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Playstation Move Thread: It Only Does Everything

RoboPlato said:
Picked up a Move and a Nav today, anyone have any recommendations about charging them? I may just suck it up and buy the cradle but it would be cheaper just to buy the type of chord they use.

It uses the same usb cord your PS3 came with for the DS3, or any USB to USB Mini-B cord.
 
RoboPlato said:
Picked up a Move and a Nav today, anyone have any recommendations about charging them? I may just suck it up and buy the cradle but it would be cheaper just to buy the type of chord they use.

It's the same generic usb cord that charges your DS3 and headset. I have a single short usb cord and just charge as needed.
 
passed by K-Mart last night, was hoping to redeem the old $30 gift receipt when I bought my Move Bundle at launch.

I was there to get a Nav Controller, and wouldn't you know it, it was sold out.....and on top of that, there were 2 Move controllers there. Bizzaro World. Just my luck. Now I have to search other near by K-Marts.
 
Afrikan said:
passed by K-Mart last night, was hoping to redeem the old $30 gift receipt when I bought my Move Bundle at launch.

I was there to get a Nav Controller, and wouldn't you know it, it was sold out.....and on top of that, there were 2 Move controllers there. Bizzaro World. Just my luck. Now I have to search other near by K-Marts.

Welcome to kmart. Enjoy your stay!
 
Not my proudest moment on film, but by surprise, my 45 minute effort of making a Move game made it into the finals of Sony's Join Our Crew contest.

I hate begging, but a click and a vote would be huge.

safe_image-php.jpeg


Click to view and vote

My video is the one with the overweight guy swinging a light saber around. Again, not my proudest moment, but now that I'm up for a prize I'm ready to whore it out on internet.

Thanks again NeoGAF, you're the best!
 
Mofo said:
Not my proudest moment on film, but by surprise, my 45 minute effort of making a Move game made it into the finals of Sony's Join Our Crew contest.

I hate begging, but a click and a vote would be huge.

safe_image-php.jpeg


Click to view and vote

My video is the one with the overweight guy swinging a light saber around. Again, not my proudest moment, but now that I'm up for a prize I'm ready to whore it out on internet.

Thanks again NeoGAF, you're the best!

pijamas, really?
 
Afrikan said:
passed by K-Mart last night, was hoping to redeem the old $30 gift receipt when I bought my Move Bundle at launch.

I was there to get a Nav Controller, and wouldn't you know it, it was sold out.....and on top of that, there were 2 Move controllers there. Bizzaro World. Just my luck. Now I have to search other near by K-Marts.

Move launch coupon? No way that's still good. My Epic Mickey coupon from late November expired 2 weeks ago.
 
Where are the

Move controller, sub controller, game + discount - camera packages??? Still holding out for some kind of bundle like that :(
 
TheExecutive said:
http://www.amazon.com/dp/B0041RWIGW/?tag=neogaf0e-20

2o bucks and it has two extra usb hubs to charge your controller/headset. Awesome and works great.

Two problems with that one compared to official ones:

1. It doesn't use the charger slots provided in the controllers and instead use USB, so you have to align it pretty well since it's like a click and drop similar to the official ones.

2. You can't mix and match i.e. it's 2 move and 2 navs. No other combo works.
 
The DS: Extraction demo was pretty cool. The pointer worked like a charm. I think I'll wait for a sale though. There's a dire need for more light gun games. Wake up SEGA, where's my Virtua Cop and House of the Dead?
 
spats said:
The DS: Extraction demo was pretty cool. The pointer worked like a charm. I think I'll wait for a sale though. There's a dire need for more light gun games. Wake up SEGA, where's my Virtua Cop and House of the Dead?


did you already get razing storm? That is already 3lightgun games in one. The shoot is also excellent. Given these, I wouldn't exactly say that the Move library is in dire need of this genre.
 
I played two levels of Dead Space Extraction at a friends place yesterday and I really dig it.

I think every PSMove owner should buy Time Crisis 4 as it's just a super fun and stuffed package. MAG/TC4/SC are the top retail packages to buy for the controller imho.

With that said: Dead Space Extraction just has a super cool narrative feeling that I've not experienced in other games of this type. None of this exists in TC4 (whenever it attempts narrative it's super cringe worthy, not unexpected).

I just really want to emphasis how cool the narrative flow was in DSE when I played it last night, it was very involving and I enjoyed it more than the actual time we spent playing Dead Space 2. DSE was just very much like Blair Witch and Cloverfield, without any cuts.
 
The DS: Extraction demo was pretty cool. The pointer worked like a charm. I think I'll wait for a sale though. There's a dire need for more light gun games. Wake up SEGA, where's my Virtua Cop and House of the Dead?

Maybe they would make more light gun games if people bought them. You're not even willing to spend $15 on an awesome one...
 
FlashFlooder said:
Maybe they would make more light gun games if people bought them. You're not even willing to spend $15 on an awesome one...

I thought it was cool but it had too much going on, I really didn't like constant head bobbing, and the gameplay got buried in too much narrative which doesn't interest me. That's why I'm not willing to pay full price. Virtua Cop 2 would be day 1.
 
Any good deals on a either totally complete package or on the regular bundle? Zavvi have the normal bundle with the nav on the side for about 73 pounds. Can it be beaten? :S
 
Man said:
I played two levels of Dead Space Extraction at a friends place yesterday and I really dig it.

I think every PSMove owner should buy Time Crisis 4 as it's just a super fun and stuffed package. MAG/TC4/SC are the top retail packages to buy for the controller imho.

With that said: Dead Space Extraction just has a super cool narrative feeling that I've not experienced in other games of this type. None of this exists in TC4 (whenever it attempts narrative it's super cringe worthy, not unexpected).

I just really want to emphasis how cool the narrative flow was in DSE when I played it last night, it was very involving and I enjoyed it more than the actual time we spent playing Dead Space 2. DSE was just very much like Blair Witch and Cloverfield, without any cuts.

You could just get a copy of Dead Space 2 and play Dead Space Extraction from there.
 
Just got a move yesterday. I'm playing extraction and find I need to recalibrate every minute or two. If I center the cursor and hold it still I can watch it gradually drift off to either side. Anyone experience something similar?
 
Axl said:
Just got a move yesterday. I'm playing extraction and find I need to recalibrate every minute or two. If I center the cursor and hold it still I can watch it gradually drift off to either side. Anyone experience something similar?
Yes, I've noticed this. I've played through the first level and I had to recalibrate at least 8 times. I'm quite disappointed with it. The visuals and sound far exceeded my expectations, having played the wii version but the controls are very poor. I thought it may have been the lighting in my room (sunny day) so I was going to try at night to see if that made any difference.

EDIT: as per bobbytkc's recommendation (thanks) i re-calibrated from the XMB and it now works perfectly. Excellent game!
 
Axl said:
Just got a move yesterday. I'm playing extraction and find I need to recalibrate every minute or two. If I center the cursor and hold it still I can watch it gradually drift off to either side. Anyone experience something similar?

I think it had been mentioned before, but if you just got the move, you should reset it through the hole on the controller and do a one time calibration through the XMB. Also, make sure the camera is facing forward and not tilted. I find it works best that way. I do not personally dis not have any issues with the calibration.
 
Bradach said:
Yes, I've noticed this. I've played through the first level and I had to recalibrate at least 8 times. I'm quite disappointed with it. The visuals and sound far exceeded my expectations, having played the wii version but the controls are very poor. I thought it may have been the lighting in my room (sunny day) so I was going to try at night to see if that made any difference.
Should try resetting the controller, and mentioned above. My experience with the game has been trouble free so far.
 
No problems with calibration during Dead Space Extraction.
The only disappointing thing is that (the one included in DS2) you need to install it on the HDD, but still asks for the disc which doesn't make sense.
 
fernoca said:
The only disappointing thing is that (the one included in DS2) you need to install it on the HDD, but still asks for the disc which doesn't make sense.

That's pretty lousy, especially since EA usually handles that kind of thing with a packed-in voucher. I guess it's yet another way to deter selling/buying used.
 
Has anything been done or in the works to fix the cursor drift problems? I picked up a Move last week and cursor drift is pretty apparent in some of the games/demos. It makes the Shoot impossible to play like a light gun game, and your forced to play it like a pointer mouse.
 
Lan_97 said:
Has anything been done or in the works to fix the cursor drift problems? I picked up a Move last week and cursor drift is pretty apparent in some of the games/demos. It makes the Shoot impossible to play like a light gun game, and your forced to play it like a pointer mouse.

The Move is not a light gun. It measures the relative position/movement of the controller to find out where you are pointing, like a mouse, so that is the reason why the game is suppose to be played like that. I believe that any attempt to look down its sight will surely fail, so don't even bother trying, because that is not what the device is designed to do. If you want a light gun experience, Namco's Guncon is still the way to go.

In any case, I don't have any drift problems personally with any of the games, but if you have already tried resetting the controller, then I am not sure what else there is to be done.
 
Same here, no probs.

BTW, when I started to play with Move some weeks ago I didn't calibrated it well when playing games.

In the calibration process when it says point to the camera with the controller, it's better to do it relaxed, in the position you are going to play. In my case, with the arm resting in my knee (I'm sitting in the sofa). And this isn't the case, but if when calibrating a game ask you to point something, do it following the same idea : do it keeping the hand resting in your knee, just turning your wrist a bit, like pointing from the hip because it's how you are going to play.

So not pointing like if you were pointing with a real gun.
 
bobbytkc said:
The Move is not a light gun. It measures the relative position/movement of the controller to find out where you are pointing, like a mouse, so that is the reason why the game is suppose to be played like that. I believe that any attempt to look down its sight will surely fail, so don't even bother trying, because that is not what the device is designed to do. If you want a light gun experience, Namco's Guncon is still the way to go.

In any case, I don't have any drift problems personally with any of the games, but if you have already tried resetting the controller, then I am not sure what else there is to be done.

A lightgun-like experience is generally what the calibration is for on rail shooters. This can be seen in games like HotD, Ghost Squad, and even The Shoot (though I havent seen the option in Dead Space Extraction).
 
I'm just sitting here and can't figure out how and why SONY didn't used the touch pad instead of the MOVE button. I mean really it could have served 2 in 1, i.e. track pad and button. They should shot themselves for not going that route. Once you see it and how it functions on the NGP, you're talking perfect.
 
Lan_97 said:
A lightgun-like experience is generally what the calibration is for on rail shooters. This can be seen in games like HotD, Ghost Squad, and even The Shoot (though I havent seen the option in Dead Space Extraction).


No, not really. The callibration process in The Shoot and other cursor shooters on the PS3 so far is just to adjust the sensitivity, to tell the software how much tilt of the controller you need to perform to bring the cursor to the edge of the screen. Such a solution is completely different from how a light gun works. A light gun is actually designed to know where on a TV screen you are pointing. It is telling that Extraction doesn't even bother with the callibration, and leaves it as a setting on the options screen (presumably so you don't need to go through the entire callibration process every time you start the game).

Unfortunately, The Move is designed to be a motion controller, not a lightgun shooter, so it cannot know where you are pointing at on the TV screen, though it knows the position and tilt of the controller with respect to the camera pretty well.

You can get a light-gun 'like' experience with a gun attachment, but unfortunately you will still need to play it like a cursor shooter, as it doesn't work like a lightgun. Maybe in the future there will be creative solutions to make the experience closer, but for now, I don't think it will work.
 
bobbytkc said:
No, not really. The callibration process in The Shoot and other cursor shooters on the PS3 so far is just to adjust the sensitivity, to tell the software how much tilt of the controller you need to perform to bring the cursor to the edge of the screen. Such a solution is completely different from how a light gun works. A light gun is actually designed to know where on a TV screen you are pointing. It is telling that Extraction doesn't even bother with the callibration, and leaves it as a setting on the options screen (presumably so you don't need to go through the entire callibration process every time you start the game).

Unfortunately, The Move is designed to be a motion controller, not a lightgun shooter, so it cannot know where you are pointing at on the TV screen, though it knows the position and tilt of the controller with respect to the camera pretty well.

You can get a light-gun 'like' experience with a gun attachment, but unfortunately you will still need to play it like a cursor shooter, as it doesn't work like a lightgun. Maybe in the future there will be creative solutions to make the experience closer, but for now, I don't think it will work.

You should probably take a closer look at other rail shooters that do calibration properly and what they are actually trying to achieve in doing it.

Anyways, I guess the answer to my question is 'no'.
 
Lan_97 said:
You should probably take a closer look at other rail shooters that do calibration properly and what they are actually trying to achieve in doing it.

Anyways, I guess the answer to my question is 'no'.


I have all the rail shooters on the Move so far, so I don't know what else I could possibly be missing.
 
Carl said:
Finished Extraction today. Great game and really loved the Move implementation. Glad EA ported it to PS3


Good to hear. Bought Limited edition Dead space 2 and was really looking forward to Extraction.
 
haadim said:
Good to hear. Bought Limited edition Dead space 2 and was really looking forward to Extraction.


You'll have a great time. Extraction + Dead Space 2 is such a great deal. It wasn't that long ago that Extraction was a full priced game on the wii.
 
They did a really good job with Extraction. Move pointer controls are lightning accurate. Does no one else have a problem with the voice acting in that game though? It's horrendous.
 
Extraction was great fun yesterday as a 2-plyer coop. (No problem with the voice acting as it's light years ahead of other lightgun shooters.) Great fun, varied controls and nice story.
What I complain though is that Move controls don't feel that natural to do, and the game bugged twice. First when welding a door, the game just did not continue. Probably the welding part failed and the game did not understand players died. Second time, was when we entered a room that was "supposed" to be entered 2 minutes earlier. After looting the room, the game re-played the 2 minutes earlier footage with already dead enemies and stopped progressing. Annoying but the game is still good. Hope they fix these bugs soon.
 
dofry said:
Extraction was great fun yesterday as a 2-plyer coop. (No problem with the voice acting as it's light years ahead of other lightgun shooters.) Great fun, varied controls and nice story.
What I complain though is that Move controls don't feel that natural to do, and the game bugged twice. First when welding a door, the game just did not continue. Probably the welding part failed and the game did not understand players died. Second time, was when we entered a room that was "supposed" to be entered 2 minutes earlier. After looting the room, the game re-played the 2 minutes earlier footage with already dead enemies and stopped progressing. Annoying but the game is still good. Hope they fix these bugs soon.

Oh I disagree, I think the Move controls are very natural. I love twisting it for alternative fire, etc.

I too have had a similar bug though. I think it was Chapter 5, my character turned to face a wall and then just stopped there. It's annoying because there are no checkpoints so you have to replay the whole chapter.

Overall very good though (probably one of the better Move games available right now), and EA definitely deserve credit for handling the port with care. The voice acting still bothers me though, you're right, it's better than other rails shooters but urgh -- so many mashed up accents it doesn't jive with me. Everyone sounds so distant and robotic too. "Argh. He's... trying... to... get me."
 
Possibly interesting developments on the way.

http://www.iwaggle3d.com/2011/01/rumor-official-playstation-move.html

The description of an upcoming GDC2011 session to be conducted by SCEA's "Lead of the Game Systems team in Developer Support" John McCutchan hints at the possible release of a PlayStation Move development kit for PC.

Published on this page, the session description reads as follows (interesting part in bold):

"This talk will bring developers up to speed on developing for the PlayStation Move controller. We will cover developing for the new PlayStation Move Sharp Shooter accessory. We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs"

Very curious. Perhaps they want to get in on some 'hacking promotion' ala Kinect, but it would be better still if this allows people to redistribute software with Move support on PC - for indie development etc.
 
TTP,

Are their in shuffle board games on the horizon that are move and 3d? I would love that, talking about a game that depth perception would be great for.
 
I've had Move since launch (and almost every "great" retail and PSN Move enabled game), and have hardly used it. Partly due to the cursor and calibration never getting right, playing Beat Sketcher was frustrating.

But that was all with the Eye under the TV. Now I've placed it on top of the TV, and everything moves a lot more naturally. Unlike the Wii sensor bar, it seems the Eye performs best above the TV instead of under (assuming your hand/Move was at bottom-of-TV level).
 
I expected calibration problems and be constantly doing it too, but so far the only calibration I've done is the one after the first time of everything (first time connecting it, first time playing Extraction, first time playing the EyePet Demo, first time playing the Beat Sketcher demo).

Was playing around with the positioning of the camera, even though I never had any problems, but because I just didn't liked the positioning. :p Then found out this "old trick" to put it above the TV (side view), with no additional cost of anything, and now I'm happy.

If anything the only problem no matter the position is the blue light being always on, would've been cool if the camera auto-turned off that light when not in use.
 
fernoca said:
Was playing around with the positioning of the camera, even though I never had any problems, but because I just didn't liked the positioning. :p Then found out this "old trick" to put it above the TV (side view), with no additional cost of anything, and now I'm happy.

Like I said, it makes a world's difference with the Eye above the TV opposed to under. I'm actually hyped to start playing the Move game library I've amassed the past months now.
Thanks for the links, hopefully they help the accuracy and response of the controller even further.

And I agree about the blue light, it's distracting sometimes, and I have to leave the Eye camera unplugged when not playing a Move game because it's just distracting.
 
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