What exactly? More sidemissions? Better AI? Bigger abilities?God no. Most of that sounds dreadful and has no place in any Crackdown game.
Just....no.
So Crackdown should always be the same thing start to finish?
What exactly? More sidemissions? Better AI? Bigger abilities?God no. Most of that sounds dreadful and has no place in any Crackdown game.
Just....no.
ruffian is busy with other stuff and avalanche has mad max and jc 3 in development. its going to be a new studio or they will just outsource it.
Yeah but what does that actually mean? How is it a cutscene at that point?
I saw FM5 and thought Front Mission 5 was getting ported.
Fuck.
What exactly? More sidemissions? Better AI? Bigger abilities?
So Crackdown should always be the same thing start to finish?
MS would make it difficult to not buy an Xbone if they put out an awesome Crackdown 3.
Just sayin.
Crackdown is one of those games, like inFamous, where I read people raving about it and then I see gameplay footage and I'm like 'what, that game?'
lol, confirmed.Well I asked Avalanche :
FuuuuuckWell I asked Avalanche :
Quantum Break sounds cool, but really, this is something that couldn't have been done this generation? Let you play instead of showing a cutscene? Or am I missing something?
Max Payne + time travel + choices.Somebody, for the love of God, help me make sense of the gibberish used to describe the gameplay mechanics of Quantum Break! I'm sincerely interested...
Somebody, for the love of God, help me make sense of the gibberish used to describe the gameplay mechanics of Quantum Break! I'm sincerely interested...
Please no moving orbs, they were the worst part of Crackdown 2.
I saw FM5 and thought Front Mission 5 was getting ported.
Fuck.
By the end you can literally jump out of the skybox. I approve.I would like each agility orb to count instead of just the first 300 or so.
So if there are 500 orbs I want a slight powerup every time I collect one right up to the end.
You know that studio is basically closed, right?Fingers crossed it's Radical entertainment.
Not a "love to hate" thing, then?Please no moving orbs, they were the worst part of Crackdown 2.
You. Me. Two agents fighting crime, monsters, and zombies in the different cities in the new Crackdown.
Well I asked Avalanche :
What exactly? More sidemissions? Better AI? Bigger abilities?
So Crackdown should always be the same thing start to finish?
Crackdown is one of those games, like inFamous, where I read people raving about it and then I see gameplay footage and I'm like 'what, that game?'
I just want more Crackdown. Bigger city, more orbs, more exploration. More bosses, maybe mix them up a bit but Crackdown as a formula is perfect.
It's not a game for everybody. Same with Just Cause 2 - I saw a lot of people dislike the game because they thought all the clearances were the same. Kind of, I guess, but that's the fun in it. I don't need more side missions. The exploring and collecting is the point.
So yea, just give me more of that.
I still don't understand the whole T.V business in Quantum Break.
Does the game come with the T.V show in the disk? They haven't managed to be clear about their message at all. Is the game episodic like Walking Dead?
Crackdown by Avalanche Studios.
Everything is on disk, the whole game and the "show"I still don't understand the whole T.V business in Quantum Break.
Does the game come with the T.V show in the disk? They haven't managed to be clear about their message at all. Is the game episodic like Walking Dead?
This and no zombie freaks and I would be happy.
Microsoft doesn't care about Crackdown. They'll pawn it off to a no name developer and give them 8 months to get it out the door.
The mechanic revolves around time, and people who can stop time. The technical capability that we have with the platform really starts to shine here. If I'm playing, say, Halo, and all of a sudden the letterbox comes in to restrict the screen, I can set the controller down because I get this set-piece that plays out that I don't interact with.
We do that because we want you to pay attention to the story, but also because we're using all the horsepower of the platform to render what you see. We're turning off the AI, we're turning off any level of control or animation for characters that you don't see, we're purging memory. Then when we letterbox out we load the game engine back in and you play it.
In Xbox One you can interact with those set-pieces directly, and play in them. This isn't just that the scenes are more graphic. In the gameplay segment, there's the huge tanker hitting the bridge, you see the little warp effect which is the players actually impacting time. And they freeze the tanker halfway through ramming through this bridge. And that bridge scene, as its going on, you're actually playing in that bridge scene. Because we have the RAM, the GPU, CPU capability, we can take something that used to be completely passive and allow you to play through that scene.
The enemy AI, the enemy pathing, all of those will actually take place while that gameplay is frozen in time. And you can freeze that at any point; right at the beginning when the tanker hits the bridge, after it's torn all the way through, so it puts you in complete control of these huge set-pieces that turn into something that you get to play with.
I suspect it's episodic.
And I bet there's a TV episode every week, and a game episode every month or so.
Everything is on disk, the whole game and the "show"