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PS4 Tomb Raider runs at 60 fps

Paz

Member
And introduce insane amounts of lag? Yuck.

Actually if done at an engine level you could effectively be reducing input lag, here's the only known example I have for someone investigating this tech: http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article

You'd think that this technique would cause lag, but as the interpolated image is being generated using elements from the next "real" frame, it actually reduces latency

It's pretty interesting, it's not as good as 60fps and the current versions all suffer from some fairly severe visual glitches (That are worsened if your framerate is unstable) but there is possibility here.

Would love to investigate it for a future game, something that doesn't demand the true responsive benefits of 60fps but will benefit from a smoother visual presentation.
 

Sub_Level

wants to fuck an Asian grill.
This game suddenly became A LOT more interesting.

It's gonna sell pretty fucking well I think.

Lara is slowly but surely climbing back up to superstar status. Random people on the street still vaguely know what tomb raider is.
 
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