Backfoggen
Banned
So, never?
Yes, exactly. Thank you for posting.
So, never?
Don't Expect a New XBOX Every Two Years, but expect a new XBOX every four years
4 years is a sweet spot.
4 years is a sweet spot.
Phil Spencer said:There is definitely work involved with that promise of your Xbox One games running on Scorpio. I don’t want to make it seem like it’s free. There is technical work that had to happen before we could actually make that promise on stage at E3, because I didn’t want to miss that opportunity. And frankly, we had to work with our partners and say, “Here’s what we’re going to need in order to make this something that we support.”
Mark Cerny said:"First, we doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles," Cerny explains, detailing how the Pro switches into its 'base' compatibility mode. "We just turn off half the GPU and run it at something quite close to the original GPU."
The reason I say all this is, on Xbox One, I look at ReCore and Im having a really good time with it. I wish the review scores were higher, but I love the lead character and I love the gameplay. And you can see that, some years from now, people will want to play another version of it because the memories that they have even though it wasnt a 95-rated game stick with them and they mean something over time.
I always chuckle a little bit when people come up to me and say, Hey, I want Ryse 2! When Ryse was a launch game for Xbox One it ran into some review headwinds. Now when people think back its like, Okay, theres something there.
I do think weve probably seen things launch on the Xbox One that we will want a sequel to, which will become I dont know about as iconic as Halo and Gears because both franchises are massive things that are long-term for us.
They are bound to die shrinks.
No shrink = no console.
I actually think a reCore and sunset sequel is going to happen. ReCore devs been hinting at dlc for a few weeks now aswellPlease Phil, I'd love a sequel to both of these ; )
Scorpio is the gateway into Windows Multimedia Computers
There is an interesting bit about how every Xbox One games will have to run on Scorpio. It sounds like the interoperability was less automatic to create than PS4 games on PS4 Pro, probably because the Scorpio architecture is more different with a potential new CPU and such ?
I know from a pure console perspective I hear, Hey, youre going to drag Scorpio down by making devs continue to support the Xbox One. But anyone that has played PC games knows that PCs have a minimum spec, a recommended spec and an unbounded spec. And I dont think anybody says, Wow, Battlefield at the top-end is somehow held back by its ability to support [low-end PCs]. Devs know how to build scalable games. They already do.
This implies that Xbox One and Xbox Scorpio share similar architecture...
There is definitely work involved with that promise of your Xbox One games running on Scorpio. I dont want to make it seem like its free. There is technical work that had to happen before we could actually make that promise on stage at E3, because I didnt want to miss that opportunity. And frankly, we had to work with our partners and say, Heres what were going to need in order to make this something that we support.
You have an established relationship with Oculus and Palmer Luckey. How do the recent revelations that he personally funded racist propaganda in support of Donald Trump affect that relationship?
On the political side with Palmer, I dont really have much to comment. Not to duck it, I honestly read the same things you read, but I actually dont know Palmer that well. Ive met him maybe twice, so I dont have much to say about that.
Just to be clear on our partnership with Oculus: they license our controller to bundle with their head-mounted display. Thats what we did. And we happen to ship Minecraft on Gear VR and Oculus.
At a working level, were as invested in making sure that all the Windows head-mounted displays work. Were working with Valve and HTC to make sure that device works, too.
I actually think a reCore and sunset sequel is going to happen. ReCore devs been hinting at dlc for a few weeks now aswell
Some interesting info from the Game Informer article:
On Xbox One spec dragging down Scorpio's potential:
On ensuring Xbox One games work on Scorpio:
On Palmer Luckey's politics:
Some of these may be new thread worthy, not sure.
Would be great!
Gimme a RYSE sequel first though : )
There is an interesting bit about how every Xbox One games will have to run on Scorpio. It sounds like the interoperability was less automatic to create than PS4 games on PS4 Pro, probably because the Scorpio architecture is more different with a potential new CPU and such ? I may be reading that wrong but Phil's comment make it sound like studios will have to work on something to make their Xbox One games Scorpio compatible.
As a reminder, here is how the 700 PS4 games should run flawlessy on the PS4 Pro, as explained by Mark Cerny on the great Digital Foundry piece.
I would imagine the model Apple uses for the iPhone just with more time between releases. So eventually Xbox One will stop being supported but all titles up to whatever Xbox would theoretically be backwards compatible just like apps. So you're buying newer hardware but not losing your games, and the newer hardware isn't necessarily the newest hardware. So basically when the Scorpio's successor is released I would imagine OG Xbox One support will not be required but Scorpio support will be for all games moving forward since it will be the entry level model. So if you still have a OG Xbox One at this point you can do what I imagine will be a cheap upgrade to Scorpio or go all out and get a Xbox Two.
I had mostly the PS pro in mind.Scorpio seems like a more honest attempt although we can't say for sure until we learn about its price.
Lol - ofc no one says that, cause the lowest common denominator for games are consoles.Some interesting info from the Game Informer article:
On Xbox One spec dragging down Scorpio's potential:
I know from a pure console perspective I hear, Hey, youre going to drag Scorpio down by making devs continue to support the Xbox One. But anyone that has played PC games knows that PCs have a minimum spec, a recommended spec and an unbounded spec. And I dont think anybody says, Wow, Battlefield at the top-end is somehow held back by its ability to support [low-end PCs]. Devs know how to build scalable games. They already do.
Basically confirming that the business model of Xbox now is procedural upgrades every few years (much like GPU's) but ones that continue to support older games
This is the best possible outcome, it's the Apple model
That's all well and good, but they have been referring to forwards compatibility this whole time. If it was just BC, that would be all well and good, but you can't eliminate hardware gens by going indefinate full compatibility, that destroys developer ambition and more importantly, won't even work because Sony does not see forwards compatibility in the same manner.
When PS5 comes out and devs are not necessarily chained to PS4 for example, how does MS keep up the forwards compatibility talk of mandating devs have an XB1 compatible port all the way in 2019 for example? Especially if its as they say and Scorpio is just a stronger XB1...
Don't Expect a New XBOX Every Two Years, but expect a new XBOX every four years
There is an interesting bit about how every Xbox One games will have to run on Scorpio. It sounds like the interoperability was less automatic to create than PS4 games on PS4 Pro, probably because the Scorpio architecture is more different with a potential new CPU and such ? I may be reading that wrong but Phil's comment make it sound like studios will have to work on something to make their Xbox One games Scorpio compatible.
As a reminder, here is how the 700 PS4 games should run flawlessy on the PS4 Pro, as explained by Mark Cerny on the great Digital Foundry piece.
Cross-gen development, how does it work?
Also, games are much much more scalable than they've ever been. This would be a more modern approach to doing things.
I know from a pure console perspective I hear, Hey, youre going to drag Scorpio down by making devs continue to support the Xbox One. But anyone that has played PC games knows that PCs have a minimum spec, a recommended spec and an unbounded spec. And I dont think anybody says, Wow, Battlefield at the top-end is somehow held back by its ability to support [low-end PCs]. Devs know how to build scalable games. They already do.
Is he saying don't expect their next gen Xbox until 2020 the earliest?
Something I've been calling on the console manufactures to do for a long time. No use in building an entirely new online infrastructure and store every five years, leaving all that software and foundation building stranded on that platform.*cough* last gen! *cough*
As a result, Scorpio will make games run better, Where pspro runs them the exact same. With Xbox seeing many variable resolution games, Scorpio should provide locked 1080p. Also, it will also be much more powerful
PlayStation could make a better console this year if they went with a completely new gpu. This isn't a "Omg Sony is magic" Thing. It's something Sony and MS chose to do completely different with advantages to both.
I don't know if i'd classify Pro and SCorpio as half assed overpriced attempts, but i do generally agree with the sentiment of wanting my PS4 to stay relevant for a set number of years before having to move on
That is why i appreciate Sony trying to continue with the viewpoint that gens are still a thing in the face of Pro and things have not really changed in regards to the numbered units staying relevant until the next numbered unit comes along.
Why do I have a feeling Sony know exactly what system will be out in 2 or so years time.
I imagine Microsoft will punch above their weight with Scorpio, and Sony will announce a ps5 to launch mid 2018 and the leaves frog power cycle will continue.
There's more to developing a game than having dynamic res, and coding to allowing better performance on lower level hardware.
When a game is developed on the absolute base level for the minimum level of hardware, its still something that cannot be overcome with smart tweaking.
For example..
this is a non answer because we're talking about hardware with such a huge gap that its almost insurmountable to generally have games run if you try to make exclusives for the topper hardware, which would be the end goal for a general PS5.
PC scalability is not the same as moving from PS3 to PS4 for example, and suddenly realizing that all the effects, graphics, more complex level design and detailed environments don't fit inside the render zone.
Do you assume that Xbox One will be supported well into the hardware past the Scorpio?
Obligatory? No. Supported yes.
Say for example a game like awesomenauts that just released on xbone. If 360 was a uwp console like xbone and scorpio will be the same game that released years ago on 360 could still be receiving updates up to now, with a much bigger community.
Of course, some games would eventually drop support for older consoles (like for instance Overwatch could get a graphical/content update boost 5 years from now that removes support from xbone), but the beauty in this is that it's up to the developer, instead of being forced by development tools.
I know from a pure console perspective I hear, “Hey, you’re going to drag Scorpio down by making devs continue to support the Xbox One.” But anyone that has played PC games knows that PCs have a minimum spec, a recommended spec and an unbounded spec. And I don’t think anybody says, “Wow, Battlefield at the top-end is somehow held back by its ability to support [low-end PCs].” Devs know how to build scalable games. They already do.
There is an interesting bit about how every Xbox One games will have to run on Scorpio. It sounds like the interoperability was less automatic to create than PS4 games on PS4 Pro, probably because the Scorpio architecture is more different with a potential new CPU and such ? I may be reading that wrong but Phil's comment make it sound like studios will have to work on something to make their Xbox One games Scorpio compatible.
As a reminder, here is how the 700 PS4 games should run flawlessy on the PS4 Pro, as explained by Mark Cerny on the great Digital Foundry piece.
If Switch isn't a success, I can see all three launching a new generation Holiday 2020. First time all companies have released at the same time.