• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Playstation Move Thread: It Only Does Everything

onQ123 said:
kflpricedrop.jpg
i love that poster. . . any larger?
 
Thanks guys :D

Just to be clear, don't expect this to turn into some sort of tradition. That was tremendously time consuming and started from a simple idea ("Let's have me die at the end") which then turned into a mini-horror sequence "on the fly" just because I was having fun checking all the cool stuff you can do with Final Cut Pro. Crazy me.

Anyway, I don't want to fuel expectations for the next videos, which will forever be first and foremost as informative as possible about Move controls and stuff. That includes being somewhat boring to watch.

I'll try to add some fun when possible of course.

Edit - BTW, as AlwaysHonest already discovered in the offical Dead Space 2 thread, the secret Unitology message showing up at some point during the horror sequence reads
"The Marker is Not a Sharpie" ;)
.
 
Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.
 
IonicSnake said:
Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.

Haven't played the Clank bit but the other minigames on the demo were awful. Using the Move to swing Ratchet's club/Sly's whip sort of works, but it just isn't fun to use.
 
IonicSnake said:
Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.
I dunno about you but I'm having a tremendous amount of fun with KZ3's Move support.
 
IonicSnake said:
Played the Clank part of Playstation Move Heroes demo and I must say, I want all Playstation Move FPS/TPS games to play like that from now on. Funny how it's always the lesser known devs that make the best Move games. I loved that it was fixed in the middle, please Guerilla release a KZ3 patch that make it play like that.

Holy shit! You are right! The implementatin is a bit what I (and many others) wanted devs to try. It was great and immediately felt right to do.
 
OPM has an interview with Dice, saying that they're "definitely thinking about" 3D and Move functionality for Battlefield 3.

Bring it on.
 
cakefoo said:
OPM has an interview with Dice, saying that they're "definitely thinking about" 3D and Move functionality for Battlefield 3.

Bring it on.

yeah, I hope Move gets supported.

Besides, this "news" got me thinking about the Sixense PC tech and what the consequences of its implementation in Portal 2 could be. We know Portal 2 ain't be supporting Move on PS3 but if the Sixense tech succeeds in penetrating the PC market, perhaps this would lead to more support for the Move as well in the console space. I mean, while the tech is different under the hood, they do basically do the same stuff, so if you are a multiplatform dev supporting motion controls via Sixense in your PC game, why not extending that support to the Move as well for the PS3 version?
 
TTP said:
yeah, I hope Move gets supported.

Besides, this "news" got me thinking about the Sixense PC tech and what the consequences of its implementation in Portal 2 could be. We know Portal 2 ain't be supporting Move on PS3 but if the Sixense tech succeeds in penetrating the PC market, perhaps this would lead to more support for the Move as well in the console space. I mean, while the tech is different under the hood, they do basically do the same stuff, so if you are a multiplatform dev supporting Sixense in your PC game, why not extending that support to the Move as well for the PS3 version?


Why I think Sony went with the best Motion Controller setup for gaming
 
honestly i'm glad BF3 could be getting Move support, because after KZ3's move support it's really set a standard for all future FPSes to have it. There's just too much fun to be had.
 
cakefoo said:
OPM has an interview with Dice, saying that they're "definitely thinking about" 3D and Move functionality for Battlefield 3.

Bring it on.
Fuck yeah! So bought.

Also props to TTP, that last video definitely raised the bar and the comparisons were great, especially with the fade-in fade-out effects. Heh, and you even synced the transitions to what was happening in game. Really good.

Shame about Portal 2 though, makes a purchase less easier.
 
HalcyonTB12 said:
I can't watch the videos. What's the overall point to them in explaining why the move is best for gaming.

I was saying the reason I think sony went with the best setup for gaming is because if sixsense is the next step in PC gaming they can use the same set up for PC & PS3
 
TTP said:
I stand beaten then ;)

oh it wasn't a "ha ha I beat you to it" post lol

more like "that's the same thing I been saying" post


I also think devs & players should use Move more like it's not even there & just use it to read your hand input inside the Virtual World

like Sports Champion , The Fight ,top darts & some other games do to an extent

PlayStation Move Accuracy Test ( Sports Champion - Disc Golf challenge round)

since the game has your hand position just by tracking where the move is & it can use the trigger & move buttons for your thumb & index ( or middle finger depending on how you're holding the controller) input for squeezing & releasing I think devs should make games as if your hands are in the game
 
warpaint said:
having just picked up Move what would you all say was the stand game for it if there is one

Killzone 3
Modern Combat: Domination (imo though some disagree)
Dead Space: Extraction
Sports Champion
Maybe Socom 4 depending on how well it's implemented and if you like the series
 
TTP said:
yeah, I hope Move gets supported.

Besides, this "news" got me thinking about the Sixense PC tech and what the consequences of its implementation in Portal 2 could be. We know Portal 2 ain't be supporting Move on PS3 but if the Sixense tech succeeds in penetrating the PC market, perhaps this would lead to more support for the Move as well in the console space. I mean, while the tech is different under the hood, they do basically do the same stuff, so if you are a multiplatform dev supporting motion controls via Sixense in your PC game, why not extending that support to the Move as well for the PS3 version?

Wait wait wait...I thought Portal 2 was supporting move?
 
Massa said:
They denied it.

Well that blows :\ Still day 1, but kind of disappointed.

Oh well, I should be used to it. Visceral screwed the pooch royally with DS2 and Move Support, so I shouldn't be surprised. At least Valve is big enough to talk about it though, Visceral just has shit for community management and they ignore anyone who asks questions unless it's "how awesome is your game". 'Tards.
 
xKilltheMx said:
Killzone 3
Modern Combat: Domination (imo though some disagree)
Dead Space: Extraction
Sports Champion
Maybe Socom 4 depending on how well it's implemented and if you like the series

and Tumble.
 
Rechecked the OP.

Did not know Disaster Report 4 was planned to have Move support.

Dang it! Now I'm gonna miss it more :(
 
Is anyone having problem getting situated with Move in SOCOM4? I'm amazing with it in Killzone 3 but I just can't get right with it in SOCOM.
 
Not a very popular topic, but does anyone know if the Move functionality is said to be better on Top Spin 4 vs. Virtua Tennis 4? The Top Spin 4 demo was not very impressive, but I still may give it a good ol' GameFly try. I'm moving next week, so I'm aiming to improve my Move functionality based on environment. Hoping TS4 works better that way, and VT4 is another consideration for me.
 
TuxBobble said:
Not a very popular topic, but does anyone know if the Move functionality is said to be better on Top Spin 4 vs. Virtua Tennis 4? The Top Spin 4 demo was not very impressive, but I still may give it a good ol' GameFly try. I'm moving next week, so I'm aiming to improve my Move functionality based on environment. Hoping TS4 works better that way, and VT4 is another consideration for me.

Top Spin 4 replaces button presses with gestures. You use the left stick to direct your shots.
Virtua Tennis 4 does actual 1:1 tracking. Like Sports Champions Table Tennis.

So, VT4 > TS4 as far as Move support goes.
 
TTP said:
Top Spin 4 replaces button presses with gestures. You use the left stick to direct your shots.
Virtua Tennis 4 does actual 1:1 tracking. Like Sports Champions Table Tennis.

So, VT4 > TS4 as far as Move support goes.


is there a VT4 demo?
 
TTP said:
Top Spin 4 replaces button presses with gestures. You use the left stick to direct your shots.
Virtua Tennis 4 does actual 1:1 tracking. Like Sports Champions Table Tennis.

So, VT4 > TS4 as far as Move support goes.

Sounds like VT4 is going to be the first tennis game I'm going to buy in a long, long time ... (not counting Sports Champions).
 
Square Triangle said:
I'd really love it if Sony would sent more Sharpshooters into retail stores. I cannot find any where I'm at.

Just sold mine today. I lost 12,5 € in the process, since I barely used it. It was too heavy for me, I didn't really like it :(
 
Maastricht said:
Sounds like VT4 is going to be the first tennis game I'm going to buy in a long, long time ... (not counting Sports Champions).

Me too. So did anyone have a chance to try it out?
 
Came about this interview on N4G and thought this would be the best thread to share it. Everyone's favorite Sony man Anton Mikhailov talks about EyeToy and Move a bunch. Some of the information may be new to people.

Found his answers to be pretty insightful and revealing.

Original Source

Sony's Anton Mikhailov discusses the evolution of the EyeToy, influence EyeToy had on the development of Move, how Move offers new game experiences, 3D and Move, and shares thoughts on the competition's motion control offerings from Nintendo’s Wii as well as Microsoft's Kinect.

1. Back in 2003, Sony took the first step in controller free gaming with the EyeToy. Looking back at the PS2 peripheral some 7yrs later, do you feel the EyeToy was a product that launched before its time?

At the time, we could only do basic interaction with the camera because of the processing speed of the PS2 system. However, because PS2 was very good at image processing, it was still far more advanced than what was possible on a consumer PC. The EyeToy was really the first gaming hardware device since the advent of handhelds to try and create a new experience for a new audience. Because motion gaming didn’t really exist previously, those types of experiences were very novel for the time, especially in the consumer market. The EyeToy was a great success, selling more than 10 million units worldwide.

2. The evolution from the EyeToy to the PlayStation Move seems like a great leap, but Sony was experimenting with a wand-like concept for the EyeToy several years back that never saw release. What kind of resources and research were used from these test trials when developing Move? (Video reference: http://www.youtube.com/watch?v=isHJAyCICw4

Some of those algorithms actually made it into the Move directly, believe it or not. A lot of stuff we did back then was a bit too slow to run on PS2, but for PS3 it made perfect sense. Most of the usefulness of that research though was just experience and knowledge gained about the problem. The spheres we tracked were not lit, for example, and that always created lots of issues for us. We did some experiments with lit spheres as well, but at the time RGB LED’s like the one inside the Move were too expensive to use in a consumer product. Also, with just a sphere, you can only track position, not rotation. The advancements that happened in accelerometers and gyroscopes were crucial to doing Move.

3. While developing PS Move, what were the biggest obstacles and challenges you faced to create a new, fresh take on motion controlled gaming and how did you take the experience from the EyeToy with you in developing these ideas?

The metaphor we use for the Move is “hands in the virtual world”. With a DUALSHOCK you’re able to control a character and issue abstract commands like “jump” or “shoot”. With Move, we wanted to create a device that let you manipulate virtual objects directly, without an abstraction. That’s something that was very clear in EyeToy games – you are the avatar in the game, and your actions map directly to what’s happening in the game. Move is a combination of both of those – directly mapped movements, like EyeToy, coupled with abstract actions via buttons, like DUALSHOCK.

One of the oddest issues we faced was teaching people to do real motions instead of gestures. Users were accustomed to doing abstract gestures and expecting their character to do the rest. With Move, we wanted the game to actually mimic what you’re doing, so you feel like you’re truly in control. The upside, of course, is that you’re free to do whatever action you want. However, if you just do a small gesture, that’s all that happens on screen. Once people figured out that what they do actually matters then they were really surprised and had a great time, but it was somewhat challenging until then because some would think the system isn’t working properly.

4. What are your feelings on Microsoft’s Kinect? Is it revolutionary or evolutionary?

We’ve worked with 3D cameras in the past, and found that while the technology is great, there are limitations on the types of experiences a camera-only interface could enable. There are a number of game genres such as shooters where a camera-only experience isn’t ideal for gamers. Move’s camera-plus-controller combination, on the other hand, delivers compelling experiences in shooters such as Killzone 3 and SOCOM 4.

5. Kinect is more similar to EyeToy than the PS Move or Wii. Given your experience with the EyeToy, did you ever consider going down a motion-controlled path more closely related to the one Microsoft did with Kinect?

3D camera technology was actually one of the first things we experimented with after EyeToy. However, we found that if we truly wanted to improve the EyeToy experience fundamentally, we needed to add some buttons and precision to the tracking. Move combines the intuitive and “magical” experience of EyeToy along with the action/button input of the DUALSHOCK controller. This unique combination allows users to enjoy physical interaction and movement while also experiencing precise control and a simple, fast, reliable way to trigger actions.

6. What are your feelings on the Nintendo Wii and what Nintendo was able to bring to the gaming industry with their revolutionary concept?

I think the Wii did a great job bringing new gamers to the market. Social gaming had been a growing trend for a while, with titles like Guitar Hero and Sing Star, but Nintendo created an entire console around the social experience. With Move, our main objective was to provide a capability to do something that wasn’t previously possible. We looked at what DUALSHOCK simply cannot do. You cannot emulate a mouse very well. You cannot interact with objects in 3D space quickly and accurately. These are the things Move was designed to do, at the core level. And to me, that’s what makes Move revolutionary on a technical level.

7. Many will claim that the PS Move is a clone of the Wii. How much inspiration and motivation did the success of the Nintendo Wii give you to further look into and develop motion-controlled gaming over what you previously offered through the EyeToy?

We began work on Move before the Wii was announced. The core concept of the Move though, as I stated above, was really driven by the problems we encountered in making games for both EyeToy and DUALSHOCK. We had a lot of mechanics we thought were cool but just weren’t possible, and that’s what drove our research and development.

8. Many of the early Move titles feel like slightly enhanced Wii titles. Do you feel the duo of the PS Eye and PS Move controller will soon introduce new, unique experiences that neither the Wii nor Kinect can deliver?


There are already quite a few of titles offering unique experiences on Move. Games like Start the Party and EyePet are done in augmented reality, which isn’t possible on either Wii or Kinect. Killzone 3 is another example of something that can’t be done on either of our competitor’s platforms because of interface or console horsepower. Even a game like Tumble is actually the first time you could ever reach into the screen and manipulate a world. When combined with 3D, Tumble is the closest to virtual reality we’ve ever been.

3D and Move have a lot of synergy together because 3D feedback is very powerful when you can also interact in 3D. For example, when you play The Fight: Lights Out with Move in 3D, you really feel like you can sneak punches around your opponent’s arms that he’s using to block. It’s hard to describe if you haven’t experienced it, but it’s a different game in 3D. The Fight is unique in delivering a 1:1 fighting experience.

9. Do you view the EyeToy as a failed attempt at motion gaming or a great success story – in the sense it opened new doors and ideas in how gaming can move forward, away from a game pad in the future?

It’s no doubt to me that it was both a commercial and interface success. Some really great games came out of it - EyeToy Play, Antigrav, Kinetic, all have amazing videos on YouTube of people having a blast. It gave a whole new experience to people, the magic of playing without a controller, and it taught us a lot about this area of gaming.
 
What's the deal with Infamous 2 not supporting move? 3rd Person shooters are probably the best fit for pointer controls and they passed?!
I loved Infamous 1 and will get infamous 2 anyway but it would have been so much more fun with pointer controls. They haven't mentioned anything about a post release patch by any chance have they?

i hope that Naughty Dog don't pass on move with UC3, that would be a travesty! They're still on the fence, right?
 
Top Bottom