beast786 said:Alan Wake?
I keed.
:lol
beast786 said:Alan Wake?
I keed.
Klocker said:Grand Theft Auto IV = 1152x640 (QAA) PS3
Grand Theft Auto IV = 1280x720 (2xAA) X360
http://forum.beyond3d.com/showthread.php?t=46241
Truespeed said:You're reading too much into it. I was thanking you.
I keep seeing this but honestly it never happen to me.
AranhaHunter said:IIRC both versions of GTA4 were sub HD.
Esteban said:yeah, 360 had more texture pop in though...
it only happens if you actually play online with others.Loudninja said:I keep seeing this but honestly it never happen to me.
What? I played the free mode many times,I think I know if I had constant connection issues.The lobby on the other had was horrible.DMPrince said:it only happens if you actually play online with others.
Esteban said:yeah, 360 had more texture pop in though...
http://kotaku.com/384422/which-version-of-gta-iv-should-you-buy-we-compare-the-ps3-and-360-versions
LabouredSubterfuge said:Dear God I bet devs and programmers read comments like this and weep.
Ahh, now I see your game. Supplying obscure websites as "definitive" evidence, twisting facts to suit your agenda and laughing/attacking a particular console.Esteban said::lol
Facism said:Gamespy isn't a con. It's a crime against humanity. Would rather have a gif of a dog fucking a cat's face when i choose to go online then have to suffer shytespy.
it's acceptable, i approve of lower res for better graphics. i cant think of any native 1080p games that come close to looking like the best games this genI NEED SCISSORS said:Sub-HD is not acceptable. Lamenting of programmers shall continue.
-COOLIO- said:it's acceptable, i approve of lower res for better graphics. i cant think of any native 1080p games that come close to looking like the best games this gen
-COOLIO- said:it's acceptable, i approve of lower res for better graphics. i cant think of any native 1080p games that come close to looking like the best games this gen
Esteban said:yeah, 360 had more texture pop in though...
-COOLIO- said:it's acceptable, i approve of lower res for better graphics. i cant think of any native 1080p games that come close to looking like the best games this gen
I NEED SCISSORS said:Contradictio in terminis
The more detail part is slighty contradicted by the lower native ressdornan said:That's not a contradiction. Lower resolution means you can get better performance with more detail on the screen.
Low resolution kills detail, especially at a distance. All the detail in the world won't matter when there isn't enough pixels to show it; maxed out Crysis looks like ass at low resolutions.sdornan said:That's not a contradiction. Lower resolution means you can get better performance with more detail on the screen.
LiquidMetal14 said:While I agree that lowering res may allow for better visuals, games like GoW3 not only run at 720 but have vsync, run at 30 fps or higher, amazing lighting, and the most have the most advanced AA ever produced on consoles (MLAA). Games can run at higher res and run great too.
The more detail part is slighty contradicted by the lower native res
Kagari said:Nothing surprising here. Wasn't 360 the lead platform? Wonder if Agent will be sub-HD as well.
sdornan said:That's not a contradiction. Lower resolution means you can get better performance with more detail on the screen.
Kagari said:Wonder if Agent will be sub-HD as well.
MMaRsu said:Can we keep the resolution talk confined to the comparison thread? That would be great <3
You are in the comparison thread >.<MMaRsu said:Can we keep the resolution talk confined to the comparison thread? That would be great <3
It's taxing in it's own way. Physics/animation, large scale, and tons of PP. And MLAA. It's not open world but doesn't take shortcuts due to lesser play field.MMaRsu said:GoW3 is also not a big ass open world game with complex AI shit going on.
Won't matter because there is no alternative, see Alan Wake for example.Kagari said:Wonder if Agent will be sub-HD as well.
Klocker said:Grand Theft Auto IV = 1152x640 (QAA) PS3
Grand Theft Auto IV = 1280x720 (2xAA) X360
http://forum.beyond3d.com/showthread.php?t=46241
If nobody told you it was Sub-HD how would you ever know? The fine gentlemen in the Beyond3D forums have screwed up a good thing by informing the unwashed masses of things they were better off never knowing.I NEED SCISSORS said:Sub-HD is not acceptable. Lamenting of programmers shall continue.
MMaRsu said:Can we keep the resolution talk confined to the comparison thread? That would be great <3
Kagari said:Nothing surprising here. Wasn't 360 the lead platform? Wonder if Agent will be sub-HD as well.
LordPhoque said:
Hopefully not since it's going to lead on PS3. Sony will likely be helping.Kagari said:Nothing surprising here. Wasn't 360 the lead platform? Wonder if Agent will be sub-HD as well.
StuBurns said:So all I care about is if the PS3 version isn't completely fucked, and if there is any screen tear, help me GAF.
I think the engine isn't a good fit for PS3, it was designed for 360 from the beginning, see table tennis, it was developed for 360 naturally because they had the hardware first.Karma said:They had two teams. One for 360 and one for PS3.
yep, is it really bad on PS3?hold on.
The triple version uses Gamespy?
Draft said:hold on.
The triple version uses Gamespy?
Dabanton said:Joke? :lol
I take it you have read the thread title MMaRsu.
Death Dealer said:I've been playing it for the last 2 days. It's not even close to a bad port. It looks better than GTA4. No blur filter and the performance is good. After seeing the difference compared to the direct X360 screen capture I knew the PS3 version had to be sub-hd. I pretty much expected it based on past history. But the off screen picture in that gif makes it look worse than it actually looks, however there is undoubtedly more aliasing in the PS3 version. It's only noticeable to me on buildings. Out in the wilderness, the image quality is fine.
I think it's got some form of adapative AA going on. I was playing last night and against a pink sunset, I couldn't see any jagginess to this building's roof. Also in the sunlight, when you zoom in with L2, and slowly rotate in a 360 circle, you can see the textures on Marston flicking back and forth between two modes.
ReBurn said:If nobody told you it was Sub-HD how would you ever know? The fine gentlemen in the Beyond3D forums have screwed up a good thing by informing the unwashed masses of things they were better off never knowing.
Death Dealer said:Also in the sunlight, when you zoom in with L2, and slowly rotate in a 360 circle...
Indeed.Chrange said:This thread might be more entertaining if some people hadn't spent pages and pages in the Alan Wake thread saying how resolution was the only thing that mattered in a game's image quality. It might pick up when they figure out a way to say how it doesn't matter now. :lol
I don't think it's the magical zero-sum game you guys constantly make it out to be just precisely because there's so much value in the human impression based on naked-eye viewing and playing of a game in front of you...in motion...there's a way to balance the numbers to come up with end results that are nearly indistinguishable to numerically-superior visuals and performance for the vast majority...the same majority who makes up the buying audience for these games. 99% of paying customers, of all normal consumers simply won't notice the difference unless told...and then, they have to revise and reconsider their previously-ignorant impressions based on information that is supposed to enhance or ruin their feelings about something on a gut-level. It's practically an intellectually dishonest move if visuals are only there to serve an impression, not work out on a balance sheet of cold numbers that ignore the fact that technology is an enabler of these visuals and their impressions and not the focus.Cobra84 said:Low resolution kills detail, especially at a distance. All the detail in the world won't matter when there isn't enough pixels to show it; maxed out Crysis looks like ass at low resolutions.
LiquidMetal14 said:While I agree that lowering res may allow for better visuals, games like GoW3 not only run at 720 but have vsync, run at 30 fps or higher, amazing lighting, and the most have the most advanced AA ever produced on consoles (MLAA). Games can run at higher res and run great too.
R* social club uses Gamespy, that's why,.matchmaking servers are another story, games can't use anything other than LIVE on 360, on PS3 publishers provide the servers.Metalmurphy said:There's a Gamespy logo on the cover of both versions.
miladesn said:these are confirmed
PS3
Pros
-Exclusive content: gang outfit and gang hideout
-support for custom soundtrack (XMB)
-Home avatars
Cons
-resolution ???
-600MB install (mandatory)
-Gamespy
XBOX 360
-720p 2xMSAA (confirmed by MazingerDUDE)
-Avatar awards
-Custom soundtrack obviously is supported like all the other 360 games.
.