Yeah, you should. I'm on a 5850 and towards the end of the beta I was getting about that. At that time, frame rate seemed heavily dependent upon where you were in the game. Out in the wilderness my frame rate would soar, but when I went into one of the bases it would drop pretty significantly. The bases don't seem incredibly complex or graphically intensive (relative to the rest of the game, anyway) so I'm hoping that the performance hit will be ironed out as they continue to optimize the game.
They're still working on expanding the things that awards XP/Certs, but atm it's just fine imo, you just have to participate and can't passively sit around soaking in experience like you could before. I got 200+ certs last night rolling in a platoon and capping a few facilities over the course of about 4 hours. The most expensive weapons in the game are currently 1000 cert points, so I could get one of those in just a couple days if I put more time into it. So the path is there for you to quickly get what you want, but if you feel that you don't want to put in any work or feel that you don't want to grind you can just buy it instantly.
If you're capping some of the larger bases, its best to move out from there and start capping other bases. If you're just sitting around a biolab/tech plant/amp station when the generator and SCU (spawn generator) are already destroyed and the base is clear and your teammates seem to have it under control....then you're doing it wrong. You need to move out and start contesting surrounding bases.
You'll get more XP instead of wasting valuable time and you'll also catch the enemies off guard because they're not expecting you to already be on surrounding bases.
Sometimes it's best to just move to another base instead of waiting around for that big payoff.
As an attacker, you dont get XP for the act of capturing a base (filling up the bar) but you do get points for killing and doing objectives at the base and you also get a lump sum of points once you cap/convert the base, meaning the bar is filled and you own the base.
As a defender, you do not get points for successfully defending a base that was being contested and is already own by your faction. You do get an XP boost for every action that you do while defending that base though.
You are supposed to get 1000xp per facility cap (smaller outposts are worth various lesser amounts), which is 4 certs as they changed it to 250xp per cert last patch in order to speed up cert gain.
I noticed that they have some system now that wont award you any experience if it doesn't think you actually participated in the the facility cap directly, as when flying around or just popping into a hex just before a cap I noticed I wasn't getting any xp, so you may have been running into a glitch with that.
They had the chance to change the direction of the gaming industry with the potential that games of this scale bring, and especially with their open development model, but no one knows they're doing anything
Having played in the beta for a month and a half or so, I would say it's being rushed out to release. I don't know why they didn't want to do their original idea of "when it's done/late December."
In my opinion, the weapons are too expensive, but if you buy your Station cash (SOE currency) on double or triple cash days you get a good value. Despite my issues with the game, there's a lot of great potential here, and no other game has the D-Day, storming the beaches of Normandy style moments like Planetside 2. To those who want to be surrounded by hundreds of people, running through explosions, you'll find that often at the Crown (central base) on Indar, FYI.
That said, my FPS was down to the mid-30's at the Crown when beta was ending and things were going crazy, running everything high except shadows, on a i5 3750k, Geforce 670 GTX, and 16 gigs of ram. On my previous computer (yes, I upgraded my computer for this game), which had a Intel Core 2 Q6600, Radeon 4850 and 4 gigs of ram my frame rate would probably have been in single digits on low settings, so you'll need a better rig than that to hang in the huge battles. Remember, in this game CPU power is more important than GPU.
Performance is pretty variable in this game. Out on the fields alone you'll be getting 60fps even on a low end CPU like a C2D, but in battles it gets hairy unless you have at least an i5. I overclocked mine to 4.1Ghz and coupled with a 560ti and I get good performance even with Ultra settings with PhysX enabled, given the nature of the game it just doesn't accommodate low end hardware well, especially CPUs.
Speaking of PhysX this looks right out of the UE4 tech demo:
Yes, this is big a problem for towers. I think its a problem with the tower itself and spawn room being in the middle. PS1 towers were the same way, except you could disable the ability to spawn, which they should bring back in some way for the towers if they're not going to do it for outposts
Yeah, that's the annoying part... The beta drivers don't exactly play well with GW2.... hmmm.
'Planetside 2 |OT| - Fuck yo couch, M.A.G.!'
'Planetside 2 |OT| - you COULD be 1998th on the server'
'Planetside 2 |OT| - "to colorful. Also I wouldn't use those hacks if...Oh.."'
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'Planetside 2 |OT| - It IS greener over here...'
'Planetside 2 |OT| - 200 bullets and 1000+ Targets'
'Planetside 2 |OT| - PS4 Launch Title'
Planetside 2 OT | 2000 Troops Won't Take the Crown
Planetside 2 OT | Most Advanced MMO Ever
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Planetside 2 OT | 12 man squads, 2000 Players, $0 price
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Planetside 2 OT | F2P, 2000 players, 1 orbital strike