after Twilight Princess, and after any new console Zelda games on Wii, I want a next-generation Zelda (on Nintendo's next platform) to look like the prerendered CG portions of Rebirth shown at Gamecube's unvieling in August 2000, I don't want the plasticy look of the realtime techdemo, with the exception of the animation which was nice.
a mix of Rebirth CG and Zelda GBC Oracle Ages/Seasons Commercial CG with better than Twilight Princess artwork. I don't want Oblivion either, but something that looks far better than Oblivion.
I want Mario Galaxy like framerates. I want a world that is impossbly large. I don't mind if the game is divided up into 2 or 3 full priced releases. but were're talking about a whole generation away, and beyond the Zelda game(s) that is being developed specifically for Wii, which cannot have CG-like graphics since Wii can only do so much in that department.
that level of CG is just a little bit beyond what Xbox 360 and PS3 are capable of
(maybe not even), so I don't think the next Nintendo console should have too much trouble archiving that level of detail in games. what's more important is how the player will interact with the environments. more dynamic interaction instead of a pretty world to roam around in and limited interaction.
as for the main topic, hype, Gamecube vs Wii. there was more hype for gamecube in some ways, and more hype for Wii in other ways.
Gamecube wasn't going to be different than PS2 or or Xbox, just with Nintendo's quality of games, and minus DVD playback.
Wii is something completely new, and in a way, its hype is even greater than that of Gamecube.
i think hardcore gamers were more hyped for Gamecube, while casual gamers were like meh. but just the opposite seems to be happening for Wii. hardcore gamers, most of them are sceptical. but casuals seem to be very very interested. which is what Nintendo needs and wants.