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PSVR2 full specs and details

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DonJuanSchlong

Spice Spice Baby
SMH. Are you a car person? We like car analogies around here so let me use it to illustrate how your question makes no sense.

If an engine isn't anything to walk home about please tell me how it can outperform a torque converter.
I'm definitely a car person. Dsp, DAC, quality amps. Pushing 15 thousands watts in my car, I can float a pillow in my window.

Again, a dedicated DAC will outperform a basic limited DSP.

Let me ask you a question, why do you think psvr2 will have a full copper chassis, with German caps and the whole 9 yards? If you think you are getting premium audio with an outsourced product, sold to masses for cheap, I have the whole United States for sale. Give me 20k, and I'll sell you the whole United States.

I'm not sure why you think you have me beat in this scenario, when you clearly don't have a clue about this at all.
 

Tripolygon

Member
I'm definitely a car person. Dsp, DAC, quality amps. Pushing 15 thousands watts in my car, I can float a pillow in my window.

Again, a dedicated DAC will outperform a basic limited DSP.

A DSP


A DAC
 

Three

Member
What does wifi6 have to do with anything? Isn't psvr2 wired? Haven't heard about wireless with it at all. No release papers.
If you can follow the conversation you will see he is saying it is wired due to trying to minimise latency though wifi6 might help but still not be as responsive as wired. It has nothing to do with your conversation about mixing up DSPs and DACs, he replied to someone else.

DSP = digital signal processor
DAC = digital to analog converter.
 
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DonJuanSchlong

Spice Spice Baby
A DSP


A DAC
And again. Where do you think a basic DSP can beat a DAC? Why do you think most cheap dsp's suck, unless you spend a bit? I'm not sure where you got your "information" from, but your source obviously sucks. I won't resort to calling you an idiot, like you called me one. But you obviously are getting info from an idiot, who has no clue.

A quality dsp and dac, go hand in hand. But to think that psvr2 can beat valve index in audio, is the funniest thing in 2022. Anyone on PC will laugh at this idiotic statement.
 

DonJuanSchlong

Spice Spice Baby
If you can follow the conversation you will see he is saying it is wired due to trying to minimise latency though wifi6 might help but still not be as responsive as wired. It has nothing to do with your conversation about mixing up DSPs and DACs.

DSP = digital signal processor
DAC = digital to analog converter.
Again, read my post. Just about every single cheap DSP sucks dick at eating pussy.

Built in DSPS suck, that's why you bypass it.
At actually processing a signal. DACs and DSPs aren't they same thing. Why are you so confused about this?
No confusion. The only confusion is your ears to quality DSP'S and DAC'S.


If anything show me the DSP in psvr2. Show me it's supposed superiority compared to any cheap DAC or DSP
 
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Three

Member
Again, read my post. Just about every single cheap DSP sucks dick at eating pussy.

Built in DSPS suck, that's why you bypass it.

No confusion. The only confusion is your ears to quality DSP'S and DAC'S.


If anything show me the DSP in psvr2. Show me it's supposed superiority compared to any cheap DAC or DSP
There is no dsp in psvr. It's in the damn console. Dude A digital signal processor is for processing digital signals. Things like adding reverb, spatial information etc. Then all a DAC does somewhere is turn it into an analog signal for a speaker to replay the output.
 
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DonJuanSchlong

Spice Spice Baby
I'll literally wait for any proof of having a good DSP in psvr2. But there's no proof of it having better audio than the index. This goes for both Tripolygon Tripolygon T Three .


Show me something superior to what any DAC for the last 5 years can provide. Give me the chipset.

There is no dsp in psvr. It's in the damn console. Dude A digital signal processor is for processing digital signals. Things like adding reverb, spatial information etc. Then all a DAC does somewhere is turn it into an analog signal for a speaker to replay.
So again, nothing in ps5 to support your weird claims. All that PR is nothing but.... PR...and you fell for it. Why isn't this chip used in theaters, audio systems, etc? It's a basic chip. Get with the times bro
 

Three

Member
I'll literally wait for any proof of having a good DSP in psvr2. But there's no proof of it having better audio than the index. This goes for both Tripolygon Tripolygon T Three .


Show me something superior to what any DAC for the last 5 years can provide. Give me the chipset.


So again, nothing in ps5 to support your weird claims. All that PR is nothing but.... PR...and you fell for it. Why isn't this chip used in theaters, audio systems, etc? It's a basic chip. Get with the times bro
How can we provide proof when you don't understand the basic concept of what a DSP and DAC/ADC are?
 

DonJuanSchlong

Spice Spice Baby
How can we provide proof when you don't understand the basic concept of what a DSP and DAC/ADC are?
Again, you have no clue on any of them. Especially if you think psvr2 can beat any basic motherboard in the last few years, or even dedicated DAC'S/DSPS'S. That's why i find this whole ordeal funny. You clearly don't understand how having a dedicated system, can easily beat a basic audio system.

Maybe with a bit of time and money, you'll see why you can have an amazing sound system, compared to a basic sound system. Same applies with VR on the PC front. Options are limitless compared to being limited to the basics with a console.
 

Three

Member
Again, you have no clue on any of them. Especially if you think psvr2 can beat any basic motherboard in the last few years, or even dedicated DAC'S/DSPS'S. That's why i find this whole ordeal funny.
At what exactly? Does a hammer beat a screwdriver? If you think it does then you have no clue too.

You don't even know what you're arguing about honestly. Just seems like you want to shout PC Master Race without actually knowing what you're shouting 'PC Master Race' about.
 
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DonJuanSchlong

Spice Spice Baby
At what exactly? You don't even know what you're arguing about honestly. Just seems like you want to shout PC Master Race without actually knowing what you're shouting 'PC Master Race' about.
Audio quality. One of the things I was arguing, before you randomly jumped into a situation, that you obviously don't have the expertise in. And it shows. You or the other guy tried to make me out to be a fool, while failing hard as hell.


I mentioned visual and audio differences, and both of y'all failed to prove a point, while trying to make me look like a fool, and failing super hard at that. Fucking LOL
 

Three

Member
Go back and read what was actually said and you will see that what was said is good information and logical.
That there is really no major difference because they mostly use the same middleware and it's done on the CPU (not the headset or motherboard) on PC and that consoles actually have good audio processing on the SoC too which are actually better than the dedicated ones on MOTHERBOARDS:


Put your silly warrior hat down and you will see tripolygon didn't say anything controversial or wrong there. Unfortunately you started talking about DSPs and DACs not even knowing what the difference is and started saying "People shouldn't confidently talk about things that (sic) have no clue on" not knowing what you're talking about.

You don't even have any clue about PSVR2 hardware either because there is literally no information about audio quality but you're so hell bent on 'PC master Race' you would rather talk nonsense about something you don't understand just to argue.
 
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DonJuanSchlong

Spice Spice Baby
Go back and read what was actually said and you will see that what was said is good information and logical.
That there is really no major difference because they mostly use the same middleware and it's done on the CPU (not the headset or motherboard) on PC and that consoles actually have good audio processing on the SoC too which are actually better than the dedicated ones on MOTHERBOARDS:


Put your silly warrior hat down and you will see tripolygon didn't say anything controversial or wrong there. Unfortunately you started talking about DSPs and DACs not even knowing what the difference is and started saying "People shouldn't confidently talk about things that (sic) have no clue on" not knowing what you're talking about.

You don't even have any clue about PSVR2 hardware either because there is literally no information about audio quality but you're so hell bent on 'PC master Race' you would rather talk nonsense about something you don't understand just to argue.
Again, where does ps5 have better audio? Better than PC? You clearly haven't shown any proof, cause you don't even know the basic chips in the headset. So why try to go that route? You have no idea or clue on any of this stuff.

You have no idea on any of this, yet you wanna come at me like this? Please show me some proof since you think you know it all? If you have no clue about index vs psvr2 , why even comment on this you don't know about? Why not show some factual info? If you do know it all, why not show it? Clearly, you don't, otherwise we would be arguing about factual info, not your feelings.
 
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Three

Member
Again, where does ps5 have better audio? Better than PC? You clearly haven't shown any proof, cause you don't even know the basic chips in the headset. So why try to go that route? You have no idea or clue on any of this stuff.

You have no idea on any of this, yet you wanna come at me like this? Please show me some proof since you think you know it all? If you have no clue about index vs psvr2 , why even comment on this you don't know about? Why not show some factual info? If you do know it all, why not show it? Clearly, you don't, otherwise we would be arguing about factual info, not your feelings.
Tripolygon and I have never said PS5 has better audio than anything just that is has a really good one (audio processor) . it's you making dumb claims like this:

The audio processing of the ps5 is inferior to my PC, by miles and miles.

By bringing up stupid misunderstood ideas about what a DSP or DAC are. Mind telling me how the audio processing of your PC is miles and miles better due to how something in your setup turns a digital signal into an analog one? Which btw makes literally no difference since any digital signal can really use.
 
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DonJuanSchlong

Spice Spice Baby
Tripolygon and I have never said PS5 has better audio than anything just that is has a really good one. it's you making dumb claims like this:



By bringing up stupid misunderstood ideas about what a DSP or DAC are. Mind telling me how the audio processing of your PC is miles and miles better due to how something in your setup turns a digital signal into an analog one? Which btw makes literally no difference since any digital signal can really use.
So ps5 doesn't have superior audio. Which refutes earlier claims. Again, you jumped into a conversation you don't have a clue on. My audio setup is superb to anything i could get from a console. I don't get why you are your buddy could think otherwise, which I'm literally in several threads about headsets, audio, dsps, dacs, hardware, etc. I just don't get it. If you have anything to refute my claims, go right ahead and "expose me". You'll never do it, as you can't. Not sure how we even got here, but go ahead and try, I dare you.
 
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magnumpy

Member
lol, things have really devolved into a flame war here! xD

pc vs. ps5 I guess. besides that, which I know is very important, I'm pleased to see the relatively high specs of NGVR. allow me to speculate a bit here--a dangerous pastime I know--the relatively high resolution will probably be used for some bespoke default apps rather than actual games. like the menus and whatnot. again, just speculation, and we'll see the proof in the pudding as soon as GT7 is revealed, which I'm sure will be one of the tentpole titles for NGVR.

anyway, flame wars aside this is a good day for VR as a whole. everyone knows that PSVR, despite its terrible specs, is the single highest selling VR headset. which means that PSVR has done more for VR than anything else! which is kind of sad considering its low specs but I'm looking forward to NGVR just to see where it takes us. and of course, GT7 should be a really good time in VR!!1 xD

that's not to pooh-pooh on the PC headsets, I was actually one of the early adopters of of the Oculus DK1 and DK2 and have loved VR ever since. these are heady times, with the newfound acceptance of all forms of VR and AR. I also look forward to whatever Apple has planned for VR/AR although I'm guessing Sony will release NGVR first, and Apple will presumably come out with a much higher end headset although in typical Apple fashion it will be more expensive and more fashionable, for whatever that's worth haha. I do think the obvious gaming applications of VR/AR make Sony somewhat of a better fit. interesting times indeed!
 

Three

Member
So ps5 doesn't have superior audio. Which refutes earlier claims. Again, you jumped into a conversation you don't have a clue on. My audio setup is superb to anything i could get from a console. I don't get why you are your buddy could think otherwise, which I'm literally in several threads about headsets, audio, dsps, dacs, hardware, etc. I just don't get it. If you have anything to refute my claims, go right ahead and "expose me". You'll never do it, as you can't. Not sure how we even got here, but go ahead and try, I dare you.
Man you're clueless. What claim did tripolygon or I make even? It's you making the dumbass claims about your PC being miles and miles better not knowing what you're talking about.

What's so good about the audio processing on your PC, answer that very simple question. Nobody is talking about your 'audio setup' which you could actually apply to any console too. Understand the basic concept of a DSP then come back and say what makes your PC audio processing (DSP) better than PS5 or XSX. I'll wait. Meanwhile you can actually read some useful info by looking back at tripolygons post about the subject. Otherwise I'm not going to waste any more time with your silly rhetoric.
 
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DonJuanSchlong

Spice Spice Baby
Man you're clueless. What claim did tripolygon or I make even? It's you making the dumbass claims about your PC being miles and miles better not knowing what you're talking about.

What's so good about the audio processing on your PC, answer that very simple question. Nobody is talking about your 'audio setup' which you could actually apply to any console too. Understand the basic concept of a DSP then come back and say what makes your PC audio processing (DSP) better than PS5 or XSX. I'll wait. Meanwhile you can actually read some useful info by looking back at tripolygons post about the subject. Others I'm not going to waste any more time with your silly rhetoric.
Read my previous post. A basic dsp only gets you so far. Why go minimum when there's so much to be wished for? I'll spend more on audio than visuals. That's what I love and care for, so no. I'm not gonna rely on basic ass audio, when I can listen to the stairway to heaven.


You and I clearly have different levels of needs when it comes to audio. There's literally nothing wrong with wanting the minimum like you do for instance. I need quality, and that's what sets you apart from me. Nothing wrong with that. But don't come at me when you need the bare minimum.
 

Three

Member
This thread...wow.

Awkward The Simpsons GIF
Tell me about it. Steering crap into console/Pc war nonsense.

On topic I don't understand this bit of info
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Why would the VR and flat screen version have different assets for you to choose what to download?
 

DonJuanSchlong

Spice Spice Baby
Tell me about it. Steering crap into console/Pc war nonsense.

On topic I don't understand this bit of info
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Why would the VR and flat screen version have different assets for you to choose what to download?
I have no personal beef with you bro. I'm literally a GAF member, and that's it. We might disagree, but whatever. I'm giving you my hand in peace. You can either accept or deny it, it won't affect me either way. But I don't want the mods giving us either of us points, for something we don't deserve.
 

Panajev2001a

GAF's Pleasant Genius
Tell me about it. Steering crap into console/Pc war nonsense.

On topic I don't understand this bit of info
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Why would the VR and flat screen version have different assets for you to choose what to download?
If you split the libraries and game code that powers the PSVR2 version to a separate download you make the basic PS5 game download smaller for the majority of customers who do not have a PSVR2 unit.

You can also imagine PSVR2 games may have some slightly tweaked assets to improve performance in PSVR2 mode, it would make sense again to keep the delta patch so to speak separate regardless of how big it is (it can be the same scene and same gameplay overall but use different assets in cases where player will not notice).
 
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Tripolygon

Member
Audio and Signal Processing Hardware 101

Analog audio is a continuous signal that represents sound with varying voltages. Think of it like when you make a sound the wave is continuous. Computers do not work that way, computers work with binary signals, 0s, and 1s.

Digital audio is a non-continuous signal, 0 and 1. Speakers do not work that way.

For a computer to understand a sound signal, it has to be converted from analog to digital and for a speaker to be able to play a digital signal, it has to be converted from a digital signal to an analog signal. That is the function of an ADC and a DAC. A microphone takes in vibrations, analog signals and an ADC converts that analog signal to a digital one so a computer can understand. A DAC takes a digital signal and converts it to an analog signal so a speaker can play it as sound waves through vibrations.

Almost every electronic device you use with a microphone and a speaker has an ADC and a DAC of some sort. An XSX and DualSense controller has a built-in DAC/ADC. DS has a custom one made by Realtek, the same company that makes the ones used in PC motherboard and present in Intel Chipsets.

A DSP is a processor that takes these digital signals and processes them. A DSP can apply all sorts of effects to the digital signal before it is handed over to the DAC to convert. A DSP is not a DAC or an ADC.

Tell me about it. Steering crap into console/Pc war nonsense.

On topic I don't understand this bit of info
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Why would the VR and flat screen version have different assets for you to choose what to download?
More than likely one of those lost in translation things as rumors go. I don't think there is a need for separate SKUs, just a single download that you can play on a TV and in VR if you connect the HMD.
 
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Three

Member
If you split the libraries and game code that powers the PSVR2 version to a separate download you make the basic PS5 game download smaller for the majority of customers who do not have a PSVR2 unit.

You can also imagine PSVR2 games may have some slightly tweaked assets to improve performance in PSVR2 mode, it would make sense again to keep the delta patch so to speak separate regardless of how big it is (it can be the same scene and same gameplay overall but use different assets in cases where player will notice).
I wonder what the difference in size would be? I can't imagine it being much for game code/libraries but if they do something like what you say, for example high quality interior texture pack for GT7 in VR version and lower quality exterior or something like that then it makes sense.
 

Panajev2001a

GAF's Pleasant Genius
I wonder what the difference in size would be? I can't imagine it being much for game code/libraries but if they do something like what you say, for example high quality interior texture pack for GT7 in VR version and lower quality exterior or something like that then it makes sense.

I think you do you could shave off a few GB and with space being at a premium every little bit counts :).
 

kuncol02

Member
Tell me about it. Steering crap into console/Pc war nonsense.

On topic I don't understand this bit of info
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Why would the VR and flat screen version have different assets for you to choose what to download?
It's like no one is listening to people in Valve. Realistically only games that can be playable both in VR and flat screen are various simulators. VR games require totally different design philosophy and even pacing.
 

Soosa

Member
Yo Read my previous post. A basic dsp only gets you so far. Why go minimum when there's so much to be wished for? I'll spend more on audio than visuals. That's what I love and care for, so no. I'm not gonna rely on basic ass audio, when I can listen to the stairway to heaven.


You and I clearly have different levels of needs when it comes to audio. There's literally nothing wrong with wanting the minimum like you do for instance. I need quality, and that's what sets you apart from me. Nothing wrong with that. But don't come at me when you need the bare minimum.
Did I get this right? You claim that (your?) PC is miles and miles ahead of PS5 without any proof, but also demand proof from people whom say that PS5 have really good audio setup?

PC doesnt automatically mean that it is superior in things.

Have you ever done controlled blind A/B listening tests? Because if you cant hear the differences between setups with almost 100% certainty, then it is not that big of a difference.

There are always people whom claim crazy things like super expensive HDMI cable sounds better than regular one (impossible, if both are working normally), or they hear things between cheap(but thick enough) speaker cable vs. some expensive one.

Audio have been engineered over 100 years, yet people still think that to get a good audio quality, you need to spend tons of money. Unless we have real measurements + big A/B/X blind tests with big enough sample size, there is no real noticeable differences between PS5 vs "PC" audio quality.

Yeah, we can use DSP on pc / add stand alone DSP on the setup and do adjustments, but when it makes it "sound different", does it even mean that it sounds "better"? Sound quality is also subjective some like to add +10 dB to 20-60 Hz, some like to add more to higher frequencies.

If device outputs the signal like the composer / devs mean -> it is perfect enough.

What your bare minimum vs. "I need quality" even means? you make it sound like consoles output some shit quality audio, and basic PC setup does it also, that you have to spend tons of money to archieve this "quality".

When in reality modern consoles already output high quality digital signal, and it is probably so small difference VS. super expensive source that almost nobody can really hear the difference on blind test, unless you use DSP etc to edit the sound to sound really different.

On normal setup PS5 outputs "perfect" digital signal and then TV/amp is converting it to analog signal. So how will PC make it any better, assuming it also outputs the digital signal for the TV/amp without changing it?

There are people whom spend thousands on their setups, and then they have to justify it by being almost religious of how much better it now sounds. While in reality the difference is tiny if or nothing at all.

If PSVR2 includes headphones/analog output, then there is DAC converter of course, but Sony have made audio for years and it most likely is so good that paying 10x more isnt going to make big difference at all.

How much have you spend to your room? If you use speakers, then dampening the room + doing measurements professionally is really important thing to do, and unless you haven't done it, I guess you are fine with the "bare minimum" too.

you also said this: "I'm definitely a car person. Dsp, DAC, quality amps. Pushing 15 thousands watts in my car, I can float a pillow in my window."

It tells more than enough, making fuck ton of noise that definetly causes hearing damage doesnt equal into quality. Almost always when people talk like "watts == quality", they dont have a clue, because you dont need more than 1-2w with good setup to have +100 dB, and that is more than enough to ruin your ears. Car sound pressure contests have zero thing to do with sound quality.

Unless floating a pillow with sound pressure somehow means that the audio is Hi-Fi quality :messenger_beaming:
 

DonJuanSchlong

Spice Spice Baby
Did I get this right? You claim that (your?) PC is miles and miles ahead of PS5 without any proof, but also demand proof from people whom say that PS5 have really good audio setup?

PC doesnt automatically mean that it is superior in things.

Have you ever done controlled blind A/B listening tests? Because if you cant hear the differences between setups with almost 100% certainty, then it is not that big of a difference.

There are always people whom claim crazy things like super expensive HDMI cable sounds better than regular one (impossible, if both are working normally), or they hear things between cheap(but thick enough) speaker cable vs. some expensive one.

Audio have been engineered over 100 years, yet people still think that to get a good audio quality, you need to spend tons of money. Unless we have real measurements + big A/B/X blind tests with big enough sample size, there is no real noticeable differences between PS5 vs "PC" audio quality.

Yeah, we can use DSP on pc / add stand alone DSP on the setup and do adjustments, but when it makes it "sound different", does it even mean that it sounds "better"? Sound quality is also subjective some like to add +10 dB to 20-60 Hz, some like to add more to higher frequencies.

If device outputs the signal like the composer / devs mean -> it is perfect enough.

What your bare minimum vs. "I need quality" even means? you make it sound like consoles output some shit quality audio, and basic PC setup does it also, that you have to spend tons of money to archieve this "quality".

When in reality modern consoles already output high quality digital signal, and it is probably so small difference VS. super expensive source that almost nobody can really hear the difference on blind test, unless you use DSP etc to edit the sound to sound really different.

On normal setup PS5 outputs "perfect" digital signal and then TV/amp is converting it to analog signal. So how will PC make it any better, assuming it also outputs the digital signal for the TV/amp without changing it?

There are people whom spend thousands on their setups, and then they have to justify it by being almost religious of how much better it now sounds. While in reality the difference is tiny if or nothing at all.

If PSVR2 includes headphones/analog output, then there is DAC converter of course, but Sony have made audio for years and it most likely is so good that paying 10x more isnt going to make big difference at all.

How much have you spend to your room? If you use speakers, then dampening the room + doing measurements professionally is really important thing to do, and unless you haven't done it, I guess you are fine with the "bare minimum" too.

you also said this: "I'm definitely a car person. Dsp, DAC, quality amps. Pushing 15 thousands watts in my car, I can float a pillow in my window."

It tells more than enough, making fuck ton of noise that definetly causes hearing damage doesnt equal into quality. Almost always when people talk like "watts == quality", they dont have a clue, because you dont need more than 1-2w with good setup to have +100 dB, and that is more than enough to ruin your ears. Car sound pressure contests have zero thing to do with sound quality.

Unless floating a pillow with sound pressure somehow means that the audio is Hi-Fi quality :messenger_beaming:
I'm not into snake oil. I've already said what I use in this thread, and my post history. Go back and catch up if you want to be apart of the conversation. Psvr2 <<< index. My audio setup is miles above it. All of this has been discussed, so I'd suggest you catch up first before inserting yourself into the conversation. I hear the differences and it's obvious, hence me picking out my personal preferences, because I have the option to.

If you know anything about hearing damage, you wouldn't be taking out your ass. Bass doesn't give you hearing damage. I've been in so many 160+ db vehicles. Even felt 170db. It doesn't hurt your hearing at all. As matter a fact, I more than likely have better hearing than YOU. And you obviously know nothing about car audio from the sound of it. 100db, damage, fucking lol 🤣😆. Yeah, you have no clue, no point in going further.
 
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Punished Miku

Gold Member

"Noise above 70 dB over a prolonged period of time may start to damage your hearing. Loud noise above 120 dB can cause immediate harm to your ears."

Our entire generation is doomed to extremely high rates of hearing damage. All the elderly people we know now that have a hard time hearing didn't have headphones, in-ear headphones, and most didn't even listen to loud music. It's going to be a generational epidemic.
 

Sosokrates

Founder of western console warring.
  • Sony want to move away from "VR experiences" and concentrate on AAA games with an aim to make hybrid games that are playable in both flat screen and VR. When those titles launch you can even select which version you want to download.
Finally this!!

Reminds me of when devs tried to shoehorn kinect features into games.
You cant really just add VR functionality to a traditional TV game and expect the same quality as a natively designed VR game.
Theres a pretty big difference between somthing like half life Alyx and resident evil 7.
 
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