Dictator93
Member
But it really does, if a middleware solution has a error or fault then these things can be turned off by default. This game does not have the amount of texture work to qualify having these disabled, the bandwidth/overhead/API issue he mentions is not only plausible but entirely possible.
The fact it happens or not could be a simple question of time/effort or budget, lets see if the XboxOne version has it enabled.
You really think devs are just putting normal DX code with no thought at all on to the PS4? And it is at the point where, of all features, AF is something they purposefully turn off / automatically is turned off in the process save on performance?
A couple of assumptions of which I have no knowledge of and form the basis of that theory:
1. You can just drop DX11 code on the PS4 and it converts it at runtime?
2. That this is so inefficient (aka, why does the PS team even allow it if true) that devs choose to reduce the oddball AF feature (which somehow is so expensive all of a sudden?)?
3. Devs care so little about their games that they make the PS4 version run on foreign libraries.