x3sphere said:That won't work.. the co-op aspect REQUIRES Steam to play, even on PS3. Chances are the single player will too, at least for a one-time activation.
I expect used game stores to ban this game from resale, because anyone picking up a secondhand copy will not be able to go online..
Not going to happen.
Anton668 said:Source?
Sorry if I missed it, but the only thing i've read so far is, to get the PC vers for free is you have to link your accounts in game.
It's an assumption.
shagg_187 said:The main thing people are forgetting: Community will grow immensely! There will never be a dull moment in Portal 2 co-op and there will always be someone playing for the next decade whether it be the PS3 version or PC version.
Portal 2 the next CS?
gregor7777 said:Well, if we're going down that road Valve gets the following with your purchase:
PC - $49
PS3 - Maybe $20? I'm not sure what that breakdown looks like.
Just talking revenue here of course.
Though either way I'm sure Valve is happy you're buying their game.
In the UK, at least, Valve would get ~30%.
Huggers said:Fuck this guys right! How come no one thought of this yet!?
The gaiety derived from your post exceeded my self-control tolerances, good sir! You are to be applauded for your efforts!
Somebody posted an image in a thread (may have been in OT side, but I can't be sure) the other day of this phrase attached to a cat wearing a monocle. Wish I saved it. 
Yeef said:Portal 2 probably uses a slightly upgraded version of the Source engine, but I doubt it'll be very demanding.
The lighting and shadow systems have been completely overhauled if the the video footage is anything to go by (they're completely dynamic, for one). As far as cranking the game is concerned, I think we'll see a noticeable increase in system resource usage compared to, say, Portal or Episode Two.
mattiewheels said:Anyone think they'll support the hell out of this PS3 version in the same respect that their PC counterparts have everlasting updates and content?
I'm just thinking about this because, if Move support becomes a fashionable/successful thing for a lot of games in the future after this is released, maybe they'll get around to patching in support for it too? I could see them doing something of that level for PC games, consoles though, I just think of TF2 360...
That's the point, really. Valve have expressed their disappointment with how MS handle XBL in that it doesn't allow them to support their games even remotely close to the extent to which they do the PC versions. There's no such barrier on the PS3.
X-Frame said:I actually managed to DL it during that time just to get it in case I wanted to play it .. since at the time I had a much older Mac that didn't meet it's requirements.
Now I have the top of the line MBP i7 so I guess I don't have that excuse anymore. Will check it out now.
Don't forget to make a LTTP thread when you're done (or, at least, when you think you're close to the end).
(._.) said:If you planned to get it on PC you are just spending an extra $10 for a version of the game you aren't even gonna play. That is what it looks like from what they announced.
I buy the console versions of games I typically play on the PC later down the track so I can play them with mates. I'm getting the two versions of Portal 2 that I'd like for only an extra ~$10, so this announcement is music to my ears.