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PlayStation VR Thread 2: Reloaded

MattAces

Member
And it will be free, very good choice.

I think you are referring to the Spider-Man promo, but yea, this is EXACTLY how it should be done. I know that developing games, or more so for a VR game is expensive, but charging $10 for a 20 minutes movie promo is so stupid. Are they promoting the game or the movie at that point, also most of them are used for public promotion for the movie then they decide to throw it into PSN for $10.
 

McCHitman

Banned
This would still be crap for VR. I know they are expensive and not readily available but if you get the chance try out the Occulus Touch controllers (if in the UK certain John Lewis stores have demo units) to see where Sony need to be going with VR controllers. It isn't just about tracking movement but also simulating a wide range of hand movements as well as providing methods of locomotion.

Grip is one of the most important factors that isn't at play with the move, if you look on the Vive controller and the touch controller they both have buttons around the grip area. At the moment to pick something up with the move you often press a button with either your thumb or index finger and is essentially an on off action with your digits in an unnatural position. With the competitors you squeeze your hand like griping something and feels intuitive that you quickly forget there are buttons you just do the action.

After playing with the move and vive you don't normally care about digit positioning but with touch you realise how important this can be, especially for new users who don't know the controller layout.

The touch uses sensors in the buttons to see where you fingers are like so:
5800dcf552b7c.gif


Which can be used simply to show the position of the finger on the controller:
e374ffc0-5d43-4b2c-9b46-81e662b0af4e.gif


But then can also be used for a myriad of gameplay elements:
physical-contact.gif


The Vive controller is a great motion controller but an ok VR controller. The Move is a decent motion controller but a poor VR controller. Valve are developing a proper VR controller that takes into account hand positioning which appears it could be better than the touch as you don't have to grip the controller at all times and can simulate full digit release. This is where Sony need to be going if they are developing another controller it needs to be a purpose built VR controller rather than a move with an analogue stick as the upgrade would almost be pointless. When I first saw the price of the Touch I was like no way would I pay that but after using it I think it is worth it.

Having not tried the touch yet, couldn't the move do this by utilizing the Trigger and the move button? I get that it's not egonomically the same however.

I think the ultimate VR controller would be haptic feedback gloves. each finger would need a sensor as well as the palm. Along with feedback for each finger and palm. That would be amazing.

I'm sure we will see something like this in the future. Those Valve controllers, while not gloves do solve the glove issue of no analog movement control. But my the time the gloves exist I'm sure that will be solved as well.
 
Having not tried the touch yet, couldn't the move do this by utilizing the Trigger and the move button? I get that it's not egonomically the same however.

I think the ultimate VR controller would be haptic feedback gloves. each finger would need a sensor as well as the palm. Along with feedback for each finger and palm. That would be amazing.

I'm sure we will see something like this in the future. Those Valve controllers, while not gloves do solve the glove issue of no analog movement control. But my the time the gloves exist I'm sure that will be solved as well.

You can do the actions but you are significantly limited to the range of actions you can do. You still have triggers and face buttons on the Touch so you have traditional input methods as well as developers being able to code actions to gestures which don't need you to press anything such as add a waypoint to where you point or confirm something by using thumbs up or decline using a thumbs down. Using just you finger and thump to pick things up without needing to press a button or grip an object leaving the index finger and thumb free for other input methods. It is a solid general purpose VR controller.

I definitely think wearables will be the way forward be it a glove or something that tracks the muscle movement. Oculus have released images of some of the input methods they are researching such as the glove. Looks like he is playing spiderman or porn.

I'm know Sony are researching many different options (see links below) and the current tracking method does make a few options much harder to implement but really the Move is an affordable stop gap which is significantly behind the competition, understandably so as it is old technology and much cheaper but really if we are getting a Move 2 it needs to be designed with VR in mind which the Move wasn't. The Aim is a great piece of kit that is clearly built with VR in mind (as opposed to the older move gun controller) but is very purpose specific and I personally feel the PSVR is lacking the multipurpose controller that can be used regardless of the game, a controller I can use for something like Dirt Rally or Bound then seamlessly switch to Arizona Sunshine or Raw Data is what is really needed. Even more ideal if it would also work with non-VR games.

Here are a few patents that Sony have published in the past which show what Sony have been looking at:
http://www.freepatentsonline.com/20160054797.pdf
http://www.freepatentsonline.com/20160054798.pdf
http://www.freepatentsonline.com/20120302347.pdf
http://www.freepatentsonline.com/20120258800.pdf
 

Afrikan

Member
Thankx for the contribution GoldenCrow..

I disagree about it "being crap", mainly because these are consoles...better than nothing/current options....and Sony's job is to make things as affordable as possible... or else this whole VR investment from their gaming division would have never got past the presentation at Sony HQs.

I'm glad to see Oculus Touch controllers have dropped in price to $99...seems like ONE HECK OF A DEAL! Wish I could get them for Samsung VR, since I recently got the S8+.

But yes I do agree that Sony's next step is to have a more advanced controller. I'm guessing they may have a wireless PSVR 2.0 along with advanced controllers to launch with PS5 or alittle after in a couple of years.

Edit- Or new controllers...mid gen. If they choose to release the PS5 3-4 years from now.

I think Sony is fine with the sitting to standing experience..feel that is their market.
 
... Those Valve controllers, while not gloves do solve the glove issue of no analog movement control. But my the time the gloves exist I'm sure that will be solved as well.

Analog stick movement in VR is not an ideal form of initiating and finetuning locomotion in first person imo, because it's a fine motoric action in a small space (the reach of your thump) that you have to put in relation to the entire motion of your body.
It feels better to me when that finetuning can be done by my hand/wrist instead of my thumb. Some games do this in the form of that initiating movement is a digital on/off action, be it a button press on a touchpad or any other button. The fine control in velocity is sometimes the angle of the controller you are holding in your hand, as well as the direction you are walking towards. The more you lower the controller and point towards the ground, the slower you will walk.
I find this way easier and more natural to handle, you point at an edge you are walking towards, your speed is high as the edge is far away, you keep pointing at the edge as you walk closer, the closer you get the steeper the angle gets and you naturally have to point down when very close and so your speed is reduced aswell. You come to a stop at the edge naturally and when you are used to that system then you do it without thinking about it.
 

Afrikan

Member
So people.. about to suggest something crazy (probebly has been brought up before).. let me know if this isn't possible.

2 wireless HDMI dongles (that can be charged with a USB battery pack) kept in pocket or belt clip.

2 receivers that come with the dongles..plugged into the processing box.

This settup inbetween this
 

Kyolux

Member
So people.. about to suggest something crazy (probebly has been brought up before).. let me know if this isn't possible.

2 wireless HDMI dongles (that can be charged with a USB battery pack) kept in pocket or belt clip.

2 receivers that come with the dongles..plugged into the processing box.

This settup inbetween this

I'd make sure the wireless speed is up to par compared to completely wired. Otherwise, hello lag-ville.
 
Decided to jump into PSVR most likely around the holidays.

Is there any difference between the old and new camera, I hear its the same thing but different shell but i recall there being a debate about which was better despite this, was that ever settled?

Cleaning wise just a microfiber or will more sanitary option be best?
 

MattAces

Member
Decided to jump into PSVR most likely around the holidays.

Is there any difference between the old and new camera, I hear its the same thing but different shell but i recall there being a debate about which was better despite this, was that ever settled?

Cleaning wise just a microfiber or will more sanitary option be best?

The detected light is definitely different, but doesn't seem to contribute for a better/worse tracking having tried both. I'm using the new one anyway because it comes with a stand.
 

Reallink

Member
So it's sounding like Skyrim VR probably sucks on a technical level. From the latest Tested podcast, their description almost sounds like they're possibly faking the Stereo/3D, perhaps some derivative of the awful re-projection techniques a few PS3/360 games used to shoehorn bad, "3D" support (i.e. Crysis 2, Batman) at a very low resource/computing cost. Another tech pundit, Jeff Cannata, has apparently also criticized a very low render resolution on his talk show. Hope they can fix this shit by release, especially for $60.
 
So do you guys think we will see a PSVR 2 when the next playstation comes out? I hope it's packed in, all one system so that the player base is in tact and developers know what they are working with.
 
So it's sounding like Skyrim VR probably sucks on a technical level. From the latest Tested podcast, their description almost sounds like they're possibly faking the Stereo/3D, perhaps some derivative of the awful re-projection techniques a few PS3/360 games used to shoehorn bad, "3D" support (i.e. Crysis 2, Batman) at a very low resource/computing cost. Another tech pundit, Jeff Cannata, has apparently also criticized a very low render resolution on his talk show. Hope they can fix this shit by release, especially for $60.

I remember when the first VR mods for Skyrim were released the scale and shadows were really bad in the game, so bad it wasn't worth messing with. It might be an issue with how the game renders draw distance traditionally as they didn't need stereo so could use workarounds now they need to so have to fix that. Have heard a few people say similar things about Fallout 4 VR as well. They have around 5 months to release so not really a problem at this point.
 

Grinchy

Banned
So it's sounding like Skyrim VR probably sucks on a technical level. From the latest Tested podcast, their description almost sounds like they're possibly faking the Stereo/3D, perhaps some derivative of the awful re-projection techniques a few PS3/360 games used to shoehorn bad, "3D" support (i.e. Crysis 2, Batman) at a very low resource/computing cost. Another tech pundit, Jeff Cannata, has apparently also criticized a very low render resolution on his talk show. Hope they can fix this shit by release, especially for $60.

That would be very disappointing. The fact that they are still so early into its development with a November release date worries me, too.

All the interviews are like, "So, do you think you will do ____?"

And they're like "Uhh...yeah...sure, why not. We'll try to do _____." It's like even they don't know what they're going to be capable of. You'd think this far along they'd have a more clear idea. Still hyped, though. I'll wait until it's confirmed to be shit before deciding it's shit.
 
So it's sounding like Skyrim VR probably sucks on a technical level. From the latest Tested podcast, their description almost sounds like they're possibly faking the Stereo/3D, perhaps some derivative of the awful re-projection techniques a few PS3/360 games used to shoehorn bad, "3D" support (i.e. Crysis 2, Batman) at a very low resource/computing cost. Another tech pundit, Jeff Cannata, has apparently also criticized a very low render resolution on his talk show. Hope they can fix this shit by release, especially for $60.

I can't find a PSVR game that it's been treated poorly by devs.
Maybe Driveclub, but Evolution was already dead to optimise it.

So I am not afraid so much about the result for a last gen game like skyrim.
a possible FO4 version for psvr is a different story.
 

VexyWexy

Member
I guess I missed the news that Ace Combat got delayed into 2018... What a bummer. And no mention of VR in Battlefront 2 or CoD:WW2... I'm a sad VR fan.
 

rSpooky

Member
Walked through the games section in our local Wal-Mart and there she was... A farpoint bundle. Snatched it up.. Played through the first bit. Game is great.. But I still dont have my VR "legs" .. Dizzy/seasickness was real. :( weirdly I felt ok playing my friends vive longer periods of time before I got the psvr.I hope I can condition myself for it better. Anyway farpoint is on point!
 

Horseticuffs

Full werewolf off the buckle
Walked through the games section in our local Wal-Mart and there she was... A farpoint bundle. Snatched it up.. Played through the first bit. Game is great.. But I still dont have my VR "legs" .. Dizzy/seasickness was real. :( weirdly I felt ok playing my friends vive longer periods of time before I got the psvr.I hope I can condition myself for it better. Anyway farpoint is on point!
That's the dream! I check Amazon and my Walmart daily for a bundle.

I'm pretty excited for the direction Sony is going. This really is a game changer and the sense of scale is the thing for me.

I fought the third boss in Thumper and just was amazed by how all-encompassing it was. I really want Farpoint for that especially.
 

ckohler

Member
Walked through the games section in our local Wal-Mart and there she was... A farpoint bundle. Snatched it up.. Played through the first bit. Game is great.. But I still dont have my VR "legs" .. Dizzy/seasickness was real. :( weirdly I felt ok playing my friends vive longer periods of time before I got the psvr.I hope I can condition myself for it better. Anyway farpoint is on point!
If you are getting sick, dial up the comfort settings. Don't use smooth turning. Also, try avoiding looking left or right while moving forward. Be sure you are sitting close enough to the camera so the world is not swaying when you stand still.

I did this in RE7 and it helped me to get my legs. Now I can play Farpoint with smooth turning on, no problem. I still only play for a about an hour, just to be safe.
 

Fafalada

Fafracer forever
Afrikan said:
So people.. about to suggest something crazy (probebly has been brought up before).. let me know if this isn't possible.
You'll need a wireless HDMI that can deal with 120hz signal, and even then there's no guarantee there won't be other issues with standard compliance on either PSVR or wireless-HDMI side.
I tried to connect Oculus(mainly as a latency test) to my wireless HDMI and all I got on the output was garbage/noise. Granted that was back when they were doing weird stuff with rotated screens and what not(and not sure whether 75hz/90hz is supported by my system). Never did take the time to test it on PSVR (yet).
 

Grinchy

Banned
I was finally able to get online with my brother earlier and play some Farpoint co-op. Holy shit was that a blast. We played for like 2 hours straight. We were beasting it on Medium and will be doing it on Hard next time.

I had tried co-op before with random people and it was cool, but it's a way different experience with someone you know. My good friend is still waiting for Amazon to restock the bundle, so soon I'll have 2 different people to bounce between for my Farpoint co-op action.
 

GHound

Gold Member
So people.. about to suggest something crazy (probebly has been brought up before).. let me know if this isn't possible.

2 wireless HDMI dongles (that can be charged with a USB battery pack) kept in pocket or belt clip.

2 receivers that come with the dongles..plugged into the processing box.

This settup inbetween this


This isn't possible. One of the plugs isn't HDMI but (as far as I'm aware?) a proprietary plug.
 

rSpooky

Member
If you are getting sick, dial up the comfort settings. Don't use smooth turning. Also, try avoiding looking left or right while moving forward. Be sure you are sitting close enough to the camera so the world is not swaying when you stand still.

I did this in RE7 and it helped me to get my legs. Now I can play Farpoint with smooth turning on, no problem. I still only play for a about an hour, just to be safe.
Are these settings under system or in the game?
Also I started walking in place as I was moving through the world.that helped a little.
 

Adree

Member
Decided to jump into PSVR most likely around the holidays.

Is there any difference between the old and new camera, I hear its the same thing but different shell but i recall there being a debate about which was better despite this, was that ever settled?

Cleaning wise just a microfiber or will more sanitary option be best?

I have the newer round shell version of the camera and tbh I wish I had the old one since it was a pain to get it properly stuck high up without it moving around.
 

Joystick

Member
Air Force Special Ops Nightfall Trailer

Nice, though I hope that there is a bit more to it than that. If it is the same as this game then there could be more gameplay included:

A new VR app available on Android and iOS—US Special Ops VR—lets you perform a High Altitude—Low Opening (HALO) jump from an MC-130H Combat Talon II, one of the many variants of the C-130 Hercules still used by the military today. You can be the gunner of a CV-22 Osprey, perform a building infiltration mission, grab a fallen soldier for a medical evacuation, and jump into the water after a zodiac, all in virtual reality.

http://www.popularmechanics.com/technology/apps/a23198/air-force-special-ops-training-vr/

I've flown in a C-130 in this fashion a couple of times, and parachuted with free-fall (not from C-130) so this has my interest!
 

Grinchy

Banned
I finally grabbed Thumper since it's on sale. I loved the demo at launch, but just never got around to buying it.

I played the first 2 levels and I think I'm going to wait to continue until I get some herbal supplements to enhance the experience. Sweet game.
 

MattAces

Member
I already miss those days when PSVR gets game announcement daily, RIP PSVR
/s

I'm dying to play Brookhaven Aim patch and Arizona Sunshine.
 

Kyolux

Member
I finally grabbed Thumper since it's on sale. I loved the demo at launch, but just never got around to buying it.

I played the first 2 levels and I think I'm going to wait to continue until I get some herbal supplements to enhance the experience. Sweet game.

"herbal supplement" he says.

Yeah, I'll get the game in a year when "herbal supplements" are legal in Canada.
 

MattAces

Member
besides Thumper, which VR games are on sale

Not on sale but Dick Wilde deserve your attention. Game is $20 on PC and $15 on PSVR with Aim support. One of the most polished VR games, one of the most challenging and fantastic art style. Played that game for 2 weeks straight daily.
 

Planet

Member
IMHO don't get Dick Wilde for the Aim controller! It is a hard game with dual wielding Move, it is ridiculously difficult with Aim. Maybe good for parties where it really makes you show your skill not only in the score but in how far you get.
 

MattAces

Member
IMHO don't get Dick Wilde for the Aim controller! It is a hard game with dual wielding Move, it is ridiculously difficult with Aim. Maybe good for parties where it really makes you show your skill not only in the score but in how far you get.

I can only play Dick Wilde with Aim controller now :(
Only using nail gun every round. As for Move controller, the best one will be shield and shotgun, still I'm back to nail gun Aim controller if I want to win.
 

Planet

Member
Even the Aim version of the nail gun is hardly better than each of the two nail guns you get with move. And the shield shotgun combo is so much easier than any other.

Extra ridiculous: bow and arrow! Managed to kill 2 or 3 crocodiles, lol.
 

MattAces

Member
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