• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PlayStation VR Launch Thread: Welcome to The Real World

Status
Not open for further replies.

PBY

Banned
good stuff ckohler

are you considering returning it and getting a new unit? 70-90%, while playable, sounds rough to me. really interested to see if a new unit fixes that.
 

Z3M0G

Member
Tracking

Here is what my initial camera setup looked like:

mwrngZi.png


A fix to the tracking?

I saw in this thread that there was a Advanced Calibration in the PS4's Device settings and tried this. Also, I moved the camera down to below my TV where it closer to eye level, sat a good foot or two closer and both of these allowed my face to be more in the calibration square.

This was my new configuration:

mYUlq01.png


I turned on the headset and things were MUCH better!

So is this it? Is this the answer to everyone's problems??
 
Just came up for air after an hour of the RIGS tutorial and offline mode.

Enjoying the game, but feel a bit disconnected now. Might take a stroll to the corner shop before diving back in.

RIGS and Battlezone are good. I tried the Thumper and Rez demos and will probably buy them, but not today. There are still plenty of demos I haven't tried yet.
 

AngerdX

Member
I´m sold, just finished my first vr experience, picked harmonix visualiser to ease myself into it and i had the stupidest grin on my face the hole time, even just sitting at the menu of the demo disc had me, took a bit of adjusting but my headset tracking seems to work excellent, while i do have some small jitter on my moves from time to time but still very accurate for me sofar in tracking.

Of to get some java and decide what to try next, still going to try for the easier stuff until a bit more accustomed to it i think. :)
 

Loudninja

Member
Drive Club VR sounds good only issue again is the graphics
Still, all that detail that was pored over at DriveClub's reveal has never been better served. DriveClub VR's cockpits are the real stars here, lovingly recreated cabins that help immerse you totally in your environment. It's an incredible interactive automotive showroom where you can smell acres of premium plastic and fresh leather, where you can lean in and read the digital dials or simply appreciate the lurid finish of a Pagani's dashboard. There's a premium feel to this part of DriveClub VR that matches the subject matter - the artistry on display here is exquisite.

Beyond the cockpit DriveClub VR doesn't quite fall apart, but it certainly disappoints a little. The sense of speed - always one of DriveClub's trump cards - is intact, and is a perfect fit for VR. Racing games come alive when played with a headset, and DriveClub is no exception, the ability to look to apexes and pick out exit points enhanced no end and making the driving that much more satisfying. The driving itself is great, too, as you'd know if you'd already sampled Evolution Studio's weighty yet accessible handling model that does a great job in providing you with pliable momentum. Swinging supercars around corners has rarely felt so satisfying.
http://www.eurogamer.net/articles/2016-10-13-driveclub-vr-review
 

Kyne

Member
maybe having the camera closer to eye level gives it a better read of all the lights = better stability over all for the experience.
 

ckohler

Member
Just did a bunch more testing and this does seem to be the key to fixing drift.

Yes, I forgot to mention this. Being directly center of the camera appears to be important. This may also have solved my center position drifting left as well.

ckohler, thanks for the tips! With your second configuration, did you still notice any kind of a drift?

I want to say the headset drifting appeared to go away and tracking has gone to like 95%-98% stable. When in Battlezone, I could no longer see the cockpit moving, for example. Granted, not perfect but probably what is the normal PSVR expeirence is supposed to be like. The DS4 controller is still like 85-90% accurate with a twinge of drifting still. Very much improved but still not as good as the headset. The real test is when I try again tonight.

are you considering returning it and getting a new unit? 70-90%, while playable, sounds rough to me. really interested to see if a new unit fixes that.

No yet. I'm going to wait to see how it goes with my friend's headset for comparison and see how it works again tonight.
 

Nags

Banned
I did experience some drift in Street Luge and Thumper unfortunately. Only way to resolve it was to exit out of the game and restart it. The hold "Start" to reset wasn't helping much.
Seem to be on a game by game basis, I had no issues with drift in other games I played.

EDIT: I will try out these tips for fixing it.
 
My mail came, but there's no box from Amazon here. Amazon states that it's still coming today, but USPS says it's still at the sorting facility-- either way, I don't think USPS has ever made two trips to my house in one day for something.

Hopefully it'll arrive today, but I'm not confident.
 
The graphics drop in driveclub isn't as bad as I thought it would be based on some impressions. No sickness issues either. Only problem I have is my glasses fogging up.
 

zooL

Member
Yeah amazon prime and DHL have fucked me over I guess... delivery still on track today on the tracking page, but it's already 6 pm here in Germany and the package is still not out for delivery. I knew this would happen somehow. :(

Oh well, one more day in the Matrix I guess, I will welcome the real world tomorrow I hope...
 
Playing in cinematic mode for non-vr games is better than expected as well. It looks really good. I'm not sure I could watch a movie but it's fine for gaming.
 

Nags

Banned
The last ten hours have been a pretty crazy ride and a mixed bag.

Initial Thoughts:

  • The screen is pretty damn clear. Even clearer than I remember it being at my Best Buy test drive over a month ago. People talk about there being a mild "screen door" effect but I'll be damned if I can notice it. When I hear that term, I imagine putting my nose against a real screen door and each square being about a millimeter in size. If there is any screen door with PSVR it's like 1/50th of a millimeter or something... a complete non-issue.
  • The headset is comfortable and easy to adjust. Pro tip: To focus the screen you move the headset up and down ever so slightly. Focus has nothing to do with extending or retracting the scope. It's about pulling the headband down or up on the back of your head. Just the slightest amount of move can dial in the focus. It's not hard to do.
  • It was hot in my apartment last night and my glasses fogged up immediately. This happened two more times until my AC finally cooled the room down. Please note: this was NOT an issue with the headset design. My forehead was drenching with sweat. Thankfully the headband cushions are rubber and not actual fabric so I just wiped them off. Thirty minutes to an hour later my AC had cooled the room down and the fogging went away completely. Mark that up as user error.
  • I have small, thin glasses and they fit just fine. No pressure or anything. You do have to learn how to take the headset off without taking your glasses with it but it's simple and I can do it every time now.
  • Cinematic Mode tracks VER& well despite not even using the camera at all. In fact, I'm kinda perplexed by this as tracking was an issue last night (I'll go into that in a moment) and yet the non-camera tracked cinema mode was rock solid, maybe even a bit more than games.

Tracking

  • Okay, let's get this out of the way: Yes, my setup had poor tracking... at least initially. Like really, really poor. I got bad swimming on the headset even in Battlezone (which hadn't happened at Best Buy). In Tumble VR, my DS4 was buzzing red constantly as if was out of range and wiggling wildly even when I pointed the ligh bar directly at the camera. The controller was also swimming much, much worse than the headset. I could definitely tell that the headset tracking was better than the DS4 but, man, the DS4 was almost unusable (and was completely useable in Tumble VR). The mild swimming of the headset just seemed like a minor annoyance and frustration. I wasn't feeling sick but at the same time, I could tell it wasn't right.
  • Holding down the Options button to recenter things doesn't always work. It does sometimes but not always which was frustrating
  • During this period of poor tracking, the center of the screen kept drifting to my left. At one point I had to face about 45 degrees left to be looking forward.

Here is what my initial camera setup looked like:

mwrngZi.png


I figured putting the camera on top of the TV would give it the widest available view that was unobstructed. In hindsight, it was probably too high up in the air and made tracking the DS4 neigh impossible and kept the headset from being tracked properly. It was also hard to get my face to appear in the square well in this configuration. We actually tried moving the camera down, turning off lights, moving forward and back and not much seemed to make a difference so we put it back atop the TV.

The next two hours...

So, regardless of the swimming and controller problems, I just kept playing for the next two hours in this configuration with my friend helping me. Even with the issues, this stuff was compelling and I tried a bunch of demos. Things like Thumper, Battlezone, DriveClub all were playable even with the mild drift. Thumper in particular was the title that wanted to veer left. For Job Simulator, it wants you to stand and since my setup was made for sitting this only made the tracking worse. This was like being on a boat at rough sea... which sucked because Job Simulator has probably the most compelling sense of "presence" of any demo. Like, it totally fools you. But with the whole world rocking around and my moves flickering about, it was both exciting and frustrating.

After the end of the two hours, I could tell I was feeling a bit "off". Not like pukey but more "fatigued". Maybe a tiny, tiny twinge in my stomach. The fact that I didn't feel worse with this initial configuration is surprising in hindsight.

A fix to the tracking?

After my friend left, I was about to go to bed (~2 a.m.) but I still was energized and wanted to see if there was something more I could do to fix the tracking or if this was just how it was going to perform. I saw in this thread that there was a Advanced Calibration in the PS4's Device settings and tried this. Also, I moved the camera down to below my TV where it closer to eye level, sat a good foot or two closer and both of these allowed my face to be more in the calibration square.

This was my new configuration:

mYUlq01.png


I turned on the headset and things were MUCH better!

First of all, the swimming on the headset had almost completely gone away. To be fair, I don't want to say it was perfect but I played some Battlezone and it was WAY better and more like my previous Best Buy demo experience. I booted up Tumble VR and I could actually play it! The DS4, while still a slight bit floaty, was dramatically more precise and stable and wasn't stuck in a state of constant "out of bounds" like before. I was able to get Gold medals on all four demo puzzles. The Move controllers were even more precise.

I played the little of that stop-motion movie on the demo disc and was able to get very close to the characters without it being jittery. Overall, everything was working MUCH better. I'd probably say tracking had gone from a 70% to 90% accuracy. The only outlier was still Job Simulator. It STILL has issues with the headset swimming and world appearing to rock around if at sea and I'm not sure why.

At this point I was feeling pretty tired, it was 4:00 a.m. and I needed to stop. I could feel just a tiny bit of unease in my stomach and went to sleep.

Games

  • PlayRoom VR is amazing and maybe the killer app of PSVR. Not only does it look fantastic (by far the smoothest edges in any of the games) but it's downright fun and an impressive example of the tech in every way.
  • Battlezone is fun and immersive (more so after I improved my tracking situation). I like the idea and it's comfortable.
  • Thumper is pretty awesome both in gameplay, sound and visuals but it's honestly probably too difficult a game for me.
  • Job Simulator is hilarious and fun but I'm still experiencing major problems with tracking on that one so I'm kinda let down
  • Driveclub didn't make me nauseous and had a real good feeling of depth but it looked lower resolution than other games. Cars in the distance appeared kinda PS2-PS3ish in how low res they were. Not a deal breaker but surprising. I can imagine PS4 Pro fixing it.
  • Tumble VR was great, at least after I got improved tracking. It's a simple concept that works well in VR. I want to own this one.
  • Rez Infinite was awesome looking and sounding. I'm not sure if I'm sold on the gameplay but it was clearly a polished title. I'm actually surprised it did't induce any kind of motion sickness with how much and how fast you move around. Instead it felt completely comfortable. I only played this after my calibration improvements, btw.

This morning

As I was waking up this morning, I could still feel that uneasiness in my stomach. When I go up, I actually felt the need to cough and wanted to puke a little but it wasn't enough for anything to happen. I was surprised because that was five hours ago and I figured I would have slept it off. At this point, I'm feeling much better but I can't tell if that wake up sickness feeling was due hours of bad initial calibration or maybe I was more sensitive than I figured.

Final Thoughts and Tips

  • I'm looking forward to trying more tonight after work to see if my headset is still working as good as it did when I stopped last night or if it goes back to the initial wonkiness
  • Being roughly five feet from the camera seems to be important. I need to try a standing configuration.
  • Having the camera high up probably makes it worse, not better.
  • Sitting in total darkness has no effect on accuracy.
  • Run through the detailed calibration stuff where you have to hold the headset in front of the camera so it "learns" what the tracking lights look like. That might have made the biggest difference even though I'm not 100% certain.

Lastly, I'll mention that I'm using the new round PlayStation camera not that I'm certain that makes any difference. I'm looking forward hearing how my friend's situation goes when he gets his headset this afternoon.

I will try this as well. My TV is pretty high up on the wall so maybe bringing the camera down to eye level will help more. I guess they just assume in the set up that most people don't have their TVs wall-mounted, which is likely true.
 

Spman2099

Member
So, mine appears to be broken... Can I confirm that other people's set has the lights on front light up when the system is turned on? With mine the lights on the back of the headset are always on, but the front ones never appear to be.
 

Wallach

Member
So, mine appears to be broken... Can I confirm that other people's set has the lights on front light up when the system is turned on? With mine the lights on the back of the headset are always on, but the front ones never appear to be.

Only the back ones light up in that case. There is a power button to turn on the headset on the inline control.
 

SlimySnake

Flashless at the Golden Globes
Went ahead and got it from Bestbuy last night after Gamestop screwed me over and waited until last night to ship it. Will return it to a gamestop store tomorrow or sell it to my brother.

Impressions? Well, thanks to that awesome set up video some gaffer posted the other day, I hooked up everything within minutes.

The worst part was getting the damn blurriness to go away. My wife also had trouble with her hair getting stuck and it felt way too unconformable at first but while it took us some time to figure it out, I think we know how to put this damn thing on now lol. The Sony rep at Gamestop made it seem so easy.The light was coming in from one side which annoyed the shit out of me. I really hope its not a fault unit.

DriveClub made me sick within 5 seconds. I had to stop. Will try the third person view today. Graphics are as bad as I expected, but the inside of the car in 3d is gorgeous.

The Heist shooting range in the demo disc was so fucking great. loved the beautiful gun model. I wanted a Destiny shooting gallery immediately. Again, everything in the distance doesnt look good, but everything in front of you like in DriveClub looks so fucking good in 3D.

The cinematic mode is great. BvS looked good on the massive screen. But gave me a headache thanks to Zach Snyder's moving camera in the final doomsday battle. Porn was much better. If you all wanted to see Nicole Aniston on the big screen, this is your best shot. Unfortunately no VR support yet.

Job Simulator demo was hilarious and move controllers worked perfectly. I cant wait to go home and try out Batman, VR worlds and Until Dawn.
 

Z3M0G

Member
So, mine appears to be broken... Can I confirm that other people's set has the lights on front light up when the system is turned on? With mine the lights on the back of the headset are always on, but the front ones never appear to be.

Try the calibration in system menu?
 

SJRB

Gold Member

It came.

And so did I, haha. This is an AMAZING experience. Pretty sure I've never said "holy shit" out loud as often as I did the last 45 minutes. Full disclaimer: I've never tried VR before so I have zero window of reference.


First of all, the packaging is really nice. Neatly packed, every cable labeled and the Playstation symbols corresponding with the connectors blew my mind. Installing took me about 15 minutes, mostly because I wanted to tuck away all cables nice and neatly. Which was not a problem because most of the cables go from the PS4 backside to the backside of the processing unit.

Anyway, first thing I tried was VR Worlds, where I was in some steel cage descending deeper and deeper into the sea. That was an incredible experience, more of a themepark ride.

Then I said "fuck it" and and tried Driveclub VR. Which looks pretty mediocre, graphically. But the VR effect is so, so weird. I felt a bit of diziness after a couple of minutes, it felt like my brain was constantly confused as to what was happening. It was a very strange experience. I didn't get sick but I can totally see why some people do.

Then RIGS, which was phenomenal. The feeling I got when I ascended into the arena, and took my first jump was sensational. I never felt anything like it. I had no idea what the hell I was doing as the game just basically slaps 8 tutorial screens in your face right before the match, but the overall experience was really, really cool.


And now I've unplugged, my eyes feel weird and my brain is sort of floating. I suppose it takes time to get used to the experience. Man, can't wait to dive back in though, I'm SUPER relieved.
 

McSpidey

Member
Yes, I forgot to mention this. Being directly center of the camera appears to be important. This may also have solved my center position drifting left as well.

Thinking about it, since its over time it's possible being centered would minimise rotational drift purely by magnitude of error potential reduction given the notion of there being such little rotational offset to calculate wrong and accumulate front on.
 

CorrisD

badchoiceboobies
Spent a couple of hours trying the demos, annoyed that my move controllers haven't arrived either so I can't play all of them.

I don't know which one it was, but I have a real uneasyness in my stomach at the moment, not quite a dizzy sick feeling, but I had to have a break and am currently resting in bed while my stomach is feeling off. It's an odd sensation and not one I have had before.

Driveclub was neat, I've probably never driven so well, the depth definitely helps with corners. Maybe it was this demo that set my stomach off though, while it looked fine not being able to read the dials on the car felt a little weird and offputting, like things that should have been in focus weren't.

Rigs was cool, I actually got giddy when I was looking around and down at my virtual body. It might be because of the rig you play as but it felt a lot slower than I thought the game would be. The aiming also felt a little disjointed compared to other demos, probably because I was aiming with my head.

Eve looked sweet, flying around is pretty cool, but the demo felt super short, and while I would absolutely love a proper single player experience I don't think it would be worth picking up for the asking price if it's just a bunch of multiplayer arenas.
 

SlimySnake

Flashless at the Golden Globes
It came.

And so did I, haha. This is an AMAZING experience. Pretty sure I've never said "holy shit" out loud as often as I did the last 45 minutes. Full disclaimer: I've never tried VR before so I have zero window of reference.

.
Yeah, that was me in July. One of the most amazing experiences of my life. Try Heist. It uses the move controllers to interact with stuff around you and is probably the best VR experience Ive had.

I am with you on DriveClub. It was just a bizarre experience. Like I was in a plane in a freefall. Absolutely bizarre.
 

FaintDeftone

Junior Member
I waltzed into a Best Buy this morning and grabbed the core headset and the camera (I already have the Move controllers) without any effort at all. They had plenty of core headsets left but were sold out of the bundles. I was going to pick the bundle up if they had them but honestly it saved me $40 by going the route I did. I just don't have VR Worlds but that looks like something I can rent from Gamefly.

I won't be able to check this thing out until tonight when my son goes to bed but I'm extremely excited! By the way, how is it playing in the dark? Is it do-able?
 

Hasney

Member
So, mine appears to be broken... Can I confirm that other people's set has the lights on front light up when the system is turned on? With mine the lights on the back of the headset are always on, but the front ones never appear to be.

Press the power button on the inline control.
 

Spman2099

Member
Press the power button on the inline control.

I have done this. I can see the PS4 menu, and I can play normal games using the headset, but none of the VR games work and the front never lights up.

When I try to play VR Worls I am told that the "VR Headset cannot be found. Please ensure that it is connected and in full view of the Playstation Camera". With the demo disc some circles rotate for a while before everything goes black.
 

goonergaz

Member
I thought mine was broken, but it was because the USB was plugged into a hub rather than directly into the PS4. I was fiddling around for a bit then I thought I may as well see if there's a display only to find the USB icon flashing and the penny dropped!
 

goonergaz

Member
I have done this. I can see the PS4 menu, and I can play normal games using the headset, but none of the VR games work and the front never lights up.

When I try to play VR Worls I am told that the "VR Headset cannot be found. Please ensure that it is connected and in full view of the Playstation Camera". With the demo disc some circles rotate for a while before everything goes black.

see my post above

"I thought mine was broken, but it was because the USB was plugged into a hub rather than directly into the PS4. I was fiddling around for a bit then I thought I may as well see if there's a display only to find the USB icon flashing and the penny dropped!"
 

Nags

Banned
Do people think it would be better to mount the camera on top of the TV (a little under 5 feet high for me) or below (about 2 feet)?

Depends where you have your TV I'd say. Wall mounted probably below, just on a desk or entertainment center, maybe above.
EDIT: ahh yeah I suppose if you are sitting that's another factor.
 
Probably going to just play around with the demo disc later on, but if I were to pick up a title on the way home which is the best possible VR experience?
 

mrklaw

MrArseFace
Hmm. Wonder if my resolve will waver this weekend? I could roll the dice by picking one shop at random and just walking in to see if they have stock. If they do then it's fate and I'll buy it.

Loving reading the impressions though, especially from those that haven't tried OR or Vive before :)
 

Shikoba

Member
So I picked up the bundle, Batman, Rigs, and Eve Valkyrie. My fiancee and I had a blast all night long! I'm officially in love with VR. 2-3 hours of playing, no motion sickness in anything I played.

I basically stuck with the demo and VR worlds, I was just so fascinated in trying different games to get a feel of what you can do in VR. Here is what I played... in the order that I can best remember:

DriveClub - Overall I like it, but I wouldn't buy it unless it was really cheap. I think it might be the poorest in visuals of all the VR games I tried. Now, the car interiors look great! And feel great to be sitting in. Everything outside of the car looks pretty poor though.

Eve Valkyrie - I really like this demo. Sitting in the cockpit and launching out of the ship never gets old to me. I picked up the full game, since I am a sucker for space flight games. I know people are "meh" towards the full game, but I am looking forward to diving into it.

Rigs - I really enjoy the felling of "being there" while in the mech. You can look down and all around and it just feels great. Aside from that I am absolutely terrible at this game lol. Hopefully with the full game I can slowly get better.

Job Simulator - I quite like this game. Very immersive. Fun to just goof around. I had some trouble getting the camera to pick up my entire space due to where I positioned it, but once I adjusted it everything seemed better. Move controllers weren't perfect, but playable. I wish it was a bit cheaper, but I'd like to get the full game at some point.

VR Worlds - I really like London Heist. Lots of great 3d depth and nice little touches. Luge was ok, and the only other one I tried was the space one (I forget the name) and it wasn't bad either.

Thumper - Seems like a lot of fun. Trippy little game.

Battlezone - I like this one a lot. I don't think I'll spend the current price on it, but when it drops a bit I'd definitely like to get my hands on it. The cockpit looks great, and the game appears to get pretty chaotic lol.

Still so much to try tonight!
 

styl3s

Member
This was my new configuration:

mYUlq01.png


I turned on the headset and things were MUCH better!
So glad it's 5 feet because that allows me to put the camera on my monitor in my home office and just roll my chair back 5 feet (i have about 6.5 feet back before hitting some stuff) but 5 feet give me room to move arms without hitting anything.
 

Ibuki

Banned
Did anyone in the US go to GameStop today?

Any word on what stock is like? I can't get down there until after work...
 

Spman2099

Member
see my post above

"I thought mine was broken, but it was because the USB was plugged into a hub rather than directly into the PS4. I was fiddling around for a bit then I thought I may as well see if there's a display only to find the USB icon flashing and the penny dropped!"

Nope. Mine isn't plugged into a hub.

I just tried Rush of Blood. There is absolutely no headtracking.
 

goonergaz

Member
Hmm. Wonder if my resolve will waver this weekend? I could roll the dice by picking one shop at random and just walking in to see if they have stock. If they do then it's fate and I'll buy it.

Loving reading the impressions though, especially from those that haven't tried OR or Vive before :)

u have a pm
 

TMC

Member
Sorry if this has been answered already, but does the PS VR come with the new camera or the old one?

Can't wait to go home and try this out after work.
 

CorrisD

badchoiceboobies
So, how much will PS4 Pro affect the graphics of these games? I enjoy them but some are noticibly worse graphically than normal.
 
Status
Not open for further replies.
Top Bottom