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Drama PS5 vs Xbox Series X|S Game Size Comparison

Yoshi

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Not sure Bo's done anything wrong here. Hasn't been antagonizing anyone, and just posted a list. People are welcome to dispute the contents of the list with facts, if they want, which is what I see some people doing.
The point is that the list is totally arbitrary, at least in some places incorrect and it is just another console warring thread trying to make up metrics to turn a disadvantage that PS5 has over XSX into a supposed advantage. There are a multitude of factors going into file sizes (e.g. texture quality, included languages in the install, compression algorithm used, update version, possibly included dlcs in the base install, used plug ins) that vary on a per title basis and are not intrinsically tied to the hardware platform that such a comparison is just bullshit. On a per title basis or a complete database on install sizes, this could serve a purpose (i.e. giving one more point of comparison to decide where to buy a multiplatform game as a multi console owner), but the way it is framed here, as a point of comparison between the two consoles, it really is just a very weak console warrior thread.
 

SomeGit

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Reporting on the ones I have and that are listed on XSX:

Crash 4 - 22.2 GB
AC:V - 72.1 GB
THPS 1+2 - 22.0 GB
NBA 2K21 Next Gen - 106.6 GB

Only now did I notice that Cold War with everything installed is 185.1 GB, congrats Activision.
 
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SmurfMustard

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Does that make you upset?
I don't think anyone is really upset, but thank you kindly for asking.
I guess, what a lot of people don't like is posting some unverified reddit post and then after the fact asking people to help him correct that mess. It would have been more honest to do it the other way around, by asking for install sizes that user here have on their system. Then, with enough input, make a list.
 

M1chl

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I think people need to understand that in both cases, filesize can slightly differ due to language packs, at least XSX is downloading the language you have set in system settings. And like I see from screenshots, you can do it manually on PS5.

There is a rumor that the gen-aware games, have both version in the package, since they are exactly same size on X1 and S|X...
 

Dodkrake

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I find it amusing that people attack Bo_Hazem Bo_Hazem for posting a table, with a source, and then being open to correcting it, while being completely ok with tons of bullshit threads with no proof whatsoever and / or incorrect data that has been proven wrong, but never edited by the OP.
 

Bernd Lauert

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I find it amusing that people attack Bo_Hazem Bo_Hazem for posting a table, with a source, and then being open to correcting it, while being completely ok with tons of bullshit threads with no proof whatsoever and / or incorrect data that has been proven wrong, but never edited by the OP.
He qualified the table with "hard data, no speculation", and for obvious reasons people called him out on it. No big deal.
 

phil_t98

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I find it amusing that people attack Bo_Hazem Bo_Hazem for posting a table, with a source, and then being open to correcting it, while being completely ok with tons of bullshit threads with no proof whatsoever and / or incorrect data that has been proven wrong, but never edited by the OP.

I think befor posting the data which makes them PS5 look massively better with instal sizes there should of been so research done. As people have posted the xbox games sizes are wrong and yes the majority are still smaller instal own PS5 they are way overblown on size for xbox. People right to call out something that isn’t right. I hope its done in all threads where its proved wrong. No issue with Bo_Hazem Bo_Hazem posting it but when proved its wrong we move on
 
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If the point of the thread is to show ps5 compression is better, it doesn't show that. The only thing it shows is ps5 game sizes are smaller. Half these games are smaller on PC than on Xbox.
 
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Warnen

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already been on sale multiple times for $180. Just having this option make Storage Wars pointless


storage wars barry strikes back GIF by History UK
 

FranXico

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Who are these "people" you are referring to?
Here are some of them.

I'm not sure what noted Reddit user u/pmartinez527 was hoping to prove with a sample size of 12 games.

Some series S installs are smaller than Series X.

Anyway, PS5 good Xbox bad. Good job Bo. Always on the front lines.

Not surprise by the results when I realized who made the thread, also as someone pointed out already there’s a lack of detail.
 

Dodkrake

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I think before posting the data which makes them PS5 look massively better with instal sizes there should of been so research done. As people have posted the xbox games sizes are wrong and yes the majority are still smaller instal own PS5 they are way overblown on size for xbox. People right to call out something that isn’t right. I hope its done in all threads where its proved wrong. No issue with Bo_Hazem Bo_Hazem posting it but when proved its wrong we move on

Just because you think, it doesn't mean others do.

He qualified the table with "hard data, no speculation", and for obvious reasons people called him out on it. No big deal.

This was not a callout. There's downright downplaying and pretty strong accusations on this thread. Don't be selective with your arguments.

Who are these "people" you are referring to?

Go read the thread. First page.
 

Allandor

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...
Kraken is 297% faster than ZLIB in decompression, so no. Also it's not exclusive to Sony, they just licensed it so devs could use them for free on PS5/4. Any platform or publisher could licenses them as well, and could be included now with Unreal Engine after Epic Games bought RAD Tools.
...
That does not matter as both are in hardware. So it does not really matter which one is faster on the CPU ;).
Also it is always a question what the parameters for the benches are and what kind of data was used. But as it is now special hardware that makes up for this, that does not matter anymore. Only the average compression ratio and hardware-limited speed are the important specs.

Bo_Hazem Bo_Hazem you are missing Mass Effect LE in your list




Just a quick check on my xbox and Tony Hawl is actually 22GB on Xbox

screenshot from reddit but I have verified it on my console as well
Am I the only one who still thinks that 22GB for 2 really old games with new graphics is still big?


Don't know how to take a screenshot of the XSX dashboard but here is Hitman 3 with everything installed.



I think at least some of the difference is the fact that PS5 just installs English for me where there is a choice. Maybe XSX is just installing everything which is clearly not ideal when SSD space is limited but maybe not indicative of better compression.
Do you also have Hitman 1&2? Than you might also have installed those games with Hitman 3. I always made the mistake and installed Hitman 1 & Hitman 2 with all addons. And all addons means that both have also all levels of Hitman 1 & 2 installed ...
well not optimal until you realize that you must only install one of those games to play them all.
 
Last edited:
Game​
PS5
Xbox Series X
Control Ultimate Edition
25.7​
43.6​
Hitman 3
61.9​
64.9*​
Subnautica
3.8​
8.3​
Crash Bandicoot 4
20.0​
22.2*​
Tony Hawk
23.3​
22.0*​
Marvel’s Avengers
74.1​
116.6​
AC Valhalla
41.8​
72.1*​
Watch Dogs Legion
50.6​
61.1​
Immortals Fenyx Rising
22.3​
32.9​
Borderlands 3
51.1​
63.8​
Dirt 5
50.9​
63.3​
Mortal Shell
4.6​
8.6​
NBA 2K21*
96*​
106.6*​
Total
525.4GB* (out of 667GB)
684GB* (out of 802GB)

*Updated data provided in the replies here.

Original source:


Kraken compression combined with Oodle Texture is showing great benefits on PS5 so far, even surpassing expectations by turning around the table making it have the biggest storage space virtually.


EDIT: Deleted Series S as some games are reported to be smaller than the X version.
 

Bo_Hazem

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Reporting on the ones I have and that are listed on XSX:

Crash 4 - 22.2 GB
AC:V - 72.1 GB
THPS 1+2 - 22.0 GB
NBA 2K21 Next Gen - 106.6 GB

Only now did I notice that Cold War with everything installed is 185.1 GB, congrats Activision.

Added to the OP. Thanks for your contribution.

I find it amusing that people attack Bo_Hazem Bo_Hazem for posting a table, with a source, and then being open to correcting it, while being completely ok with tons of bullshit threads with no proof whatsoever and / or incorrect data that has been proven wrong, but never edited by the OP.

I deal with children in a daily basis as a teacher, so I'm used to it.

I think befor posting the data which makes them PS5 look massively better with instal sizes there should of been so research done. As people have posted the xbox games sizes are wrong and yes the majority are still smaller instal own PS5 they are way overblown on size for xbox. People right to call out something that isn’t right. I hope its done in all threads where its proved wrong. No issue with Bo_Hazem Bo_Hazem posting it but when proved its wrong we move on

What kinda research? If there is something wrong someone points it out and I edit, most of the threads lack the least amount of needed research to begin with.

That does not matter as both are in hardware. So it does not really matter which one is faster on the CPU ;).
Also it is always a question what the parameters for the benches are and what kind of data was used. But as it is now special hardware that makes up for this, that does not matter anymore. Only the average compression ratio and hardware-limited speed are the important specs.


Am I the only one who still thinks that 22GB for 2 really old games with new graphics is still big?

That is faster by nature whether it's on CPU or decompressor. Also the Kraken decompressor on PS5 is equivalent of 9x Zen2 cores and totally independent vs the ZLIB decompressor on XSX is equivalent to 4x Zen2 cores + needs assist from the CPU. So in reality it's much bigger than 297% for Kraken here. But Kraken can be used on XSX to close the gap.

Yeah I’ve been crying all night.

Come Here Dr Evil GIF
 
Last edited:
Sep 22, 2020
636
993
355
Do you also have Hitman 1&2? Than you might also have installed those games with Hitman 3. I always made the mistake and installed Hitman 1 & Hitman 2 with all addons. And all addons means that both have also all levels of Hitman 1 & 2 installed ...
well not optimal until you realize that you must only install one of those games to play them all.

Yeah that is everything I could install including all the Hitman 1 and 2 stuff as I played through from Hitman 1 to Hitman 3.
 
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Allandor

Member
Feb 8, 2018
1,361
1,069
435
Germany
Game​
PS5
Xbox Series X
Control Ultimate Edition
25.7​
43.6​
Hitman 3
61.9​
64.9*​
Subnautica
3.8​
8.3​
Crash Bandicoot 4
20.0​
22.2*​
Tony Hawk
23.3​
22.0*​
Marvel’s Avengers
74.1​
116.6​
AC Valhalla
41.8​
72.1*​
Watch Dogs Legion
50.6​
61.1​
Immortals Fenyx Rising
22.3​
32.9​
Borderlands 3
51.1​
63.8​
Dirt 5
50.9​
63.3​
Mortal Shell
4.6​
8.6​
NBA 2K21*
96*​
106.6*​
Total
525.4GB* (out of 667GB)
684GB* (out of 802GB)

*Updated data provided in the replies here.

Original source:


Kraken compression combined with Oodle Texture is showing great benefits on PS5 so far, even surpassing expectations by turning around the table making it have the biggest storage space virtually.


EDIT: Deleted Series S as some games are reported to be smaller than the X version.
Currently it seems that the biggest difference in game size is the fault of the delivery system used by the developer. Some developers just roll out versions that just adds packages to the xbox one version (no redownload required if you use the downloaded game on any of the consoles) or use the packaging of the PC version. We will see the real differences in game size once the old consoles are no longer supported and games are only packed for those two consoles.
Why the heck is NBA 2k21 so big? ... I thought this was a basketball game after all ... must have long levels now and be very rich in variety of assets.
 
Last edited:
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Bo_Hazem

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Currently it seems that the biggest difference in game size is the fault of the delivery system used by the developer. Some developers just roll out versions that just adds packages to the xbox one version (no redownload required if you use the downloaded game on any of the consoles) or use the packaging of the PC version. We will see the real differences in game size once the old consoles are no longer supported and games are only packed for those two consoles.
Why the heck is NBA 2k21 so big? ... I thought this was a basketball game after all ... must have long levels now and be very rich in variety of assets.

For NBA 2K21 it's pretty strange, but could be using high quality audio (licensed music)?

 
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Allandor

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For NBA 2K21 it's pretty strange, but could be using high quality audio (licensed music)?

oO never heard of this. Didn't know that there is ingame audio data that is still uncompressed ... really don't know if this is less resource intensive, as this can be streaming intensive for the good old HDDs. Also audio decompression is not really very cpu intensive (not even for jaguar cpus) and is an optimal use-case for multi core-systems while most games did not really use all of the cores all the time. Really a strange decision. But with Titanfall it was the old half life 2 engine. Maybe it just wasn't so multi-core focused after all.
 
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Bo_Hazem

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oO never heard of this. Didn't know that there is ingame audio data that is still uncompressed ... really don't know if this is less resource intensive, as this can be streaming intensive for the good old HDDs. Also audio decompression is not really very cpu intensive (not even for jaguar cpus) and is an optimal use-case for multi core-systems while most games did not really use all of the cores all the time. Really a strange decision. But with Titanfall it was the old half life 2 engine. Maybe it just wasn't so multi-core focused after all.

That one is of course pretty old, but gives an idea that audio can be pretty large as well. Using high quality audio should help as well with sound effects for proper locality and clarity on the headset.

That 35GB was ridiculous, but here we are with COD making outrageous sizes that aren't justified by the visuals nor the size of the maps. Also all data is compressed losslessly with Kraken or ZLIB as well on current gen at least, which is 29% smaller with Kraken as well. Last gen games had shit audio anyway, PS3 was much better than PS4 in terms of audio, perfect actually, that's why they're using SPU-like GPU compute unit with no caches for the Tempest 3D Audio engine.

Next week Bo gonna do a thread on how long the pack in HDMI and Power cords are…

Gotta keep the investors happy

Season 9 Lol GIF by The Office

Gotta do what I gotta do to put food on the table.
 
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What would stop Xbox from using the exact same compression algorithms? At this point we need more data as to why they are bigger.

You mean Kraken and Oodles?

Yes those can be used on Xbox but the PS5s decompressor is supposedly more powerful. I'm guessing if there's a reason why they are not using it is because the decompressor in the Series console takes longer to decompress those types of formats.

It's all that I can think of to why Microsoft doesn't include Kraken or Oodle Textures. They have reasons for using Zlib and BCpak instead.
 
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MastaKiiLA

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Currently it seems that the biggest difference in game size is the fault of the delivery system used by the developer. Some developers just roll out versions that just adds packages to the xbox one version (no redownload required if you use the downloaded game on any of the consoles) or use the packaging of the PC version. We will see the real differences in game size once the old consoles are no longer supported and games are only packed for those two consoles.
Why the heck is NBA 2k21 so big? ... I thought this was a basketball game after all ... must have long levels now and be very rich in variety of assets.
2k21 is a large game. It has open-world stuff now, and lots of high-resolution assets for create a player/team/shoes/etc. It's more than just a basketball game nowadays, somewhat to its detriment. They screwed up the shot meter this year, but that's unrelated to the file size. Just a gripe I always have to vent about.
 
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Bo_Hazem

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You mean Kraken and Oodles?

Yes those can be used on Xbox but the PS5s decompressor is supposedly more powerful. I'm guessing if there's a reason why they are not using it is because the decompressor in the Series console takes longer to decompress those types of formats.

It's all that I can think of to why Microsoft doesn't include Kraken or Oodle Textures. They have reasons for using Zlib and BCpak instead.

Actually Kraken works perfectly with ZLIB decompressor as well. PS5's decompressor is dedicated Kraken decompressor and should work better plus being more than twice as powerful and independent, but XSX should have the exact game sizes as PS5 when Kraken is used and it'll decompress 297% faster than ZLIB according to RAD Tools:



But it's provided for free for the devs on PS4/5, and ZLIB is the only thing available for free on XSX but devs can use/license Oodle Kraken if they want to. Also now Unreal Engine should have both Oodle Kraken and Oodle Texture packaged with the engine as Epic Games have acquired RAD Tools recently.
 
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Dodkrake

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Do these people also admit on being "OK with tons of bullshit threads with no proof whatsoever and / or incorrect data that has been proven wrong, but never edited by the OP" or did you just make that up? I assume the latter, but feel free to prove me wrong.

Moving the goalpost, I see. Watch out, soon the goal post will be outfield.
 
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Actually Kraken works perfectly with ZLIB decompressor as well. PS5's decompressor is dedicated Kraken decompressor and should work better plus being more than twice as powerful and independent, but XSX should have the exact game sizes as PS5 when Kraken is used and it'll decompress 297% faster than ZLIB according to RAD Tools:



But it's provided for free for the devs on PS4/5, and ZLIB is the only thing available for free on XSX but devs can use/license Oodle Kraken if they want to. Also now Unreal Engine should have both Oodle Kraken and Oodle Texture packaged with the engine as Epic Games have acquired RAD Tools recently.

Maybe I'm just understanding the strength of decompressor wrong. I always thought it helped determine the speed of decompression.
 

Bo_Hazem

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Maybe I'm just understanding the strength of decompressor wrong. I always thought it helped determine the speed of decompression.

Yes it helps a lot with the speed of the decompression process. Kraken is 297% faster than ZLIB on equal grounds, not on PS5 vs XSX. Game sizes are pre-compressed so it should usually have relatively similar sizes on both consoles with minor differences when used on both. I think Capcom is using Kraken for RE8 in both consoles, hence similar sizes.
 
Mar 27, 2020
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Yes it helps a lot with the speed of the decompression process. Kraken is 297% faster than ZLIB on equal grounds, not on PS5 vs XSX. Game sizes are pre-compressed so it should usually have relatively similar sizes on both consoles with minor differences when used on both. I think Capcom is using Kraken for RE8 in both consoles, hence similar sizes.

Very interesting observation. It could help explain why there's that difference in load times with them. Could show how much better the PS5s decompressor is for kraken then the Series one.
 

Loope

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Just because you think, it doesn't mean others do.



This was not a callout. There's downright downplaying and pretty strong accusations on this thread. Don't be selective with your arguments.



Go read the thread. First page.
Oh man, i can't wait to hear your opinion on a DF thread when they give the upper hand to xbox. If you think these are pretty strong accusations, you're in for a ride. If it is against other members, then i can refer you to the latest thread about GP madeby David Jaffe.
 
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Zathalus

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PS5 will really have the space advantage when the SSD slot is enabled. A additional 2TB will go a long way, whenever that happens though.

I guess Microsoft can just release a 2TB card as well though.