Kawa no Nushi Tsuri and Spyro light PlayStation Classics in Japan
By Spencer . March 12, 2008 . 6:17am
psone.jpgSony placed four addition classics in the archives section on the Japanese PlayStation Store. Spryo the Dragon leads the list, probably because he is the most recognizable name on the succinct four title selection.
Addie no Okurimono is probably the most obscure. The title is a puzzle game developed by Sony Computer Entertainment that gives players a Da Vinci Code-like toy to spell words. As seen in the screenshot the rotating letter toy uses the Roman alphabet, strange for a game designed for Japan. There is a story behind the game too, which involves wandering in peoples dreams. Interesting, but Addie no Okurimono doesnt seem worth 600 yen to try out.
The other two games are from Victor Interactive. Kawa no Nushi Tsuri is an entry in the Legend of River King fishing RPG series and Gakkou wo Tsukurou is a pre-Bully school simulation game.
Heres the rundown in handy list format, each game costs 600 yen:
Spyro the Dragon
Addie no Okurimono
Gakkou wo Tsukurou
Kawa no Nushi Tsuri
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Expect compatibility updates with some PS3 games in the official patch notes. Judging from the version number, I'm gonna say there are probably a couple stealth things in there too.
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Lindsay said:I want to believe.
Keyser Soze said:What firmware are we on now, when was that one release?
...I have no idea why I nm excited about firmware!
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Expect compatibility updates with some PS3 games in the official patch notes. Judging from the version number, I'm gonna say there are probably a couple stealth things in there too.
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Expect compatibility updates with some PS3 games in the official patch notes. Judging from the version number, I'm gonna say there are probably a couple stealth things in there too.
GeoramA said:Hopefully it's for real. New firmware is long overdue.
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Expect compatibility updates with some PS3 games in the official patch notes. Judging from the version number, I'm gonna say there are probably a couple stealth things in there too.
Guy Legend said:I saw someone post this on the PS3forums, but doesn't seem that believable. If it is true, I agree that it will probably be a minor one.
tanod said:A source contacted me on GAF today and I'm not sure how reliable they are but what I've heard is that firmware 2.17 is coming out tomorrow. However, I'm guessing it will be up tonight at around 10PM or 11PM CST which is the time most past firmware updates have gone live.
Expect compatibility updates with some PS3 games in the official patch notes. Judging from the version number, I'm gonna say there are probably a couple stealth things in there too.
Mines flying pretty good, i'm at 8% already.SOLDIER said:It's downloading super slow (5%) now, which I hope is a sign that it's a big update. But probably not.
Why not update while it's on?Kagari said:FUCK, COLBERT REPORT IS ON, CAN'T UPDATE UNTIL IT FINISHES.
SOLDIER said:It's downloading super slow (5%) now, which I hope is a sign that it's a big update. But probably not.
Synless said:Why not update while it's on?
jvm said:The Japanese store appears to have 5 separate add-ons to Dark Mist, dated 13 March 2008. They're each ¥100.
Can someone with the language skills take a look and see what's up there? Are they just the previous add-on split into pieces?
Please bring Dark Mist to the U.S., Sony...
jvm said:Ah...themes. Sorry if I got people's hopes up. :^\
vercity82 said:Just purchased the first them as it looked the best out of the lot got nice sounds not meaningless sounds does brighten up my XMB if i had my cam handy i would post pics.
vercity82 said:For those who have dark mist its the sound of when you collect the coins so its soothing as such i like it and for 100yen its worth it i had 100yen left in my account so it worked out well if there was things like this i wanted i would buy them....Seems this is a first for paying for themes wonder what is instore next for digital downloads?
SCREENS: The Xbox Live Arcade version of N+ made news recently because it had to cut a map-uploading feature to meet Microsoft's certifications, but Hoberman isn't concerned about this scenario affecting Plunder. "We've been upfront about the map editor for over a year now with Microsoft, and we've been talking with them a ton," he says. "We've been pretty careful." Click the image above to check out all Plunder screens.
Given Hoberman's history, it's no surprise to see an online multiplayer focus here, and that theme carries into the interface and options. Much like Halo 3, Plunder will feature a party system allowing players to jump between games in groups, and notably for a downloadable game (on the console versions, anyway), players will be able to create maps and share them with others.
For Plunder's single-player mode, you can expect something akin to Unreal Tournament's -- there will be a bit of story and a few characters, but for the most part it's a different way to play the same game types found in multiplayer. "We use the single-player to teach people how to play the game in a little bit, you know, less threatening scenario," says Hoberman, adding that certain single-player missions are also "just impossibly hard" for those wanting more than a tutorial.
And while all these options are nice, it's the basic tactical balance that will make or break Plunder; that's where Certain Affinity's key members' track records gives us hope. It's not often that we see a casual downloadable game like this made by people who know how to make and balance complicated multiplayer games, and that, more than anything else, makes us excited to see more of the game.