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Quick-time events. What were the best (and worst) uses this generation?

I was going to say the final boss in Uncharted 1
it was just the Brutal Combo (same buttons, same timing) from the game itself, but with an awesome camera. The brutal combo being the melee technique of choice, and the boss fight seeing you unarmed, it made perfect sense to me and would have been what I tried to do anyway. Went over most people's heads unfortunately
.

But having looked at the thread I see that I was mistaken:
Best use:
Ace Combat
somewhat spoiler http://www.youtube.com/watch?v=WY9NO4GQJRk
I thought he was going to clock her lol.
 

Mman235

Member
The worst is any game (discounting QTE-based games like Heavy Rain and Asura's Wrath where that's kind of expected) that makes the final boss a QTE, no contest.

The best are probably the optional ones, like the Resident Evil 5 ones that have been mentioned and the optional commands to do special actions during cutscenes that Assassin Creed uses.
 

Papercuts

fired zero bullets in the orphanage.
Bayonetta may have one of the worst. No warning, feel very hacked on, incredibly harsh score penalty for failing a single press here compared to how it's otherwise balanced out...plus they're heavily frontloaded which makes it feel even weirder.

Bayonetta 2 pls don't use these.
 

Creaking

He touched the black heart of a mod
Heavy Rain had some great uses. I liked the parts where the game made you hold down a plethora of buttons--one after another--in order for the character to do something difficult, like climb through small gaps in walls of live electric wires, or take medicine while violently shaking and trying to hold a gun on some guy, or shake that orange juice until it was just right.
 
They are bad when the game tries to mask them as something intuitive and flowing, as if it is part of the game mechanics but the player will see trough em after 1 or two tries. Well, i dislike those the most, i can actually deal with QTEs more that are in your face and don`t try to be something else/more. I'm not a fan of games like Azuras Wrath but what i have seen of the game it does it right, it's a qte fest at first glance and this is what you will be doing.

There are games that don't tell you up front what the next scene is going to be, you were shooting as if it was a standard third person shooting game but in the next scene you are confronted with a semi interactive qte sequence (that's why i cant stand the hand to hand combat system in the Uncharted games). This throws me off balance everytime. I can deal with it in Bayonetta because there i hardly differentiate them from standard combos anymore, but i have played that game countless hours and i probably get used to every qte in any game after that.
 

Chabbles

Member
Nothing comes to mind when i try and think of the best QTE's.

But the worst what come to mind are deadly premonition taking the cake, followed by Deadspace 2.
 
Don't know if it counts but a certain FPS last gen ended its campaign with a "hit circle to commit global genocide" statement

It was a "can't believe this is really how it ended" bad.

Can you tell me which FPS that was? Just interested. Spoiler it if you wish.

The halo 4 ending was the worst use of it ever imo.

Yeah, that was insultingly bad.
The Didact
was a great enemy, and they kill him off in the most unexciting way.
 

jsnepo

Member
I have always loved GoW implementation of QTE. never understood the complaints about it.

Same here. Though the QTEs that I like are generally more with the combat. The good thing is they are often optional to do anyway. The good thing about them is they are very seamless unlike what other games do.
 
From my limited experience with QTEs

Best:
Mass Effect 2:
Dialogue QTEs were a really great addition in my opinion as you could immediately influence the flow of a cut scene in a direction. You could miss the opportunity to speak or act, but you didn't "fail" your conversation.

Worst:
Everything else
 

omonimo

Banned
Worst: GOW Ascension. Disgusted.
Best: I don't know honestly, maybe RE4 & GOW 3 executions. But I'm not a great fan of QTE.
 
Worst was Resident Evil 6. Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, Left...

Battlefield 3's were also pretty bad.
 
I started playing Mass Effect 1 after buying it cheap from the PSN-sale a few days ago.

There are really annoying QTE-sequences when you want to get into some doors or containers where you have to be really quick or you will fail. There is no chance at all to make it if you've had a few Christmas-drinks before playing.

I actually thought I had misunderstood something or that there was something wrong with the game at first.
 
God of War 3.
Gouging out Poseidon's eyes by pressing L3 + R3
was pretty neat.

godofwar-300x168.png


Was EYE CATCHING to say the least...

-----

Also

MGS4-Haters gonna hate.

i.e Microwave sequence and Ocelot tanker battle
 
Deadly Premonition's QTEs are pretty annoying, especially on the PC version. You'll be pressing A and D a lot to win. And if you die, you can't skip the cutscene!
 

FuuRe

Member
God of War 3 by far, just because you don't have to take your eyes out of the action to make the inputs, thus missing all the gore
 

pikablu

Member
Any and all QTEs are terrible. Worst is when you die because you don't know one is coming up and when you retry it the buttons change.
 

Kouriozan

Member
I agree, W101 have definitely one of the best use of QTE.
That final was mind-blowing.

Also when you fail there is almost always a nice easter egg.
A shame that nobody played that game.
 

Elvick

Banned
I think Bayonetta had some of the worst given that there was no warning before and you only had a split second to react.
Ugg, yes. I don't mind the ones in combat for the finishers, but the ones in actual events... like jumping off a tower, or dodging a tower in one of the early sections... ugg.

I died almost every time a new QTE came up when I played it first, because I didn't know there was one coming so wasn't expecting to need to react. Then bam, dead.

LEGO Marvel (and most LEGO games really) has waaaaaaaaaay too many.
 

Retro

Member
The halo 4 ending was the worst use of it ever imo.

Came in here expecting this to be the first response. One final disappointment to cap a long series of disappointments, the last sad point of punctuation at the end of what turned out to be a poorly-written obituary for a lot of long-time fans.

As for a best, there isn't one. QTEs are garbage, just the latest way for game developers to take a stab at being film makers. Amazingly, they somehow manage to be less appealing than the old live-action laserdisc "interactive games" with their porn-quality production values. At least those could provide some entertainment value by being laughably bad.
 
I'm not sure about the worst, but the best to me is unquestionably Heavy Rain.

The game used them perfectly.....especially all of the motion controlled QTE’s.
 
Deadly Premonition's QTEs are pretty annoying, especially on the PC version. You'll be pressing A and D a lot to win. And if you die, you can't skip the cutscene!

The chase sequences are so damn bad. Not because they're hard, but because they're so pointless and tend to last way too long.
 

Forkball

Member
Best: Assassin's Creed II DaVinci bro hug. You can easily miss this if you don't pay attention. Also Lee in the last chapter if Walking Dead.

Worst: Deathstroke battle in Arkham Otigins because it doesn't tell you it's basically a QTE fight.
 
Easily Tomb Raider.

"Mash E to stop man from molesting you!"

Mash left and right arrow to kick man away!!!"

That whole game was just unnecessary. The whole "narrative" is just a stupid cover up for throwing the worst possible shit at her and being edgy.
 
There is no such thing as a good quick time event. Halo 4's comes first to mind for worst.

I second this.

Best QTE: LOL, does not fucking exist.
Worst QTE: All of them.

If you can't make your game work without QTE then go back to the drawing board. Even in my personal GOTY (ACIV) there are QTE's and I try and avoid them.
 

NineOverSeven

Neo Member
Can't really give a best, but worst for me are games using the Telltale tool (or whatever its called).

Half the time it doesn't register d-pad directions for me.
 

jett

D-Member
God of War 3 was by far the best use I've seen of it.

I think Platinum's games making awful fucking use of QTEs and they should just goddamn stop. Don't ask me to violently shake my analog sticks from left to right. Don't fucking ask me to goddamn break my controller, you imbecilic turds.
 
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