Hands on impressions are starting to go live, I'll try to keep the OP updated with more as they come in:
Shacknews:
Game Informer:
PS Nation:
The Escapist:
Shacknews:
Ozzie Mejia said:PlanetSide 2 on PlayStation 4: played at E3 2014
While the PlayStation 4 version of PlanetSide 2 isn't quite finished, given that the development team is still ironing out some UI kinks, the shooting still feels as solid as it ever has. If anything, I felt better handling a DualShock 4 when searching for enemies. The shoulder button control scheme should feel comfortable for any console FPS player, with L2 used to aim down sights, L1 used for special abilities, and R2 used to gun down enemies. It's easy enough to get the hang of that I quickly racked up a kill streak, something I once thought unthinkable after previously playing on PC.
However, the controls aren't quite perfect, which is where the PS4 version has hit somewhat of a snag. The developers point out that while infantry controls are smooth, vehicle controls are feeling somewhat clunky. While I witnessed tanks and aircraft moving about during my session, they weren't doing so very gracefully. In fact, I saw an aircraft accidentally plow right into a mountain at one point. Refining vehicle controls is among the PlanetSide 2 team's top priorities.
On a more positive note, PlanetSide 2 looks every bit as beautiful on PS4 as it does on PC. Creative director Matt Higby previously boasted that the PS4 version would be like the PC version set to Ultra. Having seen it for myself on a 50" HDTV, it's somewhat difficult to dispute that claim. The framerate ran smooth throughout and there were no visible tears or glitches to be found. On top of being a solid shooting experience, it should be a pleasant visual one for PS4 owners, as well.
Game Informer:
Daniel Tack said:PlanetSide 2 Coming To The PS4
While I can't claim to be a console FPS specialist, the controls did feel intuitive. If you've played any Halo or Call of Duty title, you're going to be able to instantly grasp the controls. The game's class and loadout system is easy to pick up and play with, and also allows for deeper customization for advanced players. Outside of the controls being moved to the PS4 controller, all other content from the PC game from vehicles to the world is unchanged in the console version. In addition, I'm fairly certain that the game looks better on the PS4 than it looks on many PCs running the game on medium or lower settings.
PS Nation:
Michael Cwick said:Planetside 2 impressions – massive warfare has never been this
How this game plans to differentiate itself is by controlling like a competent first person shooter. Unlike other MMO FPS games out there, the developers at SOE are focused on making sure the shooting aspect is nailed down. I can safely report after watching and getting my hands on the game that they are on the right track to make a great feeling shooter. Everything from the gunplay to the movement of the character moved fluidly. It’s difficult to describe why the controls feel right without going into how other games do it wrong, but rest assured this plays and feels like a proper FPS first and an MMO second, but that is not to underscore the MMO aspect of the game because based on what was shown from the PC version, which is currently available, the world is huge with battles happening throughout as the three factions battle for control of the map.
Unfortunately the UI for the PlayStation 4 version wasn’t fully up yet as they are trying to find the best way to display all the information present currently in the menus on PC. They are aware of other MMO’s difficulties with UI and are working on solutions to make the best possible experience for console gamers. Which is good to hear since past MMOs to make the jump to consoles have been troubled in the UI department.
Currently there are hopes for a 2014 launch on PS4, but they are in no rush to push the game out before it is ready. With promises of a fair and complete free to play experience PlanetSide 2 looks very promising. For those interested in giving the game a shot on PS4, information on the beta is expected in the near future.
The Escapist:
Josh Engen said:Planetside 2 (PS4) Hands On - Perfectionism Takes Time
Thankfully, the title isn't stuck in developmental purgatory. In fact, today I spent a little quality time chatting with the developers and playing Planetside 2, and those negative emotions magically turned positive.
Planetside fans will be happy to know that the visuals really flex the PlayStation 4's graphical muscles. For anyone who might be thinking about making the transition from PC, the graphics probably won't be a disappointment. Though, if you're one of those people who owns a $3,000 graphics card, you might regret making the switch.
But if you're one of those people, why would you even consider making the switch in the first place?
According to Luke Sigmund, the game's lead designer, the development team has been spending a lot of time on control pad mechanics. Porting a video game is nitpicky work, and the Planetside team wants to get things just right.
"Right now, we're still working on aim assist, trying to get it right" Sigmund said. "We don't want it to be too strong or not strong enough. We're trying to get it right, and that's definitely been the hardest part of the process."
Sigmund and his team are obviously perfectionists, which is a good thing. During my time behind the control pad, the mechanics felt silky smooth, but Sigmund describes the controls as "about 70 percent complete."
Even after the Planetside crew finishes tweaking the controller setup, they still have a laundry list of items that need to completed before the game will be ready for public consumption. But Sigmund is confident that the game will be ready in 2014.
"We're aiming for sometime this year," he said. "We haven't given the date yet, but we're having a beta relatively soon. And we'll see how that goes and decide what happens next."