DunDunDunpachi
Banned
I've been a fair-weather fan of Pokemon since Red/Blue. I've ignored most of the spinoffs, except for a bit of Pokemon Mystery Dungeon and Detective Pikachu. Giving the player direct control over the Pokemon in a battle has been a childhood dream of mine yet this hasn't once panned out. Until Pokken, I suppose, which prompted this RTTP.
This is a better fighting game than Pokemon deserves. I'd argue it's worth playing strictly on its quality as a fighting title with the Pkmn license as gravy. The disparate systems (support sets, phase shifting, fighter types, unique camera and positioning) felt thrown together and clunky at first, but now that I've owned the game for awhile I can appreciate how all the pieces interlock. This is a top-quality fighting game made by Tekken and Soul Caliber veterans. Better still, it's unlike any other fighting game on the market.
But there's also an obvious adoration for the Pokemon license. Each stage is packed with details. Each of the Pokemon are lively, interesting characters in their own right with a wide suite of attacks. It hardly feels like a cash-in or a traditional fighting game that was hastily converted into a Pokemon title. It's amazing, really. Finally there's a spinoff worthy of the name.
There's a strong "family factor" too as I have several kids who enjoy Pokemon. Even the 3-year-old loves it, and I can't imagine what it would've felt like to play a fully-featured Pokemon fighting game in my childhood. The game is flashy and button-mashy enough to be entertaining for a kid. However, the systems are intelligently layered. It's a far more complicated fighting game than I would've expected for a franchise ostensibly aimed at children.
Highly recommended for fighting fans. Highly recommended for Pokemon fans.
This is a better fighting game than Pokemon deserves. I'd argue it's worth playing strictly on its quality as a fighting title with the Pkmn license as gravy. The disparate systems (support sets, phase shifting, fighter types, unique camera and positioning) felt thrown together and clunky at first, but now that I've owned the game for awhile I can appreciate how all the pieces interlock. This is a top-quality fighting game made by Tekken and Soul Caliber veterans. Better still, it's unlike any other fighting game on the market.
But there's also an obvious adoration for the Pokemon license. Each stage is packed with details. Each of the Pokemon are lively, interesting characters in their own right with a wide suite of attacks. It hardly feels like a cash-in or a traditional fighting game that was hastily converted into a Pokemon title. It's amazing, really. Finally there's a spinoff worthy of the name.
There's a strong "family factor" too as I have several kids who enjoy Pokemon. Even the 3-year-old loves it, and I can't imagine what it would've felt like to play a fully-featured Pokemon fighting game in my childhood. The game is flashy and button-mashy enough to be entertaining for a kid. However, the systems are intelligently layered. It's a far more complicated fighting game than I would've expected for a franchise ostensibly aimed at children.
Highly recommended for fighting fans. Highly recommended for Pokemon fans.