• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil 0 HD - Trailer

This one definitely looks a lot better than REmake HD. It's really a shame that game got the inferior upgrade since I consider it to be the better game. RE0 is probably my least favorite classic-style game, but I still enjoy it.
 
I agree with most of what you posted besides this. I don't care that the story takes place in Raccoon City, not long before the main outbreak, because it doesn't really use that setting (those two or three locations from RE2 were a nice fan service, but nothing else). And Zero's story is weak, like really weak.

Rebecca and Billy have nothing to do there besides going from point A to point B; they have no idea what's going on and they have no relationship with neither the main villain - who they only meet at the very end of the game, before he mutates into a giant leech - nor the sub-villains that appear throughout the game, i.e. Birkin and Wesker. They just are there, clueless to the very end, unnecessary to the whole plot. You could replace them with a random pair of teenagers and not much would have changed.

The main villain - Marcus - is weak as well. Throughout the whole game he sits in the monitor room, looking at Rebecca and Billy from hiding, doing absolutely nothing. OK, he speaks to himself once in a while and eventually sends infected monkeys after the main heroes - good job! 10 minutes before the end he finally appears before Beccy and Billy, tells them the story of his life, utters some nonsense about "world burning in the inferno of hate" and then uncontrollably starts to mutate. 5 minutes later he dies. Worst villain ever. And because of Marcus, it's really hard for me to call Zero's story "grounded".

Not to mention the other issues: the revelation about Marcus's participation in the outbreak at Spencer's mansion, all the geographical problems the game has, Enrico somehow suddenly appearing in the laboratory under Raccoon City, and then somehow going back to the mansion (while having absolutely no impact on the story - he's there just to show that he's still alive only to never be mentioned again in the game), the minimal role other Bravo Team members play in the story, Rebecca being capable of fighting Tyrants and mutated Marcus even though the next day she hides in the corner in fear of Hunter etc.

Well i agree with most of these. The story is nonsensical, and the 10 years/20 years timeline thingy was really confusing, and the severe lack of Bravo team.
 
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).

A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.

I really appreciate you taking the time to put this together and share. I'm so excited about how this game is going to look
 
Man those comparisons make me weep for REmaster. If only it had the same budget, archival, and overall care (Neptune Tank am cry).

I think the archiving of the original assets is the most important part. I'm not the biggest RE0 fan, in fact it's the only RE game I've finished once instead of multiple playthroughs.

But I'll be buying this to support the classic style and because I want to see this upgrade running on my own system. It just looks amazing.
 
It looks good but i can`t play in that classic camera angle view, i`m probably in the minority here because I prefer the camera angle from RE4 onwards. This is good though for the people who loved the early games and at this point i think the RE2 Remaster is inevitable.
 
I think the archiving of the original assets is the most important part. I'm not the biggest RE0 fan, in fact it's the only RE game I've finished once instead of multiple playthroughs.

But I'll be buying this to support the classic style and because I want to see this upgrade running on my own system. It just looks amazing.
Oh I'll be buying it too :)

RE5, and more importantly RE6, broke my heart.
 
For the sake of reference, here's how REmaster screenshots compared:

This is one of the better ones, where they actually re-created this room in 3D:
GC: http://40.media.tumblr.com/d00606af09bde3be0cb670a612c60c36/tumblr_nb90bpF9Oc1tiz823o6_1280.png
REmaster: http://41.media.tumblr.com/1f9b11f1e9eefb7bc60c48b2a5378323/tumblr_nb90bpF9Oc1tiz823o5_1280.png

And then you had stuff like this, which was a mix of good (many elements real time rendered and touched up) and bad (a lot of it is just upscaled):
GC: http://41.media.tumblr.com/591d44a4bf9eefc91c5e20d0fd981593/tumblr_na3mznB1dP1tiz823o3_1280.png
REmaster: http://40.media.tumblr.com/8818176987572e52a3b9986bc039c427/tumblr_na3mznB1dP1tiz823o2_1280.png

And then you had many rooms where they'd done nothing but upscale and apply some filters:
GC: http://41.media.tumblr.com/bccd7912fb04ee0183262349160bb090/tumblr_n9ucpt8Pfu1tiz823o3_1280.png
REmaster: http://36.media.tumblr.com/e0516ad19553faef042f8c8ef9e185fc/tumblr_n9ucpt8Pfu1tiz823o1_1280.png

Compared to this, RE0 Remaster will look amazing from start to finish. I don't blame the REmaster developers though, as they definitely struggled to find good solutions. Some rooms were re-recreated and fully real-time rendered, some backgrounds were touched up by hand, some backgrounds got various 3D real-time rendered elements added. I imagine they would have re-rendered all the backgrounds if they were able to, as it wasn't a case of them being lazy and going for the cheapest option.

These comparisons are amazing, did they redo the backgrounds?

They're definitely re-rendered. You can tell the geometry and textures are the same, but some of the lighting differs. It definitely looks like like they were able to recover all the old assets for the backgrounds and re-render them.
 
You could replace them with a random pair of teenagers and not much would have changed.

About that...

G8EhPIQ.jpg


PYfLirB.jpg
 
Zero and Remake were awesome. Among the best RE titles IMO and I've played all the main numbered ones.

BTW, Zero looks better than REmake. It was made after REmake and they were refining the technology as they went along. I remember that scene when the guy is walking on top of the moving train with the rain and wind against him. Just jaw dropping. I imagine the HD version will look phenomenal.
 
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).

A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.

GC: http://abload.de/img/resident_evil_0_screenzr9x.png
Remaster: http://abload.de/img/resident_evil_0_screes8q7o.png

GC: http://abload.de/img/resident_evil_0_screedyp76.png
Remaster: http://abload.de/img/resident_evil_0_screewqp5f.png

GC: http://abload.de/img/resident_evil_0_scree7qr6r.png
Remaster: http://abload.de/img/resident_evil_0_screeqtrk9.png

GC: http://abload.de/img/resident_evil_0_scree3prtd.png
Remaster: http://abload.de/img/resident_evil_0_scree5urhi.png

GC: http://abload.de/img/resident_evil_0_screeu5r73.png
Remaster: http://abload.de/img/resident_evil_0_screelsrl1.png

GC: http://abload.de/img/resident_evil_0_screewto1m.png
Remaster: http://abload.de/img/resident_evil_0_scree4mq3k.png

GC: http://abload.de/img/resident_evil_0_scree18q6c.png
Remaster: http://abload.de/img/resident_evil_0_scree1rov8.png

GC: http://abload.de/img/resident_evil_0_scree2fr4c.png
Remaster: http://abload.de/img/resident_evil_0_scree28q3r.png

GC: http://abload.de/img/resident_evil_0_screeydree.png
Remaster: http://abload.de/img/resident_evil_0_screeohp5h.png

GC: http://abload.de/img/tresident_evil_0_-_anyjp75.png
Remaster: http://abload.de/img/tresident_evil_0_-_anhioqo.png

GC: http://abload.de/img/tresident_evil_0_-_anl4onn.png
Remaster: http://abload.de/img/tresident_evil_0_-_an97qop.png

Rebecca model comparison (RE0 GC, Resident Evil Remaster, and RE0 Remaster):
http://abload.de/img/ttbhd2015-06-1022-19-asrqa.png

One more comparison, this time of an ingame cutscene:
GC: http://abload.de/img/ss_fdcfae4e8f5205673c53qly.png
Remaster: http://abload.de/img/ss_fdcfae4e8f5205673cytpp6.jpg

That highlights the difference in Rebecac's model, but it also shows they've changed the framing of ingame cutscenes.


It definitely isn't MT Framework. RE4 WIi was ported to run on 360/PS3, and then it was ported to PC based on the 360 version.

Wow, this looks like it's done much better than the Resident Evil Remake.
 
About that...

G8EhPIQ.jpg
PYfLirB.jpg

Yeah, I remember those, hence my comment. The main protagonist being Rebecca - a member of Bravo Team - has absolutely no impact on the overall story. The only thing that would have changed if they replaced her with anyone else is the absence of Enrico (one radio conversation and a single cut-scene with him doing absolutely nothing - neither of them have any impact of the story) and Edward (could be also replaced by a random person).

And ugh, I still can't believe how they came up with some of those early designs. Those were ugly.
 
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).

A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.

Oh my. Now imagine all that with things that can't be show on screenshots, like animating objects. :D
It's a shame REmake couldn't get that treatment (that Aqua Ring :().

Did they reuse REmake Rebecca's face in Zero? Looking at that comparison she looks different, but that could be just lighting.
 
Did they reuse REmake Rebecca's face in Zero? Looking at that comparison she looks different, but that could be just lighting.

Her face is more... Asian. Reminds me of Miku from Project Zero being redesigned for the Western gamers.

I have a question about the new backgrounds, this means they haven't gone in and programmed 16:9 with 16:9 renders have they? Does anyone know if they are just going to do what they did with REmake and have 4:3 and 16:9 mode zoomed in?
 
Did we ever get confirmation that Capcom lost the REmake background assets? I remember speculation that they could still have the files, but with no modern program able to access them for rerendering, or maybe restrained by lack of time/budget. I'm just wondering what sort of power it would take to render the REmake and RE0 backgrounds in real-time.
 
Her face is more... Asian. Reminds me of Miku from Project Zero being redesigned for the Western gamers.

I have a question about the new backgrounds, this means they haven't gone in and programmed 16:9 with 16:9 renders have they? Does anyone know if they are just going to do what they did with REmake and have 4:3 and 16:9 mode zoomed in?

The official page says it will be selectable.
 
I have a question about the new backgrounds, this means they haven't gone in and programmed 16:9 with 16:9 renders have they? Does anyone know if they are just going to do what they did with REmake and have 4:3 and 16:9 mode zoomed in?

Same as REmake REmaster.
You can play in the original 4:3 screen ratio as well as 16:9 widescreen. CG cutscene movies also support the new widescreen ratio. The parts off-screen will scroll into view automatically depending on the character's position, so that no visual information is lost in this widescreen conversion.

rms_wide_pop_img01.png
 
Oh my. Now imagine all that with things that can't be show on screenshots, like animating objects. :D
It's a shame REmake couldn't get that treatment (that Aqua Ring :().

Did they reuse REmake Rebecca's face in Zero? Looking at that comparison she looks different, but that could be just lighting.

I think Rebecca's ingame model is the same in RE0, REmake, and Resident Evil HD Remaster. RE0 Remaster seems to be the first time they've tweaked it. I wonder if they've changed her face to try to make it more consistent with cutscenes.
 
Did we ever get confirmation that Capcom lost the REmake background assets? I remember speculation that they could still have the files, but with no modern program able to access them for rerendering, or maybe restrained by lack of time/budget. I'm just wondering what sort of power it would take to render the REmake and RE0 backgrounds in real-time.

We never got any confirmation on the subject. If anyone gets to interview Capcom about RE0, I'd love to see them ask about the backgrounds.
 
We never got any confirmation on the subject. If anyone gets to interview Capcom about RE0, I'd love to see them about the backgrounds.

Paging News Bot. News Bot, do you have any plans for a RE0HD interview? If so, what questions are you thinking of asking?

I hope this release does well. We'll probably get CVXHD after, but I want them to do Steam versions of RE1/2/3, as well.
 
God damn it Capcom. Why couldn't REmake HD look this good? You could fuckin at least had a team of artists clean up all the backgrounds frame by frame!
 
God damn it Capcom. Why couldn't REmake HD look this good? You could fuckin at least had a team of artists clean up all the backgrounds frame by frame!

The HD Remake was a test bed.

Now that the demand was proven they've put more effort into it.

The Remake assets are available I'd say.
 
God damn it Capcom. Why couldn't REmake HD look this good? You could fuckin at least had a team of artists clean up all the backgrounds frame by frame!

That's exactly what they did, because they had to.

RE0's assets were kept. Most of REmake's weren't for some reason, and were retouched.
 
I uploaded those comparisons to screenshotcomparison to make it easier to compare
http://screenshotcomparison.com/comparison/131584
http://screenshotcomparison.com/comparison/131582
http://screenshotcomparison.com/comparison/131585
http://screenshotcomparison.com/comparison/131586
http://screenshotcomparison.com/comparison/131587
http://screenshotcomparison.com/comparison/131588

Damn looks so good. Now if only Square Enix could do the same for FFVII port to PS4

That's exactly what they did, because they had to.

RE0's assets were kept. Most of REmake's weren't for some reason, and were retouched.

The problem is that they DID NOT have people clean up the assets by hand. They simply ran them through some ugly filters to upscale them.
While replacing random objects here and there that look seriously way out of place. While leaving anything that was a motionJPG full of the original compression artifacts.
They didn't even bother to draw a new HuD and menu ffs. It's just the same upscaled crap

It looks so bad and amateurish
 
Played the PS4 E3 demo twice, and the game looks very, very beautiful. Zero always had a more refined and prettier look than REmake, owing to the larger budget the former had back in the day, and it seems that they did a better job future-proofing the assets. The subtle changes to the character models given them detail that rivals what we see in RE5 and RE6.
 
IThe problem is that they DID NOT have people clean up the assets by hand.

Yes, they did. They had to. Unless they used the world's first artificially intelligent upscaling filter, there's no other way they were able to get the fidelity they did by filtering alone.
 
I hope they do a social media campaign for free costumes like REmake and put in the lolita Rebecca costume from Mercenaries 3D.
 
I've always liked RE Zero. It was one of the primary target games I bought at the same time I finally got a GC back when (still hooked up). Have played several times, speed runs, etc. Will be getting this update on one platform or another, PC or perhaps whichever of the current gen consoles I end up getting first later this year (edit: or just 360 it...).
 
Top Bottom