Schafer said:
Psychonauts bombed terribly, right now I'd be more worried about Doublefine even existing much longer, let alone making another game.
Way to go gaming public. Bravo.
While I really want to encourage niche titles, Psychonaud had some serious issues that prevented it for being really enjoyable from the mainstream gaming public. I rented the game and abandonned it in the same evening, feeling it would be yet another platformer with collectathon ahoy. The gameplay had nothing wrong with it, it played fine, it just didnt feel special, from a gameplay point of view. The problem was that it felt like a n64 platformer. If that is a good or bad thing, you be the judge
The production values were incredible, and I have to say that the whole team did a great job here.
There was nothing wrong with the gameplay, it was a well done job (except for the stereotype collecting lameness), it was better than your average game, but it wasnt special enough to find a spot in my gaming time
Also launching the game at full price instead of going budget was suicidal for a niche-looking game. A katamari-priced launch price would have been much more appealing, hell i would have probably bought it just to encourage the guys behind the game. Platformers just arent my type of games, but I must say that it was an admirable effort.