Azurro
Banned
I got curious and found this article that seems to read something different: https://www.gamesindustry.biz/artic...ecrets-of-ratchet-and-clanks-15-year-survival
At least it doesn't sound like Sony had it and just assigned it to them.
I'm just trying to understand the play. It doesn't make sense to me to purchase a company that doesn't have anything other than talent. As we know, talent can move and the studio would lose it's value.
Well, the way you are understanding this is not exactly how it works. A lot of the development studios create their own ideas and pitch it to publishers, who agree to bankroll the development. This usually includes ownership of the IP, that's why so few development studios own any.
Sony bought Insomniac because even if talent leaves every once in a while, there's still a lot of technology developed there that is very valuable and aside from that, creating the culture that allows the creation of consistent AAA titles is not exactly easy, you can take a look at Microsoft and 343 studios, they have failed at creating one from scratch even after throwing tons and tons of money at it, so there is value there.