onQ123 said:Tiger Woods PGA Tour 12 PlayStation Move game play - Tiger Hoods Wins the Masters
http://www.youtube.com/watch?v=z88grRyJexE
FYI That first part of the game is pre-determined. You'll always get a birdie.
onQ123 said:Tiger Woods PGA Tour 12 PlayStation Move game play - Tiger Hoods Wins the Masters
http://www.youtube.com/watch?v=z88grRyJexE
i love that poster. . . any larger?onQ123 said:
TTP said:Second part is an addendum examining how it compares to the original Wii version
http://www.youtube.com/watch?v=nlGJA5VRM0g
Enjoy!
Oni Jazar said:FYI That first part of the game is pre-determined. You'll always get a birdie.
TTP said:My Dead Space Extraction video analysis is up guys.
First part covers the game (how it plays/controls etc)
http://www.youtube.com/watch?v=alDmAIojU9I
Second part is an addendum examining how it compares to the original Wii version
http://www.youtube.com/watch?v=nlGJA5VRM0g
Enjoy!
I did! Very nice videos TTP!TTP said:My Dead Space Extraction video analysis is up guys.
First part covers the game (how it plays/controls etc)
http://www.youtube.com/watch?v=alDmAIojU9I
Second part is an addendum examining how it compares to the original Wii version
http://www.youtube.com/watch?v=nlGJA5VRM0g
Enjoy!
Hilarious ending! Excellent effects btw.TTP said:My Dead Space Extraction video analysis is up guys.
First part covers the game (how it plays/controls etc)
http://www.youtube.com/watch?v=alDmAIojU9I
Second part is an addendum examining how it compares to the original Wii version
http://www.youtube.com/watch?v=nlGJA5VRM0g
Enjoy!
TTP said:My Dead Space Extraction video analysis is up guys.
First part covers the game (how it plays/controls etc)
http://www.youtube.com/watch?v=alDmAIojU9I
Second part is an addendum examining how it compares to the original Wii version
http://www.youtube.com/watch?v=nlGJA5VRM0g
Enjoy!
IonicSnake said:Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.
I dunno about you but I'm having a tremendous amount of fun with KZ3's Move support.IonicSnake said:Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.
IonicSnake said:Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.
cakefoo said:OPM has an interview with Dice, saying that they're "definitely thinking about" 3D and Move functionality for Battlefield 3.
Bring it on.
TTP said:yeah, I hope Move gets supported.
Besides, this "news" got me thinking about the Sixense PC tech and what the consequences of its implementation in Portal 2 could be. We know Portal 2 ain't be supporting Move on PS3 but if the Sixense tech succeeds in penetrating the PC market, perhaps this would lead to more support for the Move as well in the console space. I mean, while the tech is different under the hood, they do basically do the same stuff, so if you are a multiplatform dev supporting Sixense in your PC game, why not extending that support to the Move as well for the PS3 version?
onQ123 said:
I can't watch the videos. What's the overall point to them in explaining why the move is best for gaming.onQ123 said:
Fuck yeah! So bought.cakefoo said:OPM has an interview with Dice, saying that they're "definitely thinking about" 3D and Move functionality for Battlefield 3.
Bring it on.
HalcyonTB12 said:I can't watch the videos. What's the overall point to them in explaining why the move is best for gaming.
TTP said:I stand beaten then![]()
warpaint said:having just picked up Move what would you all say was the stand game for it if there is one
TTP said:yeah, I hope Move gets supported.
Besides, this "news" got me thinking about the Sixense PC tech and what the consequences of its implementation in Portal 2 could be. We know Portal 2 ain't be supporting Move on PS3 but if the Sixense tech succeeds in penetrating the PC market, perhaps this would lead to more support for the Move as well in the console space. I mean, while the tech is different under the hood, they do basically do the same stuff, so if you are a multiplatform dev supporting motion controls via Sixense in your PC game, why not extending that support to the Move as well for the PS3 version?
warpaint said:having just picked up Move what would you all say was the stand game for it if there is one
MrPliskin said:Wait wait wait...I thought Portal 2 was supporting move?
Massa said:They denied it.
xKilltheMx said:Killzone 3
Modern Combat: Domination (imo though some disagree)
Dead Space: Extraction
Sports Champion
Maybe Socom 4 depending on how well it's implemented and if you like the series
shagg_187 said:OP Updated. Let me know if any games are missing.![]()
TuxBobble said:Not a very popular topic, but does anyone know if the Move functionality is said to be better on Top Spin 4 vs. Virtua Tennis 4? The Top Spin 4 demo was not very impressive, but I still may give it a good ol' GameFly try. I'm moving next week, so I'm aiming to improve my Move functionality based on environment. Hoping TS4 works better that way, and VT4 is another consideration for me.
TTP said:Top Spin 4 replaces button presses with gestures. You use the left stick to direct your shots.
Virtua Tennis 4 does actual 1:1 tracking. Like Sports Champions Table Tennis.
So, VT4 > TS4 as far as Move support goes.
TTP said:Top Spin 4 replaces button presses with gestures. You use the left stick to direct your shots.
Virtua Tennis 4 does actual 1:1 tracking. Like Sports Champions Table Tennis.
So, VT4 > TS4 as far as Move support goes.
Square Triangle said:I'd really love it if Sony would sent more Sharpshooters into retail stores. I cannot find any where I'm at.
Maastricht said:Sounds like VT4 is going to be the first tennis game I'm going to buy in a long, long time ... (not counting Sports Champions).
Sony's Anton Mikhailov discusses the evolution of the EyeToy, influence EyeToy had on the development of Move, how Move offers new game experiences, 3D and Move, and shares thoughts on the competition's motion control offerings from Nintendos Wii as well as Microsoft's Kinect.
1. Back in 2003, Sony took the first step in controller free gaming with the EyeToy. Looking back at the PS2 peripheral some 7yrs later, do you feel the EyeToy was a product that launched before its time?
At the time, we could only do basic interaction with the camera because of the processing speed of the PS2 system. However, because PS2 was very good at image processing, it was still far more advanced than what was possible on a consumer PC. The EyeToy was really the first gaming hardware device since the advent of handhelds to try and create a new experience for a new audience. Because motion gaming didnt really exist previously, those types of experiences were very novel for the time, especially in the consumer market. The EyeToy was a great success, selling more than 10 million units worldwide.
2. The evolution from the EyeToy to the PlayStation Move seems like a great leap, but Sony was experimenting with a wand-like concept for the EyeToy several years back that never saw release. What kind of resources and research were used from these test trials when developing Move? (Video reference: http://www.youtube.com/watch?v=isHJAyCICw4
Some of those algorithms actually made it into the Move directly, believe it or not. A lot of stuff we did back then was a bit too slow to run on PS2, but for PS3 it made perfect sense. Most of the usefulness of that research though was just experience and knowledge gained about the problem. The spheres we tracked were not lit, for example, and that always created lots of issues for us. We did some experiments with lit spheres as well, but at the time RGB LEDs like the one inside the Move were too expensive to use in a consumer product. Also, with just a sphere, you can only track position, not rotation. The advancements that happened in accelerometers and gyroscopes were crucial to doing Move.
3. While developing PS Move, what were the biggest obstacles and challenges you faced to create a new, fresh take on motion controlled gaming and how did you take the experience from the EyeToy with you in developing these ideas?
The metaphor we use for the Move is hands in the virtual world. With a DUALSHOCK youre able to control a character and issue abstract commands like jump or shoot. With Move, we wanted to create a device that let you manipulate virtual objects directly, without an abstraction. Thats something that was very clear in EyeToy games you are the avatar in the game, and your actions map directly to whats happening in the game. Move is a combination of both of those directly mapped movements, like EyeToy, coupled with abstract actions via buttons, like DUALSHOCK.
One of the oddest issues we faced was teaching people to do real motions instead of gestures. Users were accustomed to doing abstract gestures and expecting their character to do the rest. With Move, we wanted the game to actually mimic what youre doing, so you feel like youre truly in control. The upside, of course, is that youre free to do whatever action you want. However, if you just do a small gesture, thats all that happens on screen. Once people figured out that what they do actually matters then they were really surprised and had a great time, but it was somewhat challenging until then because some would think the system isnt working properly.
4. What are your feelings on Microsofts Kinect? Is it revolutionary or evolutionary?
Weve worked with 3D cameras in the past, and found that while the technology is great, there are limitations on the types of experiences a camera-only interface could enable. There are a number of game genres such as shooters where a camera-only experience isnt ideal for gamers. Moves camera-plus-controller combination, on the other hand, delivers compelling experiences in shooters such as Killzone 3 and SOCOM 4.
5. Kinect is more similar to EyeToy than the PS Move or Wii. Given your experience with the EyeToy, did you ever consider going down a motion-controlled path more closely related to the one Microsoft did with Kinect?
3D camera technology was actually one of the first things we experimented with after EyeToy. However, we found that if we truly wanted to improve the EyeToy experience fundamentally, we needed to add some buttons and precision to the tracking. Move combines the intuitive and magical experience of EyeToy along with the action/button input of the DUALSHOCK controller. This unique combination allows users to enjoy physical interaction and movement while also experiencing precise control and a simple, fast, reliable way to trigger actions.
6. What are your feelings on the Nintendo Wii and what Nintendo was able to bring to the gaming industry with their revolutionary concept?
I think the Wii did a great job bringing new gamers to the market. Social gaming had been a growing trend for a while, with titles like Guitar Hero and Sing Star, but Nintendo created an entire console around the social experience. With Move, our main objective was to provide a capability to do something that wasnt previously possible. We looked at what DUALSHOCK simply cannot do. You cannot emulate a mouse very well. You cannot interact with objects in 3D space quickly and accurately. These are the things Move was designed to do, at the core level. And to me, thats what makes Move revolutionary on a technical level.
7. Many will claim that the PS Move is a clone of the Wii. How much inspiration and motivation did the success of the Nintendo Wii give you to further look into and develop motion-controlled gaming over what you previously offered through the EyeToy?
We began work on Move before the Wii was announced. The core concept of the Move though, as I stated above, was really driven by the problems we encountered in making games for both EyeToy and DUALSHOCK. We had a lot of mechanics we thought were cool but just werent possible, and thats what drove our research and development.
8. Many of the early Move titles feel like slightly enhanced Wii titles. Do you feel the duo of the PS Eye and PS Move controller will soon introduce new, unique experiences that neither the Wii nor Kinect can deliver?
There are already quite a few of titles offering unique experiences on Move. Games like Start the Party and EyePet are done in augmented reality, which isnt possible on either Wii or Kinect. Killzone 3 is another example of something that cant be done on either of our competitors platforms because of interface or console horsepower. Even a game like Tumble is actually the first time you could ever reach into the screen and manipulate a world. When combined with 3D, Tumble is the closest to virtual reality weve ever been.
3D and Move have a lot of synergy together because 3D feedback is very powerful when you can also interact in 3D. For example, when you play The Fight: Lights Out with Move in 3D, you really feel like you can sneak punches around your opponents arms that hes using to block. Its hard to describe if you havent experienced it, but its a different game in 3D. The Fight is unique in delivering a 1:1 fighting experience.
9. Do you view the EyeToy as a failed attempt at motion gaming or a great success story in the sense it opened new doors and ideas in how gaming can move forward, away from a game pad in the future?
Its no doubt to me that it was both a commercial and interface success. Some really great games came out of it - EyeToy Play, Antigrav, Kinetic, all have amazing videos on YouTube of people having a blast. It gave a whole new experience to people, the magic of playing without a controller, and it taught us a lot about this area of gaming.