DrXym said:I assume this needs the game to support the feature. After all, how otherwise is the PS3 meant to know what sound is your music and what is other sound effects.
karasu said:I hate custom soundtracks. They never fit the game
besada said:So you enjoy listening to the terrible music in Motorstorm? How does replacing a shitty rock track with a good rock track not fit the game?
karasu said:I hate custom soundtracks. They never fit the game
akachan ningen said:Isn't that how it's done? Is it even possible to fix them all at once? Troll.
krypt0nian said:It's far far better than playing a racing game with shit ass soundtracks. And that Oblivion music got old after 20+ hours. Thank the gods for the Conan OST.
_RT_ said:I was thinking the same thing.
Fixing all of the items over time on a system that doesn't seem to die after time = a win for me.
Something about cake.... and something about eating it too....besada said:I'd prefer a system that didn't die all the time AND had all the features its competitors had, personally.
Yes, however these pics show it coming straight from the PS menu while in a game. Not from a "music selecter" in the game itself.cicatriz said:Wasn't it revealed that in game music selection has been enabled for developers all along?
cicatriz said:Wasn't it revealed that in game music selection has been enabled for developers all along?
Exactly. I loved custom soundtracks in Burnout 3 and NFL2K5 on the original Xbox (because it fit those genres and the developer themselves created the feature), but the feature is sloppy on the 360. And because of it, developers are getting lazy. Burnout Revenge on 360, and every other 360 game, simply plays the music all the way to the end like a radio no matter what was going on in the game. It isn't cohesive at all like it was back on Burnout 3, where each track changed from menu to race.Suikoguy said:Yes, Racing Games it is a big advantage. Built into the firmware, it works fine.
Oblivion being such a long game, it's nice but.. I would rather have the in game option that could specify albums/selections for certain instances, IE Battle Music, Exploring Music, Dungeon Music, Town Music.
Of course, being able to specify frequency would be nice too.
The ingame options just mutes the music and plays constantly, with no regards to what is happening in game.
I like listening to my own music wehile playing games. Not all games need this feature, but games like Resistance, Motorstorm, SSHD, ect can really use it.Aeon712 said:Yes dev's have always had the option according to Sony. Anyways I've never understood whats so good about custom soundtracks. Yet every XMB update I see people constantly asking for it.
Dark Octave said:With that said, I feel custom soundtracks should not be mandatory like they are on the 360. Just like my earlier post shows, I feel that making them mandatory is an intrusive slap in the face to music composers, sound studios, and designers in the game industry. I feel this feature should be left to each developer to use or not.
It's about personal choice. We paid for the game already, so we should be able to do whatever we please regarding stuff like that. It would be bullshit if a develioper didn't allow it.Dark Octave said:With that said, I feel custom soundtracks should not be mandatory like they are on the 360. Just like my earlier post shows, I feel that making them mandatory is an intrusive slap in the face to music composers, sound studios, and designers in the game industry. I feel this feature should be left to each developer to use or not.
.................karasu said:I hate custom soundtracks. They never fit the game
karasu said:I hate custom soundtracks. They never fit the game
musical taste varies widely.Aeon712 said:Yes dev's have always had the option according to Sony. Anyways I've never understood whats so good about custom soundtracks. Yet every XMB update I see people constantly asking for it.
WasabiKing said:CoD 4 featuring Gimme Shelter and Fortunate Son.
I don't have a problem with it personally but I'm sorta curious why this "give customers a choice" rationale only extends as far as the music and not say visual or gameplay elements. Seems arbitrary.besada said:I don't get why so many people are down on giving the customer the choice rather than leaving it to the console manufacturer or the developer.
Sweetness. On the 360 I have on several occasions made special mixes just for certain games.
have you seen the polls where people were asked if they'd rather lose all their movies or all their music?kaching said:I don't have a problem with it personally but I'm sorta curious why this "give customers a choice" rationale only extends as far as the music and not say visual or gameplay elements. Seems arbitrary.
Then let me change the visuals to fit something more my style too. I'm not really big on Halo 3's visuals but I know it'll be a very fun game. I already have the power to delete 1/3 of the product. Why not let us go all the way? Little big planet proved it is possible on consoles. I believe Unreal Tournament 3 for PS3 will allow for the same customizations as it's PC counterpart. Why not make this feature also mandatory accross all games as well? It's about choice right?besada said:I disagree. I think the choice should be left to the folks that paid money to play the game, which is what the 360 does. You aren't required to listen to a custom soundtrack, but you have the choice, no matter how lazy the developer was or how much in love he was with his shitty 80's guitar rock (I'm looking at you, Blue Dragon).
I don't get why so many people are down on giving the customer the choice rather than leaving it to the console manufacturer or the developer.
On that note, why aren't we all clamoring for a way to wholesale replace the soundtrack in movies then?The Faceless Master said:have you seen the polls where people were asked if they'd rather lose all their movies or all their music?
it's rather stacked... for many people, music is very personal.
because we generally have no control in movies, while we generally do control things somewhat in videogames.kaching said:On that note, why aren't we all clamoring for a way to wholesale replace the soundtrack in movies then?
kaching said:I don't have a problem with it personally but I'm sorta curious why this "give customers a choice" rationale only extends as far as the music and not say visual or gameplay elements. Seems arbitrary.
PS360 said:Incredibly overdue. Has the XMB team abandoned it for Home or something? These updates are unbearably slow.
Would there be ANY advantage at all to trickling these out slowly, even though they've been finished for a while? I can't think of any, so I assume that they're just catching up with all of these features, which frankly should have been there at launch.
I spend more time playing the same game, than watching the same movie.Dark Octave said:Then let me change the visuals to fit something more my style too. I'm not really big on Halo 3's visuals but I know it'll be a very fun game. I already have the power to delete 1/3 of the product. Why not let us go all the way? Little big planet proved it is possible on consoles. I believe Unreal Tournament 3 for PS3 will allow for the same customizations as it's PC counterpart. Why not make this feature also mandatory accross all games as well? It's about choice right?
While were at it, let me change the music in my favorite high definition movies too. I didn't really care for Spiderman 3, Casino Royale, or 300's soundtrack. They could have used some 50 Cent or some Pussycat Dolls influence. Especially during the emotional scenes. I paid for the movie right? Why would this be any different from a game I paid even more money for?
Game stores allow their employees to play custom music in the display 360s. As a consumer, if I didn't know any better I would have believed Bone Thugs and Harmony did the soundtrack for Eternal Sonata.
If your playing my game then I want you to experiance all of it. Every color and every sound that was intedned for that game is important to set the mood for the developers vision. MS is allowing people to water that down and delete a vital part of what you paid money for.
A lot of people seem to want this pretty badly so I guess it'll happen eventually. I've already expressed enough of how I feel about this feature being forced on developers. It has taken decades for game music to become respected to where it is today. And now all that is being washed away with a push of a button. Many people will not experiance great soundtracks because they will become too comfortable with this feature. There's not much more I can say on this topic. Whatever is gonna happen, is gonna happen.
Dark Octave said:If your playing my game then I want you to experiance all of it. Every color and every sound that was intedned for that game is important to set the mood for the developers vision. MS is allowing people to water that down and delete a vital part of what you paid money for.
so we should compare 2002 to 2007?Onix said:What? 1.8 was frigging huge, and we just had two small fix revisions since then.
Christ, are you expecting significant upgrades every week? :lol
Protip: many of the features we take for granted on Xbox weren't there at launch. As a matter of fact, Live itself ... as in the very first revision ... didn't come out until around a year after launch.
I never thought I'd hear the "I support Piracy" argument being used to justify custom soundtracks :lolbesada said:See, here's the problem. I don't care what you want. As the maker of the game, I owe you nothing. If you gave me the game, then maybe I would owe you, but you aren't giving me the game. I'm buying it, and therefore can use it however I see fit.
The Faceless Master said:so we should compare 2002 to 2007?
The Faceless Master said:so we should compare 2002 to 2007?
You could have as much control as you want once it's released on DVD.The Faceless Master said:because we generally have no control in movies, while we generally do control things somewhat in videogames.
Developers tack on all kinds of shitty elements in their games, it's not confined to music.besada said:Because so many developers tack on shitty music and we have the option of replacing it?
Not necessarily. Plenty of examples of games getting reskinned and still being playable. And it's not like replacing music couldn't lead to the same issue - you could end up replacing the original soundtrack of the game with music that makes it harder to pick up on specific audio cues.Whereas replacing the graphics would make it hard to actually play the game.
I'm not trying to put you on the spot specifically, I'm just trying to understand why game soundtracks are viewed as something that should mandatorily support the option to be replaced wholesale by the player.Look, I don't think anyone's arguing that people should ignore the soundtrack on games where it's clearly an important part of the work, but that's just not the case for an entire range of games.
Your right, that kind of attitude is a problem. I agree that you already paid your gratitude with your dollars but they paid you with a product worth purchasing, music included. They owe you no more than you owe them. If this feature was truly embraced by developers, they would have been adding it themselves and/or simply leaving their games audio blank for people to add their own music.besada said:See, here's the problem. I don't care what you want. As the maker of the game, I owe you nothing. If you gave me the game, then maybe I would owe you, but you aren't giving me the game. I'm buying it, and therefore can use it however I see fit. Any company that makes that easier for me gets my dollars.
As for changing the visuals, that's pretty much what Game 3.0 is about, allowing users the ability to change the look and gameplay. The modding community has been doing it forever. Do you have a problem with them, too?
Crayon Shinchan said:Sony: Adding 1 functionality at a time.
and it would be nice too.kaching said:You could have as much control as you want once it's released on DVD.