SpacePirate Ridley
Member
I just pre-ordered it but i won't actually have the game until it releases, didn't get the alpha version so that might be why. Not really got the money for the alpha version unfortunately and besides that i don't want to support charging so much for it.
What sort of issues with Frontier are you talking about (other than what i've already mentioned with Eite)? Not sure on what design philosophy problems or problems with making things realistic planet coaster has. Only thing i can think of really is that i thought at one point they said they wanted the coaster supports to be realistic so you didn't have floating coasters and such...and then let you do exactly that.
I even saw people there defending the game not having dynamic water with reasoning like "Well it would take a lot of work" or "It could make the game run worse for some people" or "Not a lot of games have Dynamic water" as if any of those are good reasons to leave it out entirely. Dynamic water in this sort of game should be pretty generally expected feature (especially as it's been 12 years since the last game) but they still wouldn't complain about the way Frontier have done it so far. It reminds me of how on the reddit section for this game everyone was defending the alpha being 3 times the cost of the game itself and even when it was explained exactly why it was a problem, they'd just come back with "Well i got X hours out of it so far, so the price is fine" when that was just completely missing the point entirely. They just refused to think that tripling the price was a problem because they liked the game and it seemed they didn't want to believe anything about it could be bad.
By designing philoshopies I mean wanting to make everything as realistic as possible (as told in many dev diaries) and then having the problem of them putting restrictions everywhere (thinking they are doing a more realistic game, see coaster restrictions in alpha 3 and textures locked into biomes) and actually making the game non realisitic and non fun gameplay wise (so its not like this realistic things would make it more difficult to make the game and gameplay, most of those restrcitions have to actually be programmed in so its more work for them doing them than not).
They use a lot the excuse of, "works as intended" and "it works like that because its our vision", and most times than not they dont hear better ideas to fix them. And sometimes they only cave in when the pressure is too much.