I love this paragraph from the Destructoid article. Specifically the controls section. The way jumping feels can absolutely make a game great or drive me crazy. I'm really excited it appears they got that all ironed out.
Am I the only that thinks this game looks pretty good graphically? Its nothing special, but it is very solid.
I just think it looks too dark, meaning your characters look like silhouettes, and don't pop. I'd like to be able to see the details.
I wonder if they make a loco roco stage will the characters be flat/2D.
I think you can combo from normals to super, at least kratos did it in the video, a couple normals followed by lv 1 super. That will make it easoer to land a hitI'm still a little concerned about "super KO's only". If you miss your super after beating the shit out of you're opponent, you've pretty much did that all for nothing and now you're in disadvantage because your opponent have more AP then you, isn't that a bit strange? As I said before, this seems more like a extra mode to me. People will get frustrated when they'll miss with their super because their advantage nullifies if you don't land that hit with it. Why haven't any journalist asked Superbot about the dynamic that comes with this whole new system, everyone seems to just keep saying that people will be more inclined in beating each other more (which I think is great). It just seems to take away all real purpose of fighting because the meter is the only thing that really matters.
And yeah, more color and make it less hazy (the backgrounds looks foggy).
I just think it looks too dark, meaning your characters look like silhouettes, and don't pop. I'd like to be able to see the details.
I'm still a little concerned about "super KO's only". If you miss your super after beating the shit out of you're opponent, you've pretty much did that all for nothing and now you're in disadvantage because your opponent have more AP then you, isn't that a bit strange? People will get frustrated when they'll miss with their super because their advantage nullifies if you don't land that hit. Why haven't any journalist asked Superbot about the dynamic that comes with this whole new system, everyone seems to just keep saying that people will be more inclined in beating each other more (which I think is great). It just seems to take away all real purpose of fighting because the meter is the only thing that really matters. As I said before, this seems more like an extra mode to me.
And yeah, more color and make it less hazy (the backgrounds looks foggy).
I'm still a little concerned about "super KO's only". If you miss your super after beating the shit out of you're opponent, you've pretty much did that all for nothing and now you're in disadvantage because your opponent have more AP then you, isn't that a bit strange? People will get frustrated when they'll miss with their super because their advantage nullifies if you don't land that hit with it. Why haven't any journalist asked Superbot about the dynamic that comes with this whole new system, everyone seems to just keep saying that people will be more inclined in beating each other more (which I think is great). It just seems to take away all real purpose of fighting because the meter is the only thing that really matters. As I said before, this seems more like an extra mode to me.
And yeah, more color and make it less hazy (the backgrounds looks foggy).
I think it looks good,with all the super moves,explosions and stuff going on while maintaining a sold 60FPS.
I think you can combo from normals to super, at least kratos did it in the video, a couple normals followed by lv 1 super. That will make it easoer to land a hit
Maybe this will come as disrespectful but if you miss your special you are going to know how J Wong felt.
They need to put in the PS1 tech demo dinosaur in this game.
Don't miss?
Honestly by the looks of it it appears to take more effort to miss with a super than to hit someone, but if you do happen to miss you deserve to be at a disadvantage in my opinion.
I'd like to see more colour. Battle Royale needs to look like Power Stone, which was just a technicolour showboat back in the day. Seriously, first game I ever played on my Dreamcast and it blew my socks off with it's vibrancy.
Yes, but it doesn't take away the fact that if you miss it you're shit out of luck and all that hard combo work for nothing because you'r opponent didn't really lose anything even though he/she was beaten to a pulp.
In nearly any multiplayer FPS, for example, you can shoot an opponent, but if you don't hit him with enought bullets, all your work is for nothing, because the opponent will run and regen life in a few seconds.
The only issue that I see with that system is that you can build your power gauge using bad players as sparring... and then use that power gauge to make nearly unavoidable KO to good players. And I'm not even sure that is an issue, because it give more tactic to the combat.
I just thought of another item I'd like to see in the game: The Groovitron. I just imagined Kratos, Sweet Tooth, and Radec caught in its funky spell and a big ol' grin invaded my face.
So many potentially awesome items from the R&C series alone.
Yeah it'll be an interesting dynamic to be sure.
To build up meter, it'll be advantageous to go after players least likely to damage you. When you have supers, it'll be advantageous to go after the leader.
I hope they have online profiles. Like MvC but maybe more in depth.
No idea what MvC does, but online profiles would be really nice. Like rank your most played character, your number of KOs/Deaths with each character, etc.
Aside from gameplay/mechanics which I will judge based on demo if the game does not have the following characters I will not purchase day 1 or month of release. Parappa is in so it gives me hope that devs are looking deep in the Playstation catalogue.
I wont name the obvious and characters that already have their stages in the game because it's clear they too will make an appearance like Jak for example. Anyway:
1. Ape Escape character, preferably Spike or Spector.
2. Sir Daniel Fortesque from MediEvil
3. Jennifer Tate from Primal.
4. ICO or Wander from Team ICO games.
5. Dart from Legend or Dragoon.
Not sure why we are not discussing thisPlayers can fight in a variety of configurations, including versus matches for four, team battles, special practice modes, and team up with friends to take on players online. Online battles will deliver a new set of challenges, including Tournament mode, Special Event Battle, and Custom Matches. In Tournament, players are matched online to gain experience and special awards. Special Event Battles allow SuperBot to set match parameters daily, and players earn experience points towards an overall leaderboard based on performance. Players can also arrange customized matches with their own rules.
In addition to a rich and deep online multiplayer experience, players can engage in several single player modes including Combat Trials and Arcade mode. In Combat Trials, players not only learn the basics of the game but perfect their skills through hundreds of unique challenges. Additionally players can play through a fixed level progression with prizes in Arcade mode.
Not sure why we are not discussing this
I don't see any mention of a story mode
Story mode has been confirmed.I don't see any mention of a story mode
That does not mean this would be tacked on.Doesn't need it. Sub space emissary felt like such a tacked-on feature.
Aside from gameplay/mechanics which I will judge based on demo if the game does not have the following characters I will not purchase day 1 or month of release. Parappa is in so it gives me hope that devs are looking deep in the Playstation catalogue.
I wont name the obvious and characters that already have their stages in the game because it's clear they too will make an appearance like Jak for example. Anyway:
1. Ape Escape character, preferably Spike or Spector.
2. Sir Daniel Fortesque from MediEvil
3. Jennifer Tate from Primal.
4. ICO or Wander from Team ICO games.
5. Dart from Legend or Dragoon.
Doesn't need it. Sub space emissary felt like such a tacked-on feature.
The more watching and reading I do, the less excited I am about the super moves. Like others here, when I play brawl I turn off the smash balls. The thing that makes them okay is that you are given that option. What I'm getting from this game is that it would be like playing brawl, but nothing you do matters till you got the smash ball.
By having the super moves be the one and only way to achieve KO's, it just feels like they are limiting you in choices. Also, like mentioned by others, it takes away from environmental damage. Oh no, Hades hit me. No big deal. It kinda takes away the notion of having to dodge that stuff. Like, whats the point of the spike pit in the ratchet and clank level if it doesn't actually pose a threat to me.
I also just realized, there can't be a final destination style map in this game. I mean, that would be so bad. All it would be is just someone getting there super, then completely killing everyone else. Repeat till time up. You couldn't dodge or do anything against it. Eugh, no thanks.
Not only that, but there are certain environmental hazards that do KO you.Environmental damage temporarily stuns you, leaving you open and vulnerable to attacks, by which opposing players are able to increase their super level as a result.