How About No
Member
Great comparision. So sharp I want to cry ;_;
I agree with most of what you posted besides this. I don't care that the story takes place in Raccoon City, not long before the main outbreak, because it doesn't really use that setting (those two or three locations from RE2 were a nice fan service, but nothing else). And Zero's story is weak, like really weak.
Rebecca and Billy have nothing to do there besides going from point A to point B; they have no idea what's going on and they have no relationship with neither the main villain - who they only meet at the very end of the game, before he mutates into a giant leech - nor the sub-villains that appear throughout the game, i.e. Birkin and Wesker. They just are there, clueless to the very end, unnecessary to the whole plot. You could replace them with a random pair of teenagers and not much would have changed.
The main villain - Marcus - is weak as well. Throughout the whole game he sits in the monitor room, looking at Rebecca and Billy from hiding, doing absolutely nothing. OK, he speaks to himself once in a while and eventually sends infected monkeys after the main heroes - good job! 10 minutes before the end he finally appears before Beccy and Billy, tells them the story of his life, utters some nonsense about "world burning in the inferno of hate" and then uncontrollably starts to mutate. 5 minutes later he dies. Worst villain ever. And because of Marcus, it's really hard for me to call Zero's story "grounded".
Not to mention the other issues: the revelation about Marcus's participation in the outbreak at Spencer's mansion, all the geographical problems the game has, Enrico somehow suddenly appearing in the laboratory under Raccoon City, and then somehow going back to the mansion (while having absolutely no impact on the story - he's there just to show that he's still alive only to never be mentioned again in the game), the minimal role other Bravo Team members play in the story, Rebecca being capable of fighting Tyrants and mutated Marcus even though the next day she hides in the corner in fear of Hunter etc.
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).
A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.
Man those comparisons make me weep for REmaster. If only it had the same budget, archival, and overall care (Neptune Tank am cry).
Oh I'll be buying it tooI think the archiving of the original assets is the most important part. I'm not the biggest RE0 fan, in fact it's the only RE game I've finished once instead of multiple playthroughs.
But I'll be buying this to support the classic style and because I want to see this upgrade running on my own system. It just looks amazing.
These comparisons are amazing, did they redo the backgrounds?
These comparisons are amazing, did they redo the backgrounds?
You could replace them with a random pair of teenagers and not much would have changed.
About that...
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Nice. Honestly aren't Japanese developers notorious for throwing away their assets?From the looks of it, 1:1 rerenenders of the original scenes. Everything is in the exact same spot, most textures the exact same.
I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).
A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.
GC: http://abload.de/img/resident_evil_0_screenzr9x.png
Remaster: http://abload.de/img/resident_evil_0_screes8q7o.png
GC: http://abload.de/img/resident_evil_0_screedyp76.png
Remaster: http://abload.de/img/resident_evil_0_screewqp5f.png
GC: http://abload.de/img/resident_evil_0_scree7qr6r.png
Remaster: http://abload.de/img/resident_evil_0_screeqtrk9.png
GC: http://abload.de/img/resident_evil_0_scree3prtd.png
Remaster: http://abload.de/img/resident_evil_0_scree5urhi.png
GC: http://abload.de/img/resident_evil_0_screeu5r73.png
Remaster: http://abload.de/img/resident_evil_0_screelsrl1.png
GC: http://abload.de/img/resident_evil_0_screewto1m.png
Remaster: http://abload.de/img/resident_evil_0_scree4mq3k.png
GC: http://abload.de/img/resident_evil_0_scree18q6c.png
Remaster: http://abload.de/img/resident_evil_0_scree1rov8.png
GC: http://abload.de/img/resident_evil_0_scree2fr4c.png
Remaster: http://abload.de/img/resident_evil_0_scree28q3r.png
GC: http://abload.de/img/resident_evil_0_screeydree.png
Remaster: http://abload.de/img/resident_evil_0_screeohp5h.png
GC: http://abload.de/img/tresident_evil_0_-_anyjp75.png
Remaster: http://abload.de/img/tresident_evil_0_-_anhioqo.png
GC: http://abload.de/img/tresident_evil_0_-_anl4onn.png
Remaster: http://abload.de/img/tresident_evil_0_-_an97qop.png
Rebecca model comparison (RE0 GC, Resident Evil Remaster, and RE0 Remaster):
http://abload.de/img/ttbhd2015-06-1022-19-asrqa.png
One more comparison, this time of an ingame cutscene:
GC: http://abload.de/img/ss_fdcfae4e8f5205673c53qly.png
Remaster: http://abload.de/img/ss_fdcfae4e8f5205673cytpp6.jpg
That highlights the difference in Rebecac's model, but it also shows they've changed the framing of ingame cutscenes.
It definitely isn't MT Framework. RE4 WIi was ported to run on 360/PS3, and then it was ported to PC based on the 360 version.
About that...
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I took a whole bunch of comparison screenshots of RE0. The screenshots I took are of GC version running in Dolphin. I could have set up my Gamecube, but it's a hassle to get it working with my capture card (and I'd get really poor quality anyway since I'd have to use composite cables).
A lot of the stuff they're doing is similar to what they did with Resident Evil Remaster: the game looks less muted and more saturated, the FMVs are upscaled in a similar way, but one big difference is that they were able to re-render all the backgrounds this time, and they look extremely good.
Did they reuse REmake Rebecca's face in Zero? Looking at that comparison she looks different, but that could be just lighting.
Her face is more... Asian. Reminds me of Miku from Project Zero being redesigned for the Western gamers.
I have a question about the new backgrounds, this means they haven't gone in and programmed 16:9 with 16:9 renders have they? Does anyone know if they are just going to do what they did with REmake and have 4:3 and 16:9 mode zoomed in?
I have a question about the new backgrounds, this means they haven't gone in and programmed 16:9 with 16:9 renders have they? Does anyone know if they are just going to do what they did with REmake and have 4:3 and 16:9 mode zoomed in?
You can play in the original 4:3 screen ratio as well as 16:9 widescreen. CG cutscene movies also support the new widescreen ratio. The parts off-screen will scroll into view automatically depending on the character's position, so that no visual information is lost in this widescreen conversion.
Oh my. Now imagine all that with things that can't be show on screenshots, like animating objects.
It's a shame REmake couldn't get that treatment (that Aqua Ring).
Did they reuse REmake Rebecca's face in Zero? Looking at that comparison she looks different, but that could be just lighting.
Did we ever get confirmation that Capcom lost the REmake background assets? I remember speculation that they could still have the files, but with no modern program able to access them for rerendering, or maybe restrained by lack of time/budget. I'm just wondering what sort of power it would take to render the REmake and RE0 backgrounds in real-time.
We never got any confirmation on the subject. If anyone gets to interview Capcom about RE0, I'd love to see them about the backgrounds.
This may be good news about a retail release in the US, Amazon has listed Resident Evil Zero: http://www.amazon.com/dp/B00ZMCG2G2/?tag=neogaf0e-20
That's got to be just a placeholder price though.
Has to be place holder. Also I don't see see zero being sold by itself. It'll have REmake bundled more than likely.
God damn it Capcom. Why couldn't REmake HD look this good? You could fuckin at least had a team of artists clean up all the backgrounds frame by frame!
The HD Remake was a test bed.
Now that the demand was proven they've put more effort into it.
The Remake assets are available I'd say.
RESIDENT EVIL 0 HD Remaster - E3 Demo - 16:9 Large screen
http://www.youtube.com/watch?v=GjxDCK56E0M
https://www.youtube.com/watch?v=aVhtiSloGe8
God damn it Capcom. Why couldn't REmake HD look this good? You could fuckin at least had a team of artists clean up all the backgrounds frame by frame!
That's exactly what they did, because they had to.
RE0's assets were kept. Most of REmake's weren't for some reason, and were retouched.
IThe problem is that they DID NOT have people clean up the assets by hand.