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Reggie calls out unsatisfied fans

Here's the thing. E3 doesn't mean shit in the real world. Nobody outside of GAF cares. The big mainstream media outlets reported a new HD Mario and Wii Fit game and that was it, those are Nintendo's biggest games and they got coverage. In 5 months we will have a complete picture of where the WiiU is heading and only the gifs will remain from E3 2012. We have already seen with Nintendo Direct how Nintendo plans on releasing constant info about their release slates. E3 means precisely dick to them and it means dick to the average person as well.

Ok, I can buy that, but then they did an incredibly poor job of managing expectations. Radio silence for a year, and always saying "wait for E3" when asked about the system.

I'm expecting a pretty big blowout this Fall in Japan, but the entire E3 could have been handled so much better.
 
I'm expecting a pretty big blowout this Fall in Japan, but the entire E3 could have been handled so much better.

Of course, this E3 was a damp squib for everyone on GAF, but it's only going to get worse. E3 is past it's sell by date and publishers save big news for their own events where they can be more controlling and not have to compete with other companies for attention.
 
reggis has to stop listening to core gamrs, i want nintnedoland and nsmbwiiu like no ones business, sold the system to me instantly. and people will complain and still buy it because nintendo makes the best games

and the people saying nsmbwiiu isnt what we really meant, the market speaks otherwise, nsmbwii is the best mario of them that 3d shit is spin off stuff
 
You know I don't remember that many complaints the year they showed off like ten games including Kirby and Donkey Kong.

Nor in 2006 when they unveiled the Wii. Didn't they show off launch titles, like Twilight Princess, but ALSO snippets at games coming much later like Metroid Prime 3 and Super Smash Bros.?

I remember flipping out at that conference. I had an idea of what to expect over a couple of years (and there was more I didn't even know about).

Focusing on just 2012 was a horrid idea for the Wii U because nobody's buying a console at the end of 2012 for just games coming out in 2012.

If they would have announced Super Mario Galaxy 3, people would be saying, "Where's the innovation? You've got a new console! Do a completely different style of 3D mario!"

That's when they do the amazing and announce Super Mario 128 for Wii U.
 
When people say they want a Mario game at launch they mean they want Mario in a revolutionary game that utilizes the most cutting edge technology available at the time and becomes the centerpiece title for Nintendo's new console. You know like:

super-mario-bros-modern-sound.jpg

super-mario-world.jpg

sm64-saving-penguins.jpg


A 2D Mario game with a bland art style that has already seen multiple iterations in the past few years is not going to cut it. We needed 3D HD Mario bigger and bolder than Super Mario 64 ever was with fresh new concepts and world designs taking full advantage of the Wii U hardware and controller. Is this really that hard to grasp?

When I see this, all I can think of is "Man, Mario 64 had an awful art style!"

Take note that I didn't say "A new Super Mario Bros." -- I said "New Super Mario Bros."

You're absolutely wrong about this, btw.
 
I know that was the point, but I think what people want are less arcade-like Mario games (NSMB doing the same thing) and more immersive adventures that pushed what the consoles could do at the time, like the vast feelings that Super Mario World and Super Mario 64 gave. That's what people are asking for when they want a new Mario game, not NSMB Expansion DLC #4.

Now let's say that Nintendo doesn't have much time to release a full-fledged Mario title in time for Wii U, so they are rushing out NSMB. Fine. But in the future, will we see a truly ambitious title again, or more playing it safe?

It's about doing a simplistic, lower development cost Mario with mass appeal and long sales legs versus a costly, complex Mario for primarily core gamers.

If you were running a business which one would you do?
 
It's about doing a simplistic, lower development cost Mario with mass appeal and long sales legs versus a costly, complex Mario for primarily core gamers.

If you were running a business which one would you do?

Nintendo are doing both. One just takes a lot longer than the other.
 
Doesn't matter. You are wrong. NSMBW sold a ridiculous amount and so will NSMBU.

Okay, keep in mind for a second that this isn't a sales number thread. The topic of this thread is Reggie begrudging his own fans for not being satisfied with what NOA presented at E3.

When I say that NSMBU is not a system seller, I don't mean that people won't buy consoles and play it -- I mean that this is not a system seller. Nobody is going to look at the footage of NSMBU and say, "GOD DAMN, that looks neat." Nobody is going to use NSMBU as an incentive to consider their Wii obsolete. Nobody is going to consider NSMBU the next step in console evolution.

Do you remember the E3 before the Wii? Wii Sports came free with the console, it was a bunch of mini-games and yet it was a system seller. People couldn't wait to get their hands on it. They wanted to try the controls because it was something they'd never seen before. Super Mario Galaxy was, though not at launch, something people looked forward to even from E3 because it looked and felt totally different.

Super Mario 64 was a system seller, because it took a game we were all familiar with and it revolutionized it. Regardless of how the console performed throughout the rest of its lifecycle, people looked at the early advertisements for the N64 and got excited about gaming again.



NSMBU could play on the Wii. Literally. They could release it for both like they did with Twilight Princess with few changes. Same goes for Pikmin 3. And you don't think Reggie is just a little off-base when he thinks the fans are at fault?
 
Okay, keep in mind for a second that this isn't a sales number thread. The topic of this thread is Reggie begrudging his own fans for not being satisfied with what NOA presented at E3.

When I say that NSMBU is not a system seller, I don't mean that people won't buy consoles and play it -- I mean that this is not a system seller. Nobody is going to look at the footage of NSMBU and say, "GOD DAMN, that looks neat." Nobody is going to use NSMBU as an incentive to consider their Wii obsolete. Nobody is going to consider NSMBU the next step in console evolution.

It doesn't have to be innovative to be a system seller. Mario Kart 7 was a system seller. Halo 3 was a system seller. NSMBU will be a system seller just like its predecessor. People will buy hardware just to play it. You don't seem to get just how monstrous the NSMB franchise is.

What NSMB isn't, is a game that will excite the ultra-demanding manchildren on GAF.
 
It doesn't have to be innovative to be a system seller. Mario Kart 7 was a system seller. Halo 3 was a system seller. NSMBU will be a system seller just like its predecessor. People will buy hardware just to play it. You don't seem to get just how monstrous the NSMB franchise is.

Okay, but keep in mind...

692973928_8f8e69008b.jpg
 
What is that supposed to show? They barely look any different. Halo 3 sold because it was Halo.
 
Okay, keep in mind for a second that this isn't a sales number thread. The topic of this thread is Reggie begrudging his own fans for not being satisfied with what NOA presented at E3.

When I say that NSMBU is not a system seller, I don't mean that people won't buy consoles and play it -- I mean that this is not a system seller. Nobody is going to look at the footage of NSMBU and say, "GOD DAMN, that looks neat." Nobody is going to use NSMBU as an incentive to consider their Wii obsolete. Nobody is going to consider NSMBU the next step in console evolution.

Do you remember the E3 before the Wii? Wii Sports came free with the console, it was a bunch of mini-games and yet it was a system seller. People couldn't wait to get their hands on it. They wanted to try the controls because it was something they'd never seen before. Super Mario Galaxy was, though not at launch, something people looked forward to even from E3 because it looked and felt totally different.

Super Mario 64 was a system seller, because it took a game we were all familiar with and it revolutionized it. Regardless of how the console performed throughout the rest of its lifecycle, people looked at the early advertisements for the N64 and got excited about gaming again.



NSMBU could play on the Wii. Literally. They could release it for both like they did with Twilight Princess with few changes. Same goes for Pikmin 3. And you don't think Reggie is just a little off-base when he thinks the fans are at fault?

You're right, but you brought up it being a system seller or not. Which it irrefutably will be. The concept of being a system seller is derived from sales directly. Hence the definitions of the words. You are dead wrong. Millions of people this year are going to buy a Wii U to play the new Mario game. New Super Mario Wii drastically outsold both Galaxy games even though they are both (imo) more creative, innovative, and better games. But that isn't what we are arguing. NSMBU -will- move systems. To argue otherwise is simply ignoring the facts and history of how well these games sell. To take your example, Twilight Princess was released on both cube and Wii but it still was a system seller for the Wii despite it being available on the older system. Additionally, NSMBU is not even the same game that was on the Wii. It's the new 2D mario and many many many people will buy a new system in order to play the new 2D mario.
 
Okay, but keep in mind...

692973928_8f8e69008b.jpg

yes, bungie brought back popular halo multiplayer maps because they were popular, lets ignore all the new forge, theater, singleplayer, new multiplayer maps, and co-op options the game introduced to the series.

Obviously it's equivelent to re-skinning the same exact game over and over again.
 
Ha ha ha. I'm not even a Halo fan and I find this argument ridiculous.

It's the same map with more geometry and better lighting. People don't buy games because of such things.
 
I tend to agree with him. There IS something to be said for a collective voice.

Still... The Wii U launch does feel underwhelming. I'd be more excited for it of they made either Pikmin or NSMBU look different in some way.

Different people want different things ... is the man an idiot. The masses arnt one small group of people, you're never going to please everyone.
Yea, but it never ceases to amaze me how the people crying for one thing so loud and long, that when they get it, they go completely silent. While another group then starts crying for another thing.
 
Nintendo is damned if they do, damned if they don't. That's the underlying issue here.
Nintendo shows trailer for 3D Mario set for eta late 2013: "Awesome, but the launch games are crap! I'll wait for real Mario.

Nintendo just shows launch games: "Where is 3D Mario? Are they abandoning every franchise they didn't show games for?!"
 
Thats what happens when quality continues to decline in a series. People realize that the older games were better.

Majora's Mask and Wind Waker were infinitely better than Ocarina of Time. OoT was basically a remake of LttP in 3D, which while cool at the time, definitely doesn't hold up amazingly well, like it's two successors.
 
I totally agree with Reggie. People kept asking for Pikmin and they delivered. Yet all I've seen is complaining. If I was Nintendo, I wouldn't even bother with what the players want. It's pretty obvious that they really just want something to complain about or like to want thing no company can ever really deliver. Who cares that it looks like Pikmin, what did people expect it to look like? Just seems ungrateful to me.

That is a ridiculous cop-out. Listening to fans one time is not going to win many people over. Pikmin is one of my favorite series ever, and I'm happy to see a new one, but it's not enough to sell me on a brand new $300+ platform on its own.

This "Nintendo can never win" persecution complex is getting really tiring. Why apologize for your mistakes when you can just blame your customers for being too demanding?
 
I agree with him. In the last 3 weeks Nintendo have unveiled:

Pikmin 3
NSMB WiiU
Lego City
NintendoLand
NSMB2
3DS XL
New Art Academy
Layton 4
Wii Fit U
Game and Wario
Project P-100

They've also confirmed releases of:
Luigi's Mansion 2
Paper Mario
Fire Emblem
Animal Crossing
Pokemon B/W 2

That's purely first party content. If that isn't enough for some people, then they probably are a bit entitled. For 3DS' second holiday season and WiiU's launch window, I think that's pretty good. The mega AAA games never come this early in a consoles' life.

You know, I usually stay away from Nintendo threads, as I no longer have anything nice to say about them. Used to be a big fan, my last Nintendo system was the Gamecube, and not a day went by that I didn't regreat it. I kept waiting and waiting for the games to come.

Nintendos problems boil down to one simple thing, where are the 3rd parties!

It is impossible for nintendo to satisfy the needs of everyone, take me for example, there isn't a single title on that list you posted that I want to play. But then again I never liked Zelda, GTA, RE, Pikmin, COD, Gears and a whole bunch of other games. So for me to be interested in a system it would have to offer a wide variety. I can understand why so many are complaining, and it's not where are the Nintendo games, it's ("where are the other games?").

Then you bring up the 3DS, why? Do people bring up the PS3 saying "well you have all these games on the PS3 to play" when everyone is saying VITA needs more games? I thought this was about the Wii U. Too many Nintendo fans blindly defend them, when they shoud be the ones asking "what's wrong with you Nintendo".

To everyone defending this situation, let me ask you a question. Do you think that 3rd party developers are making games for PS4/720 right now? Do you think that when Sony/Microsoft are ready to show the systems there will only be a few first party titles and not much else? Or do you think just about every 3rd party studio will be trying to show off their wares for these systems, the first chance they get?

Had Nintendo been able to show, "hey look, xyz games are here playable/running on a Nintendo system". I don't think we would have this thread. Nintendo did jack shit on the wii the last 2 years, and 3rd parties were never really on board with it, so in that timeframe, why wasn't there anything being prepared for the Wii U launch?

I stopped kidding myself a long time ago, I don't expect to see Nintendo get any real 3rd party support, and a part of me thinks they never will. So in the end it comes down to weather you want to play Nintendo games or not, if you want to play them you buy a nintendo system, if you want to play anything else, you're going to have to look elsewhere.
 
Okay, keep in mind for a second that this isn't a sales number thread. The topic of this thread is Reggie begrudging his own fans for not being satisfied with what NOA presented at E3.

When I say that NSMBU is not a system seller, I don't mean that people won't buy consoles and play it -- I mean that this is not a system seller. Nobody is going to look at the footage of NSMBU and say, "GOD DAMN, that looks neat." Nobody is going to use NSMBU as an incentive to consider their Wii obsolete. Nobody is going to consider NSMBU the next step in console evolution.

Do you remember the E3 before the Wii? Wii Sports came free with the console, it was a bunch of mini-games and yet it was a system seller. People couldn't wait to get their hands on it. They wanted to try the controls because it was something they'd never seen before. Super Mario Galaxy was, though not at launch, something people looked forward to even from E3 because it looked and felt totally different.

Super Mario 64 was a system seller, because it took a game we were all familiar with and it revolutionized it. Regardless of how the console performed throughout the rest of its lifecycle, people looked at the early advertisements for the N64 and got excited about gaming again.



NSMBU could play on the Wii. Literally. They could release it for both like they did with Twilight Princess with few changes. Same goes for Pikmin 3. And you don't think Reggie is just a little off-base when he thinks the fans are at fault?

You are 100% wrong.

NSMB series is in the top 3 of system selling franchises.

NA

NSMB Wii

October 2009 (month before release)
Wii 506.9K

November 2009 (month of release)
Wii 1.26M

JP

NSMB Wii

November (week before release)
Wii 46.673

December (week of release)
Wii 106.555

NSMB

May (week before release)
DSL 160,182
DS 16,867

May (week of release)
DSL 285,025
DS 4,126
 
You are 100% wrong.

NSMB series is in the top 3 of system selling franchises.

NA

NSMB Wii

October 2009 (month before release)
Wii 506.9K

November 2009 (month of release)
Wii 1.26M

JP

NSMB Wii

November (week before release)
Wii 46.673

December (week of release)
Wii 106.555

NSMB

May (week before release)
DSL 160,182
DS 16,867

May (week of release)
DSL 285,025
DS 4,126
Why do you keep bring up sales facts to refute his claim that NSMB doesn't sell systems? This isn't a sales thread!
 
Those numbers sure do prove that NSMB sells copies of NSMB.

I also don't understand why people keep trying to tell me that NSMB will sell consoles because the game has sold consoles in the past, and yet think that it's a positive that Nintendo is doing exactly the same thing again.
 
Those numbers sure do prove that NSMB sells copies of NSMB.

I also don't understand why people keep trying to tell me that NSMB will sell consoles because the game has sold consoles in the past, and yet think that it's a positive that Nintendo is doing exactly the same thing again.

Those numbers were system sales, almost certainly, due to NSMB. Not the NSMB sales numbers.

I'm not arguing it's a positive or negative, but it -is- a fact.
 
Here's the thing. E3 doesn't mean shit in the real world. Nobody outside of GAF cares. The big mainstream media outlets reported a new HD Mario and Wii Fit game and that was it, those are Nintendo's biggest games and they got coverage. In 5 months we will have a complete picture of where the WiiU is heading and only the gifs will remain from E3 2012. We have already seen with Nintendo Direct how Nintendo plans on releasing constant info about their release slates. E3 means precisely dick to them and it means dick to the average person as well.
.

I am going to disagree just a bit with you.

When you have the mainstream media believing that wii u is an add on to the Wii, you have a serious problem.
 
Can Nintendo even afford mega AAA gaming at this point? Do the economics of its business model even support it?

Mario and Zelda Wii U (the ones core gamers want) will have a significantly higher development cost than Galaxy and Skyward Sword while selling to a significantly smaller installed base than Wii.

Nintendo doesn't have the massive third party royalty revenue business model of MS and Sony to fall back on (or subsidize costly and/or risky/innovative development). How long can Nintendo sustain itself rehashing simplified offerings of its core IP's while having to resort to cheap revenue generating gimmicks like DLC?

This is why I say Nintendo's current business model is unsustainable.
 
Nintendo doesn't have the massive third party royalty revenue business model of MS and Sony to fall back on (or subsidize costly and/or risky/innovative development). How long can Nintendo sustain itself rehashing simplified offerings of its core IP's while having to resort to cheap revenue generating gimmicks like DLC?

This is why I say Nintendo's current business model is unsustainable.

Nintendo making money as a business model is unsustainable?

Look, I realize this is a weakly disguised troll, but come on.
 
Nintendos problems boil down to one simple thing, where are the 3rd parties!

Yeah, that is a big part of it. Looking through that Wii Essentials thread, 7/10 of the "must have" games were Nintendo-developed, and about half of the rest of the list was first party. There's inevitably going to be more pressure on Nintendo when they traditionally supply a majority of the worthwhile library for their systems.
 
Can Nintendo even afford mega AAA gaming at this point? Do the economics of its business model even support it?

Mario and Zelda Wii U (the ones core gamers want) will have a significantly higher development cost than Galaxy and Skyward Sword while selling to a significantly smaller installed base than Wii.

Nintendo doesn't have the massive third party royalty revenue business model of MS and Sony to fall back on (or subsidize costly and/or risky/innovative development). How long can Nintendo sustain itself rehashing simplified offerings of its core IP's while having to resort to cheap revenue generating gimmicks like DLC?

This is why I say Nintendo's current business model is unsustainable.

Nintendo's business model is perfectly sustainable. They have been around a long long time and are not going anywhere soon. Their AAA games will still sell a lot. Games like NSMB and Smash Bros. that are guaranteed mega-sellers will help to fund other games. Their games are also getting increasingly complex, not more simplified.
 
I am going to disagree just a bit with you.

When you have the mainstream media believing that wii u is an add on to the Wii, you have a serious problem.

Because of one idiotic writer and one throwaway comment by a chat show host? This device plays new Mario and Wii Fit games. That is what was reported everywhere and that's what people will remember. Their E3 was a mess but that was not even noticed by the big outlets.
 
lol once again the core will never be satisified by nintendo because they are constantly moving goalposts, nintendo should jjust focus on making awesome games for everyone and leave losing money appealing to the core to sony because thats all nintendo will do if they try
 
Oops, I forgot to mention significantly reduced hardware margins (losses?).

Nintendo making money as a business model is unsustainable?

Look, I realize this is a weakly disguised troll, but come on.

It's current stock valuation reflects lack of investor confidence in their business model.
 
It's current stock valuation reflects lack of investor confidence in their business model.

I would say it more reflects a lack of investor confidence that Nintendo can repeat the profits and success from DS/Wii, not that their business model is unsustainable.
 
Nintendo has more money than there are grains of sand on every beach in the world.

so where the hell are the games then? Why have they not beefed up Nintendo EAD & Retro Studios so they can work on multiple projects simultaneously? Why are they releasing an underpowered console especially after what ended up happening with the Wii? Where is Next gen Mario? etc.
 
Oops, I forgot to mention significantly reduced hardware margins (losses?).



It's current stock valuation reflects lack of investor confidence in their business model.

This:

I would say it more reflects a lack of investor confidence that Nintendo can repeat the profits and success from DS/Wii, not that their business model is unsustainable.

Also, Investor confidence impacts Nintendo very little since Yamauchi holds the majority of shares and they have enough money stowed away to run for like 7 more years at least without changing a thing.
 
so where the hell are the games then? Why have they not beefed up Nintendo EAD & Retro Studios so they can work on multiple projects simultaneously? Why are they releasing an underpowered console especially after what ended up happening with the Wii? Where is Next gen Mario? etc.

EAD does work on multiple projects simultaneously, and Retro went on a hiring spree in the last year.
 
I would say it more reflects a lack of investor confidence that Nintendo can repeat the profits and success from DS/Wii, not that their business model is unsustainable.

I would say the fall from $80 to say $30 dollars a share does, but the recent $13 six-year low is telling a grimmer story.

There's those mobile and social gaming sharks swimming in the waters, too, of course...
 
I think what Nintendo of America and Reggie Fils-Aimee need to explain, is why the publishing in North America is so dismal and saturated.

If you are a Japanese Nintendo hardware owner, you get a steady stream of games released throughout the year. Not only that, but you get variety. The Last Story, Pandora's Tower, XenoBlade being released in a span of 13 months is proof of that.

But in North America, we get passed over on several of those fantastic games, and sometimes get nothing but a slow leak of Mario themed software. The second-half line up for the 3DS in North America is proof of that. New Super Mario Bros. 2, Paper Mario, and Luigi's Mansion. What about a Wave Race or a Metroid or a Punch Out. Some type of break from the mushroom kingdoom. How do they expect to grow the demographic like that?
 
Mario is Mario. I definitely get that some ppl prefer 3D over 2D and vice versa, but it would have been overkill to have both a new 3D Mario(that probably wasn't finished yet anyway) and 2D Mario at launch. Those of us who also want a 3D Mario are just going to have to wait. And besides, why get upset over a 6 month launch window? If this was 5 years from now, I would understand if we hadnt gotten a new 3D Mario or a Zelda game, etc. by then. But there's definitely been some unrealistic goals from some ppl here. It takes TIME to develop these games, they dont fall out of the sky just because it was 2 years since you last saw some of these franchises.

People are continuing to miss the point here. And remember, I'm not the one that's bitter about it, I'm simply trying to clarify what was already said that people were flipping out about.

I understand that there will be a 3D Mario game for the Wii U. I understand that they would never in a million years launch a 3D Mario and a 2D Mario for the same system at the same time. I understand that these games take time to develop.

What I am pointing out, is that what was said was the Mario game that launches a system is supposed to SHOW OFF what that system can do. NSMBU does not do that. I am not saying it's a bad game. I am saying it is not the System Launch Mario Title that we are accustomed to and thus looking for. It doesn't show off the system's hardware with incredible HD graphics, it doesn't show off any of the features of the new controller, it's not a fresh innovative direction for the franchise. Those are things that System Launch Mario Titles are supposed to do.

So to your point about Mario games taking time to make and not launching 2D & 3D Mario side-by-side: Of course. Duh. The 3D Mario should have been what launches with the system instead of the 2D one.

Does everyone get it now? I mean it's not like NSMBU will be a bad game. I'm not NOT going to buy the thing, I'm sure it'll be fun as hell. But when Nintendo boasts "And for the first time in two generations we're launching with a Mario game!" and that game is NSMB, of course people will groan, we've come to expect much, MUCH more from System Launch Mario Titles.
 
so where the hell are the games then? Why have they not beefed up Nintendo EAD & Retro Studios so they can work on multiple projects simultaneously? Why are they releasing an underpowered console especially after what ended up happening with the Wii? Where is Next gen Mario? etc.

We know about a ton of stuff coming on 3DS. Many 3DS and Wii projects just recently wrapped up and were released/are releasing. Also under wraps games for both 3DS and Wii U.

Nintendo puts out more software each year than any other company in the industry, in addition to also putting out their own hardware consoles and handhelds regularly.
 
so where the hell are the games then? Why have they not beefed up Nintendo EAD & Retro Studios so they can work on multiple projects simultaneously? Why are they releasing an underpowered console especially after what ended up happening with the Wii? Where is Next gen Mario? etc.

Nintendo explicitly said they were only talking about launch period software. Period. The end.
 
We know about a ton of stuff coming on 3DS. Many 3DS and Wii projects just recently wrapped up and were released/are releasing. Also under wraps games for both 3DS and Wii U.

Nintendo puts out more software each year than any other company in the industry, in addition to also putting out their own hardware consoles and handhelds regularly.

For a new console launch they should have had teasers for new 3D Mario, Metroid, Starfox, Donkey Kong, F-Zero, Waverace, etc. + a few new IPs thrown in for good measure. This is customary and expected and was the standard Nintendo themselves created with the e3 presentations for Wii Launch (2006), Gamecube (2000/1), N64 (1994), 3DS (2010), and so on

I am so shocked there are people who trying to defend Nintendo's poor Wii U showings and Reggie's arrogant statements. It's just going to result in a lowering of standards which I can't believe some people will be ok with.
 
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