suikoden352
Neo Member
If they used this style for a new suikoden or remake or even a new golden sun game then I'd be all for it.
Has there been a poll on GAF, asking if people like the artstyle in SoM Remake?
I'm getting a vibe that it could be 50/50.
I think after Octo reveal, I'm a bit let down, but it still looks alright and carries my interest.
I want this look for a Final Fantasy 6 remake. Would drastically cut down on the dev time needed for such a thing. Budget, too.
The complaints about SoM are pretty dumb imo. They made it that way because they wanted to do other remakes as well. [Adventures of Mana and Rise of Mana before that one] 2D was an option too but it would have meant remakes would have been unlikely.
Octopath IMO looks lazy. Yes, even lazier than the 3D.
The bloom is kinda ridiculous.
Wait a second. Is this a SaGa game?!
Is this game Switch only?
Switch is killing it.Yep!
I'm cool with both. Both art styles are well suited for the games they're used on.
I actually really like bloom, especially in cases like this where it can make some of the 'jaggies' appear less apparent.
Hell they should have used it with the Final Fantasy X to hide some of its ugly.
If anything I could see the blurry depth of field getting old as well as the really dark vignette around the edges of the screen.
Why is everything so brown and blurry though? I like color.
It kind of me reminds me of a Matsuno game.
Reminds me of The Last Night a bit:
I'd rather FFVI wasn't remade into this weird mix of filtered and unfiltered textures, mismatched tile art and sprite art that doesn't fit into scenery. And what's that graphical artifact on the sprites when the camera is moving in the battles? Pixel crawling?
This game get A for effort, it's an interesting idea, but for me the quality is very uneven. I don't want to call it half-assed, but there's odd looking stuff in this game. You can see black outlines surrounding some textures, the kind you see in a poorly configured PS1 emulator.