucking move on.
I see this all the time in every forza 5 thread. And yet when I play the game I barely notice the jaggies, yes they are there but they're not as bad as the internet wants you to believe. (imo)And from what I've seen it in person before the launch, it's got pretty bad aliasing.
why not? Is there a better looking title than it running in 1080p and 60 fps? On either console? And by 60, I mean completely locked, because you do have to compromise a lot more to be sure you will never dip below 60.Forza 5 is probably not the best game to use as an example...
That could apply on GAF and many other places too, ya know?
I see this all the time in every forza 5 thread. And yet when I play the game I barely notice the jaggies, yes they are there but they're not as bad as the internet wants you to believe. (imo)
Total reliance on ineffective shader-based AA techniques [aggressively semi-hidden by blur and dof]
http://abload.de/img/1920x-1g4enh.jpg
DAT BAKED LIGHTNING!
There were so many cut corners to get Forza to run at 1080p, crowds, lighting, I can't remember if the trees were still 2D
Wow. MS just won't shut up. Every game on Xbox One can be 1080p if you make enough sacrifices.
Oh yeah, we're looking at it alright.
This never fails to raise a laugh. What the hell were they thinking? Why didn't they just remove the crowd and be honest about the reasons why? Rushed for launch, X1 couldn't handle 3d crowds on top of being 1080/60, etc.
Oh yeah, we're looking at it alright.
This never fails to raise a laugh. What the hell were they thinking? Why didn't they just remove the crowd and be honest about the reasons why? Rushed for launch, X1 couldn't handle 3d crowds on top of being 1080/60, etc.
PCars may raise the bar when it hits, but it's still in development and we don't know what the console versions will look like. It has some pretty tracks. It also still has some really ugly ones too...shrug.
To be fair, the crowd in a racing game is an obvious point for optimizations when your game is struggling with the performance target. You never look at them anyway, and when you see them, it's just in your peripheral vision. The crowd does look a bit goofy, but who cares.
The real problem I have with Forza 5's visuals are the jaggies. You notice them in every damn apex since that's where you have to focus on in turns.
I dig forza 5 but this a shot I took the day I got it. Look at that crowd, the grass behind them and those freaking trees!
This never fails to raise a laugh. What the hell were they thinking? Why didn't they just remove the crowd and be honest about the reasons why? Rushed for launch, X1 couldn't handle 3d crowds on top of being 1080/60, etc.
Boggles my mind at how far behind MS is in this department. Jeff Rubenstein is there now and he helped make Sony a social media powerhouse. Hope he can turn things around a little.Deception and lies may have worked 20 years ago when social media wasn't as prominent. Seems MS is still employing ancient tactics. Get with the times idiot suits...
Bu.. bu.. but the trees!Yeah, the game suffers from aliasing, but I have to admit -- when driving in cockpit view, the game looks pretty good. It's so smooth with the rock solid 60fps, and thanks to T10 hitting 1080p, it's very crisp. The game looks more next-gen to me in cockpit view than any other racing view. I guess it's the combination of the light shafts and windshield reflections. It's made PCars cockpit view look bland to me. lol
From a technological standpoint (which i think was the thing being discussed), is it worse?That's even worse than Forza's crowd.
Its not a dig on PS4. Phil clearly misunderstands that it will be impossible to keep complete parity for both consoles if developers are pulling all the stops for each particular version. If a dev chooses to hit 1080p on PS4 that dev will certainly have to make concessions to keep all bells and whistles the same, the concession is usually fewer pixels.Phil's comment = dig against PS4?
It is certainly reaching or reading way too much into it.
Its not a dig on PS4. Phil clearly misunderstands that it will be impossible to keep complete parity for both consoles if developers are pulling all the stops for each particular version. If a dev chooses to hit 1080p on PS4 that dev will certainly have to make concessions to keep all bells and whistles the same, the concession is usually fewer pixels.
He believes its just about a flat 1080p regardless of visual flair.
Did you get all of that from that short tweet? I mean, does he really imply parity?Its not a dig on PS4. Phil clearly misunderstands that it will be impossible to keep complete parity for both consoles if developers are pulling all the stops for each particular version. If a dev chooses to hit 1080p on PS4 that dev will certainly have to make concessions to keep all bells and whistles the same, the concession is usually fewer pixels.
He believes its just about a flat 1080p regardless of visual flair.
Bu.. bu.. but the trees!
Oh yeah, we're looking at it alright.
i would make the argument that being Xbone vs PS3...that Forza 5 should be visually superior in EVERY way to GT6...
PS2 had GT4 running at 1080 in Japan... also Jackass the Game, guess that means PS2 is next gen.
This never fails to raise a laugh. What the hell were they thinking? Why didn't they just remove the crowd and be honest about the reasons why? Rushed for launch, X1 couldn't handle 3d crowds on top of being 1080/60, etc.
It's not a problem when you're driving, so not worth removing them to avoid some embarrassing screenshots on forums. Anyway, the headline then would be: XB1 can't do 1080p 60fps racing games without removing crowds.
The assertion was that 1080p was 'impossible' on XBO due to the ESRAM. Now that's not even what the guys at Rebellion were saying (they referred specifically to their own game) but that's what certain rabid fans took from it.
Harrison simply disproves that (ridiculous) claim.
I think it's laughable how people are responding to this. He was asked about whether the Xbox was capable of hitting 1080p and he correctly pointed out that it is and used forza as an example. That's all that that happened. He wasn't engaging in hyperbole or misleading anyone. He was simply answering the question. We all know that the XB1 is not as powerful as the PS4 but that doesn't mean it is unable to hit a native 1080p resolution. He said nothing to incite a response like this.
But that wasn't what he was responding to. It not like compromises aren't made on the PS4 to hit the 1080p resolution as well. The Xbox just has to make quite a few more compromises so devs are more likely to keep the res 720 in order to get the effects they want.Perhaps the better question is can it achieve 1080p without compromises to effects or image quality vs a ps4 version of the same game. We have not seen this to be the case yet.