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Pokémon XY |OT2| Would you like to leave a tip?

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Title(s) - Pokémon X/Pokémon Y
Platform(s) - 3DS and 2DS
Genre - RPG
Publisher - Nintendo
Developer - Game Freak
Release Dates - October 12 (Out Now)

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Pokemon X and Y SPOILER Discussion Thread

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Pokemon Friend Safari | Gotta Friend 'em All
PokéGAF Friend Code Listing - Quote To See

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Pokemon X/Y review thread: Gotta read em all!

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Pokemon X Pokemon Y |OT| Gotta Catch em All...NOW IN 3D!

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Pokémon Trading Post

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Pokémon Community Thread 3: "Soon, All of Hoenn Will Be Under Its Withering Glare…"
Pokemon X and Y: Post your trainers!

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The Big Pokemon XY FAQ Thread! Spoilers in tags, please.




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SpotPass and StreetPass
  • To enable, go to the PSS on the bottom screen, select the grey icon to bring up the features, and click on "Holo Caster."
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Lumiose Map
**There is a save glitch affecting XY where saving in North or South Boulevard in certain places can corrupt your file.**
**Make sure to download the patch from the eShop. If you don't see it, click "Menu", then "Settings/Other", then under "History", select "Updates". There is a patch for X and Y individually.**

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Where do I catch...?

How do I get stylish enough?
Style Guide

Some Changes:
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Types:
  • New type: Fairy.
    - SE against Dragon, Dark, Ghost. NVE against Fire, Poison, and Steel.
    - Takes SE damage from Poison and Steel. Takes NVE damage from Fighting, Bug, and Dark. Immune to Dragon.
  • Steel has Dark and Ghost resistance removed.
  • Grass Pokémon are immune to all spore and powder moves.
  • Electric Pokémon are immune to paralysis.
  • Ghost Pokémon are immune to trapping moves and abilities (Shadow Tag)
Breeding:
  • Wild Pokémon in the No Egg group in the wild have at least 3 perfect IVs.
  • Pokémon found in the (postgame)
    Friend Safari
    have at least 2 perfect IVs.
  • Having one parent hold the item Destiny Knot ensures that 5 IVs are passed, choosing from both parents.
  • Males are able to pass down their Hidden Ability. Yes, you can get more Speed Boost Torchic, if you want.
  • Females can pass down egg moves.
Base Stat Changes
  • Butterfree: Special attack increase from 80 to 90
  • Beedrill: Attack increase from 80 to 90
  • Pidgeot: Speed increase from 91 to 101
  • Pikachu: Defense increase from 30 to 40 and a special defense increase from 40 to 50
  • Raichu: Speed increase from 100 to 110
  • Nidoqueen: Attack increase from 82 to 92
  • Nidoking: Attack increase from 92 to 102
  • Clefable: Special attack increase from 85 to 95
  • Wigglytuff: Special attack increase from 75 to 85
  • Vileplume: Special attack increased from 100 to 110
  • Poliwrath: Attack increased from 85 to 95
  • Alakazam: Special defense increase from 85 to 95
  • Victreebel: Special defense increase from 60 to 70
  • Golem: Attack increase from 110 to 120
  • Ampharos: Defense increase from 75 to 85
  • Azumarril: Special attack increase from 50 to 60
  • Jumpluff: Special defense increased from 85 to 95
  • Exploud: Special defense increase from 63 to 73
  • Staraptor: Special defense increase from 50 to 60
  • Roserade: Defense increase from 55 to 65
  • Stoutland: Attack increase from 100 to 110
  • Unfezant: Attack increase from 105 to 115
  • Gigalith: Special defense increase from 70 to 80
  • Seismitoad: Attack increase from 90 to 100
  • Scolipede: Attack increase from 90 to 100
  • Krookodile: Defense increase from 70 to 80
Source: Data - Updated Base Stats

IV calculator?

Breeding FAQ?

Super Training
At the very core it IS easy.

Controls

Tap to shoot balls. Hold to charge shots. Move with the Control Stick. Press L to block. D-Pad up to fly closer to the Pokemon baloon, D-Pad down to put more distance between you and the Pokemon baloon.

Gameplay

Try to shoot these balls into the white target markers. Don't get hit. Keep moving to avoid getting hit by the opponent's balls. At the beginning it is usually wise to keep using uncharged shots until the Pokemon baloon starts to emit steam and the white target markers are replaced by a single red one. To force this change you need to hit all of the white markers, if you are too slow they disappear. Unlike the white markers this marker won't disappear for a few seconds, making it the perfect time to sneak in a few charged shots and score higher.

After you've got some experience (and accuracy) you should begin to use more and more charged shots on the white markers, which will improve the time it takes you to clear the stage.

Training Lv 1: +1 EV
Training Lv 2: +4 EV
Training Lv 3: +12 EV

GENERALLY YOU CAN START AT Lv2. The training is easy enough and will give you more EV. After a few sessions change to Lv3!!!

Against the attack of the baloon you have two options: Dodge or block.
Usually you dodge the balls (keep in mind: You'll briefly stop moving if you fire a ball), blocking is a last resort for two reasons:

- It takes a few frames to deploy the block
- You cannot attack during the duration of the block

However, depending on your stats (I'll come to this later) blocking multiple balls is possible with a block.

Going back to dodging, usually enemy attacks follow a certain pattern. Mostly they are deployed at a fixed time in a fixed pattern. Like yourself, the Pokemon baloons can charge their attacks. You'll notice a purple glow around them if they do. Try to hit all remaining target markers ASAP, this can sometimes disrupt them.

Special enemy ball forms

- Giant Ball -> Keep moving
- Barrage -> Follow the pattern of the attack to dodge it (usually a spiral)

- Horizontal large balls -> Fly upwards/downvards
- Vertical large balls -> Fly left/right
=> Usually those two are used together. Flying in a circle is necessary to avoid getting hit. If you are confused the shield will be your best bet to avoid losing points.

Barrage of Horizontal Giant Balls: Wait until they are close. Slowly move up/down to fit in the narrow gap between them (or block)

Stats

There are Six Different Stats in Super Training:

Attack
- 4 points of Attack increase the "real" Attack stat by 1
- Increases the "damage" of your Balls

Special attack
- 4 points of Sp. Atk increase the "real" Sp. Atk stat by 1
- Increases the "damage" of your balls

HP

- 4 points of HP increase the "real" HP stat by 1
- Decreases the damage you take when an enemy ball hits you

Speed

- 4 points of Speed increase the "real" Speed stat by 1
- Increases the speed and accuracy of your balls

Defense

- 4 points of Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots

Sp. Defense

- 4 points of Sp. Defense increase the "real" Defense stat by 1
- Decreses the charge time of your Super Shots

Training bags

They are dropped after each round. If you manage to get the medals you'll get dropped better ones.

Size S: +1 EV
Size M:+4 EV
Size L:+12 EV

You also can get certain special bags with unique effects, such as 2x EV, 2x stats during the training and more. Tap them yourself to increase the speed in which they are activated.

Secret training

After gaining all 510 EV two more levels of training are unlocked. You can earn unique items and better Punching Bags in this training, but it is far more difficult with unique victory and loss conditions.
Super Training is always harder at the onset. Your Pokémon won't be doing much "damage" per goal. So try using a punching bag in Core Training first. For example, say you want to max out your Attack. From the main Super Training screen, tap the punching bag icon in the lower right corner, and check to see if you have an Attack bag. Small bags give 1 EV, medium bags give 8 EVs, and large bags give 12EVs. Select, tap it rapidly, and you'll gain those points.

Of course, if you're just starting out, you probably won't have the appropriate bags. So go straight to Super Training. First you'll need to unlock all three levels, each of which has six games, one for each stat. For example, the Lv. 1 games have an HP game, Speed game, Attk game, Def game, Sp. Attk game, and Sp. Def game. They give 4 EVs for completion. The Lv. 2 versions give 8 EVs for completion, and the Lv. 3 versions give 12 EVs for completion. Use a Pokémon you don't care about to unlock the games, since they'll be gaining mixed EVs in the process.

The games ramp up in difficulty with each level. The balloon bots have more HP. And your shots are weak at first, but grow stronger as you go along. The different EVs affect them. For example, training for Attk makes your shots do a lot more damage. Training for Defense makes them charge more quickly.

Speaking of charging, that's the key to success. Use the stylus to move the aiming reticule over the target on the balloon, and hold it so the orange ring at the bottom of the screen fills up. Your aiming reticule will flash yellow, and then red. Lift the stylus off the screen the instant the reticule flashes red -- you will unleash a super-powerful charge shot that will do exponentially more damage.

Often it comes down to unleashing as many charge shots as you can. Sometimes you have to anticipate the movements of the balloon bot, since the targets might be on its wings or head, and often they move when they charge up to try and attack you.

Speaking of THAT, if you see them flash purple, you can avoid the incoming shots in a number of ways. Tapping L generates a shield you can hold a bit to absorb shots, but usually one enemy shot is all it takes to shatter it. I usually just keep moving, tapping the shield to be safe if the shots come near. You can go up and down in addition to left and right. You can also continue to return fire and charge shots while zipping all over the field. The enemy usually tries to track you, so keep moving and the shots will always be one step behind.

There are four different colors of balls you will use, depending on the Pokémon, with different properties. For example, when I was EV training my Shellder, he had a ball that was rapid fire -- it would make many weak hits in quick succession, rapidly adding up to massive damage. My Tyrunt, on the other hand, had slow powerful shots that did a lot of damage.

As you gain EVs, you'll see them reflected on the graph. The bar to the right of the graph fills up as you gain EVs; you'll know you're almost done when it's about full.

You'll also know you've gained all the EVs Super Training will allow in a given stat (252 EVs per stat, as opposed to 255 in the wild) because instead of the usual +12 gain in that category on the graph (assuming you just did a Lv. 3 game), it'll say +11, +5, etc, indicating it couldn't give you the full allotment, which means that stat is fully trained.

As you complete each game, you'll gain punching bags for that stat category. So alternate between Super Training and Core Training. Do a minigame, gain EVs and win a punching bag, then use the punching bag to get more of those EVs, so that when you go and do the minigame again, it'll be even faster since you'll be doing more damage, charging more quickly, etc.

My Tyrantrum was beating the Lv. 3 Haxorus minigame in two or three charge shots by the time his Attk stat was about full. Simply amazing.

Oh, and if you get a Double Up Bag, only use it if you plan to do a Lv. 3 game afterward. The Double Bag makes it so that the next time you do a minigame, you'll get twice the points, so using it before a Lv. 3 games means 24 EVs instead of 12! You get special bags like Double Up Bags and the cherished Reset Bag (which resets base stats) at random while your Pokémon is standing next to the invisible bag on the main screen.

I hope this helps!
In Super Training, you can only have 252 points (what we call EVs) in each base stat. However, in total you cannot have more than 510 EVs between all your stats. So no, don't train in all six categories. Pick two categories and stick with them. If you need to start over with your EVs, get a Reset Bag (awarded at random) to reset the EVs to zero. (This does NOT affect your level, so no worries.)

What people often do is they look at their Pokémon's nature and think of how they will use that Pokémon. For example, I just EV trained a Kangaskhan I want to move fast and hit hard. The Speed stat will be important; so will the Attack stat, which powers the physical moves I will be using. So I got a Kangaskhan with Jolly nature, which makes the Speed stat grow more and the Sp. Attack stat grow less. This is fine since I won't be using the Sp. Attk stat. A table of the different natures and what stats they increase and decrease is HERE. You can see your Pokémon's nature on its Summary page; also, its stat listings will have the "beneficial" stat in red, and the "low-growth" stat in blue.

So first you'll want to make sure your Pokémon has the right nature for what you plan to do. It's easy to breed babies with that nature if you make one of the parents a Ditto with the same nature and holding an Everstone -- the baby will be the non-Ditto parent and have a 100% chance of having the Ditto's nature. Hence why I'm always in here asking for Dittos of different natures. :)

(Also, pro-tip about hatching: Have a Pokémon like Talonflame with the ability Flame Body in your party as you race up and down the road outside the Day Care Center trying to get in necessary steps to hatch your egg -- they'll hatch much faster!)

Anyways, once you have a Pokémon with the right nature, I usually recommend maxing out the beneficial stat and the other stat you'll be using. So in Kangaskhan's case, I wanted Attack and Speed, so I did the Speed minigame and punched the Speed bags until it said his Speed stat couldn't go any higher (252 EVs in Super Training). Then I did the same for Attack. After getting 252 in both those stats, I still had 6 EVs left before I hit the 510 EV limit. So I just do one round of the HP minigame to get 6 EVs in HP.

Technically, you can get 255 EVs in each category, but you'll have to train against wild Pokémon and know which wild Pokémon give those EVs. I recommend sticking to Super Training. Three EVs' difference is negligible.

I hope this helps.
Three EVs' difference is non-existent. 4 EVs grants 1 point in that stat at level 100.

This is the reason that Super Training caps EVs for each stat at 252; it's a system designed for players who aren't already familiar with how EVs work, so it safeguards against common mistakes.

The effective cap for EVs is actually 508, because it's the closest number to 510 that's evenly divisible by 4. Those last 2 EVs serve no purpose, and it doesn't matter where you put them.

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Thanks to:
  • lordfroakie for the original |OT| (you should read it, it's great)
  • Horse Detective for providing the original banner and text images (it's a tough occupation)
  • ScraftyDevil for copy-editing on the original |OT| (super-editing powers are GO)
  • The work of every fan site that provides people with the ifo they need to play the game to its fullest (complete devotion...)
  • PokéGAF, for providing the quotes and the hype (get ready to ramp it up for the next release!)
  • And YOU (you star you)
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Forkball

Member
The tipping mystery continues!

Posting my E4 team again:

1x8b2B5.jpg


Really enjoying Sylveon, I'm going to properly EV train another one.

In post game now. Still need to catch some legendaries and what not. You get a lot of money at the end of the game, so I can finally buy some fancy clothes.
 

DMG-01

Member
So with the news about the three 31 IVs guaranteed on legendaries, I feel like SRing for a good Zygard/Mewtwo(X). Any idea on the best natures? Or is it too early to speculate?
 
The tipping mystery continues!

Posting my E4 team again:

http://i.imgur.com/1x8b2B5.jpg[IMG]

Really enjoying Sylveon, I'm going to properly EV train another one.

In post game now. Still need to catch some legendaries and what not. You get a lot of money at the end of the game, so I can finally buy some fancy clothes.[/QUOTE]

Where's the image from?
 
The tipping mystery continues!

Posting my E4 team again:

1x8b2B5.jpg


Really enjoying Sylveon, I'm going to properly EV train another one.

In post game now. Still need to catch some legendaries and what not. You get a lot of money at the end of the game, so I can finally buy some fancy clothes.

Malamar blows. That is all.
 
Uhh, so I got the lucarionite from the cutscene where you first use mega stones. But after I used it a few times while grinding with lucario after that whole deal, the lucarionite went away. Is that normal? Do mega stones only last a few battles?
 
I went on a Phantump breeding spree last night, and today it dawned on me just how profoundly messed up that is. I forced two miserable dead child forest spirits to copulate over and over AND OVER AGAIN, hatching dozens of equally miserable dead chid forest spirits (that will rot away forever in my box) just so I could get one with an Adamant nature. Heavy stuff.

That being said, what stat other than Attack should I max out with EVs on my Phantump? I'm thinking of dividing Defense and Special Defense, but my friend who has gone far deeper down the meta-game hole than I have assured me that you don't want to invest in Defense and Special Defense unless you are also investing in HP. But Phantump's speed seems pretty average and not worth the EV points, so I don't know.

HELP ME REDEEM MY ATROCITIES FROM LAST NIGHT BY AT LEAST MAKING THIS CHOSEN DEAD CHILD OF THE FOREST VIABLE IN BATTLE
 

bernardobri

Steve, the dog with no powers that we let hang out with us all for some reason
Had anyone tried using online features in two different cartridges in the same console? I'm thinking of getting the two versions eventually but I was wondering whenever the games' online features will conflict from sharing the same FC.

Quoting this from the other thread.
 

Timeaisis

Member
That was a fast OT2. Anyway, tipping is still a mystery.

Hey guys, I haven't played Pokemon for a while...is Absol still worth leveling?
 
4 gyms in... do the gym leaders and rival ever become... not scrubs?

Seriously, i can't tell the difference between them and normal random trainers.


I can't enjoy the gym leader theme if I take out their whole party in 2 attacks :(
 
Uhh, so I got the lucarionite from the cutscene where you first use mega stones. But after I used it a few times while grinding with lucario after that whole deal, the lucarionite went away. Is that normal? Do mega stones only last a few battles?

No, I abuse my charizardite. Maybe you have it in the items bag?
 

Draconian

Member
Woke up this morning and realized that I saved in the South Boulevard right outside the Pokémon lab. Luckily I loaded my save game without a problem. That really stinks for those who are affected though.
 

Saprol

Member
Uhh, so I got the lucarionite from the cutscene where you first use mega stones. But after I used it a few times while grinding with lucario after that whole deal, the lucarionite went away. Is that normal? Do mega stones only last a few battles?

I accidentally used Fling once on my Greninja while he was holding an Amulet Coin. Had to soft reset and teach him a different move. :lol
 

Anteo

Member
No sorry, I dont tip in any world.

Woke up this morning and realized that I saved in the South Boulevard right outside the Pokémon lab. Luckily I loaded my save game without a problem. That really stinks for those who are affected though.

I wonder if it has something to do with having street pass enabled or something
 

Korosenai

Member
Reposting from the other thread:


First three Pokemon im gonna iv and ev train, which im gonna use online: Greninja, Aegislash, Mega Alakazam.

Mega Alakazam just looks too cool not to use.

Edit: Does anyone have an Abra with magic guard?
 

braves01

Banned
I'm always looking for new PokeFriends. My FC is in my profile. I'm at the E4 now, so almost done with the prelude.
 
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