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Project Sonic 2017 now called Sonic Forces [Update: First Gameplay Footage]

That is an accidentally released Prototype of an Adventure game. Buggy, incomplete, and barely functioning. Why is this always shown as evidence that the Adventure formula can't work in modern day again?

I mean when all 3 Adventures games are bad why keep trying? An d it wasn't accidental, Sega wanted to push it out. The games is buggy and a mess but even with a delay it would have been bad.
 
Looks good. Haven't played Generations or Colors, but it reminds me of the daytime levels of Unleashed which were fun.
 
That is an accidentally released Prototype of an Adventure game. Buggy, incomplete, and barely functioning. Why is this always shown as evidence that the Adventure formula can't work in modern day again?
This so much.

In anycase you can't tell me Sonic 06 wasn't the most hype Sonic Game since......Adventure 2 lol.
 
That is an accidentally released Prototype of an Adventure game. Buggy, incomplete, and barely functioning. Why is this always shown as evidence that the Adventure formula can't work in modern day again?

I'd argue that the HD re-releases of the Adventure games make the best case to leave that era behind.

I've got crazy nostalgia for them... but they're awful gameplaywise. I'd tale another shot at Lost World's system over them (and I wouldn't actually take another shot at Lost World's gameplay system).
 
The tone is fine. I'm not sure what people have a problem with. Keep it simple, obviously and avoid time travel at all cost but I don't know why everything needs rainbows
 
Man, they're going back to Generations gameplay? I dunno, I guess I expected them to try something new. Hell, I even would have looked forward to a more polished version of Lost World's gameplay. The boost gameplay just isn't that interesting to me anymore. And yes, I'm one of the ones who would also prefer a more polished version of Adventure's Sonic/Shadow gameplay.

Also, I don't really like the idea of three distinct gameplay styles. Just focus on one and make it as good as it can be. I'd be alright with three different characters that played the same but had different abilities like in the classics (in fact, I'd love that), but it seems like every time they try to shove multiple completely different gameplay styles into a Sonic game, the game only suffers for it (Generations might be the only exception). And maybe this is just me, but I hate how the recent 3D Sonic games have actually had a larger focus on 2D gameplay than 3D gameplay. I'd wager that the majority of Colours, Generations, and Lost World is spent in 2D sections. Not that those sections were bad, but we've got Sonic Mania for our 2D Sonic fix now. Stop shoving so much 2D gameplay into the games that are supposed to be 3D!

And the Wisps suck. There, I said it.
 
That's all well and good, but this, for a lot of people isn't the solution either. There's too much obsession with sonic going fast. It you look at the adventure games, this speed made sonic very difficult to control and to remedy that with later games it's all on rails. They need to slow sonic down.... a lot.
I'd love someone to take 2d sonic and put him in a 3d world and see how fast sonic is in that environment.
Adventure games were a fucking piece of shit game. The further they get away from that, the better.
 
I wouldn't say the Boost formula is an example of a modern formula done right - or at least the extent of which Sonic could ideally be taken. They're fairly good games to play but modern Sonic games are more about making the player feel fast rather than allowing them to be fast - which isn't a bad thing in and of it's own, if a game feels good to play then that's a positive. But I will say that when you get so much speed at such simple moment's notice it doesn't make it feel like as much of a reward as it was in classic games where you maneuvered through cleverly placed obstacles. Designing levels for a formula like that is hard, and making them sizable enough with the speed given to you is even harder. It's why modern Sonic games try to fuse a whole lot of distractions into their game play like graphical set pieces that don't have any bearing on the gameplay or even it's story, because the games have to feel like there is something more to them.

I still maintain that the original Sonic Adventure had something of a decent baseline they could have utilized. Refine the jank, widen the levels out, allow you to curl into a ball to pick up momentum rather than spinashing at a moment's notice... you could make a good game out of that, provided the level design can back it up.

Boost games are fun but only in an ephemeral fashion. They don't really stick with me well after the fact. I have fun with them... but then I just kinda put them down and don't really return to them.
 
Dark,gritty, fire and explosions...

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I don't know if you got to see the gameplay preview but it actually looked quite colorful for a city getting blown the hell up.
 
So here's a few little details I picked up:
1. Wisps are back, hard to tell but those look like Rocket

3xFvEvd.png


2. That Death Egg Robot is a different colour to that from the reveal trailer, perhaps mass manufactured?
OArrIW1.png


3. When Sonic boosts off a ramp Green Hill is visible in the city, perhaps zones have two different themes merged into one?
gCdUXoF.png
 
Looks great & boring at th same time to be honest

Gameplay like 8 years old now they are just renaming generations & colours gameplay again but it looks great I want something different

Hopefully there is something we still don't know
 
How about actually stating why instead throwing a blanket statement out there?

They're like taking Mario 64 and increasing Mario's maximum running speed in all directions by 15x. There's no accounting for the speeds the player moves at, and so the controls get worse the faster you move. One slight twitch in the wrong direction by a mere 30 degrees and Sonic goes flying uncontrollably off the stage.

The core gameplay of the Adventure games is garbage tier, from an era before anyone realised what not to do in 3D.
 
Gotta see more footage.

This looks like Unleashed/Colors/Generations but with probably better graphics. I enjoyed Generations heavily but I gotta have more. Surely, it's just a minute of LQ gameplay so once I see more gameplay I'll make a better assessment.
 
Generations is the best 3D Sonic game for me so if they are building upon that then I remain cautiously optimistic. Let's see how much additional jank they feel the need to cram in it.
 
Looks great, I hope it plays just like the 3D sections of Generations, and mixes in a lot of 2D sections like Generations as well. In other words, essentially give me another Sonic game, but in the style of Generations and with consistently goof, if not great boss fights, and I'd be stoked.
 
Man, they're going back to Generations gameplay? I dunno, I guess I expected them to try something new. Hell, I even would have looked forward to a more polished version of Lost World's gameplay. The boost gameplay just isn't that interesting to me anymore. And yes, I'm one of the ones who would also prefer a more polished version of Adventure's Sonic/Shadow gameplay.

Also, I don't really like the idea of three distinct gameplay styles. Just focus on one and make it as good as it can be. I'd be alright with three different characters that played the same but had different abilities like in the classics (in fact, I'd love that), but it seems like every time they try to shove multiple completely different gameplay styles into a Sonic game, the game only suffers for it (Generations might be the only exception). And maybe this is just me, but I hate how the recent 3D Sonic games have actually had a larger focus on 2D gameplay than 3D gameplay. I'd wager that the majority of Colours, Generations, and Lost World is spent in 2D sections. Not that those sections were bad, but we've got Sonic Mania for our 2D Sonic fix now. Stop shoving so much 2D gameplay into the games that are supposed to be 3D!

And the Wisps suck. There, I said it.

Exactly. It especially irks me in Generations. You have one character that is 2D only, and then another character that does both. Why do that? Can they not figure out how to do modern Sonic in 3D? How about they focus on physics and gameplay that they can do in 3D instead? It may not have something for everyone, but I promise it would feel like a more complete game.
 
That is an accidentally released Prototype of an Adventure game. Buggy, incomplete, and barely functioning. Why is this always shown as evidence that the Adventure formula can't work in modern day again?
Adventure formula = Sonic levels plus gimmick gameplay and friends. Unleashed could be argued as proof as well.

Even as a kid I recognized that the Sonic levels were the only good parts of the Adventure levels, why do we want more gimmicks in our Sonic games!? The fact that they finallt realize that Sonic games are best when you're going fast in 2d and 3d is a legit miracle. It's cool to see that they're trying to keep that great Generations gameplay alongside a unique story and world instead of just rehashed levels too.

I think you guys looking for something new to hold your judgement til the 3rd gameplay is revealed, that could make or break this game. It could be something awesome like an Adventure 2 throwback, or it could be something awful like the Werehog. Let's see.

Aaron Webber did a lot of talking about the importance of "forces" in the game. Maybe we can play as Eggman!? Who knows
 
They're like taking Mario 64 and increasing Mario's maximum running speed in all directions by 15x. There's no accounting for the speeds the player moves at, and so the controls get worse the faster you move. One slight twitch in the wrong direction by a mere 30 degrees and Sonic goes flying uncontrollably off the stage.

The core gameplay of the Adventure games is garbage tier, from an era before anyone realised what not to do in 3D.

Sonic is not fast enough to fly off the stage uncontrollably in Adventure 1, that is false. However if he is on a speed booster, yes that may present a problem.
 
So far it looks like the same gameplay we've seen for the past 11 years. I'd really wish they'd try something more akin to the way the Adventure games controlled and played. The boosting-homing attack gameplay isn't novel anymore.

I agree 100%. I played Unleashed and Generations and I really liked those games, but that was enough for me. While it's nice to have a game or two to break up conventions of a series, Sonic isn't a plowing race car. Platforming takes a backseat to this "Gotta go fast!" formula, which just isn't in line with the series. They spent 6 years just to rehash the last game? Following up on the Adventure style of gameplay with more tweaks and improvements would have better served them. Why play this when I can just boot up Unleashed or Generations?

Sonic Team is really creatively bankrupt.
 
Hm, I know Lost World ended up being somewhat of a disappointment, but I was rather hopeful they'd continue to improve on that formula or try something new altogether. I know it's a short clip but this doesn't look like that.
 
Sonic is not fast enough to fly off the stage uncontrollably in Adventure 1, that is false. However if he is on a speed booster, yes that may present a problem.

Yes he is. I'm making this statement from prior observations of people trying to play it. Whether it be via boosts laid out through the level, or the incentivising of the spinach for instant high speeds, Sonic gets stupidly twitchy all the damn time.
 
Adventure formula = Sonic levels plus gimmick gameplay and friends. Unleashed could be argued as proof as well.

Even as a kid I recognized that the Sonic levels were the only good parts of the Adventure levels, why do we want more gimmicks in our Sonic games!? The fact that they finallt realize that Sonic games are best when you're going fast in 2d and 3d is a legit miracle. It's cool to see that they're trying to keep that great Generations gameplay alongside a unique story and world instead of just rehashed levels too.

I think you guys looking for something new to hold your judgement til the 3rd gameplay is revealed, that could make or break this game. It could be something awesome like an Adventure 2 throwback, or it could be something awful like the Werehog. Let's see.

Aaron Webber did a lot of talking about the importance of "forces" in the game. Maybe we can play as Eggman!? Who knows
We don't want the gimmicks and other characters.

We want the Sonic from the Adventure style. Those games are old so any control/camera problems could be fixed in a modern game.

Those sonic levels are easily better than anything we've seen from boost era levels. Like it's not even close.
 
So... Wisps are back. I'm really hoping they get smart with them, I did not care for them in any game they existed in. They're tolerable diversions and ways to pad the levels, I guess, but really like, is charging Y to use a rocket ship fun? Or the spikes?

If they make wisps that don't slow the game down I'm in, but I can't imagine them working super well. Well see!
 
A lot of this thread is really just devolving into lamenting about them rehashing one gameplay style while at the same time griping that they didn't rehash their style of choice.
 
How about actually stating why instead throwing a blanket statement out there?

They control like shit
The level layout is all over the place. I prefer the linear ones with multiple paths from the boost gameplay. It was like playing something like Mario 64 but with a lot more wonky controls.
Shitty hub world.
Did I said the controls sucked?

The only thing I liked in Adventure games were Chaos Garden and the soundtrack/artwork. I have 0 nostalgia about them at all, besided their initial levels (City Escape and the beach level)
 
We don't want the gimmicks and other characters.

We want the Sonic from the Adventure style. Those games are old so any control/camera problems could be fixed in a modern game.

Those sonic levels are easily better than anything we've seen from boost era levels. Like it's not even close.
Maybe that will be the 3rd style of gameplay? I'd be game for that.

Honestly, that's the best case scenario haha. Idk what they could possibly conjure up that actually would be fun to play.
 
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