A lot of questions are still unanswered one year later. Thats the problem with Sony recently. They are always behind and if they do come up with something forward thinking - they are always late to release it. That's one of the primary reasons I'm hesitant to get a Sony phone. Because they are always late with updates.
Developers do know what's going on.
It's probably not Sony's fault. PS Suite uses a Mono VM and Mono, a apx 2.5 meg Virtual machine uses APIs of various cross platform software libraries available on multiple platforms to provide cross platform support. Mono in and of it'self can't do much...it needs to use native libraries on the target platform.
Not confirmed (I'm not a developer) but I suspect that as in the past with Mono on Linux and Unix platforms for commercial use; Cairo, Gstreamer (GST-OpenMAX if codecs are supported with OpenMAX IL) and webkit will be used to support applications. Game engines and Physics engines have to be provided for each platform and Mono has to know how to API use them. Point is that Gstreamer just went through a major update with API changes that was supposed to be finished October 28. They (Collabora) admit it's mostly done but that there will be a 2 month delay.
Jan 23 said:
Tomorrow I will be heading off to attend the GStreamer Application Porting Hackfest in Malaga, Spain. I think we have managed to pull together an absolutely incredible group of people for this event and I have great hopes that by next weekend we will have squashed a ton of bugs in GStreamer 0.11/1.0 and also have initial ports of a long range of important applications and bindings.
http://heisenbugs.blogspot.com/2011/11/gstreamer-on-android-ndk-way.html said:
Long story short; thanks to my employer, Collabora, I have been working on getting GStreamer built and installed as a native support library under Android using the NDK. We had this working and announced for last GSTConf at Prague but there were a few details to iron out to get our work in shape for external testing.
The idea behind this adventure is showing the world you can benefit from this marvelous, swissknife-like media framework under the green droid's platform utilizing a least intrusive path.
We worked a few months ago on having GStreamer built as part of Android itself and while I do believe that approach should benefit system integrators rolling out their own customized Android version, it has the drawback of requiring both patching and building the entire Android OS and having administrative (root) access to your device. This is arguably not a problem for the most adventurous among you but we figured out providing a way to benefit from all the goods in GStreamer without forcing you to perform any major hacks was worth trying. So we did.
using
"GStreamer 0.11/1.0" means part of Gstreamer is still the unstable 0.11 version and part is the 1.0 stable next generation API version.
Webkit2 for Linux and Unix (GTKtoolkit - QT toolkit), this impacts the Vita and PS3, is not API finished but it's supposed to be completed sometime before March 28 2012. Edit: I made an incorrect assumption as Gnome's browser was going to be done and using Webkit. Turns out webkit2 is not being used by Gnome's browser. Webkit2 is to be up to webkit1 API features by the next Gnome cycle Sept 28th 2012.
PS3 is using a modified GTKwebkit2 port converted to what Sony calls a POSIX/Cairo port and for Vita we have no information. PS Suite is going to use a custom Sony developed UI toolkit that I believe is a modified GTK UI toolkit probably like the one in the Sony POSIX/Cairo port that uses a GTK modified toolkit.
If PS Suite is to support Windows Phone platforms...I don't know how that will work as Mono can API use Microsoft Codecs and software to provide Moonlight, a Silverlight clone, support on Linux platforms for non-commercial use with the same functionality Mono Moonlight provided for Linux Commercial applications using Gstreamer and (Gecko) now webkit too.
For applications that are Mono Moonlight clones of Silverlight....why even use Mono, just use the Silverlight code directly. Games would still have to go through Mono. Interesting, anyone know if this is possible?
Galvanise_ said:
1) Should be early Feb. Developers have things ready for it and I would imagine Sony would want it released for the Western Vita launch or shortly after. The drip feeding of announcements should start soon. We've seen some ESRB leaked game titles for example.
Good to hear. I commented earlier that I expected NDAs to be satisfied soon and multiple blog posts like we got from Charles Ying (Sony Video Unlimited Oct 2011) and Miguel de Icaza (Mono - PS Suite Nov 2011).
Isn't just about everything supposed to be released this Spring?
http://www.electricpig.co.uk/2012/01/24/ps3-video-editor-playmemories-studio-out-by-march-for-a-price/ said:
A Sony product demonstrator confirmed to us that PlayMemories Studio for PS3 would be out by the end of Q1
PlayStation Suite, Sonys upcoming software framework that will be used to provide downloadable PlayStation content for devices that meet PlayStation Certified requirements, will be available in Spring 2012.
End of April? Spring could be beginning of April..... March of 2011 Sony disclosed Cairo and Webkit, will they do the same with Gstreamer and an updated webkit March 2012
Edit: Newer Webkit2 disclosure March as expected but no Gstreamer disclosure.