Aristotlekh said:couldn't you resume play on a PC emulator using your most recent PSP save, get to the next "disc," save, and put the fixed save on the PSP?
Aristotlekh said:Also somebody tell me how the **** to beat Psycho Mantis.
mentalward said:hey replica,
how do you get the "save anywhere" option? is that a feature of the emulator or is it something you were able to add with a firmware customizer?
_C0 FF7: Save anywhere
_L 0x1109D2A6 0x00000000
RanoNL said:I've got CD1 of Final Fantasy IX working now. Included:
"ICON0.PNG"
"PIC1.PNG"
"PIC0.PNG"
Game title
Save title
Save ID
I've got Final Fantasy IX CD1 copied double on my MemoryStick. But one doesn't reconize the savegame of the other, and otherwise. How is it possible to swap from CD1 to CD2 when the files don't reconize eachothers savegames.
bhytre said:Soukyugurentai
Parasite Eve
Zanac X Zanac
Metal Slug X
Resident Evil 3
Castlevania SOTN
Someone please find a solution for Parasite Eve 2
replicashooter said:POPs works from the SCUS ID of the game. Make sure that each PSP executable has the same ID and you should be fine.
B.K. said:But how would you do games like Suikoden II that use another game's save file to convert for bonus features?
Aha, now I get it. Ok, thanks!Wario64 said:Have both games use the same SCUS ID.
Every time you input a new SCUS ID for each game, you're effectively creating 2 virtual memory cards. I don't know why people are bothering with the SCUS ID...it's not a problem unless you're planning to play more than 20+ PSX games on your PSP
Wario64 said:Have both games use the same SCUS ID.
Every time you input a new SCUS ID for each game, you're effectively creating 2 virtual memory cards. I don't know why people are bothering with the SCUS ID...it's not a problem unless you're planning to play more than 20+ PSX games on your PSP
RanoNL said:I've got CD1 of Final Fantasy IX working now. Included:
"ICON0.PNG"
"PIC1.PNG"
"PIC0.PNG"
Game title
Save title
Save ID
I've got Final Fantasy IX CD1 copied double on my MemoryStick. But one doesn't reconize the savegame of the other, and otherwise. How is it possible to swap from CD1 to CD2 when the files don't reconize eachothers savegames.
Matix said:Sadly I don't have a homebrew compatible PSP as of now (feel so ****ing left out), but in my dreams..
- Persona 2
- Panzer Bandit
- Rival Schools
- Xenogears
- Jumping Flash 1-2
- Strider 2
- Alundra
- Evil Zone
- Tobal 2
- Ehrgeiz
- Tails Concerto
- Klonoa
- The Legend of Dragoon
- Kings Field 1-2
- Theme Hospital
- Soul Blade
- Omega Boost
- Deception 2
- Parasite Eve
- Clock Tower 1-2
- Ninpu Sentai Harikenger
seriously, the list is nearly endless.
Lyte Edge said:Does Tobal 2 work? I want to try some games I'm not seeing listed yet...
obsolete said:why did i not hear about internal section until now....LTTP to the max.
I thought those games were DPad oriented? Or is my memory getting vague :SAgentOtaku said:seriously, playing Parasite Eve, FFVIII (of what I could play), among others is just ****ing hideous at this point and I'm only really messing around with DPad oriented stuff like SotN and Strider 2
Just play DJ Max.Beatmania.
Defensor said:Mashed pictures
Soneet said:Beatmania.
You can't beat that, it just rocks.
It just ... does.
Damn I want to use my Append mixes!! No Metal Gear Solid theme FTL.
Still fun.
But no Append AAARGH.
Anyway, get the Beatmania's if you can still find it (pretty impossible now muhahaha)
Oh, for people wondering what kind of game that is (are you GAF worthy for not knowing?), it's like DJ Max Portable, except that I have never played DJ Max Portable. It's a realy good portable game because hell, I was searching all over the place for a portable Beatmania (and the gameboy color ones just didn't do it for me)
I thought those games were DPad oriented? Or is my memory getting vague :S
6.8 said:FF7
SOTN
and
FFT
I only have a 1 gig stick, so I'll have to choose between FF7 and SOTN at one point.
How do you run the emu at 333mhz?
AgentOtaku said:though won't matter for PSX stuff cause its already running at 333mhz from what I understand.
TTP said:You mean the actual emulator runs at 333mhz on non-modded/hacked PSPs too?
ProphetZG said:No mod or hack is needed. All PSP's can safely run at 333Mhz. Always could. Sony just enforced the 222Mhz cap presumably to maintain battery life, and there are also some rumored potential hardware issues if the CPU is clocked at 333Mhz while WiFi is running related to power draw. But the PSP CPU is rated to run at 333Mhz as is - it's not even considered OCing.