• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PS5 Official Next-Gen Load Times Video

Because it's an advertisement of tech for next-generation but they're making use of it on last generation software which broadly skews the results and is essentially lying.
No, it shows a comparison in capability, let's say that the assets are longer to load on next gen... They may be twice as big or something in that ballpark, there will be plenty of increased performance to allow for faster asset streaming, also the bigger system memory pool will help in this.

Think of it, you're going from a drive that transfer around 100MB/sec to one that does 2500 to 3000MB/sec, with a faster CPU, a dedicated memory pool, etc. It will be able to move faster, no matter what they throw at it.
 
Ugh, this thing again... Look its impressive, of course it is. But its also not exactly what you think it is. First of all, both machines will be offering increased loading speeds on backwards compatible titles. The current mid gen refresh consoles already do this, however, the memory jump wasn't good enough, coupled with the same-ish CPU lock, and the fact they still used the same storage medium. But in all honesty, there is a very specific reason they keep using spider man to hit this point home. If you had spider man on a PC with an SSD and some decent memory, then the same thing would likely happen. To understand it, you have to understand how some engines load assets into memory. Spider man is one of the titles that will call an asset into memory and load its lowest LOD first, then load everything else. Once all essential assets are loaded, the game will load, and THEN the world will be populated by higher density media and higher quality LODs. In other words, its a game where you can load up a save, and see things pop in, textures increase in resolution etc, once the games loaded. A totally valid form of media memory usage, btw. But its also very quick. If you were to load a COD game, for example, it would take longer.

Now, this next point is the kicker.. Spider man has very low quality compressed assets. This means that not only is the memory footprint very small for an asset its calling into memory, but also that it needs CPU time to decompress the asset. This means that an increase in CPU power will see this happen very quickly, and even more so when you use lower resolution assets. Spider man is a very nice looking game, but not up close. Its asset recycling is very heavy, as is most open world games of its type. Again, not a fault on the game or engine at all, that's just how its built. But its not a very intensive game memory wise, not even current gen wise. Now, do you REALLY think Spider man is going to be up there with a common next gen title? We will be looking at 4096x4096 being the norm for a texture res, with player models far exceeding the polycounts we have now, and animations being far more in number (which again adds up when you have a higher density model). Its all exponential, and will always increase with each new real generation of systems. You will be looking at, at the very least, a 3x to 4x increase in memory usage for a decent next gen title.

In other words, yes, the early games for the next gen systems will be very quick on loading ,even more so with the SSD install type ideas floating around and higher bandwidth memory. But as the games increase in fidelity, you will see the normal long loading times. The only way you wont see them, is with masked loading, i.e. an initial load, and then all loading is done in the background in some form.

Now, this is in no way a slag off towards Sony. Microsoft and indeed PC users will see these same benefits and ideas.

But what I AM saying is: As always, keep your expectations in check. Sony are being very cleaver here in the way they have shown this feature off and its got people talking. But just... Keep your expectations in check.

I think ppls expectations are in check but to assume Microsoft will have a just as good solution when Sony is harping on about it is premature at best. Sony does certain things now better than Microsoft due to their forward thinking like faster game installs or at least thts how it use to be. Shareplay was another feature tht was really only on PS4 and is great then later (actually recently) Microsoft added some diluted form to mixer that doesn't even compare. Sony remote play is another thing it does better than most. Of course MS has bc and does some things better itself. My point is if Sony is doubling down on this and keeps focusing on it I believe it will be implemented better than the competition and Sony has did some magic. .
 
Why do I have this feeling that the goal posts will move again next gen, and MS fans will be crying about performance being better but Sony fans will be all like "well 5fps better is nothing but the game loads 2 seconds faster!".
 
Last edited:
Why do I have this feeling that the goal posts will move again next gen, and MS fans will be crying about performance being better but Sony fans will be all like "well 5fps better is nothing but the game loads 2 seconds faster!".
Dunno what you want.
 
Why do I have this feeling that the goal posts will move again next gen, and MS fans will be crying about performance being better but Sony fans will be all like "well 5fps better is nothing but the game loads 2 seconds faster!".

giantIMGP3712.jpg
 
People to get over their little plastic boxes for one, and just see tech for what it is. Like, I've just been told that Sony will our do MS on the loading times. No info given, nothing more than "Sony are better", lol. You only have to look at the X versus Pro to see MS blew Sony out of the water build wise. If you really don't think MS will have a solution on par then... cool, I guess?

But just understand the actual tech behind it all. Cerny isn't some god, he's dropped the ball many times. As have MS. Both sides have had issues and both sides have done great things.
 
No, it shows a comparison in capability, let's say that the assets are longer to load on next gen... They may be twice as big or something in that ballpark, there will be plenty of increased performance to allow for faster asset streaming, also the bigger system memory pool will help in this.

Think of it, you're going from a drive that transfer around 100MB/sec to one that does 2500 to 3000MB/sec, with a faster CPU, a dedicated memory pool, etc. It will be able to move faster, no matter what they throw at it.
But you see, developers next gen will throw away all the efficient ways they have learned over decades of experience on how to maximize the use of bandwidth and just simply throw large Gigabytes of textures and polygons into a disk and call it a day. Fuck optimization because they have more bandwidth to work with now. /Sarcasm

You don't remember how developers this gen stopped optimizing and using techniques like texture compression, multiple LOD, billboard/imposters, parallax occlusion mapping and occlusion culling, etc this gen because they had more TF of computing power, memory and bandwidth to work with? /Sarcasm

Edit: Sarcasm is hard to convey over text. Lol
 
Last edited:
People to get over their little plastic boxes for one, and just see tech for what it is. Like, I've just been told that Sony will our do MS on the loading times. No info given, nothing more than "Sony are better", lol. You only have to look at the X versus Pro to see MS blew Sony out of the water build wise. If you really don't think MS will have a solution on par then... cool, I guess?

But just understand the actual tech behind it all. Cerny isn't some god, he's dropped the ball many times. As have MS. Both sides have had issues and both sides have done great things.

Blew out the water? I see you definitely have an agenda and your outlook is biased. Your not as neutral as your trying to be. Guess what? Og ps4 blew Xbox x out the water upon both console releases and? You think a system coming out over a year later at a higher price point is blowing something out the water? No the difference was expected.

Bro ima give you some advice. Chill with the know it all attitude. Ppl were just giving examples based on past history. And I stated some things Microsoft did better, problem is that same bs your kicking about "get over plastic boxes" your actually being hypocritical about being so defensive when ppl say "Sony might have a better loading solution" it isn't out of the realm especially when thy both have excelled at other things. Sony isn't talking so much about it just because it's some regular run of the mill upgrade they are doing, my guess like others is their doubling down and have created a solution their proud of. Not to say Xbox won't be trying to do something similar but tht in no way means the solution will be just as good.
 
Last edited:
My outlook is based on the fact I understand how games are made, and I don't just sit with my cock in my hand tugging it to Sony or Ms. I favour Ms, and never hide that fact. But I favour technology and development over everything else, and have always pointed out flaws from *both* sides.

My entire argument is simply don't get over excited. People are actually expecting the next huge release to load instantly and for both machines to have ray tracing hardware and massive SSD drives and power that would make a £3k pc blush. Keep expectations in check, for any next gen machine, and understand the logic and background behind this stuff. You might just see this is all smoke and mirrors to get people talking.
 
Last edited:
You don't remember how developers this gen stopped optimizing and using techniques like texture compression, multiple LOD, billboard/imposters, parallax occlusion mapping and occlusion culling, etc this gen because they had more TF of computing power, memory and bandwidth to work with?
Well, sure, they will use more advanced techniques, I don't miss overly compressed textures...

As for LOD, they are definitely still there, just a little harder to spot as they are more subtle (there are more levels) the other techniques are certainly used as needed... Why whould they do the same thing as before if they have more of everything? if you have a fixed platform with 50GB storage, 8GB of RAM and x amount of GPU/CPU ressources, why should you act as if there was 512MB of RAM with barely any GPU? Games perform much better - on average - than they did at the end of the PS3/360 generation, what are you complaining about? 30fps titles are much more stable, there are more games targeting 60fps and they hold it better than their previous gen equivalents, I don't see much of an issue with the way devs use what they have on current consoles, however I would rather them target 60fps more often.
 
Load times are among the top of my list of things I am excited about seeing upgraded next gen. I also would love for view distance/LOD/pop-in to be considerably better across the board too.

Also, I think it is safe to bet that both MS and Sony will have comparable performance loading/processing wise. I don't think lightning fast loading will be exclusive to PS5, whatsoever.
 
Last edited:
Another aspect that SSD provides nextgen is for the possibility of games to reduce or stay thereabout the same in size. Parts of games this gen are often duplicated on the disk and hard drive because seeking for data on the disk greatly reduces bandwidth as well. SSDs don't have this problem so data does not need to be duplicated.

Str9rRX.jpg
XE0Ys8g.jpg
 
Last edited:
Well, sure, they will use more advanced techniques, I don't miss overly compressed textures...

As for LOD, they are definitely still there, just a little harder to spot as they are more subtle
I was being sarcastic. :messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:

But there will always be a need for optimization just like they've done in the past with an even greater jump in capability. If there is a better way to do something that saves on cost, it will be done because the savings can always be applied to something else. Same techniques have been used for decades, it is not getting thrown out just because they have more resources to work it. It is just common sense.
 
Last edited:
That's right.

The real test will be with PS5 game assets, not BC games.
This is exactly what I was thinking, the comparison is awesome but you have a game that is run by an older system and of course it's going to run faster on a newer hardware. I want to see how ps5 games are going to run on this live.
 
wonder how fast it would load Days Gone as those first 2 loadings are so looong. 8 seconds for spiderman is nothing compare to those main menu loads on some other games.
 
Last edited:
This is exactly what I was thinking, the comparison is awesome but you have a game that is run by an older system and of course it's going to run faster on a newer hardware. I want to see how ps5 games are going to run on this live.

Do you think Sony has thought about this at all?
 
I'm 100% sure, just that I dont want to jump on this too quick and get disappointed.

Just don't expect PS5 game load times to be 2 seconds. If a next-gen Rockstar game loads in less than 20 seconds we should all throw a parade.
 
People to get over their little plastic boxes for one, and just see tech for what it is. Like, I've just been told that Sony will our do MS on the loading times. No info given, nothing more than "Sony are better", lol. You only have to look at the X versus Pro to see MS blew Sony out of the water build wise. If you really don't think MS will have a solution on par then... cool, I guess?

But just understand the actual tech behind it all. Cerny isn't some god, he's dropped the ball many times. As have MS. Both sides have had issues and both sides have done great things.
the X also came out a year later and cost £100 more lol how can you be so disingenuous
 
I think ppls expectations are in check but to assume Microsoft will have a just as good solution when Sony is harping on about it is premature at best. Sony does certain things now better than Microsoft due to their forward thinking like faster game installs or at least thts how it use to be. Shareplay was another feature tht was really only on PS4 and is great then later (actually recently) Microsoft added some diluted form to mixer that doesn't even compare. Sony remote play is another thing it does better than most. Of course MS has bc and does some things better itself. My point is if Sony is doubling down on this and keeps focusing on it I believe it will be implemented better than the competition and Sony has did some magic. .
I think they have to have a similar solution. If the next Xbox doesnt have some sort of insane SSD solution it doesn't matter if it would have twice the power of the PS5, this will be N64 vs PSX carts vs CD round 2. Except ironically sort of reversed lol

There is no way Sony can go to market with a system with .8 second load times and Microsoft has 8 seconds. There is no way.
 
Impressive.
Will 1TB be enough next gen?

For normal people who uninstall their games after a few months, yes it will be.

For people who have the need to have every goddamn game on their drive at all times even though they haven't played some of them in months, no.
 
I think they have to have a similar solution. If the next Xbox doesnt have some sort of insane SSD solution it doesn't matter if it would have twice the power of the PS5, this will be N64 vs PSX carts vs CD round 2. Except ironically sort of reversed lol

There is no way Sony can go to market with a system with .8 second load times and Microsoft has 8 seconds. There is no way.

Definitely not impossible for Microsoft to have a good solution as well, definitely plausible, I look forward to see what they both bring to the table this coming gen and how it is implemented.
 
For normal people who uninstall their games after a few months, yes it will be.

For people who have the need to have every goddamn game on their drive at all times even though they haven't played some of them in months, no.

Those people upset me. :messenger_pensive:
 
Watch Death Stranding show casing this with 0 seconds loading, because it will be a movie, not a game.
 
Last edited:
If they can truly make loading times a thing of the past or close to that... that's a game changer and I certainly hope MS will do this for the next Xbox as well. If they miss out on that, that would be very bad. I intend to keep buying multiplats on the next Xbox as well, but if PS5 has this feature and Xbox doesn't... I can't justify it then.
 
Last edited:
If they can truly make loading times a thing of the past or close to that... that's a game changer and I certainly hope MS will do this for the next Xbox as well. If they miss out on that, that would be very bad. I intend to keep buying multiplats on the next Xbox as well, but if PS5 has this feature and Xbox doesn't... I can't justify it then.

I'd be incredibly shocked if MS doesn't have a comparable solution in their Next Box.
 
I'd be incredibly shocked if MS doesn't have a comparable solution in their Next Box.

True that. They probably will. Don't these companies always more or less know what the other is going to do anyway? I mean just look at some design choices of Xbox One and PS4.
 
This is interesting. I'm however kinda wary because I know Sony to overpromise and underdeliver in the past. I need to see this with next gen games as well. It's nice to see spiderman doing this, but how does this scale to next gen AAA games? I'd be satisfied if all load times were less than 5 or 6 seconds. It's not the .83 we're seeing here, but it would be leaps and bounds over what we are seeing this gen.
 
This is interesting. I'm however kinda wary because I know Sony to overpromise and underdeliver in the past. I need to see this with next gen games as well. It's nice to see spiderman doing this, but how does this scale to next gen AAA games? I'd be satisfied if all load times were less than 5 or 6 seconds. It's not the .83 we're seeing here, but it would be leaps and bounds over what we are seeing this gen.

Yes. It's almost jarring comparing load times between my Pro with an SSD and my PC when I switch back and forth during gaming binges.

Any improvement is very welcome
 
Like they did with install times?

I don't have a PS4 myself, but are the install times that much worse on Xbox One? I never compared the two and really, I pretty much only buy digital anyway now. It all remains to be seen anyway, no loading times or barely just sounds a bit too good to be true.
 
Last edited:
That's right.

The real test will be with PS5 game assets, not BC games.
Oh great ! it reduce the loading screen for the CURRENT game BUT what about the NEXT-GEN GAMES ?
PS3 to ps4 was 512MB to 8GB. An 8X increase in ram
ps4 to ps5 is rumored to be 8GB to 16-24GB a 2-3x increase in ram.

Assets are bound to be not much bigger, so loading should be in the same ballpark. More complex shaders, lighting, physics and AA are likely to make more of the visual difference.
 
Last edited:
Oh great ! it reduce the loading screen for the CURRENT game BUT what about the NEXT-GEN GAMES ?
I mean, this should still give you a good idea of how fast the load times will be on PS5 regardless of this demonstration. How big of a leap in visuals do you really think the PS5 will be? Not much for sure, the gap is severely dwindling each generation. I'm sure it won't be as fast as they're showing right now, but I also expect it to not be much slower than what they're showcasing their in the video. Why would Sony show us this if load times on PS5 would be no different than before?
 
Last edited:
I don't have a PS4 myself, but are the install times that much worse on Xbox One? I never compared the two and really, I pretty much only buy digital anyway now. It all remains to be seen anyway, no loading times or barely just sounds a bit too good to be true.
Watch yourself... that is the norm not the exception.



That was at launch of course...
 
Last edited:
The load time difference for Spider-Man on PS5 is similar to what was already accomplished on Xbox One X backwards compatibility.

 
The load time difference for Spider-Man on PS5 is similar to what was already accomplished on Xbox One X backwards compatibility.


Not related at all.

SSX 2 looks like that on BC because it is being fully loaded on RAM.
Spider-Man is being loaded from the SSD because PS5 won't have 50+GB RAM.

If you can put the full game on the RAM you will barely have load times... we will back to old days with carts like SNES and Mega Drive.

The fact a gaming being loaded from the HDD/SSD being similar to a game being loaded from the RAM is already a big feat.
 
Last edited:
Seems very desperate by Sony. Looks like they know they are going to fail nextgen.

I mean, this is pathetic, they should use next gen games, not lastgen games.
Of course the loading times are much shorter. What a joke.
pathetic
 
PS5 SSD Leak:
Dev from AAA studio here! Tested a next gen build of our own game and when we try to harness the true power of PS5 the loading times hold up compared to the Spider-Man demo. We don't know how Cerny did it, but there is some magic sauce here.
 
Last edited:
Man I forgot how tiresome console wars get during new console season. We still have another year and a half of this crap until they're finally in people's hands and the handwringing can be done with.
 
Top Bottom