...well, I think I just figured out what it is: Splinter Cell. I was playing Double Agent the other night (the
level), and I had to climb up a pipe. What irked me was that there was another pipe right next to where I was, and I couldn't climb it- the whole design was so arbitrary. Also, I could hang on to some ledges, but not others. Both of these problems would be fixed if the game used an engine that could "turn everything into a handhold", as Assassin's Creed can. Everyone (from what I can tell, including me up to this point) has been believing that the other game Ubisoft was making on the Scimitar engine (that's the one powering Assassin's Creed, if you didn't know) was a next-gen Prince of Persia. And who knows, it might still be. However, Assassin's Creed gameplay looks to be much closer to Splinter Cell than POP. This is all idle speculation for the moment, but Ubi should be getting close to giving out at least a little info on Splinter Cell 5, so we might not have to wait much longer.
supertanker