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PS Eye = Kinect ?

That penis video has a lot of inaccuracies. The host is talking about the Xbox needing to connect to the Internet every 24 hours, etc.
 
lol at the ps3eyes....body recognition......

pls man

PS Eye has good body recognition it's just in the 2D plan & it tracks up to 180 FPS at it's lower resolution


can u link me the ps4 specs?

i think is really behind the kinect2 tech...and more close to the kinect 1 lol

PS4 Eye can track up to 240FPS & Kinect 1 & 2 can only track at 30 FPS



kinect22.jpg


iTLAWgM.png
 
PS Eye has good body recognition it's just in the 2D plan & it tracks up to 180 FPS at it's lower resolution





PS4 Eye can track up to 240FPS & Kinect 1 & 2 can only track at 30 FPS

man u talk about fps without talking about resolution...

ps4 eye have less sensors... not have IR....and the 3d story i think is just theory...

kinect 2 work at the same fps and can go at higher resolution...with ir and depth sensors....THAT NOW WORKS...

ps4 eye have nothing to share with the kinect 2 ..maybe is on lvl of the first kinect
 
For the people saying Kinect 2 is going to be a lot better than this let me break a few things down for you.


kinect22.jpg


iTLAWgM.png




Kinect 2 will do 3D depth tracking at 512 x 424 @ 30FPS

PS4Eye will do 3D depth tracking at 1280 x 800 @ 60FPS

640 x 400 @ 120FPS

&

320 x 192 @ 240FPS


Kinect2 will do normal RGB video @ 1920 x 1080 @ 30FPS & 3D at 512 x 424 @ 30FPS

PS4Eye will do 3D RGB video @ 1280 x 800 @ 60FPS using the 2 cameras





Kinect2 will have an IR array so it will work in most lighting conditions & settings

PS4Eye has a F/2 which is really good in low light my HX9V lowest F-stop is 3.3 & it's good at recording video in low light at 60FPS so PS4Eye with a f/2 will be even better & shouldn't have much problems tracking people in low light conditions @60FPS & with the 2 camera setup it will be removing the background so that's another problem fixed.


I'm not saying Kinect 2 won't be better at 3D tracking but from the specs it doesn't look like it's going to be a clear cut winner above the PS4Eye.

That's quite interesting. I thought specs wise Kinect 2 would be a clear cut winner.
 
well, i have yet to see any impressive video from pseye in general and especially one that makes it a worthy opponent to kinect2.
 
The specs are staring you in the face and you're in denial.

the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....

from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....

it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more


and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
 
well, i have yet to see any impressive video from pseye in general and especially one that makes it a worthy opponent to kinect2.

You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.
 
lol it clear is...

You deconstructed the specs wrong above. I don't know if it's denial, a lack of reading comprehension or what, but read the specs above again. Kinect is not the same frame rate as the PS4, but it does have a higher resolution. Ironically enough, it's 720p vs 1080p, but 60fps vs 30fps.

Doesn't seem clear cut to me.
 
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....

from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....

it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more


and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4

As usual you don't know WTF you're talking about.
 
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.

i dont think it can do the same stuff of the kinect 1...(i dont think software wise it can recognize and simulate a skeleton) it will work with the controllers as the old ps eye
 
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....

from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....

it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more


and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
*yawn*
 
As usual you don't know WTF you're talking about.

prove me that ps4eye use the two lenses to do 3d...im here

i think it will do ala pseye using one to clear (delete ) the background

they would not have a freaking light on th econtroller if it can have depth recognition
 
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.

Why? Because it doesn't stack up? They're trying to do many of the same things, of course they can be compared and Kinect is superior.
 
i dont think it can do the same stuff of the kinect 1...(i dont think software wise it can recognize and simulate a skeleton) it will work with the controllers as the old ps eye

snoop.png


Sony taps SoftKinetic’s 3D gesture recognition to bring motion-sensing games to PS4

just-dance-2014-softkinetic.jpg

Just Dance 2014

November 18, 2013 1:57 AM Dean Takahashi

SoftKinetic announced today that its gesture-recognition technology is being used to bring motion-sensing games to the PlayStation 4.

Brussels, Belgium-based SoftKinetic has provided its Iisu middleware to Ubisoft for its motion-sensing dance game Just Dance 2014 for the PlayStation 4. To play the game with gesture recognition, gamers have to buy the PlayStation Camera for the PS4, which went on sale last Thursday for $400. The camera costs an additional $60.

SoftKinetic’s Iisu middleware is a rival to Microsoft’s Kinect motion-sensing system for the Xbox One and the Xbox 360. SoftKinectic provides skeletal analysis and gesture recognition for developers who want to leverage the 3D tracking capability of the PS4′s camera. With Iisu, Just Dance 2014 can detect up to four players at a time. By comparison, Microsoft’s new Kinect can detect six players with the Xbox One version of the game.

The Iisu middleware works across platforms, including set-top boxes, smart TVs, PCs, laptops, and game consoles.

“We are excited to work with Sony Computer Entertainment to bring our award-winning 3D gesture recognition middleware to game titles for the PS4,” said Michel Tombroff, CEO of SoftKinetic. “We recognize that the game developer community is one of the most technically-advanced ecosystems, and we have therefore been very dedicated to providing the most sophisticated technology for the PS4. We are confident that the 3D gesture recognition capabilities will not only meet, but exceed, that of any other gaming console on the market today.”

http://venturebeat.com/2013/11/18/s...nition-to-bring-motion-sensing-games-to-ps-4/


Here's the info Sony told developers/media about the PS4 Eye Camera back at GDC in March:

Eurogamer/Digital Foundry
The light fantastic

Sony confirmed that the lightbar on the controller is indeed used to track player location in the room - Norden discussed dynamic split-screen with the gamer on the left automatically getting the left screen as opposed to it being allocated by default to player one, with the views shifting if players swapped sides. Similar to PlayStation Move, different players receive different lightbar colours: the first pad gets traditional PlayStation blue, the second gets a red light while the third and fourth controllers illuminate with green and pink respectively - Norden explaining that the colour choice correlates with the colours of the PlayStation symbols on the face buttons. Devs have control over the lightbar to a certain extent, so the LEDs could flash when a player takes damage during a game, for example. The lightbar also flashes while charging, with the pad able replenish its batteries even when the console is in standby.

Applications for the PlayStation 4 Eye camera were also discussed in depth. Firstly, a 1280x800 resolution per camera with 12-bit colour precision and a 60Hz refresh was confirmed, although it was also revealed that developers can trade pixels for frame-rate and that, at its fastest, PlayStation 4 Eye can update at 240Hz. We initially thought that the dual cam would be used for 3D applications and while the tech can triangulate depth in this way, Norden revealed a great many other uses too - the same shot can be acquired simultaneously at different levels of exposure, for example, giving a high-dynamic range effect and boosting low-light performance, while the frame-rate of the camera can be synchronised with the frame-rate of the game. Gesture-tracking and face-tracking libraries are also being provided.

Norden also hinted at Kinect-style gameplay, saying that the PS4 would support controller-free gameplay as well as custom props (reminding the audience of the old PS2 title that was bundled with pom-poms).

"You can get a really good lock on items in the room," he shared. "Cards, AR markers, wrist bands, clothing, LEDs, anything you can think of, you can track - LEDs work really well because it's a nice constant light source but you can do pretty much anything."

The enhanced precision of the PlayStation 4 Eye feeds back into an improved experience using the already superb Move controller:

"[PS4 Eye] actually provides much better tracking than the PS3 camera. Wider field of view, higher resolution," Norden confirmed. "It's just more robust in general because there's more power. Better AR, better head-tracking, better marker tracking, better everything."

Curiously, the camera itself comes with a six-axis accelerometer. There's an 85-degree field of view, but the sensor feeds back to PlayStation 4, letting the console know in what direction the camera is looking. If a game needs a better field of view, this data allows the developer to prompt the player into moving the camera into a better position.

n3ug9jI.jpg
Sony revealed a lot of new information on the PS4 Eye dual-cam, including its ability to match Kinect in a number of ways. It even has its own six-axis sensor so the console knows where the camera is looking and whether its field of view needs to be tweaked.

http://www.eurogamer.net/articles/digitalfoundry-inside-playstation-4
 
snoop.png





Here's the info Sony told developers/media about the PS4 Eye Camera back at GDC in March:

Eurogamer/Digital Foundry

again i dont think it triangulate nothing..

one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller

we will see soon
 
prove me that ps4eye use the two lenses to do 3d...im here

i think it will do ala pseye using one to clear (delete ) the background

they would not have a freaking light on th econtroller if it can have depth recognition

Tell me...why the hell are you trying so hard man lol? Stop iceskating uphill. The science and facts are staring you in the face yet you're continually swatting it all away.
 
Why? Because it doesn't stack up? They're trying to do many of the same things, of course they can be compared and Kinect is superior.

Because they were NEVER trying to match Kinect2. They were trying to do an HD/60fps version of Kinect1. The fact that the PS4 Eye Camera has HD/60fps dual lenses & basically uses a proprietary version of a USB 3.0 connection, fixes a lot of problems in the Kinect1.
 
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.

Is it? Does PSeye feature point clouds for calculating 3d depth and stuff?
 
again i dont think it triangulate nothing..

one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller

we will see soon

The hell are you even talking about?


nothing you just said made any sense.
 
prove me that ps4eye use the two lenses to do 3d...im here

i think it will do ala pseye using one to clear (delete ) the background

they would not have a freaking light on th econtroller if it can have depth recognition

Look up the literature.

3D stereo reconstruction is not some 'theory' - it's a real thing.

Kinect's depth map is a reconstruction too, but a different kind. And the camera spits it out while PS4 computes it on PS4's side.

But from an application or game's point of view, the type of depth data possible from both is the same. The difference will be in quality of that data and latency in acquiring it. How they compare there I have no idea. I'd expect Kinect to be better quality, but latency, I don't know.
 
Tell me...why the hell are you trying so hard man lol? Stop iceskating uphill. The science and facts are staring you in the face yet you're continually swatting it all away.

what trying..... i never see a single video of a ps4 doing body recognition (calculating the distance where it is..im not talking about face recognition)..playroom that is the techdemo of the camera capabilities work with the controller exactly how it would work on the ps3 the move...but now have a pad and is inside the controller....and is clearly more precise...

the triangulation can be done via software and it would take enormous resources or maybe someone is looking in that specs also hardware triangulation?
 
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....

from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....

it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more


and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
I kinda start to think you are a joke account. Or are you for real?
 
again i dont think it triangulate nothing..

one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller

we will see soon

GAF's very own Ray Charles

Seems like a very fitting tag, lol
 
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....

from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....

it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more


and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4

in the settings on the PlayStation 4 there's an option to calibrate depth for the camera.sounds like there's definitely depth in there.
 
what trying i never see a single video of a ps4 doing body recognition..playroom that is the techdemo of the camera capabilities work with the controller exactly how it would work on the ps3 the move...but now have a pad and is inside the controller....and is clearly more precise...

the triangulation can be done via software and it would take enormous resources or maybe someone is looking in that specs also hardware triangulation?



xgWLHeL.gif
 
The specs are staring you in the face and you're in denial. It's just gonna come down to software

You have an IR time of flight depth mapping solution versus a dual RGB depth mapping solution. We have seen what the depth map that Kinect 2 provides looks like, we have not seen what the Eye depth map looks like. There are more things than resolution and refresh rate at play here.
 
again i dont think it triangulate nothing..

one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller

we will see soon

ummmm........lol



"The cameras will triangulate the 3D space, recognize gestures, enable Kinect-style body tracking and will work with Move functionality embedded in the DualShock 4 controller."
http://www.joystiq.com/2013/02/21/ps4-eye-has-two-cameras-one-to-watch-you-one-to-make-you-prett/
 
yes u need a fantastic precise body recognition to do this...man......ULTRA PRECISE...(a 5 dollar camera can simulate the same)

ps. why the feet become enormous?

If a $5 camera can offer all the benefits of motion controlled gaming we've ever been shown - what is the benefit to Kinect 2?
 
That's quite interesting. I thought specs wise Kinect 2 would be a clear cut winner.
Kinect 2 works in all sorts of lighting conditions, while PS4 Eye doesn't. Hence all the talk about tracking LED light sources, since they can do that without as much difficulties as human body tracking.
 
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