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Project Cafe Rumor Cafe [Weinerpoop Post 7513]

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antonz

Member
dwu8991 said:
IGN have no idea what Project Cafe games there are. That is just sad. We are only a week out and still no leaks! Listening to their podcast remind's you how everything is supposedly better on PS360.

Leak Control is generally something Nintendo excels at.

Craig Harris is saying Nintendo even dropped Cafe as its project name a picked a new one recently. Right after Intrepid gaffers figured out project Cafe on the dev site nintendo totally revamped the site etc.
 
DrForester said:
The5thNintendoElement.gif




If you're having problems viewing: http://img.photobucket.com/albums/v247/DrForester/The5thNintendoElement.gif?t=1306908540


you win e3
 

pramath

Banned
I still cannot believe that we are just a week away from the official reveal of the system, and there have been no leaks. How does Nintendo do it?
 

NateDrake

Member
pramath said:
I still cannot believe that we are just a week away from the official reveal of the system, and there have been no leaks. How does Nintendo do it?
They are just that good.

If Tecmo has something Cafe related, think we'll see it on Thursday? I'm hoping for some sweet 3DS stuff to be shown. More Snake Eater! Love to get some mention of a Cafe game even if it's a 360/PS3/Cafe game.
 
Someone on the last page mentioned Kamiya developing on the cafe. You'd think that Nintendo would strike up a deal with these guys. I bet they could take everything that was done in Other M and amp it up to the nth level. They could at least do a great job of building enticing software for the first year or two of the system's life. A starfox game from them would at least break a million.

Perfect third party to have in your wing, but it's just dreaming at this point.
DrForester said:
This needs to be in the OP for the Nintendo E3 conference thread.

It simply MUST be in there.
 

pramath

Banned
NateDrake said:
They are just that good.

If Tecmo has something Cafe related, think we'll see it on Thursday? I'm hoping for some sweet 3DS stuff to be shown. More Snake Eater! Love to get some mention of a Cafe game even if it's a 360/PS3/Cafe game.
I doubt that they would be allowed to by Nintendo. I'm pretty sire their NDAs are pretty strict.
 

wsippel

Banned
pramath said:
I doubt that they would be allowed to by Nintendo. I'm pretty sire their NDAs are pretty strict.
They allowed Ubisoft to unveil the very first Wii game prior to E3, when the system was still called Revolution. If it's a big exclusive from an important partner like Konami, I could imagine them doing that again.
 

pramath

Banned
wsippel said:
They allowed Ubisoft to unveil the very first Wii game when it was still called Revolution. If it's a big exclusive from an important partner like Konami, I could imagine them doing that again.
Something like Metal Gear Solid 5? Definitely. But what could Tecmo possibly have that would qualify as a big exclusive?
 

wsippel

Banned
BishopLamont said:
What makes you say that? The fact that KoeiTecmo gave the Wii Samurai Warriors 3 so late in its life?
That, the whole Fatal Frame thing, Project M, the Metroid cameo in DoA, the fact that Nintendo featured them when revealing the 3DS, the fact that KoeiTecmo promised 3DS entries from all their big franchises, Nintendo publishing some of their titles in Europe...
 

pramath

Banned
wsippel said:
That, the whole Fatal Frame thing, Project M, the Metroid cameo in DoA, the fact that Nintendo featured them when revealing the 3DS, the fact that KoeiTecmo promised 3DS entries from all their big franchises, Nintendo publishing some of their titles in Europe...
But in that case, I'd say Nintendo and Capcom are even closer.
 
If this were the IGN of old with Matt, Bozon and Craig we'd know at least a couple Cafe games by now.

Heck, last year we knew Donkey Kong Country Returns a week before E3.
 
TekkenMaster said:
If this were the IGN of old with Matt, Bozon and Craig we'd know at least a couple Cafe games by now.

Heck, last year we knew Donkey Kong Country Returns a week before E3.

I think Matt and Bozon were gone even back then, though. Was Craig even still there? He was the last to take off, as I recollect.
 

NEO0MJ

Member
Lupin the Wolf said:
I think Matt and Bozon were gone even back then, though. Was Craig even still there? He was the last to take off, as I recollect.

Last thing he did at IGN was review DKCR late last year, I think.
 
NEO0MJ said:
Last thing he did was review DKCR late last year.

That's a good way to send yourself off, I suppose. I think the original DKCR leak was through Twitter though, like Peer or someone.

That said, I really do miss the old IGN staff. Matt and his never-being-satisfied with anything Nintendo did, wanting Nintendo to make the 360. Bozon and his overall enthusiasm. Fran the Third and his 7.9 review scores. Good times, great oldies.
 

pramath

Banned
Lupin the Wolf said:
That's a good way to send yourself off, I suppose. I think the original DKCR leak was through Twitter though, like Peer or someone.

That said, I really do miss the old IGN staff. Matt and his never-being-satisfied with anything Nintendo did, wanting Nintendo to make the 360. Bozon and his overall enthusiasm. Fran the Third and his 7.9 review scores. Good times, great oldies.
Yeah, but Rich has been doing a great job with managing IGN Nintendo.
 
Lupin the Wolf said:
That's a good way to send yourself off, I suppose. I think the original DKCR leak was through Twitter though, like Peer or someone.

That said, I really do miss the old IGN staff. Matt and his never-being-satisfied with anything Nintendo did, wanting Nintendo to make the 360. Bozon and his overall enthusiasm. Fran the Third and his 7.9 review scores. Good times, great oldies.
I remember only being interested in IGN because of those guys(I was young and clueless about the net and other consoles). I remember listening to a podcast where Matt mentioned that Twilight princess could be a GOTY contender only to chastised because of the crappy "dog gameplay".

Those were different and polarized times...
 

BY2K

Membero Americo
SolarPowered said:
This needs to be in the OP for the Nintendo E3 conference thread.

It simply MUST be in there.

Oh, don't worry. It will be.

EDIT: Holy crap, it's massive. Gonna have some trouble.
 
Anyone find it interesting how Nintendo and Microsoft's focuses seem to have directly switched? MS is all up on Kinect and its motion control and will clearly focus on that during E3, while maybe throwing the core market a bone or two. Nintendo looks to be the opposite since, fundamentally, the controller is going to be sort of traditional in shape, not like a Wiimote and Nunchuk. And we've heard rumblings of more core games and such. This is a huge risk for them since Wii sold billions but I'm glad they're taking it.

hey why do so many people not use avatars? There's like 7 avatar-less posts in a row above
 

BY2K

Membero Americo
Okay, I rehosted the gif, everybody should be able to see it now without having to click the link.

icZOQ.gif


Please people, DON'T QUOTE THE GIF. It's the heaviest gif I've seen yet, it's only going to make the page heavier.
 

swerve

Member
Heavy said:
Anyone find it interesting how Nintendo and Microsoft's focuses seem to have directly switched? MS is all up on Kinect and its motion control and will clearly focus on that during E3, while maybe throwing the core market a bone or two. Nintendo looks to be the opposite since, fundamentally, the controller is going to be sort of traditional in shape, not like a Wiimote and Nunchuk. And we've heard rumblings of more core games and such. This is a huge risk for them since Wii sold billions but I'm glad they're taking it.

Well, even if this were true (I personally don't believe it), it would sort of make sense for them both to cater to the part of the market they haven't yet got sewn up.
 

CoolS

Member
Heavy said:
Anyone find it interesting how Nintendo and Microsoft's focuses seem to have directly switched? MS is all up on Kinect and its motion control and will clearly focus on that during E3, while maybe throwing the core market a bone or two. Nintendo looks to be the opposite since, fundamentally, the controller is going to be sort of traditional in shape, not like a Wiimote and Nunchuk. And we've heard rumblings of more core games and such. This is a huge risk for them since Wii sold billions but I'm glad they're taking it.

hey why do so many people not use avatars? There's like 7 avatar-less posts in a row above

I still think that was part of their strategy from the beginning. I talked about it with a friend extensively a while back and what he was saying really made sense to me. Nintendo lured in a lot of people that weren't gamers bfore with the Wii with the more simple titles like Wii Play, Wii Sports and Wii Fit. And then little by little they used bridge titles like Mario Kart or NSMBWii to get them over to the more complex games. And with the help of their Super Guide features everybody can play even the more comlex games from Nintendo. But wether that crowd will carry over to Cafe, I am not so sure.

Concerning MS, I think they COULD make it work. It all depends what knd wo games they show at E3. If it is like last year and most Kinect games are rather simple, that might backfire. But if they show interesting stuff and also their own verions of bridge games to get the Kinect only crowd into the more complex games, than they'll have a good thing going on, especially since they already have the 'core' gamers on theri system.
 

Darryl

Banned
Heavy said:
Anyone find it interesting how Nintendo and Microsoft's focuses seem to have directly switched? MS is all up on Kinect and its motion control and will clearly focus on that during E3, while maybe throwing the core market a bone or two. Nintendo looks to be the opposite since, fundamentally, the controller is going to be sort of traditional in shape, not like a Wiimote and Nunchuk. And we've heard rumblings of more core games and such. This is a huge risk for them since Wii sold billions but I'm glad they're taking it.

I thought it was interesting that Microsoft is investing so heavily in Kinect, but it makes total sense. They've found a piece of technology in the gaming market that could make them billions in the home PC market. They would be insane not to put all of their resources into the Kinect a household item.

I also don't see what reason we have to believe Nintendo isn't still chasing after the same market. They've obviously got something up their sleeves.
 
With just 6 days before Project Cafe is revealed, I'm posting this Next Generation Online article
from 1998 for anyone and everyone who is interested in the early history of the GameCube, even before it was called Project Dolphin. Enjoy.

Although experts acknowledge that the video games business is surprisingly
incestuous by even Jerry Springer’s standards, recent developments taking place
within two of Seattle’s biggest corporations have made that fact clear for the
whole world to see. Next Generation Online exclusively reports on how Nintendo
and Microsoft wound up eyeing the same company’s chipset for the year 2000’s
biggest game console.


Few in the video game industry are aware of a rift that formed between Nintendo
and partner Silicon Graphics, Inc. just as their jointly-developed 64-bit game
console rolled off production lines. Already beginning to feel financial
strains due to changing market conditions for their high-end graphics
workstations, Silicon Graphics found itself arguing over component profits with
notoriously tight-fisted Nintendo as the system’s American launch MSRP
was lowered at the last minute before release. Although the companies
maintained their working relationship, the decidedly traditional and hard-
lined management at Nintendo had taken offense, and no longer considered SGI a
lock for development of Nintendo’s post-N64 game console.


Then several important events took place during 1997 inside of Nintendo, SGI
and one of their former competitors. Weak Japanese sales of the N64 and its
software lowered the company’s confidence in the N64 platform, and American
sales were projected to fall off as key internal software titles were
continuing to miss release targets by entire seasons. Demonstrably strong sales
of PlayStation games in the inexpensive CD format had weakened the appeal
of Nintendo’s third-party development contracts, and Nintendo started to
believe that it was in the company’s immediate interest to prepare a new
console for release as soon as Fall of 1999. At the same time, a number of
Silicon Graphics key Nintendo 64 engineers left the company to form the new
firm ArtX, with the express intention to win a development contract for
Nintendo’s next hardware by offering Nintendo the same talent pool sans SGI’s
manufacturing and management teams.


As it turns out, most of the industry’s top 3D chip experts have been lured
away from smaller firms by accelerator developers NVidia, 3Dfx and NEC, so
Nintendo’s pool of potential partners was already shrinking when it began to
shop around for a new console design team. Enter CagEnt, a division of consumer
electronics manufacturer Samsung, and here’s where the confusion begins: CagEnt
was formerly owned by 3DO, where it operated under the name 3DO
Systems and developed the M2 technology that was sold to Panasonic for $100
Million some time ago. When 3DO decided to exit the hardware business, it sold
off the 3DO Systems division to Samsung, which named it CagEnt and gave it
roughly two years to turn a profit. CagEnt owned three key technologies: a DVD
playback system, a realtime MPEG encoding system called MPEG Xpress, and a
completed game console with a brand new set of console-ready chip
designs called the MX. Adrian Sfarti, who had formerly developed the graphics
architecture design for SGI’s Indy workstation, was the head of the MX project.


The MX chipset was a dramatically enhanced version of the M2 chipset sold to
Panasonic and Matsushita, now capable of a 100 million pixel per second
fillrate and utilizing two PowerPC 602 chips at its core. (CagEnt’s executives
also boasted of a four million triangle per second peak draw rate, though the
quality of those tiny triangles would of course have been limited). Nintendo
executives Howard Lincoln and Genyo Takeda were among a group of
visiting dignitaries to tour CagEnt’s facilities, culminating in late 1997 or
early 1998 with a formal offer from Nintendo to acquire CagEnt outright. At
this point, Nintendo had terminated its development contract with SGI (see
SGI/MIPS Loses Nintendo Business).


As purchase negotiations continued, Nintendo worked with CagEnt engineers on
preliminary plans to redesign the MX architecture around a MIPS CPU, as
Nintendo’s manufacturing partner NEC has a MIPS development license but none to
produce the PowerPC 602. Nintendo and CagEnt flip-flopped on whether the
finished machine would include a built-in CD-ROM or DVD-ROM as its primary
storage medium, with Nintendo apparently continuing to insist that ROM
cartridges would remain at the core of its new game system. Yet as DVD and MPEG
technologies would have been part of the CagEnt acquisition, Nintendo would
probably have found some reasonable use for those patents eventually. The
MX-based machine was to be ready for sale in Japan in fall 1999 -- in other
words, development of games for the new console would begin within literally
months, starting with the shipment of dev kits to key teams at Rare and
Nintendo’s Japanese headquarters.


Although the asking price for CagEnt was extremely low by industry standards,
talks unexpectedly broke off in early 1998 when Samsung and Nintendo apparently
disagreed on final terms of CagEnt’s ownership, leaving Samsung’s management
desperate for a suitor to buy the company. CagEnt aggressively shopped itself
around to other major industry players. SGI’s MIPS division, reeling from the
loss of its N64 engineers to ArtX, allegedly considered
acquiring CagEnt as a means to offer Nintendo the technology it had already
decided it liked. Sega, 3Dfx and other companies toured CagEnt’s facilities and
finally CagEnt found a suitor.


In early April, Microsoft’s WebTV division ultimately acquired all of the
assets of CagEnt and hired on most of its key personnel. WebTV and Microsoft
apparently intend to use the MX technology at the core of their next WebTV
device, which as might be guessed from the graphics technology, will no longer
be limited to simple web browsing and E-mailing functionality. The next
generation WebTV box will be Microsoft’s low-cost entry into the world of
game consoles, melding the functionality of a low-end computer with a
television set-top box and game-playing abilities. Having worked with Sega
behind the scenes since 1993 or 1994, Microsoft has been quietly gathering the
knowledge it needs to market and develop games for such a device, and now it
has the hardware that even Nintendo would once have wanted for itself.


As for Nintendo, all signs point to a very unpleasant near future for the
Japanese giant. Lacking internal hardware engineers with the necessary
expertise to develop the next high-end chipset, Nintendo is now all but forced
to either partner with ArtX, or one of the 3D accelerator makers who have been
sucking the industry dry of all its most talented people, or perhaps join with
one of its other major rivals. The latest word has it that ArtX and
Nintendo are in talks to work together, perhaps under circumstances similar to
those under which Nintendo would have acquired CagEnt. Unlike CagEnt, however,
ArtX does not have a finished console or even half-completed chip designs to
sell Nintendo, and it would be unlikely that Nintendo would be able to scrape
together a reasonable system by Christmas 2000 with ArtX’s present limitations.
Additionally, SGI’s recent series of strategic lawsuits
against Nvidia and ArtX seem to be intended to serve as garlic and crosses to
stave off any Nintendo alliance with its tastiest potential allies: Nintendo
might well fear developing a new console only to find out that its core
technologies or employees are depending upon infringed patents, regardless of
the merits of those patents or the lawsuits.


Meanwhile, the company continues to harbor tremendous concerns for the future
of the Nintendo64 platform, which appears to be sinking deeper and deeper in
Japan by the day. Nintendo’s negotiations with CagEnt shed light upon the
tremendous dependence the Japanese company now has upon Rare, which has been
responsible for a number of the Nintendo 64’s best-looking games and at least
two of the machine’s most popular—Diddy Kong Racing and Goldeneye 007.
As Nintendo’s Japanese development teams have never been known for their
ability to stick to release schedules, the company’s third-party rosters have
remained bare and its management has remained dogmatically fixated upon silicon
chips as its sole means of profit, Nintendo’s problems have set the stage for a
truly interesting set of negotiations come this E3.


To sum up, readers need to understand that decisions and relationships made
early in the design process of a new console can dictate a company’s standing
in the industry for the following five years. Ripple effects from these
decisions can be felt in a company’s bottom line can be felt for even longer.
Nintendo has found itself in the unenviable position of being without an
established partner and with the clock ticking down. If Nintendo should
choose to go with ArtX (assuming it’s able to fight off SGI’s lawsuit), it will
need to complete a chip design is an extremely short period of time. If it
doesn’t go with ArtX, Nintendo will have to find a technology that is already
suited to the console market or one that can readily be changed to suit a
similar purpose. Either way, at this point the chances of Nintendo hitting its
desired 2000 release with a new system are extremely slim.

http://groups.google.com/group/alt....ation/msg/c25a1e41d1efe7a4?hl=en&dmode=source
 

Sadist

Member
Aw shucks, I'm going to miss Nintendo's E3 presentation.

On the upside, I've got a job so I'll get money. Guess I'll have to use the spoilerfree thread.
 
Sadist said:
Aw shucks, I'm going to miss Nintendo's E3 presentation.

On the upside, I've got a job so I'll get money. Guess I'll have to use the spoilerfree thread.


I'm using vacation on Tuesday.
So I get paid to watch Nintendo! Mwhahahaha!

Bisnic said:
Come on Nintendo, i know you're reading this, please give us something this week. :(

Nintendo demands... a shrubbery.
 

KrawlMan

Member
From The Dust said:
quit and knock shit off of people's desk

quit and shit on people's desks*
FTFY

I haven't decided what to do about Tuesday. At this point I doubt I can take it off...if anything I'll just see about working from home that day w/ the conference up on my Desktop. :D
 

NEO0MJ

Member
KrawlMan said:
quit and shit on people's desks*
FTFY

I haven't decided what to do about Tuesday. At this point I doubt I can take it off...if anything I'll just see about working from home that day w/ the conference up on my Desktop. :D

Just ask your boss if it's ok that you and the other workers can have an hour off to watch E3...
 

KrawlMan

Member
NEO0MJ said:
Just ask your boss if it's ok that you and the other workers can have an hour off to watch E3...

Honestly I sorta set my own schedule. If I want I could just stop working that hour or so and pick it back up when the show is over. As long as I've logged 8 hours by the end of the day I'm good to go.

Also, how long is Nintendo's conference?
 
KrawlMan said:
Honestly I sorta set my own schedule. If I want I could just stop working that hour or so and pick it back up when the show is over. As long as I've logged 8 hours by the end of the day I'm good to go.

Also, how long is Nintendo's conference?

usually around 90 mins
 
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