Sephiroth_VII
Member
Don't know if this had been said, but "Living sacrifice", "offering" or "scapegoat" would be more accurate translations IMO.official title
Don't know if this had been said, but "Living sacrifice", "offering" or "scapegoat" would be more accurate translations IMO.official title
If you think this is bad you should go over to the KoFXIV thread.
It's kinda sad how people only care about graphics nowadays, but eh, I learned to ignore it.
Turn based? Hell Yeah!
FF7!.An overworld, walking single file to hide their numbers and CROSS SLASH.
Quite clear who the target audience is! Give.
I don't understand why this game is getting any types of hate. It's exactly what we needed again as RPG gamers and what Square needed as a developer. They get to return to their roots and learn what made them special in the first place. And it's about time we get a throwback old school style JRPG after all the throwback platformer indie games we had to put up with the last six years.
In comparison, CT and CC were both Summer games. CC especially
I am kind of getting the impression that a lot of the hate is coming from people who haven't been waiting for this exact game for ten years.
As in, these people don't really play RPGs anyway, and certainly not this kind.
FF7!.
I had an NES and SNES as a kid but I didn't get into JRPGs at all until PSOne when I was in middle school (shout out to Legend of Legaia), ever since then I have had a strong attraction to that era of JRPGs (like a lot of people). This game is like a dream come true. My only hope is that it's not a short download title but a full priced $60 game. That way I know this is a serious game like we had back then and not just a small diversion.
Have you played Grandia on your vita yet? If not, I highly suggest you jump in to that. The game had a slow start but man it gets insane after a while (both story wise and gameplay).I got into RPGs late, and honestly, I have played very few of them. I actually own most of the canon because I am slowly working my way through, Vita is great for that, but I have a long way to go.
I grew up playing the SNES, but never played any RPGs. Then there weren't many to choose from on the N64 and GameCube, but I always loved Paper Mario, Pokémon, and Superstar Saga.
When Secret of Mana hit the Wii VC, my friend bought it for me. It was his favorite game that he played a lot as a kid and wanted me to try it. I ended up really, really liking it. I've been slowly consuming the seminal games over the last year in a (late) response to that.
And Setsuna looks like the game I wish I had when I finished Secret of Mana.
Random battles?
FF7!.
Ah bummer. Was hoping that SE still has a wild card to show, like FFXII HD.
Still, interested to see more of Setsuna. Hopefully new environment that's not utterly covered in white snow.
One question....will the game be full screen or is it picture in picture?
Bravely Default (with some concessions) proves that SE can still capture some of what made those oldskool RPGs so damn magical.
I don't understand why this game is getting any types of hate. It's exactly what we needed again as RPG gamers and what Square needed as a developer. They get to return to their roots and learn what made them special in the first place. And it's about time we get a throwback old school style JRPG after all the throwback platformer indie games we had to put up with the last six years.
They'll announce it next year, which is FFXII's 10th anniversary.
Kinda ridiculous how long they're stringing this announcement along now. I was hoping they would have it released for its 10th anniversary...
The Tokyo RPG Factory site seems to list this as the first work of Project Setsuna. Does this mean we may get more based on that codeword?
Accrdoing to Square Enix, the theme of their new IP Project Setsuna comes from the Japanese word of setsunasa which roughly means sadness.
During the interview, Yosuka Matsuda said that the development team of Tokyo RPG Factory that was revealed alongside the project centers around a team of external developers, including a number of freelance staff.
The development period for Project Setsuna is expected to be short, and the game will release sometime in 2016. Once it is released, theyll carefully look over the results, and decide on whether theyll continue growing it into a big IP.
Its important to create new IPs, but creating big IPs is difficult, said Matsuda when asked about making new IPs. Having been looking at the game industry up until now, its quite common to see [a video game series] take the form of a trilogy. In that sense, we need to have at least three [titles] before knowing whether it will continue growing or not.
He continued, Its a smaller-scaled challenge up until the second title, and if youve raised the series enough to expect a big hit on the third title, then thats when you can increase its scale. Once that third title becomes a success, thats when I have nothing to worry about.
What happened to Nier I wonder. TGS is starting, so I thought we'd hear it by now.
What happened to Nier I wonder. TGS is starting, so I thought we'd hear it by now.
They said we would get more info this winter right?
What happened to Nier I wonder. TGS is starting, so I thought we'd hear it by now.
Correct me if I'm wrong, but wasn't Nier 2 like 5% complete when they announced it? Like, still in pre-production if that?
I don't get the hate, it looks exactly like it's supposed to be, a 16bit jrpg made with 3d graphics.
I'm a kof fan and i don't care about graphics(i'm a handheld gamer and i like indies and small games), but it's impossible to ignore how ugly kofxiv is, Kyo looks like a Korean MMO custom character.
I get the impression they actually signed Platinum like a few months prior to E3.Don't pay too much attention to percentages. SO5 was like 30% done earlier this year when it was revealed, and not it's being released in February. Progress happens fast for different studios. It's not like SE is developing this game.
For a productive studio like Platinum Games, I expected something at TGS. It's understandable if there's been a setback, though. They are busy.
I get the impression they actually signed Platinum like a few months prior to E3.
It's not unusual to sign independent developers 6 months in advance of them being able to do actual work too due to how contracts and funding work for developers who don't have stable publishers.
Now that I noticed, Sony has 12 exclusive games from Square Enix for their platforms, that's mighty impressive.