E3 2010: Why We're (FINALLY) Excited About PlayStation Move
Greg Miller: So, Ryan, I was caught off guard tonight. I never hated the PlayStation Move, but after this evening's event, I'm actually really excited about it -- about SOCOM 4 feeling great with the Move, about Start the Party being fun, and about where the tech could go. Am I crazy? What did you think?
Ryan Clements: Well, you're absolutely crazy, but I'm going to have to agree with you here. When I first tried the PlayStation Move tech out at the Game Developers Conference in March, I was totally unimpressed. The software just wasn't there. But now, the hardware is accurate and some of the games are actually a blast. Start the Party was surprisingly fun, and I actually loved Sports Champions. It's crazy accurate.
Greg Miller: See, that's what I dug about SOCOM 4 -- the accuracy. When I was pressed up against a car for cover, popped out, and was able to use the Move to target a bad guy's foot behind a car, I was sold. It was quick and accurate. I don't know if I could've lined that shot up as easily with a DualShock.
Ryan Clements: Do you think this will appeal to people that usually despise motion controls? Would the SOCOM veterans even give it a try or will it only be something that a few people pick up?
Greg Miller: It's tough to say. The Move is something new. It's going to take time to learn it -- to make it feel natural. That's going to turn people off. What got me behind it on the SOCOM front is that you could play it while being sprawled out on the couch. The "motion" part of it is just for aiming; it's just to make it feel like the gun is your hand. There's no pumping your arms to run and no waggling to throw a grenade. It's there to make shooting easy. I like that.
What about Sport Champions? You hate sports, why did that one stand out to you?
Ryan Clements: Good question. I don't care for most traditional, everyday sports like football and hockey, but Sports Champions has a couple things that interest me, like archery and the gladiator duel. Although these were the only two events I played, they were both fantastic. They're perfect examples of how two different Move wands can be used in tandem to enhance the experience. When fighting someone in gladiator duel, your one arm holds a shield and the other holds a club. The shield controls were just incredible. You really had to move your arm realistically to block a strike. That's rad. Archery was even better because, as you said, it's accurate. Drawing your arm back and moving your upper body to line up a shot felt so natural it was almost eerie. Sure, you need to stand up for both of those, but it was worth it.
I think that people just need to use the PlayStation Move in order to "get it," right? I never would have thought I could like it that much until it was in my hands.
Greg Miller: I think playing with it is a big thing, but I think that it helps that the demos were farther along. I mean, how was Sports Champions running for you? I know at GDC some folks complained that there was a bit of lag in the moves.
Ryan Clements: No lag that I could notice, but I only played the two events. I mean, the character animations aren't going to win any awards, but when it comes to the raw gameplay, that's where I felt satisfied.
Greg Miller: Exactly. Where PlayStation Move is going to win fans is when the players see how cool the true one-for-one control is. Although it's come quite a way since GDC, The Fight: Lights Out still isn't as awesome as it could be. If it had the true one-for-one that Sports Champions has, it would be amazing, but the slower pace kind of sucks some life from it.
Anyway, you get it, and I think Sony does, too. At GDC, Sony showed a lot of brief glimpses at early games, and they looked -- at the time -- a lot like Wii games. That scared a lot of people as some Wii games seem to tack on motion because they can. If Sony's going to integrate Move support in ways that make sense, make games better and still allow me to be a fat-ass gamer, I'm all for it.
However, here's the question, Clements: when we left the demo, we were talking about how much we liked Start the Party, but then you mentioned you didn't know how much you'd play it. Is that a problem?
Ryan Clements: That's only a possible issue for that particular game. That has nothing to do with the Move support. The reason I wouldn't be compelled to go back is because there wasn't a truly rewarding system built in. The SOCOM 4 controls were good, but the game is good on its own because there's a rewarding shooter with the potential for multiple playthroughs built into it.
You need to have a fun, engaging idea that uses (smart) motion controls.
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Looks like IGN loves the MOVE controller for games. Reading articles like this makes this a Day 1 buy.