OK, Mr. All-knowing Insider, grace us with your "Talking Rectum of Infinite Knowledge". Maybe people like to revisit old games, or play classics that they never had the chance to. I for one, would love to play the R&C Trilogy since I never got to play them on PS3. Since you clearly know how it's going to look and perform, why not tell me about how the touchpad is going to replace the buttons?
Considering the last R&C game released by Insomniac was a graphical mess on Vita, as seen in screens before, and considering the only logical place for the L2/R2 buttons to be using the touchpad like the Jak port did (which also performed like ass in terms of framerate) , it doesn't give me any hope regarding the quality of the product.
A trigger-heavy game like R&C needs, well, competent triggers like L2 and R2. I don't see how the touchpad can be a valid substitute.
Why am I to give faith to a team (Idol Minds assuming they're doing the ports of Ratchet Vita/insomniac likes working with them) that has very little to no Vita experience (their Vita game was cancelled) to port a shooter/platformer to a limiting handheld like the Vita? Seems like a waste compared to Jak which was only really delt with a shitty stick because of bad porting.
I want Ratchet & Clank on the Vita because Ratchet & Clank was excellent on the PS2, and I like playing games on handhelds. Even though I'm expecting the worst, I don't think it's unreasonable to think that the Vita is capable of running these PS2 ports at 60 fps and at native resolution, if Sony made a decent effort to ensure that the quality of the port was good. The controls shouldn't be a problem, they can keep strafe on the shoulder buttons, move the first person view (originally L1) and quick select menu (originally triangle) to the touch screen/rear touch pad, and move crouch (originally R1) to triangle.
That sounds like an incredibly uncomfortable experience. It doesn't help that the Vita has no clickable sticks L3/R3. Will the touchpad be able to substitute that? I doubt it.
Into the Nexus will be great for Vita because Insomniac is taking time with the game from the ground up to make sure they don't end up with another Full Frontal Assault. Outsourcing a PS3 trilogy port to another team to downsize and remap the controls to some bizarro scheme...just sounds awful.
Any way you cut it, comparing the current control scheme to Vita, things like strafing, weapon swapping, and the flow of combat will most likely be horribly nerfed on the Vita due to the limitations that the handheld has. There's no way around this.
Stuff like God of War, Jak, etc...they sort of work on Vita. Ratchet? Nah breh
I'd like to see the team working on these ports prove me wrong/eat crow or whatever. For now? With the evidence seen today? I have zero expecations for this to be a servicable port. It's a shame because Ratchet usually HAS great handheld installments.
If anything why don't they just update Size Matters/Secret Agent Clank's PS2 releases to Vita along with the Trilogy