Its awesome to know that they make lots of moolah too. They're the best indie devs on consoles this gen.Pristine_Condition said:This is so exciting.
The release of a new Pixel Junk game is an event around here now. That's what happens when you make good games.
PROOP said:Same thing that happened to DNF.
ChackanKun said:DNF?
And i really wish they showed up something of Dungeons. Just to see what's it going to be like!
shagg_187 said:Please have online multiplayer. Please have online multiplayer!!
thetrin said:I bet it won't, even though it should. Pixeljunk games never have online MP.
In PixelJunk 1-4, you control a little ship and you're tasked with saving a bunch of little dudes in each section of a level. When they're all either saved or dead, you progress to the next section. Your ship is controlled with the left analog stick, and though you can move anywhere you want, you need to account for inertia as your ship will drift a little when you let go of the stick.
You have two abilities at your disposal. R1 fires a missile cannon while R2 uses a grappling hook. This grappling hook it what you'll use to save the little guys scattered around the levels. You can control its direction with the right stick (which also controls your aim for the cannon), though it can only fire in a downward direction. Grab a dude with it and he'll automatically be retracted into your ship and saved. Once you've killed or saved everyone, a metal gate will open up and you can progress to the next section.
There are a few enemies that you'll find in each area, like a tank-esque thing that clings to walls and fires at you, plant-like creatures that fire other missile-esque enemy units your way, and enemies that resemble bats that come digging out of the cave walls. None of them are overly tough, at least in the four or five sections that we were able to play, but they can certainly distract you from your bigger challenge. You can also shoot some of the rock in each section, though most of the cave is indestructible.
While that setup sounds simple, and it is, the cool part about the game is that the caves are filled with pockets of water and lava, and these two elements are what set up the puzzle aspects of the game. Each respond to their environment with fluid dynamics, so if you drop something into the water or take out a piece of a wall that was holding back some of the lava, it'll flow out and drain into other parts of the level in a natural manner. Water that hits lava will cool it into destructible rock, and if lava hits one of the little dudes, they're melted into ash, and I don't think they survive that. They can, however, survive under water as they're wearing hazard suits.
We're told that water and lava are only two of the elements that you'll find in the game, though Sony and Q-Games are keeping mum on what the others might be for now.
PixelJunk 1-4 is simple, but what I've played is quite fun. If Q-Games can manage to create interesting environmental puzzles throughout the game, it could be something really cool and unique in the end.
Already beaten.Y2Kev said:PixelJunk Terra.
thetrin said:PixelJunk Rescue
gofreak said:The simplest and most appropriate suggestion based on what we know.
Doesn't look the same to me. Looks just as similar as Eden is to Monsters. PixelJunk means 2D 1080pSpeevy said:Am I the only one who's disappointed that they're using virtually the same art design in this game as Pixeljunk Eden?
Too rude Captain pants, sounds like Fluid SpunkCaptain Pants said:I submitted PixelJunk: Fluid Spelunk...
Anytime I can use spelunk in a sentence I will. I also like that it rhymes.
I think you hit the nail on the head. When you solidify it, its no longer a threat to your craft. That alone is reason enough to solidify it.gofreak said:That looks sooo cool.
In the trailer though, I didn't see too much reason to solidify the magma? Asides from getting rid of magma that might overheat your craft?
Like, do survivors move? If so, does solidifying magma open up new routes for them to move across or ..? I'm not sure if I'm fully getting the point of that mechanic.
deepbrown said:Too rude Captain pants, sounds like Fluid Spunk
Speevy said:Am I the only one who's disappointed that they're using virtually the same art design in this game as Pixeljunk Eden?
Yes! >:| Last two PJ games were great but not that great. Although this looks like their best.TTP said:Damn! Is it wrong being more excited abut this than Uncharted 2?