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Planetside 2 graphics on PS4 equivalent to 'Ultra' settings on PC

Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

lmao wut

Crysis 1 on consoles looks like dogshit.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Errrr, Crysis 360 is playable, definitely. But as far as visuals go, there were many concessions.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Oh please, they butchered the hell out of Crysis to get it running on the Xbox 360. I could probably get Crysis to run on the Commodore 64 if I dropped it down to a top down shooter with sprites.

But no it was all dem optimisations man and it was totally NOT them degrading the graphics till they got to a point where it would barely run on an Xbox 360.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it.

IIRC the console versions of Crysis make some pretty big adjustments to some of the levels (downsized), but don't quote me on that because I've never played it and it's been some time since I recall discussion of the console versions of the original Crysis. Hell, one of the big complaints of the sequels (and part of why I'm happy to finally be moving on to newer consoles with far less restrictive memory constraints) is that the levels were clearly designed to fit within console memory restrictions from the outset.

To say nothing of the graphical fidelity of the PC version of Crysis compared to its console counterparts, which is basically night and day. It'd be fun to see what a console port of the original Crysis would look like on the PS4/Xbone, but then there wouldn't be much more reason for that to exist that some measure of the graphical capabilities of the new systems (hurr hurr that's what Crysis is for lolol), though perhaps it wouldn't be terribly surprising to see some Crysis collection from EA at some point to milk a little more money out of the series. /shrug
 
I don't believe you did, if I'm honest.

Gotta shop smart,
Got a cpu+mobo combo for £100
Bought the SSD and HDD of my brother for £30 each
EVGA GTX660 2GB for £140 on sale from amazon
XFX 450W PSU from amazon for £40
Recycled case and RAM from our old pc

Now due for a massive CPU and RAM updgrade and cable management is dogshit in my case.

Edit: Used to be a console gamer so i use my 360 controller, my sidewinder x4 was only like £25 pound and bought my mates razer copperhead for £20
 
lmao wut

Crysis 1 on consoles looks like dogshit.

Actually it looks really fucking impressive. As someone who has beat Crysis 1 10+ times on delta maxed out and maxed out with mods like Real Lifesis, I can say that the 360 version of Crysis was much more respectable than ANYONE could have anticipated.


Crytek are Gods with technology. Just look at what they did with Ryse on inferior hardware.




-----------------------------------------


Also, just booted up some PS2 with the new updates, and yes it still looks great, but no it is not impossible on PS4.


There is nothing about this game that says it can't run at ultra settings @ 30fps on PS4.


Sure, it will probably hiccup in the huge biodome battles, or fast traversal, just like it does on monster rigs, but the minute to minute average gameplay should look and play great on PS4.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

HAHAHAHAHAAAAAA!


Pa4WR.jpg


crysis_comparison_screen_1.jpg


village.jpg
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Is optimizations a codeword for detail reduction and image quality butchering?
 
I don't have a horse in this, but:

That first link is an estimate, based on....nothing. No data provided. The second is a figure given, with again, no data provided. They are also both unknown - to me - as any kind of credible sites.

Perhaps a better way to provide data, is to actually provide data. I can find links that claim Elvis is sitting in a steak house in Chicago, but I can't give anything to back them up as legit.

Yes of course, it's all a hoax.. Ok, then Elvis. Anyway, if you're that interested in seeing the actual numbers behind it, it's actually available at JPR for $15000 for the complete data set..
 
xbox 360 is like what $200? crysis is so poorly optmised you would still need to spend at like 700$ to play crysis at high specs.

That has nothing to do with the argument being made. Thank you for another pointless comment. He was disproving the guy who said they didn't have to drop anything to get it running on 360.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Improved a PC shooter on a console? Please eloborate.
 
I don't have a horse in this, but:

That first link is an estimate, based on....nothing. No data provided. The second is a figure given, with again, no data provided. They are also both unknown - to me - as any kind of credible sites.

Perhaps a better way to provide data, is to actually provide data. I can find links that claim Elvis is sitting in a steak house in Chicago, but I can't give anything to back them up as legit.
The firms that collect those stats rarely reveal how they estimate the numbers, NPD included.

It would have been better to dynamically adjust the settings to meet a target frame rate on the PS4. Although a lot of the optimizations are probably along those lines.
 
xbox 360 is like what $200? crysis is so poorly optmised you would still need to spend at like 700$ to play crysis at high specs.

So which is it? Was the port of Crysis 1 better as the console gamer above asserts? Or isn't it, and then of course you cna pull out the "MORE MONEY" excuse you guys always throw out, but thank you for introducing a non sequitur argument.

BTW, it's not that Crysis one is poorly optimized, it's that it was a DX9 game that looked better than anything on consoles EVER would for the entirety of the last gen.

Even wiht the few DX10 enhancements added later on, it's not going to run as well as a mdoenr engine on a modern API with mdoern hardware. Still You should be able to do a LOT better than a console with a fairly inexpensive GPU and CPU now a days. In fact my AMd APU handles it better, and it's an $80 part.
 
Kinthalis.. I'd recommend editing that first line if I were you.

I hope they pull off a miracle with PS2, but we need a reference of what this guy thinks is ultra on PC. Ultra on PC to me provides visuals at AA settings/resolutions that PS4 is certainly not capable of.
 
PC gamers: Such salt. PS4 current has superior graphics and performance. Reference NBA 2k14 for example. The game looks and plays phenomenally better on the PS4 and XBOX One than the PC. I don't understand why you guys can't just take the facts.
/sarcasm.
 
IMG]http://www.gamepur.com/files/images/crysis_comparison_screen_1.jpg[/IMG]

Wasn't this shot found to be from some old ass build for the console versions, and the full one actually had foliage (although not quite as dense) ?

Either way, console Crysis was fun as shit, of course it doesn't look as good as Crysis maxed, youd be a muppet to think it had a chance too. I don't think the levels got cut down either (although the aircraft mission got completely axed).

I was quite impressed with it ..... and i played the shit out of Crysis PC maxed.

Edit - Didnt a Crytek developer openly admit that Crysis was poorly optimized and relied on brute force hardware to get it running nicely ?
 
Crysis is not poorly optimized, it just offers fantastic graphics with huge maps and a lot of destructibility.

It's definitely poorly optimized... on consoles. Crytek may have a bunch of talent
not found in the gameplay department
but they really sucked shit at making PS360 games. All of them looked and played like poo.
 
Kinthalis.. I'd recommend editing that first line if I were you.

I hope they pull off a miracle with PS2, but we need a reference of what this guy thinks is ultra on PC. Ultra on PC to me provides visuals at AA settings/resolutions that PS4 is certainly not capable of.

Also aren't there actual sliders that go up higher than the ultra preset? I haven't playe dthe game in a while, but I recall that being the case.

But yea, it's not like it's going ot be running with 4X AA + FXAA @ 1080p/60 fps, which is what I'd consider Ultra. We'll have to wait and see what they consoder ultra.
 
Some of you need to work on being less annoying in 2014. Sheesh.

PS2 is a fantastic game and I look forward to seeing it on PS4. This game is definitely NOT about the visuals (like Crysis was) so I don't understand why some of you are getting so worked up.
 
Crysis is better on Xbox, they totally took out the flying level which was boring anyway; cut back the draw distance, because being able to see such a long way causes motion sickness in dogs; lowered the texture resolution to make it less angular; and switched to the Crysis 2 engine which is better because 2 > 1.
 
Crysis is not poorly optimized, it just offers fantastic graphics with huge maps and a lot of destructibility.
The original Crysis was poorly optimized, which is why the console port runs on the Crysis 2 engine. Crytek even said so themselves.

Back in 07 PC gamers were happy if it was playable at medium settings. P2 can be harder on modern rigs than Crysis was back then, in the large battles. Which limits the playerbase, somewhat.
 
People should become a bit more aware of where they are and they should seriously stop answering to Chinner's posts as if he actually meant what he said.
 
It's worth noting that PC gamers always round down to the nearest 100 when discussing price. This is countered by everything power related being rounded upwards, from frames per second to in-game settings.

Modern PC gamers are like the guys who claim to bench press 300lbs.
 
or there is no "PC" there are so many different possibilities for a PC it's impossible to come up with one standard PC to actually talk about the Specs. PC's can be much higher spec than next gen consoles, but graphically most are not. It's just that simple.

I can't believe I'm reading someone justifying the hypocrisy of console gamers and their system spec war.

I really don't know who I can't stand worse: Microsoft fans who suddenly act like specs and graphics don't matter or Sony fans who convinced themselves they bought a super computer for $400 and don't want to be told otherwise.
 
The original Crysis was poorly optimized, which is why the console port runs on the Crysis 2 engine. Crytek even said so themselves.
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.

When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.

That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".

Modern PC gamers are like the guys who claim to bench press 300lbs.
...Which is entirely possible?
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Sniping floating enemies because the draw distance didn't render the watch tower they were standing in was pretty dope.
 
Remember when PC gamers swore Crysis would never run on an Xbox 360. Crytek pulled it off without many concessions and in many ways improved it. When the spec is known it is very easy to do optimizations and perf targets.

Uhm, the consoles were the reason the Crysis series went from one of promise to complete tiny corridors and small arenas bollocks.
 
I probably won't play it very often. I'm not really a fan of the free to play model.

I probably won't play it because its a PC pleb game i.e. a game designed to run on an array of shittops i.e. not coded to the badass godlike PS4 unobtainium metal.
 
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.

When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.

That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".


...Which is entirely possible?

Crysis PC to Crysis consoles is a classic case of this. They scaled down much whilst maintaining similar visuals. THe largest scaling is the HDR code and LOD, which are supremely superior in crysis PC.

Also, the move to a deferred renderer helped a whole bunch.
 
Apparently, I was thinking of a different game. That one doesn't look very graphically demanding.
I play this game on PC quite frequently and it's a sight to behold. It's infinitely more impressive than anything in either of those games. The visceral thrill of planetside2 is unlike anything else... It's just kind of a clunky shooter.
 
I probably won't play it because its a PC pleb game i.e. a game designed to run on an array of shittops i.e. not coded to the badass godlike PS4 unobtainium metal.

i cannot tell if that is sarcasm or not anymore. i've seen enough similar posts except they were not joking
 
Is there any word on cross platform play with the PC version?
 
"Optimized" is used as a buzzword most of the times by people who can barely grasp what it actually means.

When developers "optimize" things they are very rarely working some incredible code magic and most of the times they are just scaling down features (i.e. less accurate physics or pre-baked illumination that are also far less taxing to the hardware) and compromising.

That said, the first Crysis was capable of running on an incredible wide range of hardware and it was extremely scalable.
But of course then you had people complaining that at that point the game was "Just beautiful, not transcendent".


...Which is entirely possible?
That's not the case for OG Crysis. It was literally unoptimized. Which is why Warhead runs better and looks just as good.
 
That's not the case for OG Crysis. It was literally unoptimized. Which is why Warhead runs better and looks just as good.

Both run just as bad for the most part.

I even loaded Crysis 1 in Warhead (you can do it, it's a matter of copy pasting some files) and I benchmarked playing the first 10 minutes. No difference.
 
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