PSVR is the best-selling VR headset so far this year

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He's not saying you'd control it with your head, just that you would control it the same way you control cameras in any other first person games with either an analog stick or the gyro controls. Except instead of tracking enemies with the camera movement like in COD you'd track the Bot as you guide him around the levels. Of course it wouldn't be nearly as immersing. I haven't played Astro Bot, I don't know if he has a point, just explaining it for you. Other first person VR games have translated to non-VR versions decently. Like Battlezone. There are tons of other games with optional VR support like Elite or RE7 or whatever flight sim or racing games. Clearly it's not nearly as immersing out of VR but it's a viable way to play these games since the VR doesn't actually alter their gameplay much, only the sense of presence and wow factor and immersion. It's not like games that use the 1:1 motion controllers to map your hands and let you physically interact with objects/weapons/enemies/the environment (or even room scale games where you walk around for total immersion) which would need a full rework to work outside VR and be lesser games for it (like even the simpler shooting games where you aim like a real gun but completely lose that factor if you make a shooter with conventional controls). Again, I dunno if this would work for Astro Bot, I haven't played it, just explaining his point, or how I understand it at least.
It wouldn’t work in Astrobot. The levels are built from the ground up around you sitting, standing, looking up, down and behind from very specific angles to find everything. There’d no challenge in doing that with a basic free floating 3D game camera as it would be super easy to find the hidden things. They’re cleverly hidden by having to move around physically to see things.

That’s what elevates it above most other VR games as it’s one of the few that just wouldn’t work as a regular game. Sure, they could remake the levels to be playable, but it would just be a run of the mill 3D platformer rather than something special. And as I said in my prior post, to people who only care about gameplay mechanics it’s probably an average platformer period as the gameplay aside from the VR feature is quite basic. It’s again something more special to us experience-driven folksy than it is to the gameplay-focused crowd.
 
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I don't think that's the point, is it? Whether you like VR or not, making it mandatory (Kinect wise) would drive up the price of the console and turn a lot of people away.
I can’t imagine putting the break out box tech inside will drive up the cost any noticeable amount. The head set is the pricey part and there’s no way that’s in every bundle.

Plus they don’t even have to announce that it’s in the box. I doubt PSVR2 will launch alongside the PS5. They can just put out the headset later and have it just plug right into the PS5. Not going to turn anyone off thst way.

I expect the PS5 to be pricey anyway. $500-600. Games will probably be cross gen for a long while so the price adverse crowd can just get them on PS4 until a price drop. We’re done with pure generation breaks IMO.
 

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Pointless, huh. Well maybe you think so. I mean clearly you do, but that's such a minority opinion that it doesn't have any weight in what will happen with support, and what many people will enjoy. Most people realize there is a huge benefit to 3rd person VR.
https://www.neogaf.com/threads/give...es-on-a-screen-or-through-vr-headset.1468961/

VR only controls the camera. Is that why you have a DS4 inside the world that can be manipulated in space and would't work outside of VR? Seems like the Astro Bot you played is not the one everyone knows.
Why wouldn't that mechanic work outside of VR? Why couldnt a similar mechanic be made to make up for it? Think outside the box dude, that headset is squeezing all your critical thinking skills out of you...
 
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https://www.neogaf.com/threads/give...es-on-a-screen-or-through-vr-headset.1468961/


Why wouldn't that mechanic work outside of VR? Why couldnt a similar mechanic be made to make up for it? Think outside the box dude, that headset is squeezing all your critical thinking skills out of you...
That poll is biased as hell. You have no way to tell if someone has used VR let alone played a 3rd person VR game. By default, screens will win because most people haven't even tried VR. An imperfect but less biased way would be to have options like VR User: VR. VR User: Screens. Non-VR User: VR. Non-VR User: Screens.

And why wouldn't the mechanic work without VR? Because you literally cannot interact naturally with a screen in front of you. It would be finicky as hell. At best, you could do something similar, but it just wouldn't work nearly as well.
 
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Man, this read like as if it were 2012 talking about Xbox One and PS4 prices. No, neither Sony or MS is putting out a OVER $500 console, that's suicide.
Probably true. $500 is my guess. But I also think they don’t care as much about new gen sales when profit margins are lowest as the real money is in software and services and those will all mosrly be available on the PSr/X1 still. I can’t see likely launch window games like Halo Infinite, TLOU2, Desth Stranding not being cross gen. Budgets are too big to just put them on a small launch widow user base.

That may let them price the new consoles higher than otherwise as enthusiasts will pay it and others can stay in current gen hardware longer.

That or new consoles aren’t coming until late 2020 or 2021 and all thst stuff will just be current gen games thst eventually get next gen remasters if they’re going to do a full break.
 
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Probably true. $500 is my guess. But I also think they don’t care as much about new gen sales when profit margins are lowest as the real money is in software and services and those will all mosrly be available on the PSr/X1 still. I can’t see likely launch window games like Halo Infinite, TLOU2, Desth Stranding not being cross gen. Budgets are too big to just put them on a small launch widow user base.

That may let them price the new consoles higher than otherwise as enthusiasts will pay it and others can stay in current gen hardware longer.

That or new consoles aren’t coming until late 2020 or 2021 and all thst stuff will just be current gen games thst eventually get next gen remasters if they’re going to do a full break.

Over $500 is too high even for most die hard that would gladly spend $500. The main goal at launch is to shift as many consoles as possible and try to grab mind share. But if all your shifting is a few hundred thousand that's an uphill battle. Especially since mid-gen consoles will only be about 2-3 years old at launch.
 

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If that's how you choose to see it, okay. Just imagine what such a gimmick could add to a truly excellent game!
I'm sure it would make it mildly more excellent. Just like throwing pokeballs in let's go. I enjoy it, but I enjoy the game only mildly less in handheld mode where you press buttons instead of throwing the ball... the pokeball is the gimmick that I enjoy and nothing more, just like Astro Bot. But where Astro Bot fails is that it's entire premise is built around a shallow gimmick, so it's really not that much fun either with or without VR...

That poll is biased as hell. You have no way to tell if someone has used VR let alone played a 3rd person VR game. By default, screens will win because most people haven't even tried VR.
So before I was in some crazy minority, but now I'm biased for asking the general public. And you act as if people can't imagine the difference between looking at a screen and having two of them pressed against their face. You edited your post to move the goal posts lmfao, just quit your garbage tier trolling dude. You're wrong and you know it...

And why wouldn't the mechanic work without VR? Because you literally cannot interact naturally with a screen in front of you. It would be finicky as hell. At best, you could do something similar, but it just wouldn't work nearly as well.
And this is why you obviously have zero experience in game design. The same motions with the controller can be used without VR, not sure how you think it would be so different...
 
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I'm sure it would make it mildly more excellent. Just like throwing pokeballs in let's go. I enjoy it, but I enjoy the game only mildly less in handheld mode where you press buttons instead of throwing the ball... the pokeball is the gimmick that I enjoy and nothing more, just like Astro Bot. But where Astro Bot fails is that it's entire premise is built around a shallow gimmick, so it's really not that much fun either with or without VR...


So before I was in some crazy minority, but now I'm biased for asking the general public. And you act as if people can't imagine the difference between looking at a screen and having two of them pressed against their face. You edited your post to move the goal posts lmfao, just quit your garbage tier trolling dude. You're wrong and you know it...


And this is why you obviously have zero experience in game design. The same motions with the controller can be used without VR, not sure how you think it would be so different...
I edited my post to move the goal post? Funny, I literally edited my post to help you. Look again at what I said, I gave you advice and didn't move / change my perspective.

And if you think people can actually comprehend what VR is like being trying it, you're clearly mistaken.

Those same motions can't be done intuitively within the Astro Bot game. The whole reason they work is because you can look all around you naturally.
 
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I edited my post to move the goal post? Funny, I literally edited my post to help you. Look again at what I said, I gave you advice and didn't move / change my perspective.

And if you think people can actually comprehend what VR is like being trying it, you're clearly mistaken.

Those same motions can't be done intuitively within the Astro Bot game. The whole reason they work is because you can look all around you naturally.
Astro Bot technically isn't a 3rd person game, and doesn't control anything like 3rd person games which are very easy to imagine in VR compared to on screen.

And no, you edited your post to add the "people who have tried it" because again you're delusional and you didn't want me to embarrass you with that poll. You're done...
 
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I'm sure it would make it mildly more excellent. Just like throwing pokeballs in let's go. I enjoy it, but I enjoy the game only mildly less in handheld mode where you press buttons instead of throwing the ball... the pokeball is the gimmick that I enjoy and nothing more, just like Astro Bot. But where Astro Bot fails is that it's entire premise is built around a shallow gimmick, so it's really not that much fun either with or without VR...
I'm not sure I agree that Astro Bot fails.

Look, I play miniature games. I love them. There is nothing greater to me than to see a 6x4 table filled with gloriously painted terrain and miniatures. Now, I can play strategy video games (and I do), but it is not the same experience. It doesn't have the same tactile pleasure, the same feeling of depth and space, and with the computer handling a lot of the gameplay for me, the same intellectual stimulation. You could convert a miniature game into a video game - same units, rules, and everything - and I would fucking hate it. Because some parts of an experience can only be emulated, never reproduced, and sometimes, those parts are the most important.

That's how I see VR. There's a sense of scale and depth and space there that you don't get from a regular game. You play Resident Evil 7 on a TV and it is not the same experience. It just isn't. It's like watching porn versus having sex. There's a sense of texture that comes from having all your senses engaged, and to dismiss that as a gimmick is to just fundamentally miss the point.
 
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That poll is biased as hell. You have no way to tell if someone has used VR let alone played a 3rd person VR game. By default, screens will win because most people haven't even tried VR. An imperfect but less biased way would be to have options like VR User: VR. VR User: Screens. Non-VR User: VR. Non-VR User: Screens.
Hmm... so, if you are saying a poll of gamers about preference is biased because they all have to have actually tried VR to understand how amazing it is, then that basically means that VR won’t “catch on” in some meaningful way for at least another 25 years as it I’ll be super slow adoption. If there is no way to communicate to consumers how great it is without them trying one - how does the message ever get out? What is going to motivate people to try it in the first place?

I guess evangelists such as yourself will have to buy headsets for people for Christmas so they can try it and be converted? Because if the only way for someone to understand why it is the incredible and borderline spiritual experience you make out to be is for it to be dependent on someone trying it at a friend or family member’s house, well... it’s going to be a long road.

Btw, I have tired VR (and not just PSVR) and I still voted screen.
 
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I'm not sure I agree that Astro Bot fails.

Look, I play miniature games. I love them. There is nothing greater to me than to see a 6x4 table filled with gloriously painted terrain and miniatures. Now, I can play strategy video games (and I do), but it is not the same experience. It doesn't have the same tactile pleasure, the same feeling of depth and space, and with the computer handling a lot of the gameplay for me, the same intellectual stimulation. You could convert a miniature game into a video game - same units, rules, and everything - and I would fucking hate it. Because some parts of an experience can only be emulated, never reproduced, and sometimes, those parts are the most important.

That's how I see VR. There's a sense of scale and depth and space there that you don't get from a regular game. You play Resident Evil 7 on a TV and it is not the same experience. It just isn't. It's like watching porn versus having sex. There's a sense of texture that comes from having all your senses engaged, and to dismiss that as a gimmick is to just fundamentally miss the point.
I guess where my disconnect is is the fact that VR doesn't do anything to my other senses, it's still just sight and sound. Brain isn't as easily fooled as others into thinking I'm in the game or something, I just feel like an idiot doing jumping jacks wearing scuba gear in my living room when I could just be sitting with a controller...
 
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Astro Bot technically isn't a 3rd person game, and doesn't control anything like 3rd person games which are very easy to imagine in VR compared to on screen.

And no, you edited your post to add the "people who have tried it" because again you're delusional and you didn't want me to embarrass you with that poll. You're done...
You really think I'm embarrassed by the poll when I immediately know how it would play out? Surely embarrassment stems from a surprise reaction? I already laid out it was biased the moment I posted. But yes, I'm done with responding to you since you live in your own bubble.
 
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You really think I'm embarrassed by the poll when I immediately know how it would play out? Surely embarrassment stems from a surprise reaction? I already laid out it was biased the moment I posted. But yes, I'm done with responding to you since you live in your own bubble.
You were embarrassed enough to go back and edit your post so yeah, you really were embarrassed lmfao
 
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But yes, I'm done with responding to you since you live in your own bubble.
He’s in the bubble? The bubble with 99% of the general population? I think you might want to stop and think and who may be in a bubble here. The VR enlightened always say things like this. We get it, you are in the future and we are in the past.

I remember two VR cycles ago I was really excited about it too (back when it really was “new”), so I understand where you are coming from, but you have to stop acting like everyone who doesn’t like it is wrong.
 
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Hmm... so, if you are saying a poll of gamers about preference is biased because they all have to have actually tried VR to understand how amazing it is, then that basically means that VR won’t “catch on” in some meaningful way for at least another 25 years as it I’ll be super slow adoption. If there is no way to communicate to consumers how great it is without them trying one - how does the message ever get out? What is going to motivate people to try it in the first place?

I guess evangelists such as yourself will have to buy headsets for people for Christmas so they can try it and be converted? Because if the only way for someone to understand why it is the incredible and borderline spiritual experience you make out to be is for it to be dependent on someone trying it at a friend or family member’s house, well... it’s going to be a long road.

Btw, I have tired VR (and not just PSVR) and I still voted screen.
Not exactly, no. This is in the context of 3rd person VR which is practically impossible to get across in video. People can still see a lot of potential for 1st person VR in video.

The message gets out via store demos, mall demos, event demos, word of mouth, and quality videos that show what it can offer, at least to an extent. Put it this way, if a Half Life 3 VR trailer was announced tomorrow and the actual trailer and gameplay was really really good, that would likely sell a hell of a lot of people on VR.

Then you have awards. When a VR game wins most GOTY awards one year, that will be a big shift in getting people to buy in.

Enterprise will adopt VR more and more as well, so it will settle into society and people will just use it as bystanders, seeing what it can be used for, then deciding that it might actually be worthwhile for gaming afterall.
 
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He’s in the bubble? The bubble with 99% of the general population? I think you might want to stop and think and who may be in a bubble here. The VR enlightened always say things like this. We get it, you are in the future and we are in the past.

I remember two VR cycles ago I was really excited about it too (back when it really was “new”), so I understand where you are coming from, but you have to stop acting like everyone who doesn’t like it is wrong.
Within the context of those who have used VR, he's in a bubble. Astro Bot has widespread acclaim. People love it. I don't care what people that haven't used VR feel like. Let them try it first. We don't have food critics that judge food from what they heard their co-worker say.

Edit: Look at his more recent comments after this post. I'm not responding anymore to him, but you can clearly see he's out of his mind.
 
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Over $500 is too high even for most die hard that would gladly spend $500. The main goal at launch is to shift as many consoles as possible and try to grab mind share. But if all your shifting is a few hundred thousand that's an uphill battle. Especially since mid-gen consoles will only be about 2-3 years old at launch.
Very true. And it will be interesting to see how launches go after this new trend of mid-gen consoles. I know I'm in zero hurry to move on from my PS4 Pro. No way I'd buy a PS5 in 2019 at any price--and if the exclusives are mostly cross gen for a while it will be a long while before I move on. Hell, I somewhat regret getting the Pro when my launch PS4 was on it's way out as I still don't have plans to get a 4KTV anytime soon and I'm just not that fussed over graphics anymore.

I'm just not a big fan of this upgrade ever 2-3 years trend to stay on top. I'd stick with PC gaming if I wanted to do that.


Hmm... so, if you are saying a poll of gamers about preference is biased because they all have to have actually tried VR to understand how amazing it is, then that basically means that VR won’t “catch on” in some meaningful way for at least another 25 years as it I’ll be super slow adoption. If there is no way to communicate to consumers how great it is without them trying one - how does the message ever get out? What is going to motivate people to try it in the first place?
That's of course one of the biggest challenges of VR catching on. You have to try it. There's no way to show what the experience is in a video advertisement. You don't get the immersion and just see the crappy (relative to regular game) graphics. That's probably the main reason it will never be a true mainstream success even after they up the graphics and solve (if possible) motion sickness issues and prices come down.

It's not something like the Wii where a video of kids, grandparents etc. having fun playing Wii sports perfectly encapsulated the fun of the experience without having to try it yourself. There's just no way to do that for VR.

And I'm not saying that everyone who tries it will like it of course. Plenty try it and don't care for it. Just saying it's not something that will ever be able to convince skeptical people without getting them to try it.
 
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I guess where my disconnect is is the fact that VR doesn't do anything to my other senses, it's still just sight and sound. Brain isn't as easily fooled as others into thinking I'm in the game or something, I just feel like an idiot doing jumping jacks wearing scuba gear in my living room when I could just be sitting with a controller...
I don't feel like I'm in a game either. I don't feel physically present inside the game world. It's just that the game world has more texture. There's nothing on a screen (and I have a 60" tv) that can give you the same sense of scale as when you have to physically crane your neck up to see something huge. That's a tactile sensation that conveys more information than simply visual.
 
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There's nothing on a screen (and I have a 60" tv) that can give you the same sense of scale as when you have to physically crane your neck up to see something huge. That's a tactile sensation that conveys more information than simply visual.
Pressing up on the right analogue stick does the exact same thing though... I remember the first time I stepped into Blackreach in Skyrim, I did that motion often and it was glorious every time lmfao. Moving my neck instead of my thumb does absolutely nothing...
 

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ithin the context of those who have used VR, he's in a bubble. Astro Bot has widespread acclaim.
Because VR doesn't have really good games, of course they praise some shitty indy game with a unique gimmick in order to justify all their wasted money and emotional investment in VR... I've even seen some people compare it to Mario 64 lmfao what a crock of shit...
 
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Pressing up on the right analogue stick does the exact same thing though... I remember the first time I stepped into Blackreach in Skyrim, I did that motion often and it was glorious every time lmfao. Moving my neck instead of my thumb does absolutely nothing...
If you say so...

The longer I follow your arguments, the more I'm convinced that they are coming from a place of stubbornness rather than one of misunderstanding. It's obvious that you can not be convinced, not because you are right, but because you simply refuse to allow it.
 
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If you say so...

The longer I follow your arguments, the more I'm convinced that they are coming from a place of stubbornness rather than one of misunderstanding. It's obvious that you can not be convinced, not because you are right, but because you simply refuse to allow it.
Of course I'm right, how could I be wrong about my own opinions? I could easily say you and others are being stubborn by not realizing that some of us didn't have our minds blown by VR like you did. Again, it's not like I'm some anti VR troll who won't ever touch the stuff, I actually like trying out new VR games. It's just not any more immersive to me nor is it the way I prefer to play video games, that simple. I only like trying VR games because some are VR exclusive and it also has that arcade feel to it at first. But just like arcades, once the gimmick wears off, you find the shallow quarter munching gameplay underneath, and move on to greener pastures...

I've been gaming a long time and I've seen VR come and go several times. While I'm convinced it's here to stay and it will always have it's niche, that's all it ever will be. If it was really so mind blowing and game changing, it would be selling a lot better regardless of price. Iphones didn't release cheap... but those were actually revolutionary at the time so people jumped on them. The general public knows exactly what they're getting with VR, and the gimmick just either doesn't interest them or isn't worth the extra coin... this goofy rhetoric we keep hearing from fanboys that "If you'd only try it you'd become one of us!!!" is so tired and downright stupid...
 
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If you say so...

The longer I follow your arguments, the more I'm convinced that they are coming from a place of stubbornness rather than one of misunderstanding. It's obvious that you can not be convinced, not because you are right, but because you simply refuse to allow it.
Three possibilities:

1. He hasn't even tried VR much and is just making things up.
2. He's trolling.
3. He lacks the capability for rational thought on this particular topic.

I even explained to him that VR works the same as your eyes, minus the specs / fidelity, and the vergence accommodation conflict. Apparently, he refutes this, among other facts.
 
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Three possibilities:

1. He hasn't even tried VR much and is just making things up.
2. He's trolling.
3. He lacks the capability for rational thought on this particular topic.
Typical VR fanboy nonsense... either you love VR with all your heart or you're a troll/stupid/haven't tried it...

Again, this is like the 4th time i've called you out on this logical fallacy and you just keep on doing it over and over again lmfao
 
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Wipeout
Resident Evil 7
Tetris
That game where you beat the sticks
Astrobots

Those 5 games alone are five good ones that the Oclulus and Vive don't have. People will buy your headsets if you have GAMES.
 

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Wipeout
Resident Evil 7
Tetris
That game where you beat the sticks
Astrobots

Those 5 games alone are five good ones that the Oclulus and Vive don't have. People will buy your headsets if you have GAMES.
There are (good, yes) PC VR games (and some wholly different VR experiences like all the room scale stuff) PSVR doesn't have though. Even more if we count non-VR games that are playable in VR like RE7. Wonder what happened with that one though, it was supposed to happen iirc. Arguably there are also VR games that are multiplatform but work far better with the other controllers over the lacking Move.
 
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Typical VR fanboy nonsense... either you love VR with all your heart or you're a troll/stupid/haven't tried it...

Again, this is like the 4th time i've called you out on this logical fallacy and you just keep on doing it over and over again lmfao
How good would VR have to be to get you interested?
 
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For those concerned PS5 will come with a VR headset bundled as the default sku I don’t believe there is any chance of that.

As others have said, the console may be more VR ready than PS4 however. And remembering PS4 was actually released with VR in mind with the very polarising DS4 lightbar.

The PS5 May release with no need for a breakout box, the controllers may be designed in an unexpected way and have tracking ability beyond today’s visible light. But also the rendering pipeline on the hardware may be more geared for high efficiency rendering with new techniques like Variable Rate Shading. These may culminate in 8k rendering at point of eye focus, down to 720p in the periphery, generating super crisp images that may be super sampled into a lower rez headset, even the current PSVR.
 
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PSVR is best VR for PC too.

I went from PSVR (ps4/pc) to Oculus to VIVE and then i sold VIVE and went back to PSVR.
Simply put motion gaming is gimmick and always will be a gimmick while proper 3D + headtracking is gamechanger.
Because it is something new.

Now matter how good your graphics card is and how many years graphics will improve you still won't be able:
- to convey how it feels to sit in chair of your own spaceship in Elite.
- to know just how high is Doc house in Fallout New Vegas
- to accurately know the corner distance without looking for cues in Assetto Corsa
- to feel speed when you fly past corners in Dirt Rally
- to feel dread when you need to go into basement in Resident Evil 7
- to see size of those dragons in Dragons Dogma

It is entire new dimension.
What it needs right now is 4k screen (even if content will be rendered at lower res) and 200FOV

I tried already Pimax8K and one of the shows and i can tell that current VR is just stop gap like black and white tv.
200FOV changes everything.
 

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If moving your head around to control the camera somehow is a revelation and makes an otherwise mediocre game a masterpiece to you
There's nothing mediocre about AstroBot though.

It's not like games that use the 1:1 motion controllers to map your hands and let you physically interact with objects/weapons/enemies/the environment (or even room scale games where you walk around for total immersion) which would need a full rework to work outside VR
Actually it's exactly like that - VR is just as integral to AstroBot as it is to 1:1 wand-waving experiences.
 

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How good would VR have to be to get you interested?
I'm already interested in VR as I often try out new games. It's just not my preferred way to play video games and apparently some crazy fanboys can't handle that, and claim I must not have even tried VR if I don't absolute adore it...
 
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I tried already Pimax8K and one of the shows and i can tell that current VR is just stop gap like black and white tv.
200FOV changes everything.
That was actually ~170 degrees horizontal FoV (200 diagonal), and it was still somewhat low resolution (close to a Vive Pro) and it had no HDR, no personal HRTF audio calibrator, no depth of focus.

I think you get my point. I agree with your point, and wanted to expand on it by saying that each generation will feel like a stop-gap as advances will only be exponentially large each time. Which is exciting, as it means you'd be even more impressed just trying 200 degrees since you only tried 170, let alone all the other stuff.
 
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Because VR doesn't have really good games, of course they praise some shitty indy game with a unique gimmick in order to justify all their wasted money and emotional investment in VR... I've even seen some people compare it to Mario 64 lmfao what a crock of shit...
Astrobot is a legit really good game. Don't knock it because you haven't played it.
 
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BANGS

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Astrobot is a legit really good game. Don't knock it because you haven't played it.
Do you VR fanboys have like a handbook where you parrot your responses from?
I played Astrobot for like 2 hours lol. That's honestly like 105 more minutes than I should have played it, but I like to give everything a fair shake. Just doesn't do it for me, the whole time I kept thinking how stupid it was that I gotta do all this moving around just for a goofy camera gimmick...
 
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Wipeout
Resident Evil 7
Tetris
That game where you beat the sticks
Astrobots

Those 5 games alone are five good ones that the Oclulus and Vive don't have. People will buy your headsets if you have GAMES.
That's such a small list compared to my Oculus library. Seriously, minuscule compared to the PC VR exclusives. Which is why I went with an Oculus for my first VR headset. There are some amazing experiences on PC, as well as a lot of just plain weird experiences that you'll never get on console.
 
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BANGS

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I'll take a "fanboy" who is super passionate about something they like over the anti-fanboy who is equally passionate about trashing things others like.
Is that what you think I'm doing? What fragile fanbase indeed...
 
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Is that what you think I'm doing? What fragile fanbase indeed...
Your first post in the thread was to say that PSVR doesn't show much promise. Your second post was to reduce it to an "immersion gimmick". Then you called anyone who disagreed a fanboy. Then you went on a tirade against Astro Bot because you didn't enjoy it and in the process made an entire new thread with a completely misleading poll (that you asked a mod to totally change the context of partway through) just to disprove a single (admittedly wrong) statement in this thread.

Yes, I'd say it's quite clear you're passionate about trashing things that other people like.
 
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BANGS

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Then you called anyone who disagreed a fanboy.
Not even close, the fanboys attacked and I defended, I didn't call anyone who disagrees with me a fanboy. Also all of your other examples have nothing to do with me being passionate about trashing something. It's called criticism and opinions, if I was just trashing VR I wouldn't be going through all the effort to actually explain myself and I'd just driveby shitpost like others do...
 
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I didn't call anyone who disagrees with me a fanboy.
Your second post was to reduce it to an "immersion gimmick". Then you called anyone who disagreed a fanboy.
We can all accept that peripherals like VR are gimmicks... well everyone but the foaming mouthed fanboys anyways.
Okay.

Some of your points are legitimate criticism. But then we have gems like this:

Astro Bot would be every bit as good as a traditional game, if not better...
At what point does an opinion become plain false? Because Astro Bot's entire success rides on the fact that it was designed for VR, making the above statement demonstrably false. You know full well it wouldn't be nearly as well received if it was just another platformer game.

Anyway, I've wasted enough time on this today, I'm out.
 
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Okay.

Some of your points are legitimate criticism. But then we have gems like this:



At what point does an opinion become plain false? Because Astro Bot's entire success rides on the fact that it was designed for VR, making the above statement demonstrably false. You know full well it wouldn't be nearly as well received if it was just another platformer game.

Anyway, I've wasted enough time on this today, I'm out.
Goodluck proving BANGS wrong even with your quotes, guy will never admit it. He dodges bullets better than Neo.