You should make a gif from the dev video where they go forward and back in time on the bridge. Those sparks!was indeed real-time then!
was indeed real-time then!
Everything is on disk, the whole game and the "show"
I still don't understand the whole T.V business in Quantum Break.
Does the game come with the T.V show in the disk? They haven't managed to be clear about their message at all. Is the game episodic like Walking Dead?
Well I asked Avalanche :
was indeed real-time then!
You should make a gif from the dev video where they go forward and back in time on the bridge. Those sparks!
i dont recall that... link?
When I saw what they were planning with Crackdown 2 I knew Ruffian were clueless. They had no idea what made the first game so good.
It wasn't just about the 10 months (not like that is an excuse, though), the game was just totally misguided.
You know that studio is basically closed, right?
Not a "love to hate" thing, then?
I loved Crackdown but isn't anything now just another studio trying to recapture that same magic? I always have distrust of franchises that are passed to another developer. Neversoft with Guitar Hero, Trearch with CoD, 343 with Halo, etc. if the original creative and development team isn't behind it anymore, it generally lacks the greatness of the originals.
Some exceptions exist like Obsidian's franchise continuing games, though they come with their own set of massive problems that require loads of patching to make the games great.
So based on Crackdown 2, I remain skeptical.
avalanche would be a good fit --- but arent they doing mad max, and just cause at the moment?
Not a "love to hate" thing, then?
was indeed real-time then!
You know that studio is basically closed, right?
If everything we saw of this game was real-time....it's now my Vote for best looking in-game graphics of E3.
Well I asked Avalanche :
Ok this just get my gears turning. What if these "interactive set pieces" were Kinect controlled? Would breakup the frantic FPS action somewhat. Could be really interesting.
I
Still, for Remedy it is an impressive achievement. Apart from the lighting Alan Wake didn't look that hot on the 360.
Quantum Break sounds pretty amazing. Can't wait to see more.
Well the series is 0-2 so far.
Gifed some parts that seem to be realtime in QB, actually the scene where Jack walks through the debris was described by the press as the only realtime part they saw at E3. Even with some downgrades, it will be fantastic.
Crackdown in the next gen is going to be nuts, I can't even imagine.
Hope it would still retain the cell-shading too.
Imagine those agility orbs. Mmmmmmm.
I've not heard from anyone about much in a while to be honest. The Tribal Towers game wasn't even a thing when I was there, so a lot might have changed.Do you know what your old mates at Ruffian are up too Sean?
They must be working on more than that tower game surely..
We tricked Phil into it!
my typo is embarrasing
I hope every rumble motor in the One controller vibrates for 5 minutes after you collect one.
LOL, Ekim's tweet went right over his head.
I'm replaying Crackdown again (from the beginning) thanks to games for gold, and it's just as fun as I remember. I wouldn't mind a sequel after all, some parts can be improved, like interaction with the environment : sometimes you're not sure if you can grab an element of a facade or not, and non-flat surfaces like rocks can be a bit awkward.
I also think they should improve the "grabbing" mechanism, something more like Assassin's Creed with ropes and ladders and making it easier to stop your fall by grabbing anything. But keep the jumping from roof to roof, that's just perfect.
Stopping your fall? What? Turning it into a no risk mess like Assassins Creed would be a terrible idea.
Well maybe not in all situations, but you could try to aim for a zip line as part of your move list. I wonder if it wasn't intended in the original game actually, since there are many cables hanging everywhere, and I don't think you can interact with them.
It's not like falling is that dangerous in the game anyway, after a few hours of running around, I can already fall from great heights without fearing for my life (the only time a fall killed me yesterday was after I got hit by two rockets mid-jump ).