I jumped on with RO during the alpha. It only had Prontera and Morroc, and there was a super giant Baphomet in the cave by Morroc. Pretty much the only thing to do in alpha was gang up on Baphomet. But it was fun.
I played the original RO II a back when it was in Beta (Alpha?) a few years ago. It had a little bit of a "me too" feeling of FFXI, which wasn't necessarily a bad thing but didn't quite have the same charm as the original RO did. Though like the first game, the soundtrack was pretty rad.
The original RO brings back a lot of memories, and I still keep up with quite a few friends from those times. The hours spent in Hidden Temple hunting Baphomet or just chilling north of Prontera. Those were the days...
wich is what we are getting.
The wikipedia page for the first one is REALLY interesting read, specialy the development part.
Long story short :
After entering a closed beta testing phase in 2006 and continuing through 2010 in Korean open beta testing, the game was reworked multiple times due to its poor initial reception. In July 2010 it was announced the entire game had been scrapped, and a new version, Ragnarok Online 2: Legend of the Second, would be developed in its stead. The new iteration of Ragnarok Online 2 returns to the systems and mechanics of the original Ragnarok Online while keeping the 3D engine.
and the long version is in the wikipedia, with special attention to :
Changes in Gravity's leadership along with the game being poorly received in Korea during the open beta slowed development on Ragnarok Online II. Gravity since reworked the entire game. Global Business Manager Yunghun Lee said “We launched Ragnarok II in 2007. That version wasn’t really enough for the market, so we tried to revise all the systems, but it takes time. We changed the engine and everything, it’s like a totally new game. The engine changed several times, but now we’re using Gamebryo.”
The schedule for the launch of Ragnarok Online II was delayed to the fourth quarter of 2010, having originally been scheduled to launch in the first half of the year. However, Gravity decided to postpone the launch in order to improve the game further. The company planned to start commercial service of Ragnarok Online II in Korea in the fourth quarter of 2010 followed later by the other territories where Gravity has already entered into license and distribution agreements.
“The launch of Ragnarok Online II has been delayed on a number of occasions but we don’t want to launch it before it is ready and want to ensure that it meets the expectations of our players as well as those of our own. We will continue to refine Ragnarok Online II and look forward to providing our users with a high-quality experience.”-
Mr. Toshiro Ohno, the President and CEO of Gravity.
The game had been in beta testing since May 2007 and was consistently delayed until the announcement was made that the entire game would be rebuilt from the ground up as a true Ragnarok Online sequel. The remake has been named Ragnarok Online 2: Legend of the Second and Ragnarok Online 2: The Gate of the World's service will be terminated on August 2, 2010. The Closed Beta Test for Legend of the Second will start on August 31, and current testers of The Gate of the World will be able to use their beta accounts to gain access to the CBT.
Wich kinda explains why we are getting porings, pecos, basicaly the same classes (with the crafting classes turned into professions) and cards and other places like Payon, Alberta, Culvert and Prontera
RO, my first MMO and the one I've played the most.
I was super hyped when they've announced RO2: Gate of the World, tried the beta, but got some random crash in the tutorial.
After that, when I've heard they dumped it and made a new one I was kind of interested, but I've bumped into some English blog with videos from the Korean open beta and it looked liked any other random Korean MMO.
Still will try it because of nostalgia.
I remember when the first (cancelled) Ragnarok Online II video got released like five years ago. It mainly showed off the novices and the chibi-ish art of the game. I swear they also had a bunch of races and classes made up already including a gun wielding one, but I could be thinking of something else.
Anyway no Dead Branches in front of Prontera, no sale.