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Project Sonic 2017 now called Sonic Forces [Update: First Gameplay Footage]

Tbh I don't really care if they go dark and weird, it's all about the gameplay for me. It might even be kinda fun if they go too dark with it like Shadow, haha.

I'm full in for this. Idk how anyone who is a fan of this can't think this is the best case scenario, but whatev
 
It's actually three different styles similar to Generations. You should probably wait to see more than 20 seconds of off screen gameplay before making your mind up.

Well, I've given it around 17 years.

I know exactly where this game is going. I've said it time and time again, Sonic Team's biggest problem is throwing several gameplay styles together and hoping that people like one style enough that they will enjoy the game. However, when they do that, their focus is spread thin and each style suffers for it. If they would make a completely boost based game, who knows it might go somewhere. Ditch 2D/3D and stick to one per game.

I've given them plenty of time to show me they are capable, and they just aren't.

I guess it depends on what the level design is like. I thought the same thing about Generations after playing the Green Hill Zone demo of it, but the level design of the subsequent zones was so good that it made the game into a legitimate platformer instead of a "boost-to-win" Sonic game as the previous ones had been.

My favorite part of Generations were the 3D stages, and I only really liked maybe 2 stages in the game. There's something wrong there. If they had at least focused completely on 3D gameplay, there would probably have been a good number more of stages I enjoyed.
 
Noticed Wisps are back (I think it was a Rocket Wisp). I'm actually no longer excited because of their return.

Don't know why they didn't show the other 2 gameplay styles... Like after a year since the original trailer and all they've got to show for it is the final name and 30 seconds of gameplay?
 
Generations was a shitty game wearing the costume of a classic Sonic-style game. It still had boring level design and a boring, broken physics system.

Give Taxman and his team the time and budget to make a pseudo-3D Sonic side-scroller and you'll see what classic Sonic fans have really been asking for all this time. Sonic Mania is still the closest-looking thing to what we want, but is still looking like a bit too much of it is recycled old stages with tweaks for the most part.

We want a new game made by people who actually understand what made the old games special. Not the sub-par, middle-of-the-road platformer in classic clothing that Generations was.

I understand that Sonic 4 set the bar so low for classic-inspired games to leap over it with easy nostalgia-mining, but Generations gets one hell of a pass from a lot of people for not doing a whole lot.

Speak for yourself, I'm interested in seeing more than a few seconds of off screen footage (or god forbid actually trying it!) before declaring it as a bad game.
 
I appreciate that people like this sort of gameplay, but for me this couldn't be any further removed from the gameplay of sonic mania if they tried.


I feel the same, but clearly some people like this glorified QTE gameplay.

You played Generations (classic sections aren't QTE at all)? If this game improves classic Sonic's physics then it couldn't get much better than that.
 
Right now they've been very safe with what they were showing. Classic modern gameplay from Colors/Generations with a bit slower speed (I wonder if it's the same as in Lost World), because they probably realized that Generation's speed was way too high for its level design and ruined it. Physics seemed to be cool too, but I'd need to see more gameplay to be sure.
 
I enjoyed the modern Generations stages and the daytime Unleashed stages, but I was hoping they'd take that and expand it out a bit. Hopefully the whole thing isn't quite so roller coastery.

I'm still on team Sonic Adventure 3. I'd love them to take one more shot at that structure. (Just, like, good this time.)
 
Speak for yourself, I'm interested in seeing more than a few seconds of off screen footage (or god forbid actually trying it!) before declaring it as a bad game.

I'm literally just responding to the people proposing that classic fans were given Sonic Generations and are 'still complaining' and are impossible to satisfy. It might have been in one of the other two threads on the front page now. I'm getting lost.
 
Geez whole lot of negativity and premature extrapolation in this thread based off 20s of off-screen, behind-closed-doors footage. Objectively it looks like it will be functional, and that's a good start point. Beyond that I think we'll have to wait and see a bit more tomorrow.
 
That's all well and good, but this, for a lot of people isn't the solution either. There's too much obsession with sonic going fast. It you look at the adventure games, this speed made sonic very difficult to control and to remedy that with later games it's all on rails. They need to slow sonic down.... a lot.
I'd love someone to take 2d sonic and put him in a 3d world and see how fast sonic is in that environment.

But there are a lot of people who do enjoy the boost gameplay, I know people who prefer it to the classics even.

I like Sonic Adventure speed Sonic the most and even the levels were better designed (Like Ice Cap, Lost World or Final Egg) for a platformer fan compared to most of the levels in Sonic Generations, but I think there are a lot of people who downplay just how many people do like the boosting gameplay. It's just what it is, Sega have been hearing people, especially after how Lost World failed spectacularly, to go back to what works with Sonic Generations, so that's what they've done.
 
Regarding this unknown third style of gameplay, I think there may be enough hints to figure it out.

Years ago, there was a developer interview (I think it was with Iizuka, but I'm not 100% sure, I'd have to try and find it again) in which three main styles of Sonic gameplay were brought up; the classic 2D gameplay, the modern 3D gameplay, and, interestingly, the third style they mentioned was the team-based gameplay that hasn't really been seen since Heroes, they said. So that, plus the fact that it seems that both modern and classic Sonic and Tails team up in this game, leads me to believe that the third style will be some kind of team-based gameplay. It would fit the title of "Sonic Forces," too, since you'd be joining forces as a team.
 
Regarding this unknown third style of gameplay, I think there may be enough hints to figure it out.

Years ago, there was a developer interview (I think it was with Iizuka, but I'm not 100% sure, I'd have to try and find it again) in which three main styles of Sonic gameplay were brought up; the classic 2D gameplay, the modern 3D gameplay, and, interestingly, the third style they mentioned was the team-based gameplay that hasn't really been seen since Heroes, they said. So that, plus the fact that it seems that both modern and classic Sonic and Tails team up in this game, leads me to believe that the third style will be some kind of team-based gameplay. It would fit the title of "Sonic Forces," too, since you'd be joining forces as a team.

I've been thinking something along these lines as well. I don't think there will be a third Sonic as it were, rather a best of both worlds involving Classic and Modern.
 
Regarding this unknown third style of gameplay, I think there may be enough hints to figure it out.

Years ago, there was a developer interview (I think it was with Iizuka, but I'm not 100% sure, I'd have to try and find it again) in which three main styles of Sonic gameplay were brought up; the classic 2D gameplay, the modern 3D gameplay, and, interestingly, the third style they mentioned was the team-based gameplay that hasn't really been seen since Heroes, they said. So that, plus the fact that it seems that both modern and classic Sonic and Tails team up in this game, leads me to believe that the third style will be some kind of team-based gameplay. It would fit the title of "Sonic Forces," too, since you'd be joining forces as a team.

That's an interesting idea.

So here's what I think it is.

I think the 3rd style of gameplay isn't necessarily a different sonic. The sonic forces title literally makes me think that the 3rd style of gameplay is

" Oh i beat this level, oh hey amy I found you , oh amy now you are playable, you can do hammer jumps"

That's where I think this is going, remember the title in the tease " build a resistance " I bet you you are just finding characters in time, you unlock them and they are variants on sonic's game play and that's it. I feel like if this is an expansion on generations, that's where I feel this goes.

Roster is extremely limited ect ect. That's what i'm thinking, nothing ground breaking, but yeah
 
This is what I've been waiting for...8 months to see 9 year old gameplay

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Obviously the source is pretty low quality, but I think the game's going to be a looker. Environment looks pretty dense and there seems to be some nice effects, particularly at the start of the video there's some really nice looking reflections from the puddles.
 
I'm glad Sonic Team isn't above going back from Lost World's gameplay back to the boost gameplay.

Sonic Generations is definitely the most commonly referred example of a modern Sonic game done right, and I honestly don't think the team is out of touch with reality (lmao) because they are going back to base their new 3D title on the title that arguably made Sonic work the best in 3D space.

I mean yeah I liked Lost World's gameplay, but just as much as I like the simplicity of the Genesis games for giving Sonic very easy to understand controls and having the bread and butter of the game be instead about using his simple moveset to navigate through the levels,

the same I like the boost games of having a similar tradition of giving Sonic a very easy to understand moveset (each face button has one primary action) and instead making the gameplay about mastering it to get through the levels fast, with many cues taken from older games in regards to multiple routes that reward good players by providing massive shortcuts clear times granted that they have the skill and knowledge to reach these places. It works, it feels rewarding, and I'm definitely looking forward to more of that.
 
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