How about it's more like 2 Eyetoys/PSEyes & can do both track your body & track a controller like the PSEye.
The PS4 Eye Camera even has a few advantages over Kinect 2.0. For example, wider FoV & 3D.
lol at the ps3eyes....body recognition......
pls man
can u link me the ps4 specs?
i think is really behind the kinect2 tech...and more close to the kinect 1 lol
PS Eye has good body recognition it's just in the 2D plan & it tracks up to 180 FPS at it's lower resolution
PS4 Eye can track up to 240FPS & Kinect 1 & 2 can only track at 30 FPS
Wikipedia on kinect:
640×480 pixels @ 30 Hz (RGB camera)
640×480 pixels @ 30 Hz (IR depth-finding camera)
Kinect has a frame rate of 30fps
Looks like PS 4 Eye is an enhanced version just based on these quick specs from wikipedia
For the people saying Kinect 2 is going to be a lot better than this let me break a few things down for you.
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Kinect 2 will do 3D depth tracking at 512 x 424 @ 30FPS
PS4Eye will do 3D depth tracking at 1280 x 800 @ 60FPS
640 x 400 @ 120FPS
&
320 x 192 @ 240FPS
Kinect2 will do normal RGB video @ 1920 x 1080 @ 30FPS & 3D at 512 x 424 @ 30FPS
PS4Eye will do 3D RGB video @ 1280 x 800 @ 60FPS using the 2 cameras
Kinect2 will have an IR array so it will work in most lighting conditions & settings
PS4Eye has a F/2 which is really good in low light my HX9V lowest F-stop is 3.3 & it's good at recording video in low light at 60FPS so PS4Eye with a f/2 will be even better & shouldn't have much problems tracking people in low light conditions @60FPS & with the 2 camera setup it will be removing the background so that's another problem fixed.
I'm not saying Kinect 2 won't be better at 3D tracking but from the specs it doesn't look like it's going to be a clear cut winner above the PS4Eye.
That's quite interesting. I thought specs wise Kinect 2 would be a clear cut winner.
lol it clear is...
Isn't he a bit behind the times in terms of Microsoft's online check-in etc.?
The specs are staring you in the face and you're in denial.
well, i have yet to see any impressive video from pseye in general and especially one that makes it a worthy opponent to kinect2.
lol it clear is...
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....
from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....
it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more
and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.
*yawn*the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....
from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....
it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more
and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
As usual you don't know WTF you're talking about.
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.
i dont think it can do the same stuff of the kinect 1...(i dont think software wise it can recognize and simulate a skeleton) it will work with the controllers as the old ps eye
Sony taps SoftKinetic’s 3D gesture recognition to bring motion-sensing games to PS4
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Just Dance 2014
November 18, 2013 1:57 AM Dean Takahashi
SoftKinetic announced today that its gesture-recognition technology is being used to bring motion-sensing games to the PlayStation 4.
Brussels, Belgium-based SoftKinetic has provided its Iisu middleware to Ubisoft for its motion-sensing dance game Just Dance 2014 for the PlayStation 4. To play the game with gesture recognition, gamers have to buy the PlayStation Camera for the PS4, which went on sale last Thursday for $400. The camera costs an additional $60.
SoftKinetic’s Iisu middleware is a rival to Microsoft’s Kinect motion-sensing system for the Xbox One and the Xbox 360. SoftKinectic provides skeletal analysis and gesture recognition for developers who want to leverage the 3D tracking capability of the PS4′s camera. With Iisu, Just Dance 2014 can detect up to four players at a time. By comparison, Microsoft’s new Kinect can detect six players with the Xbox One version of the game.
The Iisu middleware works across platforms, including set-top boxes, smart TVs, PCs, laptops, and game consoles.
“We are excited to work with Sony Computer Entertainment to bring our award-winning 3D gesture recognition middleware to game titles for the PS4,” said Michel Tombroff, CEO of SoftKinetic. “We recognize that the game developer community is one of the most technically-advanced ecosystems, and we have therefore been very dedicated to providing the most sophisticated technology for the PS4. We are confident that the 3D gesture recognition capabilities will not only meet, but exceed, that of any other gaming console on the market today.”
http://venturebeat.com/2013/11/18/s...nition-to-bring-motion-sensing-games-to-ps-4/
The light fantastic
Sony confirmed that the lightbar on the controller is indeed used to track player location in the room - Norden discussed dynamic split-screen with the gamer on the left automatically getting the left screen as opposed to it being allocated by default to player one, with the views shifting if players swapped sides. Similar to PlayStation Move, different players receive different lightbar colours: the first pad gets traditional PlayStation blue, the second gets a red light while the third and fourth controllers illuminate with green and pink respectively - Norden explaining that the colour choice correlates with the colours of the PlayStation symbols on the face buttons. Devs have control over the lightbar to a certain extent, so the LEDs could flash when a player takes damage during a game, for example. The lightbar also flashes while charging, with the pad able replenish its batteries even when the console is in standby.
Applications for the PlayStation 4 Eye camera were also discussed in depth. Firstly, a 1280x800 resolution per camera with 12-bit colour precision and a 60Hz refresh was confirmed, although it was also revealed that developers can trade pixels for frame-rate and that, at its fastest, PlayStation 4 Eye can update at 240Hz. We initially thought that the dual cam would be used for 3D applications and while the tech can triangulate depth in this way, Norden revealed a great many other uses too - the same shot can be acquired simultaneously at different levels of exposure, for example, giving a high-dynamic range effect and boosting low-light performance, while the frame-rate of the camera can be synchronised with the frame-rate of the game. Gesture-tracking and face-tracking libraries are also being provided.
Norden also hinted at Kinect-style gameplay, saying that the PS4 would support controller-free gameplay as well as custom props (reminding the audience of the old PS2 title that was bundled with pom-poms).
"You can get a really good lock on items in the room," he shared. "Cards, AR markers, wrist bands, clothing, LEDs, anything you can think of, you can track - LEDs work really well because it's a nice constant light source but you can do pretty much anything."
The enhanced precision of the PlayStation 4 Eye feeds back into an improved experience using the already superb Move controller:
"[PS4 Eye] actually provides much better tracking than the PS3 camera. Wider field of view, higher resolution," Norden confirmed. "It's just more robust in general because there's more power. Better AR, better head-tracking, better marker tracking, better everything."
Curiously, the camera itself comes with a six-axis accelerometer. There's an 85-degree field of view, but the sensor feeds back to PlayStation 4, letting the console know in what direction the camera is looking. If a game needs a better field of view, this data allows the developer to prompt the player into moving the camera into a better position.
Sony revealed a lot of new information on the PS4 Eye dual-cam, including its ability to match Kinect in a number of ways. It even has its own six-axis sensor so the console knows where the camera is looking and whether its field of view needs to be tweaked.
http://www.eurogamer.net/articles/digitalfoundry-inside-playstation-4
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Here's the info Sony told developers/media about the PS4 Eye Camera back at GDC in March:
Eurogamer/Digital Foundry
i dont think it can do the same stuff of the kinect 1...(i dont think software wise it can recognize and simulate a skeleton) it will work with the controllers as the old ps eye
prove me that ps4eye use the two lenses to do 3d...im here
i think it will do ala pseye using one to clear (delete ) the background
they would not have a freaking light on th econtroller if it can have depth recognition
Why? Because it doesn't stack up? They're trying to do many of the same things, of course they can be compared and Kinect is superior.
... lol, wow.
You shouldn't compare it Kinect2. Sony doesn't need the the PS4 Eye Camera to be as advanced as Kinect2. Sony is satisfied if the PS4 Eye Camera is just a HD/60fps version of Kinect 1.0 (basically a Kinect 1.5). And that's what it basically is.
"Kinect 2 is trash I don't want it"
"PS4 Eye is just as good as Kinect, awesome"
again i dont think it triangulate nothing..
one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller
we will see soon
it sound crazy?
Is it? Does PSeye feature point clouds for calculating 3d depth and stuff?
prove me that ps4eye use the two lenses to do 3d...im here
i think it will do ala pseye using one to clear (delete ) the background
they would not have a freaking light on th econtroller if it can have depth recognition
The hell are you even talking about?
nothing you just said made any sense.
Tell me...why the hell are you trying so hard man lol? Stop iceskating uphill. The science and facts are staring you in the face yet you're continually swatting it all away.
"Kinect 2 is trash I don't want it"
"PS4 Eye is just as good as Kinect, awesome"
I kinda start to think you are a joke account. Or are you for real?the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....
from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....
it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more
and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
again i dont think it triangulate nothing..
one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller
we will see soon
GAF's very own Ray Charles
Seems like a very fitting tag, lol
the 3d resolution (that ur taking as grant for the ps4 while i dont think it have 3d) in this case dont help to work better....count the resolution of the camera....
from what i know the ps4 still dont have any for of 3d hw depth recognition still will use the lights...are just theories
and i dont wanna come to talk about the IF sensor or just about the software behind all of this....
it work (bad) ala ps eye...is an enanchment of that using two camera one to clear the background nothing more
and still ....nothing taht could make us trust that voice recognition AND even more motion recognition ..work in a decent way on the ps4
what trying i never see a single video of a ps4 doing body recognition..playroom that is the techdemo of the camera capabilities work with the controller exactly how it would work on the ps3 the move...but now have a pad and is inside the controller....and is clearly more precise...
the triangulation can be done via software and it would take enormous resources or maybe someone is looking in that specs also hardware triangulation?
no i just seen the explanation sony give of how the camera work.......
http://youtu.be/q5RNyhEydwQ
dat hard recognition
in the settings on the PlayStation 4 there's an option to calibrate depth for the camera.sounds like there's definitely depth in there.
The specs are staring you in the face and you're in denial. It's just gonna come down to software
again i dont think it triangulate nothing..
one camera is used for the motion control the other to recognize..without IF and at lower resolution....the idea of triangulation (i dont know how to write it) just kill the existence of the light inside the controller
we will see soon
yes u need a fantastic precise body recognition to do this...man......ULTRA PRECISE...(a 5 dollar camera can simulate the same)
ps. why the feet become enormous?
Kinect 2 works in all sorts of lighting conditions, while PS4 Eye doesn't. Hence all the talk about tracking LED light sources, since they can do that without as much difficulties as human body tracking.That's quite interesting. I thought specs wise Kinect 2 would be a clear cut winner.