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Rayman Jungle Run revealed

Wario64

works for Gamestop (lol)
Jun 6, 2004
74,312
13
0
Out now: $2.99

http://itunes.apple.com/us/app/rayman-jungle-run/id537931449?mt=8


Trailer: http://www.youtube.com/watch?feature=player_embedded&v=rvUZ1Bup5ew

http://venturebeat.com/2012/09/06/ubisoft-takes-the-inevitable-dive-into-smartphone-games/

Rayman Jungle Run
Platforms: iOS, Android
Developer: Ubisoft Montpelier & Pastagames
Category: action arcade
Release date: Sept. 20

The familiar platforming hero Rayman makes the jump to smartphone and tablet gaming with this release. It uses the same UbiArt framework engine that was used to create the beautiful sidescroller Rayman Origins for the consoles last year. You run sideways and jump like crazy, unlocking powers and discovering cool worlds and hidden surprises. The game uses touch controls and enables you to unlock wallpapers. It supports cloud saves on iOS and Game Center leaderboards.









http://www.slidetoplay.com/story/rayman-jungle-run-hands-on-preview

Rayman Jungle Run starts off with Rayman running automatically through jungle scenes, collecting glowing fireflies called lums. Thankfully, Rayman Jungle Run is not another Temple Run knock-off, like we were expecting at first. The goal is to reach the end of each level without dying, instead of running forever and racking up a high score.
As you run, you'll have to time your jumps perfectly to avoid falling off a cliff or into a bed of spikes. The game is divided into four chapters with ten levels, each of which introduces a new gameplay element: Jump, Fly, Wall Run, and Punch.

After you learn how to run and jump, you'll be able to fly. You fly by holding down on the screen, which causes Rayman's propeller-head to vault you upwards for a short period of time. You can follow the path of lums to find the most efficient route through each level. Later, you'll be able to bounce off of walls and punch through obstacles or enemies.

The graphics and audio are both very bright and chipper, which made Rayman's repeated deaths feel a little less frustrating. The levels will often change as you run through them, with twisting vines or flowing lava cutting off different routes. With enough skill, you can perform a perfect run and earn three gems, which are tallied along with your lums in a stylish spiral at the end of each level.

 

SmokyDave

Member
Dec 8, 2008
35,648
33
1,000
England
I thought I'd had my fill of endless runners but that looks gorgeous. Hopefully they'll take some tips from Mirrors Edge because that managed to be a little deeper than the average endless runner, without stumbling into any control issues.

Fingers crossed for new iPad retina support.
 

SmokyDave

Member
Dec 8, 2008
35,648
33
1,000
England
Nice! Another limited and shorter counterpart of a console game on iOS! On fire, indeed!
"Here is a license that you know and love but in a streamlined format better suited to a mobile device!"

Look at it that way. Last I checked, Rayman Origins is still available for Vita. I strongly recommend it.
 

grumpy

Member
Aug 5, 2010
1,845
1
830
This will look so good on my retina iPad. It'll probably control like shit though. Not really port begging, but I hope this makes it into xbl/psn/eshop/whatever.
 

Jb

Member
Oct 2, 2009
8,349
1
0
So it's basically a succession of chest runs from Origins? Sounds like a really good fit, especially on iPad.
 

ektoll

Member
Apr 25, 2010
611
0
0
Strasbourg, France
I could totally dig it if the only touch control was to press jump/hover at the right time. Probably not so much if I have to run as well.

From the youtube description:

"A trailer for Ubisoft's upcoming iOS game, Rayman Jungle Run. Rayman runs automatically through each level, collecting lums, while you control the jumping, flying, and punching. Coming to the App Store on Sept 20. Check www.slidetoplay.com for our hands-on preview."


Only 2 weeks to wait! that's what I like with iOS, you don't have to wait very long to get the games that are announced, sometimes they're even just out of the blue :)
 

Pikma

Banned
Mar 4, 2009
23,427
0
0
I love how Wario tried his typical Kotaku-shit to trick people into clicking his thread, and... people liked it :pp

Also, Android version bought.
 

Maastricht

Member
Mar 21, 2009
1,864
0
860
It sounds like a game that slowly builds up from just running to almost the 'regular' Rayman Origins, but we'll have to wait and see how it plays. *Hugs the Vita version*
 

Jinfash

needs 2 extra inches
Oct 16, 2007
13,883
3
1,335
Jinfash
Nice! Another limited and shorter counterpart of a console game on iOS! On fire, indeed!
Nice! Another near sighted post completely missing the point of appropriately designed and priced iOS games! Riveting, indeed!

I feel dizzy from all the eye rolling.
 

Mike Works

Member
Jun 6, 2004
17,859
1
1,370
Shit looks hot. Insta-buy at 99 cents (if we all say 99 cents it will happen, that's how iOS stuff works FYI).
 

Nosgoroth

Member
Jan 12, 2012
1,729
0
0
Majorca, Spain
twitter.com
"Jungle Run" made me suspect an autorunner for iOS, and, well, I was right, but it actually looks good. If this is level based instead of an endless runner it's a buy, otherwise I'm not touching it.

EDIT: Oh, missed this.

The goal is to reach the end of each level without dying, instead of running forever and racking up a high score.

That's a buy then, unless it's something like $10.

EDIT:

Seems that the game will cost 2,39€. Nice!

Double nice.
 

dr3upmushroom

Banned
Jun 18, 2006
11,235
0
0
This could be pretty cool, Origins was at its best when you were constantly running forward and reacting to stuff on the fly anyway, so potentially the only difference in this version would be that you don't have to keep the analog stick pressed right.

It's too bad it won't have the exploration aspect of collecting enough Lums to get gold medals, but it could end up being a pretty faithful interpretation of Origins' gameplay. Assuming it's $5 I'll be grabbing it as soon as it's available.
 

JordanKZ

Member
Aug 12, 2011
3,287
0
0
Awesome. It's like my favourite part of Rayman Legends simplified. Will pick this up day 1 for Android.
 

Moor-Angol

Banned
Aug 26, 2005
4,503
2
0
46
Japan
retrogamesheaven.com
Nice! Another limited and shorter counterpart of a console game on iOS! On fire, indeed!

Apple sold 25 (twentyfive) million iphones in just 3 months, did you know ?

actually smartphones are on fire, much popular than 3DS and Vita; so don't be surprised to see so many announces related to iOS and Android games instead of 3DS and Vita...

take a look at TGS list
 

Ninjagorilla

Member
Mar 10, 2010
308
0
0
Hey this seems nice! And from Pastagames :O (developers of Maestro , Arkeodo Series 03: Pixel! and Pix'n'Love Rush). Very very promising, especially when it's a real quality developer on the project.
 

Tenck

Member
May 5, 2011
10,296
1
725
Apple sold 25 (twentyfive) million iphones in just 3 months, did you know ?

actually smartphones are on fire, much popular than 3DS and Vita; so don't be surprised to see so many announces related to iOS and Android games instead of 3DS and Vita...

take a look at TGS list

So you're telling me phones, that do lots more than handhelds and lots of people need to communicate, are selling much more than a handheld? Color me surprised!!!


On a serious note, I love the Android support. Will buy the game when it comes out.
 

meppi

Member
May 15, 2005
9,946
0
1,455
Nah, I'll wait for the inevitable PS360 port! :p

But seriously. It looks very good on first sight, so I'll be sure to pick it up unless they charge €30 for it or something.
 

Etzer

Member
Jun 23, 2012
1,882
1
0
Hmm. This might be the first time I actually look forward to trying a smartphone game.
 

SteveWD40

Member
Apr 5, 2010
9,024
0
0
Manchester (UK)
Looks stunning, sold.

For those that want the full version, it's on pretty much anything, including the PC you might be typing on, so grab that if the mobile version is so offensive.