GlamFM
Banned
Surely the PS4K is exactly a "faster horse"?!
Funny, but that´s not haw that quote is meant.
And you know that.
Probably.
Surely the PS4K is exactly a "faster horse"?!
Funny, but that´s not haw that quote is meant.
And you know that.
Probably.
Iterative hardware is faster horse. Same shit just faster.
Not really, Apple doesn't mind if you don't mention a device in the app description and when you install it either way you get an "Device not supported" black screen at launch. I have worked on games that do that.iOS is not a good example of how to do it "Properly", as Apple only let developers support OS Revisions, not hardware devisions.
Or when the firmware update and advertising starts. PS4 does everything advertising starts but given the FCC mandate for the DSS starts in a little under two years and HEVC Antenna TV ramps in two years it's not immediate and I'll try to stop being early on predicting whats coming when which I've been terrible at.No it's everyday people talking about 4K right now & it will be even more people talking about it when PS4K comes out.
It´s about people not knowing what they want until they get it.
It´s about people not knowing what they want until they get it.
I know what it meant, but how does it not make PS4K a faster horse?
GC to Wii, a horse to a car, PS4 to PS4K, a horse to a faster horse.
Not asking is not the same that not want.
Usually, people doesnt know the things they want/need till they see/try them.
I know what it meant, but how does it not make PS4K a faster horse?
GC to Wii, a horse to a car, PS4 to PS4K, a horse to a faster horse.
That's what an evolutionary console is, stay as a horse. Keep console in same environment so that dev don't have to learn how to drive a car.
I think the x86-64/GCN APU combo is here to stay indefinitely. It will just get faster and faster.I know what it meant, but how does it not make PS4K a faster horse?
GC to Wii, a horse to a car, PS4 to PS4K, a horse to a faster horse.
That's what an evolutionary console is, stay as a horse. Keep console in same environment so that dev don't have to learn how to drive a car.
Don't read too much into it. The point is that people out there (except very few of course) didn't ask for a PS4k.
4K delivery is not all about 4K. It's about HEVC and a common standard for the UI and delivery (HTML5 <video>) with a common DRM which allows sharing media in and out of the home. The majority of HEVC Antenna TV content will be 1080P and lower resolution.4K isn't nearly as big as you believe it is. It will probably take another 5 years before it is wildly accepted as 1080p is now.
I do not approve of this, you end up being like a PC gamer, always thinking the other guy beat you because he had a better rig
The Media TEE just has to have the memory and power to support it. Easy for a STB like the PS4 but not the TV. The better question that answers yours is how they support both 8 and 10 bit at the same time.Does anyone know whether the PS4K will have a 10bit color depth?
Not really, Apple doesn't mind if you don't mention a device in the app description and when you install it either way you get an "Device not supported" black screen at launch. I have worked on games that do that.
Also, iterative consoles are a necessary step towards cloud gaming (having remote server blades that will stream content to consumers).
(a fully cloud-based console that will require a PS Now subscription) will have BC & FC thanks to the AMD APU combo.
We have to pay for upgrades now, but in the future it will be Sony (and MS/Nintendo) that will have to pay for those upgrades. The consumer will just have to pay for one subscription and that's it.
Remasters in the generation also make sense (even though many people hate them), because of BC/FC. Making remasters for the PS4 means "preservation" for these games.
Won't the move to the PS5 name be because we move to Ray Tracing which is more efficient for higher resolutions and requires near 10TF. A GPU supporting this would likely require emulation for PS4 and iteration games.Yes, I am a developer. Primarily console development. Also, I supported my claims on the previous topic and you never acknowledged or came back to it. That info combined with first hand experience at the time fits with what happened, not this so called reasoning that the Wii not being HD was a problem.
PS3 wasn't forward compatible to PS4 and vice versa. The change in the business model now is that systems will be forward and backward compatible. Now that you have that, you've introduced fragmentation to the userbase and which systems they have. The affects aren't going to be immediate, but over time they do introduce fragmentation.
Here's another way to look at it. Under an iterative model where we get rid of generations, the following will happen. With only a PS4, developers target the full potential of the PS4. PS4.5 gets added, and now we have developers target the PS4 to its full potential and extra polish on the PS4.5. Now what happens when the PS5 comes out. Do you support PS4 still? Do you make PS4.5 the baseline instead and leave the PS4 behind? Let's say you do PS4 as your baseline. Then you're now failing to fully exploit the PS5 and it's just adding extra polish such as framerate, or more particles or higher res shadows. Because you have the PS4 in the mix still, it's holding back what you could do. Now add a PS5.5 into the mix, do you support the PS4 still at this point? Drop it? Now move on to PS5 as the baseline since the PS4.5 userbase was much smaller than the PS4? At what point does the PS5 really get pushed? In the old generation model, if we simply went from PS4 to PS5, the PS5 would have been the baseline and fully exploited moving forward. The removal of generations for an iterative model means the latest system doesn't get fully exploited as long as it's the latest. You see this now in Android phones, iPhones, and PC GPUs. That's what a fragmented userbase who is spread across varying level of hardware brings to the table.
Here's another way to look at it. Under an iterative model where we get rid of generations, the following will happen. With only a PS4, developers target the full potential of the PS4. PS4.5 gets added, and now we have developers target the PS4 to its full potential and extra polish on the PS4.5. Now what happens when the PS5 comes out. Do you support PS4 still? Do you make PS4.5 the baseline instead and leave the PS4 behind? Let's say you do PS4 as your baseline. Then you're now failing to fully exploit the PS5 and it's just adding extra polish such as framerate, or more particles or higher res shadows. Because you have the PS4 in the mix still, it's holding back what you could do. Now add a PS5.5 into the mix, do you support the PS4 still at this point? Drop it? Now move on to PS5 as the baseline since the PS4.5 userbase was much smaller than the PS4? At what point does the PS5 really get pushed? In the old generation model, if we simply went from PS4 to PS5, the PS5 would have been the baseline and fully exploited moving forward. The removal of generations for an iterative model means the latest system doesn't get fully exploited as long as it's the latest. You see this now in Android phones, iPhones, and PC GPUs. That's what a fragmented userbase who is spread across varying level of hardware brings to the table.
I don't disagree. The reason everyone was happy with the move towards x86 was to get past the issues you described above. It was assumed moving forward the architecture wouldn't change like they had in the past. This has been widely assumed long before the notion of a mid generation was on the radar. The issue was never about the change or benefits in the current architecture. What comes in to question is this shift in the business model, to which we don't even know what the new business model is. You can gain all the benefits you describe by simply having traditional generations and releasing a PS5 5 to 6 years after the PS4 launched. What you described doesn't change by having traditional generations with this architecture. I'm not convinced on the other hand of removing generations and doing frequent and constant iteration releases either.
Yes, I am a developer. Primarily console development. Also, I supported my claims on the previous topic and you never acknowledged or came back to it. That info combined with first hand experience at the time fits with what happened, not this so called reasoning that the Wii not being HD was a problem.
PS3 wasn't forward compatible to PS4 and vice versa. The change in the business model now is that systems will be forward and backward compatible. Now that you have that, you've introduced fragmentation to the userbase and which systems they have. The affects aren't going to be immediate, but over time they do introduce fragmentation.
Here's another way to look at it. Under an iterative model where we get rid of generations, the following will happen. With only a PS4, developers target the full potential of the PS4. PS4.5 gets added, and now we have developers target the PS4 to its full potential and extra polish on the PS4.5. Now what happens when the PS5 comes out. Do you support PS4 still? Do you make PS4.5 the baseline instead and leave the PS4 behind? Let's say you do PS4 as your baseline. Then you're now failing to fully exploit the PS5 and it's just adding extra polish such as framerate, or more particles or higher res shadows. Because you have the PS4 in the mix still, it's holding back what you could do. Now add a PS5.5 into the mix, do you support the PS4 still at this point? Drop it? Now move on to PS5 as the baseline since the PS4.5 userbase was much smaller than the PS4? At what point does the PS5 really get pushed? In the old generation model, if we simply went from PS4 to PS5, the PS5 would have been the baseline and fully exploited moving forward. The removal of generations for an iterative model means the latest system doesn't get fully exploited as long as it's the latest. You see this now in Android phones, iPhones, and PC GPUs. That's what a fragmented userbase who is spread across varying level of hardware brings to the table.
But if you did have a straight PS5, you'd still have a ton of cross gen titles during that period, and potentially some remasters. So in that situation how would a PS5 be meaningfully different from a PS4.5, other than waiting longer and having a bigger jump in performance? Why not have an interim product for those that may want it?
With console gamer getting shrink every year, they need to do something to make it more flexible. 6 years for the same machine doesn't work anymore. You should know that the best.
Here's another way to look at it. Under an iterative model where we get rid of generations, the following will happen. With only a PS4, developers target the full potential of the PS4. PS4.5 gets added, and now we have developers target the PS4 to its full potential and extra polish on the PS4.5. Now what happens when the PS5 comes out. Do you support PS4 still? Do you make PS4.5 the baseline instead and leave the PS4 behind? Let's say you do PS4 as your baseline. Then you're now failing to fully exploit the PS5 and it's just adding extra polish such as framerate, or more particles or higher res shadows. Because you have the PS4 in the mix still, it's holding back what you could do. Now add a PS5.5 into the mix, do you support the PS4 still at this point? Drop it? Now move on to PS5 as the baseline since the PS4.5 userbase was much smaller than the PS4? At what point does the PS5 really get pushed? In the old generation model, if we simply went from PS4 to PS5, the PS5 would have been the baseline and fully exploited moving forward. The removal of generations for an iterative model means the latest system doesn't get fully exploited as long as it's the latest. You see this now in Android phones, iPhones, and PC GPUs. That's what a fragmented userbase who is spread across varying level of hardware brings to the table.
I've used this example before, and a lot depends on Sony's vision, but wouldn't this be more practical
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS4.5 Lead Platform (PS4 discontinued)
2021-2025 - PS5 Second Platform
2025-2029 - PS5 Lead Platform (PS4.5 discontinued)
2025-2029 - PS5.5 Second Platform
And so on?
Easy to work out what to target, only 2 models to support, quicker turn around of technology - keeping up with pace of change, consoles supported for the traditional 8-year cycle, As before they are pushed in the second half of their life cycle.
I would prefer
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS5 Lead Platform (fuck PS4/4.5)
2021-2025 - PS5.5 Second Platform
2025-2029 - PS6 Lead Platform (fuck PS5/5.5)
2025-2029 - PS6.5 Second Platform
One additional hardware every gen and no forward compatible next gen.
I would prefer
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS5 Lead Platform (fuck PS4/4.5)
2021-2025 - PS5.5 Second Platform
2025-2029 - PS6 Lead Platform (fuck PS5/5.5)
2025-2029 - PS6.5 Second Platform
One additional hardware every gen and no forward compatible next gen.
That's great, but an awful big fuck-off to anyone stupid enough to purchase a .5 system.
Buy .0 and you'll get 6-8 years and always be the lead platform. Buy .5 and you'll get 3-4 years and never be the lead platform. What's the point in the .5 model? Release some exclusives for it and piss off the .0 owners? It just doesn't make any sense to me.
Won't the move to the PS5 name be because we move to Ray Tracing which is more efficient for higher resolutions and requires near 10TF. A GPU supporting this would likely require emulation for PS4 and iteration games.
In the past a new Console generation has had a significant change in how games are created allowing new features. We in error associate it with a move from one CPU type to another like from Cell to X-86. This time with X-86, it will be the GPU that changes as the CPU instructions will stay the same.
Isn't the use of GPGPU and HSAIL to help with compatibility between iterations and their invention telling us that there is no easy forward compatibility? Or is it all due to DSP and FPGA being in future packages along with ARM blocks.
That was the point of the edits. 10TF and Ray tracing for a PS5 is post 2020 so a PS4.5 is a lock but maybe not this year.Ray-tracing? I doubt we will see that in the near future. It was said to come since many years and never did, not to mention that engines aren't build for that currently.
And FPGAs in ARM? Good luck with hoping for signicant performance that won't cost much but can do much.
Left out the rest because of causality chain issues.
Ray-tracing? I doubt we will see that in the near future. It was said to come since many years and never did, not to mention that engines aren't build for that currently.
That's on Nintendo, on other games the supported devices is in the first line of the description, example (Dungeon Hunter 5):Apple may not mind it, but as a consumer it's incredibly irritating and potentially misleading.
For example, I downloaded MiiTomo last week, only to find that it doesn't work on my iPhone 4. I was given no notification of this in the app, and had to be informed by other Gaf members that hidden in a FAQ somewhere it stated that iPhone 4 was not supported, yet I was still able to download and install.
What If I had paid money for that App, but was outside of the refund window by the time I got round to activating (Or realising that my device wasn't supported)? I'd have to go through an arduous refund process by contacting support and sending emails. All of which could have been avoided if the developer was allowed to say right from the offset that I wasn't able to install or download the game.
But anyway, even if you disagree with that, I feel the rest of my post still makes a valid point.
I would prefer
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS5 Lead Platform (fuck PS4/4.5)
2021-2025 - PS5.5 Second Platform
2025-2029 - PS6 Lead Platform (fuck PS5/5.5)
2025-2029 - PS6.5 Second Platform
One additional hardware every gen and no forward compatible next gen.
There is simply no reason for that.
I would suspect many ps5 games will support ps4 if not all, for first 2-3 years at least
So in that situation how would a PS5 be meaningfully different from a PS4.5, other than waiting longer and having a bigger jump in performance? Why not have an interim product for those that may want it?
Thats what I want as well.Would it be so bad if the PS4K was just a PS4 that offered 60fps for those who want it.
The problem as far as I understand it to be is that it will make it much more difficult for developers to optimize for console hardware.
Also you have to understand the gamer userbase not everyone is going to be willing to buy a console every 3 years or so like they do with their cellphones & what not.
Since most casual gamers that still play on consoles will further migrate to phones & tablets. While more dedicated players hardcore or not will move onto the PC platform. This trend has already begun since the last consoles generation (PS3 & 360).
With this model that Sony is implementing may be successful the first time like the wii gimmick. But for something that will last the next generations to come. I highly doubt it & I don't see this being profitable in the long term; for Sony or the console industry as a whole.
There is simply no reason for that.
I would suspect many ps5 games will support ps4 if not all, for first 2-3 years at least
I would prefer
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS5 Lead Platform (fuck PS4/4.5)
2021-2025 - PS5.5 Second Platform
2025-2029 - PS6 Lead Platform (fuck PS5/5.5)
2025-2029 - PS6.5 Second Platform
One additional hardware every gen and no forward compatible next gen.
I would have thought so, as this is something audio/video enthusiasts would be looking for from a device. I am not an expert, but is 10bit colour depth not part of the UHD spec. Guess all will become clear this year.
2013-2021 - PS4 Lead PlatformI would prefer
.5 systems would be aimed toward people with more disposable income/ who would rather have the better system at any point in time, even at the cost of upgrading every 3 years.That's great, but an awful big fuck-off to anyone stupid enough to purchase a .5 system.
Buy .0 and you'll get 6-8 years and always be the lead platform. Buy .5 and you'll get 3-4 years and never be the lead platform. What's the point in the .5 model? Release some exclusives for it and piss off the .0 owners? It just doesn't make any sense to me.
I would fully expect Sony to provide guidance on this as part of the business model they share with publishers.
Thanks for chiming in on this. Sounds like there is a gap to fill due to 4K only, not giving up the regular console cycle (due to X86, backwards compatibility is certainly happening for the future) and all the panic was for naught.It's one iterative console. Not iterative consoles in every gen forever. It's one iterative console to bridge the gap between gens due to 4K becoming more mainstream and to support the purchasing of those sets and the consumption of 4K content. All of which carries a higher price, lower likelihood of steaming and, for media companies, hopefully slow or reverse cord cutting. There's zero evidence or rationale at all for iterative consoles forever.
These doomsday scenarios have no basis at all in reality or even in rumor from the development community that actually knows what is going on.
.5 systems would be aimed toward people with more disposable income/ who would rather have the better system at any point in time, even at the cost of upgrading every 3 years.
It's one iterative console. Not iterative consoles in every gen forever. It's one iterative console to bridge the gap between gens due to 4K becoming more mainstream and to support the purchasing of those sets and the consumption of 4K content. All of which carries a higher price, lower likelihood of steaming and, for media companies, hopefully slow or reverse cord cutting. There's zero evidence or rationale at all for iterative consoles forever.
That's the advantage of having "gens" in consoles. You get to have a break (the .0) to say "now these games are meant for the new sheriff in town".
Sony releasing more consoles more quickly if the PS4.5/4K is a success.
2013-2021 - PS4 Lead Platform
2016-2021 - PS4.5 Second Platform
2021-2025 - PS5 Lead Platform (normal cross-gen port for last gen systems, like it is right now, rather than forward compatibility)
2021-2025 - PS5.5 Second Platform
2025-2029 - PS6 Lead Platform (normal cross-gen port for last gen systems, like it is right now, rather than forward compatibility)
2025-2029 - PS6.5 Second Platform
This is my modified version of your model, and honestly how I think a .5 release could work.
The way I see it, .5 isn't an essential release. It's for people who want a boost in fidelity for some games, and in the ps4.5's case, better interaction/functionality with a 4ktv. It could be something different with ps5.5. It could be something different with ps6.5. Most devs will not be focusing on optimizing the .5 consoles to the fullest, so the PS5 and PS6 release will still be a significant jump in fidelity in general as games across the board will be improved rather than a select few.
It's one iterative console. Not iterative consoles in every gen forever. It's one iterative console to bridge the gap between gens due to 4K becoming more mainstream and to support the purchasing of those sets and the consumption of 4K content. All of which carries a higher price, lower likelihood of steaming and, for media companies, hopefully slow or reverse cord cutting. There's zero evidence or rationale at all for iterative consoles forever.